Stop friendly fire. Player companions can't damage the player, the player can't damage companions, and companions can't damage each other. Option to stop combat from occurring between friendly actors. That's it.
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option to stop combat from happening between friendly actors
Version 1.3
fixed bug that prevent player and companions from damaging them selves; added MCM ignore list
Version 1.2
rebuild followers list when conjuration spells are cast, to catch summons
Version 1.1.1
Don't set multiple timers that do the same thing
Version 1.1
Rebuild followers list when certain dialogue topics are selected
Version 1.0
Initial Release
No More Friendly Fire
Description Stops friendly fire. Player companions can't damage the player, the player can't damage companions, and companions can't damage each other. Option to stop combat from occurring between friendly actors.
I got tired of accidentally killing my guar companions, blowing up my fighter companions, and getting blown up by my mage companions, so I wrote this little script.
The script keeps a cached list of followers that is refreshed at the following instances:
Player changes cells
Player tells follower to follow or wait
Player casts conjuration spell
If you have More Attentive Guards version 1.1.4 or greater installed, then following guards won't be counted as friendly by this mod. Known Issues Doesn't stop experience gain, just zeros out the damage that would have been done. I'm not really sure this one can be fixed.