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- Legacy of the Dragonborn SSE
Legacy of the Dragonborn SSE
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Version6.7.1
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- Manual
File information
Last updated
Original upload
Created by
icecreamassassinUploaded by
icecreamassassinVirus scan
Tags for this mod
- Companion/Follower Friendly
- Compilation
- Lore-Friendly
- Fair and balanced
- English
- Music
- Voice Acting
- Guilds / Factions
- New Lands
- Scripted Events
- Books
- Locations - Buildings
- Locations - Caverns
- Locations - World Map
- Items - Clutter
- Solstheim
- Items - Food
- Legacy of the Dragonborn
- Shields
About this mod
Legacy of the Dragonborn will forever change how you play Skyrim. Not just a display mod, not just a quest mod, not just a new guild mod, but a complete foundational flagship mod to build an entire load order around. This DLC expansion sized mod adds hundreds of new items, dozens of new quests and hundreds of extra hours of play.
- Requirements
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Nexus requirements
Mod name Notes Legacy of the Dragonborn Patches (Official) OPTIONAL - Required to enhance the museum based on your installed mods Skyrim Script Extender (SKSE64) OPTIONAL - Required for SKSE enabled functions v3.0+ SkyUI OPTIONAL - Required for MCM Menus v3.0+ Mods requiring this file
- Permissions and credits
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Author's instructions
TLDR: Please review Nexus' upload policy, especially this section:
Asset Use:
As this mod has extensive contributions from other modders it would be best of you find the resource you wish to use, look for the author's name in my credit section, and contact them directly. If you cannot find reference to something in the credits please PM me and I'll confirm if it is something of mine and give permission when willing. If it's someone else's work and somehow wasn't credited, I'll ensure it gets added as some things could have slipped through the cracks given the scope of this mod.
Compatibility Patches:
Compatibility patches are fine to make without permission but we ask that the file be hosted by either the other mod in question or with the Legacy FOMOD patcher. This makes it much easier for people to find and ensures consistency moving forward.
General Legacy fix patches:
Any fixes for Legacy should be submitted to the team for review. If the fixes are viable we will add them to our WIP update for Legacy and credit you for your contribution. Posting Unofficial fix patches is generally frowned upon because they may conflict with later updates of Legacy or revert other intended fixes to the affected elements made later.
Display support patches:
Patches made to create display space inside the museum requires use of the Legacy developer's kit found on Legacy patch central. Implementing displays in any other way will break things and get your patch reported. Before building your display support patch, reach out to us to apply for official space assignment. If the idea is approved and space is assigned, you can use the official auryen seal of approval to indicate your support patch as an officially endorsed 3rd party addon for Legacy. If you are not granted space or endorsement, you can still make a support patch but you MUST indicate that it is unofficial and that the Legacy team will likely not support load orders that include it and I do reserve the right to decline permission for even unofficial patches in rare instances. Either way REACH OUT FIRST.
Addons:
Changes to intended museum design are generally frowned upon, though alternate texture replacers are generally ok. Other addons to expand features or integrate with other mods need to be approved ahead of time. Thanks for your understanding.
Download Points:
Any addons or tweaks that are specific to Legacy I ask that you share 10% of the DP's for the mod (i.e. adding a vendor for specific Legacy collectable items, or mods that expand an existing system created by Legacy). Things like conflict and synergy or support patches, generally I don't request it, though it's always appreciated.
Adult content: Feel free to mod as you like for your own use, but I will NOT give permission to any patches that provides sexual content in relation to the museum. Save those patches for the sex mod sites. I personally have no problem with the content, but I would rather it remain separate from any association with Legacy.File credits
See full credit list article
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Ukrainian
- Turkish
- Spanish
- Portuguese
- Polish
- Mandarin
- Italian
- German
- French
- Czech
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Translations available on the Nexus
Language Name Mandarin Author: Nei daye and LordBuming Legacy of the Dragonborn SSE Simplified Chinese translation Italian Author: Varil92 and ult1mo and SDB98 Legacy of the Dragonborn SE - ITALIANO Portuguese Author: Ninu-Rakaels Legacy of the Dragonborn SSE - PTBR German Author: Icecreamassasin Pickysaurus Taija Weissnicht Nemo Legacy of the Dragonborn SSE (German) Spanish Author: Zedox Legacy of the Dragonborn SSE V6 Spanish Translation By Zedox Mandarin Author: jiyuefenghen Legacy of the Dragonborn SSE chinese translation V6.7.0 German Author: 777Vortex777 aka Crystalion - kv1gerhard Legacy of the Dragonborn Deutsch mit Voiceover Mandarin Author: longsky Legacy of the Dragonborn v6.6.0 - Traditional Chinese Translation German Author: rore58 Legacy of the Dragonborn - Deutsche Sprachausgabe Polish Author: anathema83 and Johnny4M3T Legacy of the Dragonborn SSE PL (polish translation) Spanish Author: linqueo Legacy of the Dragonborn SSE Spanish Portuguese Author: icecreamassassin (DUBLAGEM PT-BR) Legacy of the Dragonborn SSE French Author: IceCreamAssassin LOTD - L'Heritage de l'Enfant de dragon Turkish Author: kagitmiadam Legacy of the Dragonborn - Turkish Translation Ukrainian Author: KaktuZHD Legacy of the Dragonborn Ukrainian Czech Author: rakvik Legacy of the Dragonborn SSE - Czech Translation Mandarin Author: shiyou0931 and julio131 Legacy of the Dragonborn SSE Chinese Translation Mandarin Author: BillZ and WOK Studio Legacy of the Dragonborn - Chinese Localisation Based on WOK Mandarin Author: proter and shiyou0931 and julio131 and seikai15 and ShaquilleWang Chinese Localisation of Legacy of the Dragonborn SSE By WOK Studios Portuguese Author: Jarl1 Legacy of the Dragonborn SE (Pt Br) - Changelogs
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Version 6.7.1
- Release: 2024-12-05
- Set jewelry, armory and cloak cabinet to remove items from radiant relic list
- Fixed panel for greenhouse setup appearing all the time
- Fixed minor issue when turning in the first 3 items to join the museum which results in 1 extra erroneous display count.
- Fixed issue with Ease Burden passive ability not working without repeated MCM menu use.
- Fixed MCM idle frequency slider to stay between 10 and 100%
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Version 6.7.0
- Release: 2024-11-24
- Fixed Hircine totem replica conditions
- Set the Wraith knight shield and sword as unplayable
- Fixed mislabeled Arondil's Journal 4
- Added updater to excavation sites to fix keystone drop rates and message accuracy
- Fixed numerous issues with treasure maps: Velehk Sain's treasure missing, duplicate clipped chests in some locations and incorrect Treasure Hunter gold bonus ability progression.
- Added scribe desk recipes for mythic dawn commentaries books
- Added redundancy check to make sure the airship dock is enabled prior to the Price of Vigilants
- Repaired Riften Imperial Camp map display activator incorrect index assignment
- Added a disable function for the museum Gala to the debug menu and set the function to disable the gala by default. If you have a stable system or a smaller load order, you could re-enable the event for greater immersion, but currently too many people are having issues with it freezing up and locking down NPCs from being talked to without debugging the quest to complete.
- Killed the night at the museum mammoth in a previous version (and forgot to mention it), which prevents possible massive FPS issues.
- Fixed adoption gift lists that the CK screwed up so wooden weapons and museum dolls can be gifted
- Conditioned Darnette/Madras scene mentioning Eggleman for after Rkund dig.
