About this mod
Eliminates trade exploits. Allows you to invest in stores
- Requirements
- Permissions and credits
This is an outdated version. This page will no longer be updated. Use the improved newest version ofthe mod:https://www.nexusmods.com/morrowind/mods/47015
Be sure to update MWSE to the latest version!
https://nullcascade.com/mwse/mwse-dev.zip
In a vanilla game, you could easily sell a stupid merchant 1000 of your gold for 2000 of his gold. Very realistic.
Now trading is much more difficult! The first bid from the merchant is now always disadvantageous. To get a normal price you must bargain.
First bid for purchase = item price * coefficient
First bid for sale = item price / coefficient
Coefficient = 2 - k1/200 + k2/200
k1 (for player) = mercantile + speechcraft / 5 + personality / 5 + luck / 10 + rank * 10
k2 (for merchant) = mercantile + speechcraft / 5 + personality / 5 + luck / 10 + 150 - attitude to the player
The coefficient cannot be less than 1.5
rank - this is the rank of the player in the guild that the merchant is a member of (0 if the merchant does not have a guild or the player is not a member of it)
The price of skills training, spell purchase, travel and item repair services is also calculated using the new formula:
Final price = start price * coefficient
Coefficient = 1 - k1/200 + k2/200
k1 (for player) = mercantile + speechcraft / 5 + personality / 5 + luck / 10 + rank * 10
k2 (for merchant/trainer) = mercantile + speechcraft / 5 + personality / 5 + luck / 10 + 150 - attitude to the player
The coefficient cannot be less than 0.5.
Investments
Starting at level 50 of the Mercantile skill, you can make investments in any merchant. To make an investment, you just need to give him a bribe in the amount of 1000 coins.
Each investment increases the merchant's maximum gold reserve by 5%
The amount of investment is limited by your Mercantile skill:
>= 50 ---- 5 investments
>= 75 ---- 10 investments
100 ---- 20 investments
* Limit player stats to 100 when trading (optional)
* Getting discounts has become more difficult.
* Giving bribes is a little more difficult.
Have a question? - find @Axemagister on this channel: https://discord.gg/SyEu99S
You may also be interested in my other gameplay mods:
4NM_COMBAT Advancedcombat system. Features for each weapon, combat stances, critical hits,
injuries, active dodges.
4NM_MAGIC Advanced magic system. Non-linear magic power and damage formulas. Secondary effectsfrom different types of damage. A lot of new magic effects.
4NM_RANDOMIZER Stats of creatures are set at 80-120% of thenorm.
4NM_PERKS Addspassive and active perks for all skills and class bonuses.
4NM_Training Realistic learning and gaining experience system.Optional: 5 skill points per level and new leveling mechanics.
4NM_Armorer Ability to improve the conditionof weapons and armor abovethe norm.
AntiWitcher No more drinking over 9000potions! No more alchemical exploits! No more useless poisons!
DragonDoor Enemieschase you through the doors.
4NM-MOD Глобальныйребаланс всей игры и улучшение всех аспектов геймплея. Пока только на русском
языке.
Be sure to update MWSE to the latest version!
https://nullcascade.com/mwse/mwse-dev.zip
In a vanilla game, you could easily sell a stupid merchant 1000 of your gold for 2000 of his gold. Very realistic.
Now trading is much more difficult! The first bid from the merchant is now always disadvantageous. To get a normal price you must bargain.
First bid for purchase = item price * coefficient
First bid for sale = item price / coefficient
Coefficient = 2 - k1/200 + k2/200
k1 (for player) = mercantile + speechcraft / 5 + personality / 5 + luck / 10 + rank * 10
k2 (for merchant) = mercantile + speechcraft / 5 + personality / 5 + luck / 10 + 150 - attitude to the player
The coefficient cannot be less than 1.5
rank - this is the rank of the player in the guild that the merchant is a member of (0 if the merchant does not have a guild or the player is not a member of it)
The price of skills training, spell purchase, travel and item repair services is also calculated using the new formula:
Final price = start price * coefficient
Coefficient = 1 - k1/200 + k2/200
k1 (for player) = mercantile + speechcraft / 5 + personality / 5 + luck / 10 + rank * 10
k2 (for merchant/trainer) = mercantile + speechcraft / 5 + personality / 5 + luck / 10 + 150 - attitude to the player
The coefficient cannot be less than 0.5.
Investments
Starting at level 50 of the Mercantile skill, you can make investments in any merchant. To make an investment, you just need to give him a bribe in the amount of 1000 coins.
Each investment increases the merchant's maximum gold reserve by 5%
The amount of investment is limited by your Mercantile skill:
>= 50 ---- 5 investments
>= 75 ---- 10 investments
100 ---- 20 investments
* Limit player stats to 100 when trading (optional)
* Getting discounts has become more difficult.
* Giving bribes is a little more difficult.
Have a question? - find @Axemagister on this channel: https://discord.gg/SyEu99S
You may also be interested in my other gameplay mods:
4NM_COMBAT Advancedcombat system. Features for each weapon, combat stances, critical hits,
injuries, active dodges.
4NM_MAGIC Advanced magic system. Non-linear magic power and damage formulas. Secondary effectsfrom different types of damage. A lot of new magic effects.
4NM_RANDOMIZER Stats of creatures are set at 80-120% of thenorm.
4NM_PERKS Addspassive and active perks for all skills and class bonuses.
4NM_Training Realistic learning and gaining experience system.Optional: 5 skill points per level and new leveling mechanics.
4NM_Armorer Ability to improve the conditionof weapons and armor abovethe norm.
AntiWitcher No more drinking over 9000potions! No more alchemical exploits! No more useless poisons!
DragonDoor Enemieschase you through the doors.
4NM-MOD Глобальныйребаланс всей игры и улучшение всех аспектов геймплея. Пока только на русском
языке.