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Changelogs
Version 1.5.0
Support on-self range types in the wand enchantment instead of forcing them to be on-target. Be careful, though, as this may not always work out in your favor...
Version 1.4
Updated to support Magicka Expanded 3.0
Implemented MWSE Metadata.toml functionality to improve version checking for dependencies.
Updated to remove deprecated MWSE functions.
Version 1.3
Updated to user newer MWSE functionality. No longer "equips" potions, so they won't appear in inventories.
Version 1.2
Add new Ash Wand by Remiros. Comes with unenchanted and 2 enchanted versions.
Use updated and improved models by Remiros for Daedric, Steel, and Orcish wands.
Version 1.1
Wand will play a failure sound when empty now, so you know when your wand is spent.
Added some starter wands to Arrille's Tradehouse for new players.
Added a smaller, lower level levelled list which is in more common loot to allow new players to get start wands easier.
Wands By OperatorJack
Description This mod adds fully functional wands to Morrowind, as well as makes staves able to shoot projectiles like in later games! For those familiar with my mod Cast-On-Swing Enchantments, this is the same functionality. The main difference is that now it is limited to wands and staves, and there are new wands models to work with it.
These new wands are available: bonemold, wooden, ash, mabrigash, telvanni, iron, steel, nordic, dwemer (3 variants), ebony (3 variants), orcish, daedric, silver, and stalhrim.
For each model, there is an unenchanted version and 1 or more enchanted versions, except for the daedric wand. All wands are added via levelled lists, so make sure to merge levelled lists before playing your game. Wand distribution is based on player level. There are also some low level start wands for sell in Seyda Neen, at Arrille's Tradehouse.
Use the MCM to enable / disable treating staves as wands, as well as make other weapons work as wands. Other mods can register their models as wands easily to expand the wand selection.
Note: Wands are not intended to be primary weapons. You'll find that they don't last long before needing to be recharged. This is intentional. They're meant to save you when in a pinch - nothing more.