- Fixed minor issues with radiant research quest
- Added airship transfer function (for external use)
- Removed erroneous enchantments remaining on replicas of some rings
- Solved FPS dip problems in the library with new library book display meshes
- Remodeled smaller wooden museum display cases
- Fixed Price of Vigilants scene conditions that halts progress
- Fixed museum puzzle buttons so they no longer behave like pressure plates but rather buttons (compatibility issue with certain mods causing them to constantly trigger and loop sound effects)
- Reverted updates to BiPolar blade that cause crashing when sitting with it equipped for some reason
- Updated Lunar Iron weapons by RonnieMagnum!
- Updated Scourge model by RonnieMagnum!
- Fixed museum railing clipping with stairs to safehouse
- Corrected museum exterior window glow and fixed interior window weird collision camera crash (hopefully)
- Fixed floor mesh in safehouse to prevent crashing from certain shout effects or spells hitting it
- Fixed reman's shield replica recipe
- New "Echos of Madness" quest - followup to the scavenger hunt
- Fixed missing stay put script for Pelagius amulet display
- Set up replica recipes for pelagius amulet
- Fixed issue with research station relic and book targeting
- Fixed missing normal maps from 2 objects DynDOLOD was yapping about needlessly
- Fixed Rkund platform button script version issue that made the button fail and caused DynDOLOD to throw warning messages
- Closed loophole with art displays not enabling using the relic hunter dock start
- Fixed tangent space mesh issue with paintings
- New models for the Sancre tor keyblades by Tsuna
- Fixed minor issue with Auryen displaying relics where people escape too early and fail to have him display them
- Fixed typo on abstract art display plaque
- Added Alvaro's missing journal to his knapsack
- Added a new handler to properly manage the ease burden ability since it was basically timing out due to the game not handling conditions correctly
- Updated fossil assembly recipe to properly show prompt of any resulting fossils being made (no message when it fails)
- Fixed door link error in Karagas' Tower that can cause a crash with followers.
- Packed missing textures from end game gallery logo (imported from the LOTD menu icon replacer mod)
- Added supply sorter to airship
- Fixed missing stained glass window in safehouse
- Fixed falmer exploration display issue
- Redone Painting artwork
- Minor fix for Boots of Blinding speed to prevent imagespace changes if equipped by anyone but the player.
- Fixed book set display activators to properly remove items from their radiant book lists to prevent radiant finders from assigning those books in quests again.
- New custom outfits for the new museum patrons from Rains
- Added additional lights in front of cases in the hall of heroes
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Version 6.6.0
- Released: 2024-08-30
- Adjusted excavation script to stop showing keystone drop message when none drop
- Fixed issue with Malrus' Codex not resetting the fossil drop chance bonus after 24 hours
- Fine tuned some functions in the Price of Vigilants quest
- Packed missing script for Rain's Shelter Dark brotherhood start fix
- Fixed Pale Pass catapult control issues that cause papyrus errors in some games and lack of use if later in the civil war quest
- Fixed barricade script errors in Pale Pass
- Fixed Cedric reward package to only look for the player in the hall of heroes
- Set Gala to properly complete from the journal when ended/debug reset
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Version 6.5.0
- Released: 2024-08-24
- Fixed the explorer dig assignment quest. Added an updater to clear all currently active digs and reset the handlers. From that point on, the assignments should now be working properly.
- New models and textures for the lunar steel weapons by RonnieMagnum!
- Fixed an issue where the Gala would still start even if Auryen was on an excavation quest
- Fixed bugged guildhouse dock fence section blocking path to the airship.
- Fixed issue where the research station cancel menu will display the wrong item being looked for if the quest is to find a book item.
- Fixed conditions for "rebuilding the past" to not be available until after the explorers guild has been set up
- Fixed Latoria not giving more than one extra explorer ring
- Fixed issue with Relic hunter LAL dock start where obtaining Denstagmer's ring before talking to Auryen would bug the quest.
- Updated error in the KID.ini file
- Reset mythic dawn robes activators and added no hood version to the displayable list
- Fixed Visage armor replica conditions
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Version 6.4.0
- Release: 2024-08-17
- Fixed issue with stendarr's refuge staying locked when completing the price of vigilants quest with the full bribery option.
- Updated recipes for magic weapons from Labyrinthian
- Fixed updated meshes and textures that didn't take properly in previous updates and were causing some crashes.
- Set up new updater to clean display scripts of their assigned items if needed
- Updated safehouse doll displays to fix for games in progress
- Re-ordered supply sort keyword list and library book return sorter to ensure all recipes get sorted to the formulary rather than notes storage when KID framework is used.
- Set Kegbreaker to clear as a quest item once you speak to Auryen about it in cases where the player simply stole the hammer.
- Replaced erroneously deleted chest containing the book "How Beautiful You Are That You Do Not Join Us" at the ruins of Rkund entrance
- Fixed issue with airship wheel use crashing when used with a controller and SKSE
- Added function in Rains shelter to add the tent back to your inventory if you are hijacked by the dark brotherhood when sleeping.
- Fixed missing fast travel flags for final checkpoint in windcaller pass excavation
- Removed erroneous fate card script which should have been purged from v6 before release (cards themselves do not have an interaction, it's supposed to be the portable fate card storage that controls deck building now)
- Moved "the Madness of Pelagius" amulet in the display case to prevent conflict with OAP item. If they still overlap, just TCL and move in close, select the madness ammy and type RECYCLEACTOR and it should move to it's new placement, same with the hangars, though those should update on their own.
- Fixed a couple map name/activator label inconsistencies.
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Version 6.3.1
- Release: 2024-08-12
- Removed erroneous invisible chair markers in safehouse
- Fixed issue with giving Tylende an inadequately valued item
- Fixed pathing issue with museum front doors
- Fixed Latoria doll being enabled at start rather than after windcaller excavation as intended, as well as missing texture on fafnir and inventory model rotation.
- Fixed safehouse displays for the legacy dolls (games in progress may not update properly for some reason despite only being a formlist change), just FYI
- Fixed bad text on Gala reset MCM debug option
- Adding missing voice file for Marassi
- Fixed missing condition for enabling the alternate boss for Stendarr's Refuge. If you have a quest marker pointing to an invisible object at the end of the dungeon, then simply console PRID xx0F4AC5 (replace the xx with your legacy load index) and then hit enter and then ENABLE. This will enable the stand-in boss when Astrian has been killed or bribed.
- Fixed dragonscale urn misc item missing the new model
- Removed linked gold piles found at some treasure map find locations due to mechanical incompatibility
- Fixed issue with Price of Vigilants full bribery path not disabling the vigilants eventually.
- Fixed Falmer caches appearing on incorrect cave sections
- Removed DweHallBg1wayRamp01 tile piece from the forgotten cache system to avoid very odd placements when overwritten by other mods
- Adjusted vanilla patron handler to not run if the gala has started in order to reduce NPC load on the AI system
- Swapped out a few pre-set safehouse clutter displays for active storage displays
- Added dragonscale urn linked display in safehouse with museum display
- Fixed bug with "Night at the museum" bypass which causes guards and some NPC's to not be re-enabled
- Fixed research notes not being able to be picked up from pre-placed copies.
- Fixed research journal exploit bug
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Version 6.3.0
- Released: 2024-07-28
- Updated Arkayn's Toolbag model by Tsuna
- Fixes to Kriana's quill mesh
- Updated Dragon urn model by Tsuna
- Updated Elder Scrolls gate model by Tsuna
- Fixed updated sands' torch display model
- Updated tangent spaces on hutches and guild cabinets
- Added ales to household display list for Safehouse
- Added basic knife to household display list for Safehouse
- Increased quest priority rating for dig assignments in order to ensure common alias-added AI packages for followers added to the guild and sent on digs are properly overridden during the dig time.
- Updated translation localization doc for MCM use (copied english contents across all languages)
- Fixed Navmesh flaw in hall of heroes stairwell
- Cleaned up numerous minor navmesh errors with help from Khrysinxs, thanks.
