Morrowind
0 of 0

File information

Last updated

Original upload

Created by

abot

Uploaded by

abot

Virus scan

Safe to use

Tags for this mod

About this mod

Makes companions (the ones with the short companion local variable set to 1) able to interact with possible loot sources and doors you Alt+Activate, can fix/improve some companions/followers features, detect abot's modded Scenic Travelling and apply it to followers not already compatible with it...

Requirements
Permissions and credits
Mirrors
Changelogs


Smart Companions
by abot

latest MWSE-Lua required

Makes companions (the ones with the short companion local variable set to 1) able to interact with possible loot sources and doors you Alt+Activate, can fix/improve some companions/followers features, detect abot's modded Scenic Travelling and apply it to followers not already compatible with it...

MCM control panel details
Companions Looting:
When enabled, Alt + activate to make your companions try and loot the target item/container/corpse (with/without potential overburdening)

Minimum item Value/Weight ratio:
Minimum Value/Weight ratio for an item to be taken by a companion when looting a container

Max Loot Distance:
Maximum distance for an item to be activated by a companion

Allow Companions to use Probes:
When enabled, companion NPCs are allowed to use their stats, skill and probes to try and disarm traps on the target you Alt + activate.
Probes with no uses left should be automatically dropped

Allow Companions to use Lockpicks:
When enabled, companion NPCs are allowed to use their stats, skill and lockpicks to try and open the target you Alt + activate.
lockpicks with no uses left should be automatically dropped

Companion NPCs High Acrobatics:
When enabled, companion NPCs are given high acrobatics on activate if not already having it.
Useful to avoid them getting damaged on jumping or teleporting

Companion NPCs Water Breathing:
When enabled, companion NPCs are given water breathing on activate if not already having it.
Useful to avoid them getting drowned.

Skip follower activation while sneaking/unconscious:
When enabled, you will not be able to activate a follower while you are sneaking or while the follower is unconscious,
avoiding the risk to trigger a pickpocket attempt crime reaction.

Fix NPC/Creature AI on activate:
try and fix followers AI when activating them. Especially useful when followers go crazy after teleporting around too much.

Detect and apply Scenic Travelling:
Detect abot's modded Scenic Travelling and apply it to followers not already implementing scenic travelling in their local script (the majority of them).
(test preview video below)