This is a modern, pluginless replacement of the old Windows Glow mods with many more features besides! Windows Glow suffered from every mod needing a patch to work with it. Glow in the Dahrk handles this automatically through the meshes themselves with a powerful code by NullCascade which can switch the visible portion of meshes on the fly.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
The assets in this mod archive may be used freely in other TES3 mods as long as credit is given where it is due. You may not rehost this mod unless I have been unable to be reached for 3 months.
File credits
Greatness7 for the code used to accelerate the mesh creation Siberian Crab for the basic glow texture from which I designed the others Hrnchamd for quickly releasing a fix to MGE XE to let this mod work properly NullCascade again for not only making the code used by this mod, but also for continuing to develop MWSE into the Lua-based powerhouse it has become Morrowind Modding Discord for extensive playtesting and feedback as this mod was developed Wolli & Atrayonis for help on the optional Raven Rock glass windows patch
Added "none" option to Telvanni Dormers option in fomod installer
Version 2.10.2
Cleaned up Windoors Patch
Version 2.10.1
Bug fix for fomod installer
Fixed a few meshes
Version 2.10.0
Repackaged file
Added fomod installer for MO2 users
Still BAIN compatible (for Wrye Mash users)
Misc Mods patch bundled into core files for ease of installation
Version 2.9.1
Matched the UV of the interior Raven Rock windows to the exterior
Adds new texture to the Raven Rock windows to match the new UV.
Version 2.9.0
Overhaul of the RR module: added lit glass to Raven Rock windows at night, added support for the mine entrance, improved window UVs, combined more shapes to improve performance, improved collision, improved shading on chimneys (can't see roof through them now), removed some unused windows, fixed and combined material properties
Version 2.8.3
Changes "ex_vivec_h_16.nif" to fix an MWSE error.
Version 2.8.2
Cleaned "GITD_WL_RR_Interiors.esp" for the optional Raven Rock Glass Windows addon.
Version 2.8.1
Patch for MGE XE Distant Land which does not currently recognize NiCollisionSwitch. No change to functionality in 2.8.0.
Version 2.8.0
Fixed texture issue on sunrays
Updated the meshes with sunrays to use NiCollisionSwitch so that players can pick up items and activate objects through them. If using OpenMW, use Nightly 20.02.20.
Version 2.7.1
Added sunrays to the Redoran windows for the optional Interior Sunrays patch
Version 2.7.0
Revised code so that activators (e.g. Raven Rock buildings and Strongholds) will switch windows at night as well
Fixed bad UV on in_mh_window_01.nif
Fixed collision on interior Raven Rock meshes
Fixed some placement issues in the Raven Rock ESP
Version 2.6.3
Fixed exterior glow for Imperial arrow slits
Version 2.6.2
Added interior effect to Imperial arrow slits
Fixed exterior glow for Imperial arrow slits
Version 2.6.1
Hotfix for Raven Rock windows (exterior meshes were bright and some of the Raven Rock interiors were missed in the plugin)
Version 2.6.0
Added optional glass Raven Rock windows
Version 2.5.1
Added interior support to ex_common_window_03.nif
Added tr_ex_velothi_temple03 to TR patch
Fixed collision on TR patch windows.
Added optional glass Raven Rock windows
Version 2.5.0
Changed to BAIN archive structure
Removed sunrays from in_c_plain_room_cwin_01 and in_c_plain_room_cwin_02 for the base version
Added in_nord_house_04.nif which was missed before
Fixed non-animated night windows for ex_nord_house_04.nif
Version 2.4.5
Added missing ex_gg_03.nif mesh
Version 2.4.4
Fixed Indoril interior window in exteriors
Version 2.4.3
Made several interior window meshes work in exteriors if used there by mods
Version 2.4.2
Made the "Stagger Exterior Transitions" Mod Config option save when you reload the game
Version 2.4.1
Fixed in_c_plain_r_cwin_tri_01.nif which was glowing at night indoors
Version 2.4.0
Added patch for Dark Molag Mar
Version 2.3.0
Added optional interior sunrays for the Tamriel Rebuilt patch
Added miscellaneous mods patch
Made ex_velothi_window_01.nif have sunrays
Version 2.2.1
Fixed collision on several common bay windows where you could get stuck on the sunray
Version 2.2.0
Cleaned up and fixed some minor bugs in the code
Added Mod Configuration Menu!
Version 2.1.0
Added optional ESP to add Telvanni windows to interiors of housepods (matching the exterior windows)
Fixed Windoors patch
Version 2.0.3
UV/texture fix for optional glass nord windows with interior sunrays
Version 2.0.2
Reordered archive for easier Mash installation
Version 2.0.1
Fix for the Windoors patch
Pointed the optional glass nord windows to "tx_window_diamond_01"
Version 2.0.0
Adds optional interior sunrays
Interior window glow is now weather dependent!
