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About this mod

The ability to make a kick that deals minor damage to health and stamina and knocks the enemy back

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This mod is part of 4NM - Total Gameplay Overhaul

A kick consumes stamina.

Strength, hand-to-hand skill increase the power of the kick.

Fatigue reduces the power of the kick.

Agility and Skill increase the range of the kick.

Speed and encumbrance affect how often you can kick.

The weight of the boots increases the physical damage of the kick, and the armor of the enemy reduces the damage they take.

The enemy's endurance, size and mass reduce the kick's momentum.

You can adjust the multipliers for physical damage, stamina damage, momentum, and stamina consumption for a kick.