Adds the ability to use cosmetic overrides for clothing and armour. Cosmetic Overrides do not affect enchantments, stats, or other gameplay mechanics; they simply change what is rendered on the player.
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Changelogs
Version 1.5.0
Another major update to use even newer MWSE functions to improve rendering. Resolves issues with pauldrons, greaves, etc., having gaps or the equipped item also rendering.
Version 1.4.0
Re-wrote mod to use new MWSE functionality to over-ride visible equipment. More reliably renders equipment onto the player now.
Fixed issue where some helmets / pants would cause hair or knees to turn invisible.
Another major update to use even newer MWSE functions to improve rendering. Resolves issues with pauldrons, greaves, etc., having gaps or the equipped item also rendering.
Version 1.3.0
Fix bug causing the mod to not work with newer versions of MWSE
Added "Unlock" notifications with MCM option to disable. Enabled by default.
Added logging level MCM option. "Error" only by default.
Added MWSE metadata.toml file for mod.
Updated readme.
Version 1.2
Updated for recent changes to MWSE. This version update is required.
Version 1.1
Removed options to apply overrides to rings, belts, and amulets since they are not rendered on the player.
Version 1
Initial release.
Cosmetic Overrides By: OperatorJack
Description Adds the ability to use cosmetic overrides for clothing and armour. Cosmetic Overrides do not affect enchantments, stats, or other gameplay mechanics; they simply change what is rendered on the player.
To unlock an item as a cosmetic override, you have to equip it at least once. The first time you equip the item, you'll be notified that it has been unlocked as an override. After that, it will be stored in your save game as a cosmetic override option.
You can view and manage cosmetic overrides for clothing and armour in the MCM menu. Overrides are assigned per layer type and slot. Meaning, you can have both a shirt (clothing layer) and cuirass (armour layer) active at the same time. However, the override will not be shown if you do not have an item of that type equipped. So, if you have no cuirass equipped, the armor chest override will not be used.
You may disable the unlock notifications in the MCM, as well as enable the debugging logger. Notifications are on by default and logging is disabled by default.
Cosmetic Overrides for weapons, shields, rings, amulets, and belts are not currently supported due to various engine limitations. Support may be added in the future.
This mod IS NOT compatible with OpenMW. Anyone is welcome to write a OpenMW version and I will upload or link it here.
This mod requires the most recently nightly build of MWSE. Please be sure to run the mwse-update.exe before install or updating this mod.
Permissions MWSE-Lua code may be used for any purpose for Morrowind. Please do not use it for other games. Please credit OperatorJack as the original author of any code.
Credits - OperatorJack for scripting and mechanics. - NullCascade, Merlord and Greatness7 for significant help setting up various parts of this mod. - The other people over on the Morrowind Modding Discord for their help and input.