- Re-linked the Madras doll to enable after Rkund
- Added Latoria doll that enables after Windcaller Pass
- Added display space in museum bedroom (above bedroom fireplace) for displaying the museum dolls (more coming)
- Updated tangent space settings on various book, journal and note meshes
- Numerous minor interior mesh issues and texture pathing problems fixed
- Reworked spell book detection for library book return sorting via keywords
- Added support for Keyword Item Distributor to add book keywords to all notes and journals as well as skill book keywords to facilitate proper sorting
- Fixed erroneous dragon's bridge map showing up in Eriana's shop inventory
- Cleaned many duplicate static references from around the mod
- Reduced frequency of Auryen/Twins lecture scene by half
- Adjusted airship cabin lights slightly to avoid some odd shadow flashes
- Redone Navmesh in Glacial Crevice
- Updated night at the museum to disable all new patrons during quest
- New lesser and greater "Research Journals" added which can be found as explorer dig spoils, with explorer relics and in other rare situations which provide 3 or 5 research points respectively.
- Fixed missing links for archaeology fragment storage in the airship and field stations
- Fixed Merrian's Spyglass zoom lock up issue
- Added debug option to reset the museum gala in the event it gets stuck
- Translation docs updated (translators: check for added entries on _english doc)
- New model for Skullcrusher by Ronniemagnum
- Fixed various persistent record designations
- Reworked all previous erroneous updater functions and combined all scripted updates into the current version.
- Fixed incorrect mythic dawn gloves display activator label
- Corrected incorrect name on Dwemer compass replica
- Fixed issues with mythic dawn robes items not displaying in the right order (also requires update to the latest Hall of Wonders package!)
- Fixed a couple scene conditions
- Fixed issue with 1 Safehouse male mannequin and 1 east armory male mannequin not re-enabling after swapping the gender assortments back and forth.
- Fixed a couple art display message plaques
- Optimized several textures to 2K and reduced loose file package size by 1GB!
- Fixed issue in "The price of Vigilants" quest where Auryen's office convo doesn't continue because of mismatched skill condition checks.
- NOTE ON 6.2.1: If you installed Gutmaw's Silver and Dwemer dishes mod AND his patch for Legacy along with 6.2.1, you will most likely need to start a new game because of a flawed implementation on Legacy's end.
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Version 6.2.1
- Released: 2024-07-15
- Fixed Astrolabe replica recipe (was duplicating original)
- Fixed location force greet conditions for "Rebuilding the past"
- Fixed mythic dawn set display list mismatch
- Revised Explorer dig assignment handlers to include a debug stage for resetting the quest.
- Put an upward limit on reward gold given by Auryen for his "Today's your lucky day" museum joining option, to 10,000 gold max.
- Fixed Sands' torch inventory model
- Updated some book resources
- Fixed Odaviing display model issue
- Fixed hall of heroes Labyrinthian Skeleton tour commentary
- Removed incorrect keening models
- Fixed error in forgotten cache handler to stop it from running early
- Adjusted pacing of Ikard's post sleep scene to deliver at proper location
- Fixed "it belongs in a museum" dialogue/force greet condition mismatch when using museum event delay settings
- Removed Treasury hidden wall label
- Added activators inside the storage room to enable and disable the decor options
- Adjusted Verna's bed scaling for proper marker usage
- Added more open room name entries on the museum API for addon use
- Adjusted pot placement on archaeology station
- Made adjustments to Gala event conditional variables
- Fixed Xarxes page acquisition issue.
- Added new safehouse support feature! Authors can now set up support for new items to be added to the safehouse display containers so that items can be added to the hutches, cabinets, food storage, misc closet, etc and be displayed around the safehouse. Using the base Legacy scripts, these items can be chained to multiple instances and linked back to the container in order to access them through activation.
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Version 6.2.0
- Released: 2024-07-06
- Made small adjustment to scavenger hunt clue note
- Fixed text overlaying error in Delrune's journal
- Fixed incorrect update code for V6.1.0 update (the map fixes and item activator in hall of secrets were not properly getting corrected for games in progress)
- Fixed wooden bowl link chain in safehouse kitchen cabinet
- Set all treasure maps found on corpses or in containers to respawn in case they load in nearby cells and then disappear due to cell reset. Static placed maps will not reset.
- Fixed Deano's bag from giving multiple copies of his journal after being re-equipped
- Updated Arkayn's tool bag messages for better translation support
- Removed cooldown from Schieder's sextant and instead requires 5 research points when successfully finding an artifact (refunded if not found). Points are gained by reading books and registered when using the research station in the library.
- Updated Sextant model by Tsuna
- Fixed conditions on guard line about explorers
- Fixed gaps in museum instanced cells
- Fixed issue where Fossil reconstruction could increase archaeology above level 100 and corrected any overage
- Set Xarxes page as unobtainable until mehrunes razor quest is done
- Fixed bug with explorer relic 'find messages' repeating each time you grab it.
- Removed aleksey's key from being able to be placed in Arkayn's Toolbag due to game limitation regarding giftmenu and keys.
- Removed erroneous occlusion planes from Sancre Tor exterior
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Version 6.1.2
- Released: 2024-06-28
- Adjusted carpet clipping in side armories
- Remade armory railings
- Finished updating throne of the fabricant display to silence the objects.
- Fixed Kahvozein display from falling
- Fixed black book replica recipe conditions
- Fixed shipment crate crafting recipe (forge) and added reset option to the shipment crate planner to return any placed crafted crates to you and dump items at the museum (used in case of misplacing any manually set crates or in case of a bug during placing that makes any disappear)
- Fixed glitch in Archaeology masterwork progression
- Set LegacyoftheDragonborn.esm as a master for LegacyoftheDragonborn.esp to ensure that the texture dummy is properly loaded in your game
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Version 6.1.1
- Removed superfluous ESP plugin. (If you have v6.1.0 you simply need to delete LegacyoftheDragonborn.esp rather than download the whole update)
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Version 6.1.0
- Released: 2024-06-27
- Fixed issue with forgotten caches not disabling upon exiting cell
- Added condition to advert handout dialogue to omit ghost NPCs
- Changed Auryen's ebony dagger for a drain health enchanted ebony dagger to prevent display sorting it
- Fixed safehouse spouse and adoption support for modded home frameworks.
- Added all city guards to the museum flier ignore list (though you can still give it to named captains, etc
- Added patch for Dwemer Pipeworks Reworked for forgotten cache compatibility
- Removed smithing skill gain from legacy's custom smelter furniture.
- Updated throne of the fabricant display to silence the objects. (change may not have applied in CK, but model is in place for next time)
- Stripped room bound edits and fixed CK-induced glitch on Karthspire water height that was causing the interiors to fail to load properly.
- Normalized Argus' lines
- Normalized Ezra's lines
- Normalized a bunch of Auryen's older lines
- Normalized Eriana's older lines
- Normalized Latoria's older lines
- Normalized Kyre's older lines
- Normalized Madras' older lines
- Normalized Marassi's older lines
- Fixed a few issues with treasure map linked loot
- Updated several mesh UV's for railing updates and included some gutmaw fixed meshes
- Linked safehouse window that wasn't hooked up to upgrades
- Fixed issue with hall of secrets display handlers being off 1 index ( Remove all Hall of Secrets items from display manually prior to updating if you have any on display. After updating you can replace the items normally.)
- Numerous minor clipping fixes
- Reduced archaeology skill requirement for compass rebuild from 75 to 25
- Set Marcus Flynn as an ally to increase his player accidental hit tolerance
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Version 6.0.0
- Release: 2024-06-23
- Safehouse Plus integrated into Legacy (use of Safehouse Plus depreciated for V6+) with added new personal study option and apiaries for the museum garden.
