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About this mod

Enemies are now chasing you through the doors

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This mod is part of 4NM - Total Gameplay Overhaul

The higher the speed of the enemies and smaller the distance to you, the faster they will reach the place where they last saw you. Doors are no longer a barrier! Only teleportation will help you hide for sure.
Cowardly and wounded enemies as well as non-humanoid creatures will not chase you through the doors.

New in version 1.1:
Enemies now return to their places when the chase is stopped

New in version 2.0:
Now the enemies in the interiors at the first entry into the battle will try to call in to help the closest allies. You will have 3 seconds to prevent them from doing this - to kill the enemy, knock him out (stamina below 0), impose paralysis or silence.

New in version 2.4:
NPCs learned to open doors correctly and will not get stuck in them.

New in version 2.9:
You gain additional sneaking experience when your pursuer stops chasing and returns to his seat.

New in version 2.11:
The pursuers will spend time breaking down closed doors.
Creatures with arms will now also chase through doors.

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