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About this mod

Adds a glowing halo to all physical lights

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This is an attempt to recreate point glow (part of zesterer's cloud shader for OpenMW).

To install the mod - in the MGE settings add Eternal Shine 1.fx and Eternal Shine 2.fx to the list of active shaders

These shaders must be loaded BEFORE specialprocess.fx or XERO-lut.fx or ENBPalette.fx

In the mod settings you can adjust the radius of halos and fog density

Thanks to vtastek and tewlwolow for creating the shader itself