- Rack-O-Matic features re-imagined for Legacy (use of Rack-O-Matic depreciated for V6+)
- Museum exterior reworked (added safehouse stair access, and cleaned up UV unwraps on entry patio)
- Added additional floor of bunks to guildhouse and stairway to safehouse
- Touched up various architecture meshes.
- Remodeled circular floor models with dividers to better accommodate texture replacers.
- Airship flight system overhauled; move the airship to any map marker (compatible with any follower using the vanilla follower reference alias)
- Excavation quests no longer compulsory; requires player prompting to initiate
- Shadows of one's past quest; added a bypass choice option to have Avram complete the quest (like the option in the haunted quest)
- Rope Ladder Model Linked
- Sanamia journal numbers
- Rkund navmesh improvement from Wartortle
- Sancre Tor navmesh improvement from Wartortle
- Merged "New Treasure Hunt" and "Treasure Hunter" mods.
- Added "Ease Burden" silent ability which gives additional 100k carry weight while inside of a player owned area. (can be turned off in the MCM menu for more immersion)
- Implemented several Gutmaw mesh tweaks
- Replicated or applied several fixes to UV's that wskeever released updates for
- Added wskeever's improved gem meshes/textures
- Added wskeever's dwemer compass remodel with modifications
- Removed Coral and Ivory as they are not minerals
- Moved the Labyrinthian Dragon skeleton display to the hall of heroes atrium
- Merged Kriana's replica fixes patch
- Moved Alessandra's Dagger to the hall of heroes dagger display
- Added 10 additional ring displays to showcase Johnskyrim's unique meshes for them (download required)
- Updated Sextant handler to (hopefully) fix the reset lockup issues some people have had
- Fixed Stormfang respawning by mistake
- Adapted explorer followers to utilize vanilla follower system
- Added pull chain in safehouse bedroom to open/close the skylight
- Improved Ironhand gauntlets model by Onvil
- Removed instance of Andur's Amulet from Sancre Tor
- Reduced enemy saturation in most areas of Sancre Tor
- Reduced Jelal's base level from 85 to 50 and reduced all his minion's base levels.
- Added new repeatable quest "Rebuilding the past" to utilize spare archaeology fragments to fill small orders for artifacts in return for money and random loot
- Added a "Museum Spoils" chest to the office that acts like a faction chest with random stuff in it. Sometimes junk, sometimes good; this chest also gets random spoils from various repeatable quests with heavier emphasis on possible fate cards, shells, coins and other random loot that may be needed for displays
- Added global variable (DBM_MuseumClosed) and conditions to patron packages so they leave if it's toggled to 1 (for special events)
- Added label to entryway containers "(safe storage)"
- Added 140 new random conversations/scenes between explorers and museum patrons and staff to vastly expand immersion!
- Added 9 new patrons!
- Added a Vanilla visitor system! up to 4 visitors will arrive in the museum for 12 hours periodically, pulled from lists of over 60 vanilla NPCs. Also includes custom support for mod authors to add NPCs of their own and additional lists for future expansion mid game.
- Added museum leaflets that can be added to NPC's (via conversation topic) which will allow them to visit the museum via the vanilla NPC visitor system.
- Added displays for the all-maker stones to the hall of lost empires
- Updated Chimarvamidium sorting to work for either book version
- Fossil Mining has been merged! also fixed gem geode and heartstone mining drop chances
- Migrated all debug functions to a new MCM menu
- Fixed Darnette AI packages
- Improved efficiency and streamlined the household planner
- Integrated a new MCM feature utilizing a real time version of Kirana's Reward delay patches as the "Museum Event Pacing System" which lets you define through the MCM the pacing by which rewards and events occur, based on how extensive your load order is.
- Added a gift shop with merch that expands as the museum does.
- Added more paintings to the main stairwell
- Nerfed the Windcaller ring and amulet from 85 unarmed to 20 and Shout cooldown reduction from 45% to 30%
- Added commands to the Artificer perk rebuilt automatons to direct them to follow, stay, dismantle and for spiders, an option to take items back to the museum.
- Improved Occlusion (for FPS) in Hall of Heroes
- Added Airship reset option to the airship in a bottle in the safehouse and to the MCM menu.
- Optimized and repaired excavation site drop rates and message reports.
- Added 3 new "master level" archaeology reconstruction projects to create a sizeable Nord, Dwemer, or Snow elf archaeology installation into the museum available once you reach 100 archaeology skill which takes A LOT of fragments to build over time.
- Fixed explorer guard at 3rd field station that was not being enabled after it was built.
- Removed erroneous vanilla cube maps
- Removed duplicate Kyre voice folder
- suppressed explorer hello lines to only fire when interacted with
- Reduced museum music volume
- Added museum daedric statues by Mandragorasprouts
- Set museum exterior to be able to reset (flora re-grows)
- Updated museum patron AI packages to include sandboxing on museum terrace
- Added a painting display station (which will display optional paintings if the custom displays are enabled for them) (adopted from Kri's safehouse tweaks)
- Added storage for albino spider pods under the spider machine (adopted from Kri's safehouse tweaks) which the supply sorter will store.
- Adjusted weight and value for archeology fragments (more value, less weight)
- Fixed Fragment collision and havoc
- Added Fossil Fragments that can drop from excavation sites, mining and Darnette dig assignments which can be used at the archaeology station to get a chance for a fossil drop and are sorted to archaeology fragments.
- Disabled all Thieves Guild loot placed in shops by Legacy (linked to marker pending support for alt TG mods)
- A new museum scavenger hunt quest has been added which is connected to the hall of secrets
- Card Catalog sorting from the book return will now display any displayable items before sorting the rest to the alphabetical containers.
- Added fail safe scene stops to all excavation quest scenes to prevent vanilla scene clearing lockup.
- Added Thane rings from Dovahbling
- New and improved Hammer of Stendarr by Ronnie Magnum!
- New and improved Cleaver of St Felms by Ronnie Magnum!
- New and improved Aedrasorn by Ronnie Magnum!
- Adjusted Artificer perk activation so player must be sneaking to activate the menu.
- Added firewood access to the supply access crates and supply sort spell
- Updated display drop off chest model
- Added new models for Ancient Shrouded Armor by MANHUNTER69
- Applied typo patch from TheNoobyDuelist
- Fixed the sorting chest so it properly sorts items via the supply sorter before sorting the rest of the items based on keywords.
- Modified mehrunes razor fragments case in the dawnstar museum to allow you to steal the pieces after you let Silus live and can use the parts to make a replica of the razor for display OR just make one based on having seen all the pieces during the quest.
- Added display for the hooded mythic dawn robes
- Added display for the robes of vaermina
- Improved household planner with furniture control menu
- Added mass light and curtain controls to household planner
- Added banner displays to the dragonborn gallery for each completed shout
- Added Daedric Face of God by Kanjs and Nchuark
- Added archaeology stations to each of the field stations
- Added fate card collection box given when using the storage for the first time that can be used to store cards on the go and build fate decks when cards are added.
- Updated Malrus' codex for merged fossil support
- Added extra fragment bonus option to Malrus' codex
- reduced the passive donation box income from 0.2-0.5 per display per day to 0.1-0.3 per display per day.
- Added debug MCM function to reset all museum tour scenes in case of scene lockup
- Added Vampire coffin option for safehouse
- Updated Kyre's prospecting service to take ALL of a type of ore (in multiples of 5) and he'll prospect the batch and return the yield to the explorer's chest in 24 hours with a chance of getting better ores, gems, silver or gold, and fossil fragments (if darnette has joined)
- Adjustable lighting brightness inside airship
- Added Adjustable lighting to the MCM for the museum (dim, medium and bright)
- Added display for Planetarium schematics in the library
- Updated Claw display orientation (compatible as is with claw replacers)
- Added Halloween decoration option and expanded Xmas decorations as well
- Fixed bug in much ado about snow elves where if you return all staves at once and turn in the irkngtand staff last, the quest will bug out.
