Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.1.0
Merchant should finally stop equipping items.
Version 1.0.4
Fixed an oversight preventing the player from equipping certain items.
Version 1.0.3
Small tweaks.
Version 1.0.2
-Fixed folder organization. -Merchants should no longer equip armor. -Items persist in the sold table and can still be removed even when the game is closed and opened again. -Added a manual reset key as the timer resets every time the game is loaded.
Version 1.0.1
Added a check to prevent merchants from equipping items.
Version 1.0.0
Initial release.
Removes items sold by the player to merchants from the merchants' inventory after a set amount of in-game days in order to prevent cluttered barter menus. The default reset time is 3 in-game days, but is configurable from 1 day to 7 days via MCM. There is also a manual reset, simply press the bound key, default Shift + R. You can also rebind it.
Only affects player sold items that have been sold while the mod is installed. Previously sold items will not be counted, but if a trader is unimportant to any quests a decent way to reset their inventory is to kill (SetHealth 0 in the console) and then resurrect them. Merchants shouldn't equip sold armor. Do NOT sell items you want to buy back later with this mod. The items are removed from the merchant after the set amount of days have passed and you will be unable to purchase it again.