Morrowind
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Archimag

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Archimag

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About this mod

Total Music Overhaul

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Differences from MUSE:
* Doesn't crash the game.
* Do not spam errors in the log.
* Changes the music when needed (when you exit the tomb, you will not listen to the creepy track)
* Does not change music when it is not needed (tracks will not change 10 times per minute when changing cells of the same type)
* Doesn't play battle music when it's not needed (necessary danger situation can be configured)
* Prioritize the beauty of music over style - in each location you will have a huge selection of good general music instead of a small selection of bad music. I don't create hundreds of folders for hundreds of situations to fill each with a few low quality tracks. Hlaalu, Redoran, Telvanni? They are all just ash-ass dunmers and don't deserve different tracks.
* Easily edit your own music templates in a handy excel instead of the ungodly json.

How to change music
Just add or remove mp3 files in the appropriate folders such as Battle, Explore, Town, Skyrim, Ashland, Temple, Dunge, Daedric, Dwemer, Dagoth...

How to create your own templates
Create new folders in the Music folder in the same way.
Open HeartStrings.xlsx and edit the C table by analogy, adding a folder with your music for each cell.
On adjacent sheets you will find lists of full cell names for Morrowind and abbreviated cell names for Morrowind and TR
Copy table C from Excel to main.lua file replacing table C. Remove all tab characters from the copied table using autocorrect.
First, the game checks the full name of the cell. If it is not in the table, then the abbreviated one. The abbreviated name is the part of the cell name up to the first comma or colon.
Also in the R table, you can change the music for each region.