100+ classes (vanilla, NPC classes, TR classes, new classes) that get a specific set of items and/or spells and powers as well as MWSE skill buffs. specifically tailored to your class. Loadouts include vanilla, TR, OAAB, and, depending on your modlist, **items from your mods.** Includes custom classes
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Merlord for letting me borrow the code from Starting Equipment. Aurel for modifying Merlord's code so that spells can be added as well. Pianobadger for his Class mod, I borrowed a lot of classes with his permission. Balathustrius' Class Abilities for the "ability" topic and the new perks Atrayonis' Playable NPC classes, was the first to make TR classes playable, I just followed suit. Stripes' Moar Classes that gave me ideas as well.
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Changelogs
Version 2.13
updated for latest TR
Version 2.12
main.lua update
Version 2.11
Fix class configs
Version 2.10a
fixed lower case in lua file
Version 2.10
updated the Fisherman class to work with Merlord's Ultimate Fishing mod
made TD fisherman and scribe classes playable
replaced the fishing spear from TD (broken model) with a chitin spear
Removed the FF addon, I'll redo it better later.
cleaned the unnecessary Wares dependency
removed the wandering artist NPC that was not used
Version 2.0.9
further tweaks to the Succubus/Incubus class
NEW CLASS: Wandering Artist >> goes great with Merlord's new mod Joy of Painting
further tweaks to the Succubus/Incubus class
NEW CLASS: Wandering Artist >> goes great with Merlord's new mod Joy of Painting
Version 2.0.8c
fixed "invisible class" (was the succubus!)
Version 2.0.8b
FF addon, fixed Baker line
Version 2.0.8a
removed unwanted dependency (TR mainland)
Even more class descriptions by TaiyakaJ
Version 2.0.8
new classes: Succubus and Incubus
removed deprecated TR classes
added and made playable new TD classes
new class descriptions by TaiyakaJ
renamed a couple of spells
Version 2.0.7
NEW CLASS with unique gameplay: The Plagueherald
NEW CLASS: The Arcane Knight
Hist Cuirass and Vagrant boots: body parts re-assigned
NEW CLASS: The Arcane Knight
Version 2.0.6
Dervish spell fix (thanks Vengyre!)
Version 2.0.5
Off With Their Head is now a Damage Health Spell
auto-calc removed from all spells that had it
added shadowdancer power (Shadow-step) that was missing
Version 2.0.4
- tweaked fallen paladin (conjuration instead of axe)
- added compatibility with An Addendum to Tamrielic Lore Data new class addon.
- added black soul gem to necromancer class + Corpse preparation I
Version 2.0.3
minor fixes
added compatibility with The Astrologer and the Nightsky
Version 2.0.2
Gave a few classes +5 or +10 to the bushcrafting skill (Ashfall) -
New class: The Vagabond
Version 2.0.1
fixed aura of death (necro spells) from self to touch.
Version 2.0
Classes now get a buff to MWSE skills
Minor fixes: spell names capitalised, Poet class is now a stealth class.
Version 1.9
Fixed typo Pearl Diver
NEW CLASS: The Battle Alchemist (really meant to go with any MWSE mod that adds poisons: Morrowind Crafting, Poison Crafting and 4MN)
Version 1.8
fixed Beastcaller powers not showing up
gave a scripted mask to rogues, marauders, and hoods that when equipped, lets you rob people (Friends and Foes)
gave card decks to the Gamber (Morrowind Trading Cards)
Version 1.7
NEW CLASS: Diplomat
Added "Detect Creatures" power to Ranger
Added "Shadowdance" power to the Shadow dancer
Added Noble Robe (FCOT) to Queen
Added Armored Robe of Akatosh (FCOT) to Paladin
Added Wraps (FCOT) to Monk, Ninja and Sage
Fixed typo in Seraph's spell
Cleaned Ability topic
FF addon: Fixed aggro pet Wolf + Added Rangers with pet Cliff Racer+ Added AArcane Archers, Sages, Sand-runners, Scavengers, Seraphs, Shadows, Silver-Hands, and Summoners + Added topic "Background" to all new classes
Version 1.6
New Class: Reaver
changed spells for Beastmaster and Shaman (Call Wolf and Call Bear) - -
added assets for the jester hat
gave some classes services (only matters with FF addon)
gave Artificer a jewelry kit
fixed typos in Arcane Archer description
Version 1.5
New class: Silver Hand and Vampire Hunter
Items from Vampire Realism and Mudcrab imports added to loadouts
Documentation done on all classes (Nexus articles)
Fixed typos in Class descriptiond
Version 1.4
MAIN: New class: Seraph and Arcane Archer
major fix in the code (I added a bracket...)