- Created craftable museum shipment crates that can be placed wherever you want! (Drop them, E drag them into place and wait a few seconds for the placement prompt to lock them in place, sneak activate to remove)
- Added debug tool to un-block all cloud storage containers and sorting chest in case they get blocked and inaccessible (rare).
- Moved the Ring of Khajiit to the Daedric gallery
- Updated all missing replica recipes for jewelry items
- Fixed issue with Relic Hunter dock start that causes sequencing issues if the player ignores the letter and runs off to adventure before meeting auryen at the museum.
- Set explorers to visit museum prior to guild
- New explorer relic! Jelidity's Astrolabe which will locate between 1 and 5 undiscovered map markers near you based on your archaeology skill level.
- Added recipe at Dragonsoul forge to quickly create all replicas without manually having to convert the weapon in between each replica crafting.
- Updated Explorer Relic quest to include Jel's Astrolabe and Micmou's Spade
- Adding missing journals to Big Deano, Schnieder and Aleksey, along with a "death setup" for Schneider and incorporated all into the displays.
- Revised dwemer compass to become "delrune's compass" and incorporated into the explorer relics and is dedicated to myself (I do point the way after all lol).
- Added brand new museum event quest "The Price of Vigilants"!
- Added a super secret special museum passive display system that I'm dying to reveal but will let you discover it during play.
- Added debug function to enable/disable all museum displays other than exploration displays (for demo and testing ONLY)
- Fixed Shattered Legacy quest display debug function
- Migrated compass controller to an external object for greater stability and universal use by replacement copies of the compass. (if you lose the compass somehow, you can console in a new one and it will maintain your existing location markers)
- Updated Arkayn's Toolbag to accommodate the compass, astrolabe, luca's pick, micmou's spade, kriana's quill, aleksey's key and fixed glitch with sextant use from bag bypassing the 2 hour cooldown.
- Added explorer relic discovery messages to all relics that lacked any
- Added 15 point resistance to disease and poison to Sir Jesto's cloak.
- Added MCM menu slider to regulate the idle chatter frequency for legacy guards/visitors/explorers
- Added immersive Madras scenes from outside the planetarium door while it's being built, played when nearby during the "Path to the heavens" quest.
- Added unjournaled quest between two visitor NPC's with unique reward.
- Added special dungeon encounter with Marcus Flynn to introduce him as a follower option after meeting him in the museum.
- Added a guild master journal station to the guildhouse which allows you to add followers to the guild which lets you to send them on digs and for them to use explorer owned markers when sandboxing. (Works for any follower using the PotentialFollowerFaction ONLY)
- Guildmaster guide can be used to summon the explorers to the guildhouse (6 legacy ones and 4 others at random) so you can assign tasks, follow up on quests, select a follower etc.
- Explorer dig assignments now send them to random dig sites which return rewards centered around the type of dig site they are sent to.
- Locked upper gallery door prior to museum intro completing and museum opening
- Set museum as closed to patrons while the heist and haunted quests are running
- Fixed coffin labels in Rkund to not show as "explorers coffin" and added some clutter loot
- Changed field station 1 start to being after "under sarthaal" rather than at the end of the eye of magnus quest
- Dwemer compass expanded from 3 locations to 5
- Added new museum joining option to bring 3 or more items to Auryen that you already collected. These only count unique artifact items and not books, natural science, or armory items.
- New option to ask Auryen to display items for you. Just drop items from a gift menu and he'll have them displayed.
- New museum greenery decor option in MCM menu
- New model for Chrysamere by Ronnie Magnum
- Additional gallery signage added for gift shop, armory and upper gallery areas.
- Updated archaeology station in safehouse with fossil and fragment storage
- New "Forgotten Caches" mechanic which will have a chance to place random discoverable dungeon specific caches to find when entering dungeons. These will yield more fragments and other various loot as well as a rare chance of finding completed relics. They are not tracked in any way so keep a sharp eye out!
- Added Archaeology skill gain to fossil dig beds as well as a 30% chance of archaeology skill gain when attempting to reconstruct fossil fragments at the archaeology station.
- Overhauled research station to refund research points when abandoning research and also rebuilt how it generates the target item to speed it up vastly.
- Move bloodstone chalice activator from hall of secrets to link to safehouse coffin option and removed from checklist
-
Version 5.6.5
- Release: 2023-01-08
- Fixed #1327 - shield display fixed in Deepholme
- Fixed #1328 - cleaned left over ITMs from the Legacy master
- Fixed #1326 - the Pale Blade activator in Frostmere Depths will now take the Legacy model
- Fixed #1323 - changed Stormbrand so the equip sound is not persistent
- Fixed #1322 - modified the effect on the Sigil of Artus so that the perk allowing second effects doesn't give 4 enchantments
- Fixed #1321 - changed a mesh on the safehouse stairwell
- Fixed #1317 - changed the formlist for the armory to add banded iron
- Fixed #1319 - the Wraith Knight Shield is now usable by vampire players
- Fixed #1309 - minor ceiling alignments adjusted in the hall of Secrets
- Fixed #1318 - a Castle Dour guard in the Lord's Mail quest won't now forcegreet continually
- Fixed an issue with the 128th supported mod not loading correctly (thanks @CptSlowPoke!)
- Fixed #1331 - Stonehands' journal now has the first page set up correctly rather than featuring an editor's note.
-
Version 5.6.4
- Release: 2022-07-19
- Fixed #1296 Karagas Staff sound profiles
- Fixed #1309 - Deleted clipping ceiling segments in Hall of Secrets
- Fixed #1311 Azhidal's Armor invisibility fix
- Fixed #1312 Removed Vokun mask mesh, fixed display alignment on vanilla mask.
- Fixes #1313 - DyndoLOD will no longer moan about irrelevant meshes.
- Fixed #1298 - Argonians can now wear the Ring of the Wind properly.
- Added more decor to greenhouse, added precipitation occlusion and removed distance glow
- Revamped sands' torch appearance and effect, edited journal
- Carried forward cell height data outside museum to prevent excessive dragon spawns
- Changed excavation site exhausted message into notification instead of message box
- Fixes #1317 - Banded Iron shield not displaying properly
- Fixes #1308 - Added new keywords for seashells
- Fixes #1307 - Removed draw knife in Karagas Tower
- Fixes #1306 - Female ground model for Crusaders shield
- Loremaster Skin brightness fixed. Fixes #1315
- Fixes Alftand Glacier brightness (from wSkeever) https://www.nexusmods.com/skyrimspecialedition/mods/66073?tab=files Fixes #1310
- Updated bash tags fixes #1316
- Safehouse bath navmesh adjusted to allowed followers to get in and out easier.
- Fixed a super minor clipping issue in Septimus Signus' Outpost
-
Version 5.6.3
- Release: 2022-03-31
- Corrected paths on some voice files
- Fixed the MCM not showing all patches.
- Fixed a script error on one of the skulls
- Moved supported patch counts to first page of config MCM
- Properly register patches from the second array.
-
Version 5.6.2
- Release: 2022-03-14
- Fixed missing door marker in Xrib - turns out people poking around in xEdit can sometimes be useful!
-
Version 5.6.1
- Release: 2022-03-13
- Fixed #1292 - Clutter on the supply chest is now properly enable-linked.
