Morrowind
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Archimag

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Archimag

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About this mod

Eliminates trade exploits. Allows you to invest in stores

Requirements
Permissions and credits
This is an outdated version. This page will no longer be  updated. Use the improved newest version ofthe mod:https://www.nexusmods.com/morrowind/mods/47015

Be sure to update MWSE to the latest version!
https://nullcascade.com/mwse/mwse-dev.zip

In a vanilla game, you could easily sell a stupid merchant 1000 of your gold for 2000 of his gold. Very realistic.
Now trading is much more difficult! The first bid from the merchant is now always disadvantageous. To get a normal price you must bargain.

First bid for purchase = item price * coefficient
First bid for sale = item price / coefficient
Coefficient = 2 - k1/200 + k2/200
k1 (for player) = mercantile + speechcraft / 5 + personality / 5 + luck / 10 + rank * 10
k2 (for merchant) = mercantile + speechcraft / 5 + personality / 5 + luck / 10 + 150 - attitude to the player
The coefficient cannot be less than 1.5
rank - this is the rank of the player in the guild that the merchant is a member of (0 if the merchant does not have a guild or the player is not a member of it)


The price of skills training, spell purchase, travel and item repair services is also calculated using the new formula:
Final price = start price * coefficient
Coefficient = 1 - k1/200 + k2/200
k1 (for player) = mercantile + speechcraft / 5 + personality / 5 + luck / 10 + rank * 10
k2 (for merchant/trainer) = mercantile + speechcraft / 5 + personality / 5 + luck / 10 + 150 - attitude to the player
The coefficient cannot be less than 0.5.


Investments
Starting at level 50 of the Mercantile skill, you can make investments in any merchant. To make an investment, you just need to give him a bribe in the amount of 1000 coins.
Each investment increases the merchant's maximum gold reserve by 5%
The amount of investment is limited by your Mercantile skill:
>= 50 ---- 5 investments
>= 75 ---- 10 investments
100 ---- 20 investments

* Limit player stats to 100 when trading (optional)
* Getting discounts has become more difficult.
* Giving bribes is a little more difficult.




Have a  question? - find @Axemagister on this channel:      https://discord.gg/SyEu99S
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4NM_RANDOMIZER                       Stats of creatures are set at 80-120% of thenorm.
4NM_PERKS              Addspassive and active perks for all skills and class bonuses.
4NM_Training              Realistic learning and gaining experience system.Optional: 5 skill points per level and new leveling mechanics.
4NM_Armorer              Ability to improve the conditionof weapons and armor abovethe norm.
AntiWitcher                  No more drinking over 9000potions! No more alchemical exploits! No more useless poisons!
DragonDoor                 Enemieschase you through the doors.
4NM-MOD                  Глобальныйребаланс всей игры и улучшение всех аспектов геймплея. Пока только на русском
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