https://www.nexusmods.com/morrowind/mods/47015
Be sure to update MWSE to the latest version!
https://nullcascade.com/mwse/mwse-dev.zip
The mod is made specifically for English-speaking players. One of the main changes in the 4NM-MOD is now available separately.
The mod consists of two parts: health, depending on the player’s stats and rebalancing of the GMST.
GMST changed for much better gameplay.
fRestMagicMult 0.15 → 0.3
fSpellMakingValueMult 7 → 10
fEnchantmentValueMult 1000 → 100
fEncumberedMoveEffect 0.3 → 0.8
fBaseRunMultiplier 1.75→ 2
fSwimRunBase 0.5 → 0.3
fSwimRunAthleticsMult 0.1 → 0.2
fHoldBreathTime 20 → 60
fSuffocationDamage 3→ 10
fJumpAcrobaticsBase 128→ 278
fJumpEncumbranceBase 0.5 → 0
fJumpEncumbranceMultiplier 1 → 0.5
fFallDistanceMult 0.07 → 0.1
fFallAcroBase 0.25 → 0.5
fUnarmoredBase2 0.065 → 0.03
iBaseArmorSkill 30→ 50
fSwingBlockMult 1 → 2
fDamageStrengthBase 0.5 → 1.0
fFatigueBase 1.25→ 1.5
fFatigueMult 0.5
fFatigueReturnBase 2.5→ 0
fFatigueReturnMult 0.02→ 0.1
fFatigueAttackBase 2 → 5
fFatigueAttackMult 0→ 15
fWeaponFatigueMult 0.25→ 1
fFatigueBlockBase 4 → 5
fFatigueBlockMult 0 → 5
fWeaponFatigueBlockMult 1 → 3
fFatigueRunMult 2 → 20
fFatigueJumpBase 5 → 10
fFatigueJumpMult 0 → 40
fFatigueSwimWalkBase 2.5 → 5
fFatigueSwimRunBase 7 → 10
fFatigueSwimWalkMult 0 → 20
fFatigueSwimRunMult 0 → 40
fFatigueSneakBase 1.5 → 0
fFatigueSneakMult 1.5 → 10
fMinHandToHandMult 0.1 → 0.04
fMaxHandToHandMult 0.5 → 0.2
fHandtoHandHealthPer 0.1 → 0.2
fCombatInvisoMult 0.2 → 0.5
fCombatCriticalStrikeMult 4 → 2
iBlockMaxChance 50 → 90
fLevelUpHealthEndMult 0.1 → 0
fFatigueSpellMult 0→ 1
fPotionT1MagMult 1.5→ 10
fPotionT1DurMult 0.5→ 2
fNPCbaseMagickaMult 2 → 3
fAutoSpellChance 80→ 75
iAutoSpellTimesCanCast 3 → 5
iAutoSpellConjurationMax 2 → 3
iAutoSpellDestructionMax 5 → 15
fBarterGoldResetDelay 24 → 12
fEnchantmentConstantChanceMult 0.5→ 1
fKnockDownMult 0.5→ 0.8
iKnockDownOddsBase 50→ 0
iKnockDownOddsMult 50→ 80
fCombatArmorMinMult 0.25→ 0.1
fHandToHandReach 1 → 0.5
fProjectileMinSpeed 400 → 1000
fProjectileMaxSpeed 3000 → 5000
fThrownWeaponMinSpeed 300 → 1000
fThrownWeaponMaxSpeed 1000→ 3000
fTargetSpellMaxSpeed 1000→ 2000
fProjectileThrownStoreChance 25 → 100
iTrainingMod 10→ 5
iAlchemyMod 2 → 0
fMajorSkillBonus 0.75 → 0.5
fMinorSkillBonus 1 → 0.75
fMiscSkillBonus 1.25 → 1
fSneakViewMult 1.5 → 2
fCombatBlockLeftAngle -90 → -60
fCombatBlockRightAngle 30 → 15
fCombatDelayCreature 0.1 → -0.4
fCombatDelayNPC 0.1→ -0.4
fMagicCreatureCastDelay 1.5 → 0
fAIFleeHealthMult 7→ 50
fAIFleeFleeMult 0.3→ 1.5
fFleeDistance 3000→ 5000
fDiseaseXferChance 2.5→ 5
fElementalShieldMult 0.1 → 1
Maximum Health = Endurance / 2 + Willpower / 4 + Strength / 4 + Skill Bonus
Only basic stat values are involved in the calculations.
Skill Bonuses: Athletics and All 4 Armor Skills
+3; +6; +10 health by 50; 75; 100 skill level
Health is recounted when loading save if the hero is not injured and the effect of increasing health is not affected by it.
The hero also receives an armor bonus from the Block skill and all 4 armor skills:
+1 +2; +4 armor per 50; 75; 100 skill level
This bonus is recounted when loading the save if the shield effect is not applied to the hero.