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skmrSharma

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skmrSharma

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About this mod

Prevents gauntlets from clipping when wearing robes.

Requirements
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This mod fixes the clipping that occurs when robes are worn along with gauntlets.

Requires MGE-XE with MWSE enabled.

How it works

Using the power of MWSE lua scripting, the mod culls the wrist meshes of the gauntlets whenever the player wears a robe and gauntlets. Since the game does not recognize or store information that separates wrist part and hand part of a gauntlet, such info has to be manually written for this mod to work.

Compatibility

- Works with vanilla meshes and MOP meshes (see full list here).
- Not tested with other mesh replacers (like better armors).
- Any mod that adds new gauntlets will require patching, otherwise they will clip.

Patching

Spoiler:  
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Open up the gauntlet mesh file (usually ending with _skinned suffix) in nifskope, and note down the indices (starting from 0) of wrist parts. Add these indices to the file wrist_indices.lua, alongside the id of the gauntlets.

For example, fur gauntlet has indices 0 and 1 for its wrist parts.

Add it to the wrist_indices.lua file, in this format: ["gauntlet_id"]={i1,i2,...}. In this case, ["fur_gauntlet_left"]={0,1}


Issues

1. Some gauntlet meshes do not have segmented hands and wrists. The fists of randagulf is one such example in the vanilla game.
Some are a single continuous piece (the imperial navy gauntlet in TR for example).
In both the above cases, it's not possible to hide the gauntlet.
2. Some robes might have shorter sleeves. Player hands might have gaps in such case.

Recommendation

Use Hidden Robe Armor to fix clipping with pauldrons and bracers.