Using MWSE Lua, adds hotkeys for lockpicks and probes, as well as hotkey cycling options, ordering options, and auto-equip options for activating locked or trapped objects.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Fixed bug where opening unlocked doors could trigger auto-equip.
Version 2.0
Significant refactor of the mod. Reduced amount of code and number of files. Warning: Configuration settings will be lost on update. Simply re-apply and continue.
Fixed a bug where an NPC could activate a locked door / container and trigger the Auto-Equip functionality.
Fixed a bug where the player could spam click a locked door or container and break some functionality.
Update MWSE & Re-Apply configuration settings in MCM after update!
Version 1.5
Auto Equip now takes into account if you have a key for the activated door or container. If so, Auto Equip will no longer trigger.
Fixed a bug where cycling between lockpick and probe repeatedly could lose track of the last equipped weapon, while Re-Equip is enabled in the MCM
Version 1.4
Disarming/Unlocking your target or looking away from your target will now automatically re-equip your weapon if Auto Equip is enabled in MCM for the respective tool.
Fixed issue where weapon would sometimes not be able to be re-quipped if Re-equip weapon or Auto Equip was enabled in MCM for a respective tool.
Fixed issue where having a lockpick but no probe would still Auto Equip a lockpick on a trapped target if Auto Equip for lockpicks is enabled in MCM.
Version 1.3
Fixed a bug where auto-equipping lockpicks and probes could re-equip your originally equipped weapon instead of the last equipped weapon.
Fixed a bug where auto-equipping could duplicate your weapon if the weapon was no longer in your inventory.
Version 1.2
Fixed typos in MCM.
Added functionality to auto-draw lockpick or probe if auto-equip is enabled and activated.
Version 1.1
Fixed some bugs in Mod Configuration Menu (MCM). Settings will now save correctly.
Security Enhanced By: OperatorJack
The best way to contact me is on the Morrowind Modding Discord, as OperatorJack.
Description This mod seeks to enhance the security skill by adding some QOL updates to Morrowind:
Lockpicks - Hotkey for Lockpick - Cycling options for Lockpicks (what happens when you press the hotkey) - Auto equip when activating a locked object
Probes - Hotkey for Probes - Cycling options for Probes (same as before) - Auto equip when activating a trapped object
New in 2.0: - Auto-Equip will no longer trigger if you have a key to the locked / trapped object. - Auto-Equip will automatically re-equip your weapon after looking away from the locked / trapped object OR unlocking / disarming it. - Many, many bugfixes included from 1.4-1.5. - Major refactor of the mod: Update MWSE and check your MCM settings!
All options for the settings above are configurable through the in-game MCM options.
I recommend looking at Skill-based Trap Detection to use in conjunction with this mod. If you use this mod, you should disable auto-equip when activating a trapped object in the MCM menu.
This mod IS NOT compatible with OpenMW, at least until support for MWSE mods is added.
This mod requires the most recently nightly build of MWSE. Please be sure to run the mwse-update.exe before playing this mod.
Permissions This mod may be utilized for any purpose for Morrowind, as long as you credit me as the original author. It may not be used for other games.
Credits -Merlord, NullCascade, Greatness7, and the other people over on the Morrowind Modding Discord. - Danae and others for helping test this mod. - The header image is drawn by SirTiefling on DeviantArt. Link.