- Cleaned plugin (No ITMs or UDRs, despite user claims)
- Fixed #1283 - Removed unlinked doors in Xrib Temple
- Fixed #1293 - Allow up to 256 patches (up from 128)
- Added new MCM page for patch overflow.
- Fixed #1291 - Akarviri shield now has correct races on the AA form.
- Fixed #1294 - Changed the mention of "Auryen" to "Eriana" in the supply buy system.
-
Version 5.6.0
- Release: 2022-03-09
- Added new feature to place orders for categories of supplies from the household planner after talking with Eriana. Allows buying of some random food, smithing stuff, leather stuff, or ingredients and pulls from the treasury.
- Fixed #1282 - Stopped twitchy fingered users getting duplicate items from MAASE questline.
- Fixed all dragon display activators to display from storage
- Implemented fix #1289 (DB skulls removed remove NPC heads) (thanks realmeson)
- Fixed #1285 - Frostbite Venom is no longer considered a potion.
- Added 256 more section slots.to the museum API to allow for more patches.
- Fixed #1287 - Text fix on Auryen's note
- Fixed #1288 - Set display script will now properly reset if a player tries to use it while a sort is running.
- Fixed #1280 - All instances of Auryen have their size set to 1.00 instead of 1.08 meaning he is no longer significantly taller than other High Elves.
- Fixed #1281 - Removed a random wild edit in a test cell.
-
Version 5.5.7
- Release: 2022-01-19
- Fixes Morgain's faction affiliations
- Revised entries in the museum guide
- Locked down the vampire parts journal so it can't fall into the void
- Fixed a navmesh door link issue in the temple of Xrib annex/Sightless pit
- Reworded the stormcloak victory plaque text
- Fixes #1267 - Added a navcut box to the Cloaks of Skyrim room to try and prevent NPCs pathing there when the required mod is missing. If this doesn't work the bench can just be linked with the enabled marker.
- Fixes #1275 - Wrong version number for 5.5.6
- Fixes #1274 - Book Covers Skyrim bounds forwarded.
- Fixes #1276 - Enable parent issue with Excavation Supplies activator.
-
Version 5.5.6
- Release: 2022-01-13
- Fixes#1273 - Fixed Auryens forcegreet package for key delivery when using the LAL relic hunter dock start. (Ice, SirJesto)
- Fixes#1252 - Fixed Natural science animal display script / Creating displays from materials in storage. (Ice, Picky)
- Fixes#1258 - Dragonmail Cuirass now correctly called Dragonbone Cuirass. (SirJesto)
- Fixes#1261 - The Shivering Apothecary book is now obtainable. (SirJesto)
- Fixes#1263 - Fixed Navmesh Door link on the platform into Xrib Annex. (SirJesto)
- Fixes#1264 - Macnarian's Portrait now can not be auto-sorted. (SirJesto, Picky)
- Fixes#1266 - Fixed Paladin's Bane enchantment from doing nothing at exactly level 35. (SirJesto)
- Fixes#1268 - Covered a hole in Rkund where one could fall off the map. (SirJesto)
- Fixes#1269 - Sleeping NPC's no longer hover 3 feet above the hammocks in the Airship. (SirJesto)
- Fixes#1270 - Fixed missing edge link on navmesh at Airship stop in Whiterun (SirJesto)
- Fixes#1271 - Fixed a seashell spawn point occasionally being un-interactable. (SirJesto)
- Fixes#1273 - Removed Stormbrand's Idle equip sound as it was persisting after being unequipped. (SirJesto)
-
Version 5.5.5
- Released: 2021-11-28
- Fixed a hang-up at the end of "Shadows of One's Past" .
- Fixed the White Phial replica recipe.
- Forwarded some magic effect for food and keywords for armour required by the Creation Club survival mode.
-
Version 5.5.4
- Released: 2021-11-17
- Changed the Ongar's Kegbreaker migration message to only appear if you save is more than 5 game days old.
- Fixes to the furniture system in the safehouse.
-
Version 5.5.3
- Released: 2021-11-14
- Adjusted Much Ado About Snow Elves staff turn in, so staves cannot be re-bought from Calcelmo (which breaks the quest)
- Fixed Natural science display script issue
- Adjusted goat, horker and mammoth display script "build from storage" option
- linked display pedestal of Bloodstone chalice in hall of secrets to the chalice (so it's not empty if you do dawnguard side)
- Changed furniture receipts to set up when READ rather than when picked up
- Added household planner to bedroom desk which will set up furniture for any receipt you have in inventory, notes storage or book returns.
- Knapsack by Aleksey's key location changed to a unique pack with explorer loot
- Fixed last door in Engleman's rest to only be locked during "Shadows of one's past"
- Reworded Ghost helm ability text for clarification
- Added a door button on inside of deepholme secret tunnel
- Fixed issue where Much Ado About Snow Elves quest won't start because of installed mods allowing looting of a book that is otherwise normally hidden and inaccessible.
- Fixed issue with Hand of Glory curse breaker quest where Ahtar's death won't trigger a quest update if you wait more than 3 days to kill him.
- Moved Ongar's Hammer to Beirand in Solitude and renamed it to "Horker Tusk Hammer" to avoid purchasing glitch in Warmaiden's. IMPORTANT: If you are upgrading from an older version, make sure to complete "Ongar's Kegbreaker" quest starting at the Nightgate Inn before upgrading as failing to do so may result in the quest breaking otherwise.
- Set Airship animated approach to OFF by default
- Deck of demons now doubles stamina and magika regen rate and hinders natural health recovery.
- Adjusted Dragonmail's abilities (fire immunity and 25dps flame cloak) and descriptions to match
- Fixed Bloodsbane to drain 30 health on hit, but also reduces your max health by 40 points while equipped.
- Fixed issue in Shattered Legacy quest where all amulet parts are removed from inventory when killing the underking.
- Condensed Dagger racks down to single more visible displays in the east and west armory (REMOVE ALL DAGGERS FROM DISPLAY BEFORE UPDATING)
- Revised Navmesh in safehouse to be more universal for various room addon mods (use Navcuts to block out impassible objects)
- Redecorated the east and west armory a bit
- Conditioned Auryen's museum display reward greetings so he cannot initiate one during a museum display sort process
- Converted all Ancient Tounges weapon replicas to be created at the dragonsoul forge, avoiding the need to travel back and forth to create each replica. (original still required for reference)
- Fixed shadow casting issue with Library treasure map displays when using museum light overhauls)
-
Version 5.5.2
- Released: 2021-06-23
- Fixed the position and rotation of the DLC2 masks in the haunted instance- Fixes #1239
- Fixed holes in Dragonfall and a painting issue - Fixes #1238
- Fixed the treasury stages in Rkund to prevent the gate from disabling - Fixes #1237
- Fixed the Mara shrine emitting the wrong mod event = Fixes #1235
- Added a few random idle markers to Dragonborn Hall - Fixes #1236
- Removed the secondary Miraak mask display from the Daedric Hall and activator parented it to the main display to prevent the Miraak mask getting stuck in the display chest.
- Fixed an issue with dbm_schematicscript not firing a mod event. Fixes #1234
- Added display event to the Bard's Guild quest (Icon) Fixes #1230
- Added display event to several exploration displays (Icon)
- Added display event and incremented display count for Macnarian's portrait (Icon) fixes #1232
- Reverted an accidental mesh replacement on Merrian's Spyglass (Kriana) Fixes #1231
- Fixed issue in DBM_MuseumIntro where the display count will increment by 2 instead of 1 after turning in the last of the initial 3 relics.
