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Pherim

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Configurable Hotkeys for effects-based potion usage

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This is my first MWSE mod and I'm still learning. If you have any suggestions for improvements, please let me know!

You probably know this situation: Your inventory is cluttered with various potion types with the same effects, but different magnitudes, and when a stack is empty, you have to re-assign the hotkey for this potion type to a new stack. That's where this mod comes in: Now you can automatically use potions with certain effects with configurable hotkeys!

For example, when you press the Hotkey for "Restore Health" potions, the first potion in your inventory which has this effect will be used automatically. If you don't have a matching potion, a message will be displayed.

There are four different hotkeys that can be enabled and configured separately:
  • Restore Health Potions
  • Restore Magicka Potions
  • Restore Fatigue Potions
  • Misc Potions with a magic effect of your choice!
Besides hotkey configuration, the MCM has two additional settings:
  • Ignore Potions with more than X effects: For example, if set to 2, only potions with up to two magic effects are used
  • Search first X effects per potion: For example, if set to 1, only the first effect of a potion is searched, so if, say, Restore Health is the second effect, the potion will not be used (setting this to a higher value than the previous one does nothing)

Should be compatible with pretty much anything, including Controlled Consumption and the edited version by Greatness7, Necrolesian, and Sigourn (recommended).

Known issues:
  • Hotkeys can be set to 1-9, which means they could be double assigned, allowing you to drink two potions at once (not with Controlled Consumption). Empty the corresponding vanilla quick key slot if you want to use one of these numbers.
  • Changing a hotkey or the misc potion effect requires a restart of the game. If you know how to change that please comment or contact me! Fixed in v1.1!
  • I didn't add Fortify/Restore Attribute/Skill to the misc effects because they are different for every Attribute/Skill and it would just use the first one it finds. I don't know if it is possible to differentiate between them and only select "Fortify Strength", for example. Restore/Fortify Attribute Added in v1.1! (There are no Restore/Fortify Skill potions or ingredients in vanilla, so I didn't add that)

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