Morrowind

File information

Last updated

Original upload

Created by

C3pa

Uploaded by

C3pa

Virus scan

Safe to use

About this mod

The fate of the Empire's economy is in the Nerevarine's hands. The Nerevarine's net worth changes the Inflation rate of the Empire's currency, Septim. Now, enough drama. This mod changes the prices when buying items, and spells, and for repair, travel, and training services, aiming to keep the feeling that low-level items have value.

Requirements
Permissions and credits
Changelogs




The fate of the Empire's economy is in the Nerevarine's hands. The Nerevarine's net worth changes the Inflation rate of the Empire's currency, Septim.

Now, enough drama. This mod changes the prices when buying items, and spells, and for repair, travel, and training services according to current player net worth. The higher the player's net worth - the more the services cost.

The mod's aim is to keep the feeling you have at the beginning of the game: I need to save some drakes to buy that. When you get some Daedric equipment that is completely not true because of its value. This mod changes the prices of various things the player pays for to the NPCs, which should keep the feeling at the beginning for high-leveled characters. A completely new approach to economy adjusting mods!

The mod archive contains an excel file with graphs showing how each service cost scales with the player's net worth. You can change the exponents in the small table at the top and see how that affects the prices. 






  • MWSE powered mod.
  • Changes prices of bought items, spells, repair, travel, and training services based on player net worth.
  • Three available ways of determining player net worth.
  • Configurable scaling for each service type in mod's MCM.
  • You can disable a certain type of price adjustment if you want to in the MCM.

Net worth calculations:
  • Only currently carried gold amount
  • The total worth of currently equipped items
  • The total worth of all the items the player has in inventory including gold and currently equipped items

Optionally, bought spells can factor in the net worth calculation. This feature can be used alongside any net worth calculation.

Formulas:

Item buying price = max(1, log(playerNetWorth, baseItemPrice x 10)) ^ exp

baseItemPrice x 10 - The base of the logarithm. exp - the configurable variable.


Spell buying price = max(1, log((playerNetWorth / baseSpellPrice), base)) ^ exp

base - The base of the logarithm. base, and exp - the configurable variables.


Repair/Travel services = max(1, log((playerNetWorth / basePrice), base)) ^ exp

base - The base of the logarithm. base, and exp - the configurable variables.


Training price = max(1, log(playerNetWorth, basePrice x 10)) ^ exp

baseItemPrice x 10 - The base of the logarithm. exp - the configurable variable.








MGE XE
MWSE 2.0+








Unfortunately, this mod IS NOT compatible with OpenMW. I am planning to rewrite this as soon as OpenMW gets needed functionality in its Lua scripting!







Thanks to NullCascade, he is awesome.
Thanks to the OpenMW team for the game formulas I read on their pages.
Thanks to FontMesa for their cool and free Corleone font.
Thanks to Danae for picking my mod as Runner-up Mod of the Week.