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Changelogs
Version 1.0
Initial release
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Description
Isn't it weird that ghosts have to open doors to pass through? That a locked door is an impassable obstacle for them? Aren't they supposed to be incorporeal? Now they are free to travel through solid objects as they are supposed to be. You may edit what creatures or npcs are considered ghosts via MCM menu.
My other gameplay mods
Buying Game - trade system and mercantile skill overhaul. Silver Tongue - improves gameplay and UI for Speechcraft. Locks and Traps Detection - makes Security Skill more interesting and important Sneaky Strike - makes daggers more usefull for sneak attacks than longswords Alchemical Knowledge - improves alchemy UI and gameplay Nimble Armor - makes armor affect your chance to evade attacks Class Starting Spells - gives personalized spells for all classes Class Skill Limit - restricts your development outside chosen class Borrowed Time - fixes death from fortify health effect, making spells and potions with it much more usefull