-
Version 5.5.1
- Released: 2021-04-18
- Fixed some replicas failing to auto sort (SirJesto) Fixes #1225
- Fixed MCM toggles for Shrines/Doomstones (Icon) Fixes #1223
- Exploration displays now increase your display count (for TCC)
- Bloodsbane fixed (SirJesto)
- Merrian's Spyglass normal map fixed (SirJesto) Fixes #1224
- Fixed the GetNthLinkedRef() related functions on display scripts in Deepholme (Erstam)
- Mask display in Deepholme now accepts all 22 variation of mask (Erstam) Fixes #1213
- Daedric Items chest in Deepholme now accept all variants of Miraak's sword (Erstam)
- Sigil Stone will now display in Deepholme (Erstam) Fixes #1217
- Updated some linkedreferences in the Deepholme treasury (Erstam)
- Fixed the King Orgnum's coffer display in the Deepholme not appearing (Erstam)
- Forsworn arrow is no longer enabled by default in the armory. (SirJesto) Fixes #1228
- Aetherium crest is Kargas tower can no longer be picked up. (SirJesto) Fixes #1227
- Deepholme can only be discovered after Mardas has been recruited to the Explorer's Society. (SirJesto) Fixes #1226
-
Version 5.5.0
- Released: 2021-03-21
- All major display scripts now have mod events emitted from them.
- The Dev Aveza can now be controlled entirely from the helm. As a result the airship will revert back to Solitude when updating to 5.5.0
- Deepholme, Karagas and Safehouse treasuries emit events when the total value updates.
- Weapon sound consistency fixes (SirJesto) - Fixes #1209
- Navmesh added inside Rains' Shelter (SirJesto) - Fixes #1208
- The barred gate in Engelmann's Rest now opens inwards (SirJesto) - Fixes #1207
- Explorer's Guild armor crafting recipes now create the item correctly (SirJesto) - Fixes #1206
- Blades Museum Display will now enable after recruiting 3 followers to the Blades (SirJesto) - Fixes #1205
- Added replica recipe for Agni's Bow (SirJesto) - Fixes #1204
- Removed wild dust beam inside the Hall of Secrets (SirJesto) - Fixes #1203
- Fixed a tiny gap in the Dragonborn Hall (SirJesto) - Fixes #1202
- Fixed treasury script not using the DBM_Treasury Items to detect valid items.
- You can no longer tell Auryen you can't find the relic while you are holding it (reported by unqltango)
- Added some missing vanilla items to craftloot sorting lists (SirJesto) - Fixes #1218
- Fixed the fireball and soul trap spells on the Staff of Winterhold (SirJesto) - Fixes #1219
- Add "On Death" flag to Wind of Ahaz (SirJesto) - Fixes #1220
- Corrected sounds for Sunblessed shield (SirJesto) - Fixes #1220
- Fixed the bleed effect on Bloodsbane (SirJesto) - Fixes #1221
- Added mod events to Archaeology level up and perk award events.
-
Version 5.4.5
- Released: 2021-01-06
- Fixed a bug where the "Find Auryen" guidebook objective did not clear if the player found Auryen before the marker was removed. (DBM_GuidebookAuryenAlias)
- Added an AI package to DBM_MuseumIntro to prevent Auryen from wandering off when you're trying to hand in the 3 initial items.
- Gave Kyre a pickaxe so he can defend himself better when being sent on excavations.
- Cleaned up duplicate vanilla textures. Fixed #1200
- Fixed misaligned water puddle in the safehouse cleaning station next to the bed (Reported by Kh47 on Nexus Mods).
- Fixed Red Eagle's Sword Replica not displayed from the auto sorter (Reported by Mur4s4me on Nexus Mods).
- The player will now stop digging after each excavation phase - Fixed #1198
- Merged the latest typo fixes from NoobyDuelist
- Rewrote the treasury script to prevent active script build up.
- Replaced kmvaultscript with dbm_treasuryscript in Rkund. (Clean kmvaultscript)
- Treasury now emits a mod event when the gold total is updated. (Clean dbm_treasuryscript)
- Fixed a minor problem with the Vahlok Replica (SirJesto)
-
Version 5.4.4
- Released: 2020-12-14
- Fixed Library room position to prevent clipping caused in 5.4.3
- Tweaked Thane Level up script
- Tweaked Thane banners script
-
Version 5.4.3
- Released: 2020-11-27
- Guildhouse workbench will now have the ability to grab building supplies remotely like the field station benches.
- Repaired the clipping of the shell in the library cell.
- Repaired the navmesh for the load door into Englemann's Rest.
- Corrected the names of the Magic Effects and Object Effects of Dukaan and Zahkriisos.
- Removed the enchantment from the Staff of Ancient Tongues Replica.
- Changed the AI package of the Heist version of Auryen to prevent him from moving to locations he shouldn't.
- Excluded the Heist Auryen from mistakenly being added to museum tours as a guard.
- Karagas' Tower is now set as a NoReset Zone to prevent users from losing items stored there and relics duplicating.
- Forwarded USSEP Spelling Fixes.
-
Version 5.4.2
- Released: 2020-10-12
- Fixes #1127 - the CTD in DBM_ToolBagScript when using a controller or the pause key isn't properly accessible by SKSE's Input.GetMappedKey() function. (Thanks colinswrath for identifying the issue!)
- Replica weapon material and sound fixes from SirJesto
- Fixed #1194 - Updated strings on dragon displays. If the incorrect name bothers you, clean the following script from your save: DBMDisplayScriptAnimal
-
Version 5.4.1
- Released: 2020-10-05
- Fixed several holes in the wall in the Gallery Library.
- Added a swanky new retexture of the Explorer's Guild charter
- Fixed several papyrus errors related to updated scripts in 5.4.0
-
Version 5.4.0
- Released: 2020-10-05
- Fixed Oghma Infinium display to accept replica
- Fixed display mesh for Naaslaarum and Voslaarum display
- Fixed AI package on Penitus Oculatus messenger
- made adjustments to factions and mood ratings on museum guards
- made adjustments to faction settings on heist version of Auryen
- Fixed some innocuous texture path truncation issues
- adjusted wooden mask placement
- adjusted Auryen Shattered Legacy dialog conditions to close a loophole in the lord's mail conversation
- Fixed Dev Aveza lights at Whiterun stop
- removed container learning from wood pile. Players should clean the script instance of DBM_SupplyRecordScript xx16695C from their save (replace xx with your load index for Legacy).
- Added a failsafe that enables the guildhouse build workbench for those where it fails to do so.
- Updated natural science display scripts to give the option to use items from storage. Clean the base script DBMDisplayScriptAnimal
- Fixed incorrect required wolf pelt count on wolf display
- fixed Hall of Heroes tour triggers
- Added Misc Chest to the menu of supply containers accessible by the stash spell and remote supply crates
- Repaired Airship reset fix
- Fixed Rakis reparture AI package and disabling function
- Made adjustments to the hand of glory clense quest and replica conditions.
- Added Dawnguard crossbow crafting to safehouse, airship and all explorer field stations and excavation camps.
- added house door location keywords to the front doors of the museum (for proper locking control by Auryen's sleep package)
- Fixed missing Pale Pass and fort interior music
- Updated Thane banner displays to trigger with TWR weapon delivery instead of relying on the "get out of jail free card" which is unreliable. Clean DBM_BannerScript off your save
- Fixed Thane weapon delivery for all games (new and upgraded)
- changed the nakes of Yekrem and Sorgul to use Skyrim canonical 3 word names
- fixed forgotten vale revered dragons display model
- The patches list in the MCM has been moved to a new page to prevent it overflowing and hiding the debug options. (Thanks Iconicode)
- Updated the mesh for the shards in Windcaller Pass
- Fixed odd audio format for one of the "Night at the Museum" sound effects.
