Morrowind
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About this mod

A MWSE-Lua mod to detect/tweak/fix other non-Lua mods I'm using

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A MWSE-Lua mod to detect/tweak/fix other non-Lua mods I'm using

requirements:
latest MWSE-Lua development version

01 folder is a tweaked replacement for Close Inspection.esp, install it only if you want to use it

Configuration notes/description below:

addBoundSpells = true, -- true = add a bound weapon spell to daedra bipeds
disableSittingNPCsCollision = true,
addLights = true, -- true = dynamically add lights to caravaners/shipmasters/gondoliers
addClothes = true, -- true = add clothes to dancers/naked people
guantletToGauntlet = true, -- fix misspelled guantlet --> gauntlet
fixWearingLegionUni = true, -- fix setting global short variable WearingLegionUni from script wearingLegionUni not always working
preventSwimmingHostilesFromPreventingRest = true, -- NullCascade's trick https://discord.com/channels/210394599246659585/643946536170160138/855273560561418280
NOM_shelterPreventsRestingHostiles = true, -- NOM_shelter global variable set to 1 prevents hostiles when resting
fixFloatingActors = true, -- fix floating actors on reload
fixInteriorWaterLevel = true, -- fix interiors water level not updated correctly
fixPlacedItemsLighting = true, -- fix placed items lighting
fixCarriableLights = false, -- fix carriable lights settings to avoid unexpected glowing player/actors
minPlayerSpeed = 20, -- min Player Speed, even when encumbered
goToJailTweaks = true, -- tweaks some goToJail prison mine gameplay if the mod is detected
gold100weight = 1, -- gold weight X 100 if the mod is detected
containerWeightMultX100 = 75, -- Inventory helpers/MWSE containers weight multiplier X 100
closeInspectionTweaks = true,  -- true to tweak Close Inspection to avoid possible crashes
saoWaterTweaks = true,  -- true to disable SAO shader when looking at water activators