Adds Windoors patch (removes Windoors edits to windows - keeps shacks, ashlander tents, and door glows)
Adds optional glass Nord windows (like the original Windows Glow)
Adds optional plugin to add Telvanni dormers to Vvardenfell
Improves Telvanni dormer appearance
Version 1.1.0
Added patch for TR meshes
Fixed "in_c_rich_r_swin_bay_01.nif" position
Fixed "ex_vivec_c_02.nif" not animating
Made the Mournhold and Imperial arrow slits dimmer
Version 1.0.5
Updated MWSE lua file name and location to be compatible with the latest nightly
Version 1.0.4
Fixed texture path issues on Mournhold interior window meshes
Version 1.0.3
Fixed the MGE XE errors for real this time
Version 1.0.2
Fixed texture filter on Skaal meshes
Fixed MGE XE distant land generation errors
Fixed interior glow for in_c_plain_r_cwin_tri_01
Fixed material settings on mournhold temple
Version 1.0.1
Fixed texture filtering on MH meshes
Fixed crash in interiors during the day with the Nord windows
Replaced Lua code with non-debug version
Added mip maps for hi-res textures
Version 1.0.0
Initial release
by Melchior Dahrk & NullCascade
This is a modern, pluginless replacement of the old Windows Glow mods. Windows Glow (WG) suffered from every mod needing a patch to work with it. Glow in the Dahrk (GITD) handles this automatically through the meshes themselves with a powerful Lua code by NullCascade which can switch the visible portion of meshes (NIFs) on the fly. With this feature, any mod using the vanilla window NIFs will automatically switch to a glowing version at night. In addition, WG forced players to use the textures it provided which didn't always match their texture replacer of choice. Glow in the Dahrk accomplishes a subtle glow on the windows without needing to replace the vanilla textures; so players can use vanilla or a texture replacer of their choice!
Vanilla windows transition to glowing versions at night
Automatic compatibility with any mods using the meshes included with this mod (no patches required!)
Hlaalu, Telvanni, Redoran, Velothi, Mournhold, Skaal, Imperial Fort, and Imperial Common sets all now have a nighttime glow for windows.
Supports vanilla textures and texture replacers for windows (choose your own look!)
A more natural, muted glow at night rather than the bright, garish design of the old Windows Glow
Smooth pulsing light effect for all windows
Transition to nighttime/daytime models is staggered for a more natural experience
In-Game Mod Configuration Menu to tweak certain mod settings like the dusk/dawn hours and transition staggering
Includes weather-dependent daylight glow on interior windows (e.g. won't be bright during storms - pairs well with True Lights and Darkness which has weather-dependent light sources)
Optional sunrays for interior glow!
Optional plugin to add Telvanni dormers to Vvardenfell
Support for any static objects to be made to transition to nighttime versions
Pluginless and patch-free alternative to "Windows Glow"
Patch for Tamriel Rebuilt windows
Includes miscellaneous patch for various mod-added windows
This mod uses the alpha and thus experimental and not necessarily stable 2.1-branch of MWSE, currently in development. By using this mod, you're basically asking to be a tester! If you encounter any issues please post a report, ideally on the MWSE bug tracker. You can download the latest nightly build from the link below.
MGE XE version 0.10.1 fixes a bug where meshes containing NiSwitchNode will cause the Distant Land generator to crash.
Lastly, be sure to deactivate/uninstall all Windows Glow mods/patches. They may overwrite the meshes used by this mod.
Below is a list of mods which have been patched to hook into the GITD code. If your mod is GITD compatible*, message me and I will add it to the list!
*again, this is only required for mods which add NEW windows or night/day switching objects - any mod using vanilla meshes is already compatible. **if you know of any other mods which are patched by the included Miscellaneous Mods Patch, let me know!
True lights and Darkness - recommended, but not required with the optional interior sunrays. Just makes them look softer and more vivid
My other VFX mods:
Plugin patches for every single mod are a thing of the past with Glow in the Dahrk! Now all that is required is for a mesh (window or otherwise) to be updated into the GITD format and it will automatically update at night and in the morning while the code from this mod is installed.
It is a relatively simple process for modders with experience with Nifskope to make non-vanilla meshes compatible with this mod. This script can make any static model in the game switch to a nighttime version - not just windows. The optional download: "Mesh Converter Scripts and Instructions" can be used to patch other meshes to work with this (such as new windows from Province mods or Unique City mods).
NullCascade again for not only making the code used by this mod, but also for continuing to develop MWSE into the Lua-based powerhouse it has become
Greatness7 for the code used to accelerate the mesh creation
Hrnchamd for quickly releasing a fix to MGE XE to let this mod work properly
Merlord for helping with the weather-based interior glow script
Siberian Crab for the basic glow texture from which I designed the others
Morrowind Modding Discord for extensive playtesting and feedback as this mod was developed
Wolli for help on the optional Raven Rock glass windows patch