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About this mod

New perk role-playing system, new game mechanics for leveling, combat, magic, AI, economy, creatures.

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4NM is a very, very big mod

Full description (google translate)

Almost full description (English, partially deprecated)

Very short description:

Mod adds a new perk-based role-playing system

Full Perk and Class table

The maximum level is 100 = 100 perk points. Base perk cost for skills:
3 - major skill, 4 - minor skill, 5 - misc skill
-1 if the first stat of your class is the controlling stat of that skill.
-1 if the second stat of your class is the controlling stat of that skill.
-1 if your class's specialization matches that skill's specialization.

Base perk cost for stats: 1 - if the stat is one of your two main stats. 2 - if not.

Thus, if you have a talent for a skill, then perks from its branch will cost 0 perkpoints. In the absence of talent, the cost can rise to 5 perkpoints. Consider your build wisely.

When you receive 20, 50 and 100 Legendary Points, you can choose 1, 2 and 3 tier Legendary Class. You get Legendary Points for leveling up, becoming the leader of factions and performing feats.

Birth sign bonuses evolve. At level 20, you awaken true power of your Sign, and at level 50 you acquire its Ascended version.

Complete gameplay overhaul and general rebalance:

* Improved leveling. You get stat bonuses and level up automatically as your skills increase
* Advanced magic power system
* New magic effects
* Dynamic battles
* Advanced damage system
* Features for each type of weapon
* Advanced combat AI
* Ability to upgrade items
* Rebalancing alchemy and limiting consumed potions
* Rebalancing enchantment
* Advanced economics and pricing
* Advanced gaining experience system
* Limitation of training from trainers
* Randomizer of stats and abilities of creatures
* New game mechanics
* Eliminate a bunch of exploits
* Flexible system of mod settings
* Rebalancing of all items and spells in the game

If you previously installed these mods: 4NM_MAGIC, 4NM_COMBAT, 4NM_PERKS, 4NM_RANDOMIZER, 4NM_Training, 4NM_Armorer, AntiWitcher, HardTrade, DoubleCHIM  - then uninstall them, because this mod includes their newest versions.

1) Make sure you have installed MGE XE, MCP and updated MWSE to the latest version! Configure MCP:
* Game Mechanics: enable everything except Strenght-based hand to hand damage, Attribute uncap, Skill uncap.
* Mod Specific: enable everything except Weapon resistance change.
* Bug fixes: enable everything except Fix enchant options for ranged, Magicka display accuracy.

2) Download archive 4NM_Data. Copy the DataFiles folder to the game folder, agreeing to the replacement.
If you want to play with beautiful magic effects, then open the Magic VFX folder. Copy the DataFiles folder to the game folder, agreeing to the replacement.

3) Download cumulative update - 4NM_English. Copy the DataFiles folder to the game folder, agreeing to the replacement.

4) Connect 4NM_Full.ESP. It should be loaded last in your mod list.
If you playing with Tamriel Rebuilt, then connect 4NM_TR-Patch.ESP. It contains only the rebalancing of weapons, armor and clothes from TR.

5) Read the mod settings menu and customize new control buttons.

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