- Clean the scripts: dbm_bannerscript, DBMDisplayScriptAnimal, DBM_ConfigMCMScript and the instance of DBM_SupplyRecordScript xx16695C
-
Version 5.3.3
- Released: 2020-08-18
- Fine tuned some elements of the haunted museum quest
- Added a museum key to the cabinet by auryen's desk in the office to address accessibility when Auryen is sleeping (for games in progress)
- Auryen will now give the player a key to the gallery after the intro tour
- Fixed Airship dock wall floating piece
- Set deepholme crown stands to enable when remodeled
- Added an inventory event filter to the TWR handler (performance and stability)
- Carried back some elements from Safehouse Plus for consistency
- Fixed mask display alignment in Deepholme
- Fixed wood bowl display order issue in safehouse
- Updated model for Neb Crescen (courtesy of RonnieMagnum, thanks Ronnie!)
- Optimized NUMEROUS mesh collisions for the safehouse and museum (fixed massive FPS drop at the supply sorting configuration station in the SH)
- Removed unintended 150 health boost from the "something fishy" bonus from the Malrus codex ability
- UPDATING: Clean the following scripts before loading your game in progress with this update: dbm_byohguildhousescript, dbm_furniturebuyscript, and the instance of DBMDisplayScript xx084151 (instance ONLY). WARNING: NO NOT update to this version if the "Night at the museum" quest is currently active! Verify that the quest has not started or be certain that you have completed it already before updating.
-
Version 5.3.2
- Released: 2020-08-09
- Included a missing update to the haunted museum quest script which may cause some parts of the quest to fail.
-
Version 5.3.1
- Released: 2020-08-09
- Numerous fixes to Shattered Legacy involving the Guardian arc, herald fly off bug and Lord's Mail acquisition
- Fixed issue with windcaller pass pillar scene (after windcaller relics are found) doesn't fire.
- Fixed issue with Ezra not greeting you if you read Argus' journal before meeting her
- Fixed minor issue with Trial of trinimac ring activator sockets being used more than once.
- Fixed issue with 9th snow elf chime being missing
- Fixed New Spade Relic Activator not linked to the Display Static. (Jesto)
- Fixed Airship dock wall Enable Parent issue. (Jesto)
- Fixed Staff store in Dwemer Museum (Markarth) is too close to the wall. (Jesto)
- Fixed Ghosthelm on mantle not able to be taken. (Jesto)
- Fixed strange characters in Micmou's journal text. (Jesto)
- Fixed some explorer's containers having the respawn flag in error. (Jesto)
- Fixed being able to activate the autoload door from the Night at the Museum quest before the quest from the Blue Palace Courtyard. (Jesto)
- Riften daggers Thane reward delivery fixed
- Archeology perk tree management issue between MCM and visual trees fixed
- Visage Armor/Ancient tongue set equip 3 enchantment ability fixed
- Auryen's sandboxing packages at the museum fixed
- Adjusted interior soundspace settings for museum cells.
- Made fixes in Deepholme
- Set night at the museum items to clear as quest items when the quest initially ends (rather than during the cleanup 24 hours later)
- Fixed airship jewelry storage
- Fixed linkage issue with treasury access in the airship
- Fixed enable state issue with deepholme displays
- Pathing fixes to Shipment crate spots and added raven rock shipment crates
- Fixed the descriptions of the Zahkrisos and Dukaan Dragon Priest Masks being swapped. (Jesto)
- Adjusted the Lucky Coin Perk critical value. (Jesto)
- Arrow displays (linked to bows being displayed) added
- Fixed some deepholme jewelry display asset issues (cushions)
- Updated stained glass textures
- Reverted dragon priest mask mesh fixes to vanilla standard and moved the fixes to the Clockwork patch
- Hand of glory replica can now be made any time it has been previously obtained.
- Prevented "Shadows of ones past" and "Night at the museum" quest from launching at the same time.
- Fixed some dialog flow issues with Kyre's Ore exchange topics
- Fixed abilities on Fate card decks
- Marked chairs outside safehouse (in safehouse facade) as ingored by sandbox to prevent NPCs from teleporting outside the cell area and getting stuck
- fixed the conditions and description for the Malrus codex "something fishy" mod ability
- repaired navmesh outside museum gate
- fixed sancre tor tomb guardian specters missing ghost appearances
- Added shield storage to guildhouse and Dev Aveza
-
Version 5.2.0
- Released: 2020-05-21
- Fixed the physical Scrapper perk activator in the Guildhouse - may require cleaning of dbm_perktreenodescript (SirJesto)
- Fixed #1132 - Museum light mask object will no longer appear on the local map.
- Added crafting recipes for replicas of the Black Band and Bone Hawk ring (SirJesto)
- Updated DBMExhibitQuestVariants to try and prevent multiple variants from enabling at the same time. If multiple conditions pass, only the first display checked will trigger.
- Delete the duplicate replica recipe for Grimsever
- Added the DBM_ prefix to all globals (does not impact the game)
- Added treasury access, Jewelry cabinet access and Fate card collection access to the Airship
- Fixed issue with Kyre finding you in the world during the first dig phase of Windcaller pass
- Fixed issue with quest lock up of Windcaller pass if you take the right branch in south windcaller pass before using the jade claw on the left section
- Fixed issue where showing Auryen the guildhouse will fail to fire the scene or enable the papers on the desk because the hall of heroes tour handler hijacks him
- Fixed stage issue surrounding Ezra and the ancient shield
- Fixed issue where Denstagmer's ring is obtainable before the quest and requires all items to be found before turn in works.
- Hid Safehouse secret passage doors from map
- Fixed display havok on mirrak's weapons display
- Remove the shield of Solitude and Helm of Winterhold from display before updating.
- Fixed Shield of Solitude and Winterhold Helm disappearing display issue (*see script cleaning notes below)
- Deepholme updated! Fixed daedric display chest, added missing items and repaired broken display systems.
- fixed warlock's ring magic effect description
- Fixed museum shipment crate placement outside bee and barb
- Fixed Auryen's "sit and talk" AI package of Shattered Legacy
- Capped Archeology Skill at 100 (pending later growth in Odyssey)
- fixed transparency issue with Jyrik Gauldurson's staff
- "Micmou's Spade" new archeology explorer tool added! (in honor of Australlia wild fire relief effort auction winner)(not added to quest)
- Fixed Wabbajack replica damage value (SirJesto)
- Adjusted weight and critical values for Tonal Staff (SirJesto)
- Various Havok fixes (SirJesto)
- Explorer's Light Armor value and weight adjustment (SirJesto)
- Cleaned some minor script property errors.
- Corrected manual activators on the Thane Weapon in the armory.
- **Requires cleaning of DBMDisplayScript.**
-
Version 5.1.1
- Released: 2020-04-28
- The prepstation will now reset it's state and global variables upon a critical failure.
- Fixed glossy normal map on Guylaine's Architecture book
- Fixed seam issue with gallery banner
- Navmesh fix for the main entrance. (Rains)
- Fixed boss location data for Rkund
- Shield of Reman Cyrodiil can now be enchanted
- Fixed percentage on Deck of Demons being == 10 when it should be <=10.
- Updated survey tool messages.
-
Version 5.1.0
- Released: 2020-04-05
- Added a secondary array set to the API to prevent users from hitting the 128 limit. You can now have 256 sections. The MCM will report your current remaining slots.
- Fixed the female ground model for Tiber Septim's helm
- Fixed the model used for the Helm of Tiber Septim Replica (SirJesto)
- Removed DBM_ReplicaCrafting keyword from a bunch of things, as this was triggering global craftloot. (Kriana)
- Minor typo in EX02 dialogue (SirJesto)
- Enhanced debug messages from the Armory/Jewlery container script. (Picky)
- Added Dagger, Staves and Ammunition options to the weapon rack activators. (SirJesto)
- