About this mod

Morrowind Graphics Extender XE; allows Morrowind to render distant views, scenery shadows, high quality shaders and other features.

Permissions and credits
Morrowind Graphics Extender XE

A graphics improvement add-on to Morrowind, for longer viewing distances, great sunsets, fine shaders and better lighting. Supports MWSE 2.1 beta, included as part of the installer, so that the newest Lua gameplay mods work straight away.

You must have Morrowind GOTY or Bloodmoon fully patched.
Any graphics card made since 2009 or so.

Install Instructions
1. Update to DirectX 9.0c June 2010. (This is a required update for all Windows, and won't conflict with DX10+.)

2. Run the MGE XE installer, and then configure your graphics setting in the 'Graphics' tab, and generate distant land in the 'Distant Land' tab. For a manual installation, extract the archive files to your Morrowind directory and run MWSE-Update.

3. If you use Steam, you should turn off the Steam overlay (in Steam, right click Morrowind > Properties). If you use Crossfire/SLI, turn off "Responsive menu caching" in the In-game tab, to avoid performance reductions, as this feature is SLI unfriendly.

4. There is an optional mod, 'XE Sky Variations', that will randomize the sky colour and sunrise/sunset every day. It requires high quality sky scattering enabled, and MWSE installed.

As a complement to the UI scaling, you may also want to use Better Dialogue Font for sharper menu text.

From a previous MGE XE:
Run the installer, or manually extract the archive to the Morrowind directory. Run MGEXEgui and regenerate distant land. Custom modded shaders you've installed may or may not be compatible, so you should check with the authors for an update or stick to the default shaders.

From MGE 3.8:
You should regenerate distant land with 150 minimum static size. If you were using HUD mods made for standard MGE, you should deselect them from your load order. MGE XE requires its own HUD mods to fix design problems with older mods.

Major features

- As long or short a viewing distance as you want, with spectacular atmospheric colourations.
- Shaders! Including high quality SSAO, sun rays and bloom.
- Shadows! They smoothly update with the time of day.
- MWSE 2.1 support. Amazing new mods have full access to customize Morrowind's UI and gameplay mechanics.
- Per-pixel lighting. For better performing graphics cards, it improves the rendering of lights and and fixes colour shifts caused by the old engine.

You might want to know
MGE XE includes an install option for MWSE 2.1 beta by NullCascade. ( MWSE mods are therefore supported while you are using MGE XE; the MWSE launcher is not required. MWSE is receiving regular fixes and improves, and can be updated by running MWSE-Update.exe in the Morrowind directory. For MWSE mod support you should contact the mod author.

Standard MGE (3.8) shaders and HUD mods are not compatible due to design differences. You will not be able to use them with MGE XE without modification. Incompatible shaders will be detected and will not load.

If you get a message in game "MGE XE serious error condition. Check mgeXE.log for details.", you can see the log file by clicking the "Show mgeXE.log" button in the Config tab of MGEXEgui. You may be able to discover what's wrong from the error message.

Questions and support thread at #troubleshooting channel on discord

Reporting in game crashes: Open MGEXEgui, on the Config tab click "Show last mgeXE.log". Add it to your report.

Reporting distant land generator crashes: Open MGEXEgui, on the Config tab click "Show DL generator log". Add it to your report.

Many people have worked on MGE over the years, and the sum of their ideas and hard work implementing them has improved Morrowind by a huge amount. MGE XE is based on the MGE code.

MGE was written by Timeslip, LizTail, Krzymar, and Phal. MGE XE is currently being developed by Hrnchamd.
Thanks to the still active and vibrant Morrowind community for all the inspiration and feedback.