Fixed double dock-worker class
Removed vanilla starting spells (you still get a spell per school of magic you know but one that fits your class)
Version 1.3
MAIN: New class: Dervish Mesmer
FF addon: starting creating companions but they are not in the game.
Version 1.2
MAIN: Added 2 new classes: Fallen Paladin and Sand-runner + Tweaked the Sage
FF addon: Added dialogues for the new F&F npcs
Version 1.1
New version Friends and Foes compatible version: adds npcs with some of the new classes
Version 1.0
original release
UPDATE 2.13
updated for latest TR
KNOW ISSUE: due to how the MW engine works (or in this case, doesn't!), if you have multiple enchanted items equipped right after chargen, you need to unequip these items first. That's it.
I LOVE LOVE LOVE creating a new character. I've been using a bunch of mods that are the direct inspiration for this one. So if Ahead of the Classes is not your cup of tea, please take a look at the Credits section where you'll find similar mods (including non-MWSE mods).
CLASSES 35 vanilla NPC classes made playable:
10 Tamriel Rebuilt NPC classes made playable
40+ new classes
Note 1: I only came up with a dozen of classes, ~20 come from Pianobadgers' Class mod, others I saw in other mods like Stripe's Moar Classes but made my own class.
Note 2: classes from An Addendum to Tamrielic Lore Data and The Astrologer and the Nightsky are NOT in this mod but do get their custom loadout of gear, spells, and skills
STARTING LOADOUTS All of these classes will get items and spells on character creation. The items are vanilla, TR, and OAAB. Additionally, Ahead of The Classes will recognise some 30~ from your modlist and will use their items (and skills) as well when appropriate.
Mods recognised by Ahead of the Classes:
A few things I did when making the loadouts:
I took into account all 10 skills unless some skills felt like a "filler": many classes are given athletics for example when the class is not particularly athletic
For working classes, I often gave them a tool as a weapon. The farmer for example has blunt skill and gets a shovel which is a blunt weapon.
When a class is particularly wealthy or a great specialist, I gave them a better quality item. For example, the Knight gets a steel long sword, while other classes get an iron saber.
Synergy between classes: classes with H2H and medium armour gets bonemold gauntlets of the Horny first, spellcasters with light armour get a hood, working classes with light armour get a wicket hat, etc.
I gave a little bit of clutter for some classes: the publican starts with a few bottles, the pawnbroker with bowls and cups, etc.
I aimed for items and spells worth 300 septims. You make easily that much raiding the Census Office and collecting the freebies (tree stumps!) Bethesda left for you. The goal for me is to be able to start playing my class straight away without having to steal (or being tempted to) a limeware platter.
PERKS As you level up, you can talk to npcs about your abilities and get a new perk, power, or ability. This is directly imported from Balathustrius' Class Abilities. Perls can be abilities (resiances and buffs) or powers.
Simply use your preferred mod manager or drop into your Data Files folder
Compatible with
Any chargen mod
Compatible with any class mods (some classes will be treated as custom classes if I didn't include them)
Tizzo's Useful Starting Spells > you might end up with many spells, a lot of them not tailored to your class.
Merlord's Starting gear > you would end up with many items, many doubled because both mods look at your skills to determine your items.
Playable NPC Classes> may result in doubles
Merlord for letting me borrow the code from Starting Equipment and adding to it so that MWSE skills also taken into account Aurel for modifying Merlord's code so that spells can be added as well. Pianobadger for his Class mod, I borrowed a lot of classes with his permission. Balathustrius' Class Abilities for the "ability" topic and the new perks Atrayonis' Playable NPC classes, he was the first to make TR classes playable, I just followed suit. Stripes' Moar Classes gave me ideas for classes as well. Not really a credit but worth a mention: Spuzzum's Starting Equipment, an older mod I liked as well. It gave the player modified vanilla gear to be of lower quality so it is balanced but you had to start the game in Seyda Neen. I took nothing from this mod, but it is a good non-MWSE option for starting gear. Tizzo's Useful Starting Spells. I've played with this mod for years, a great non-MWSE option.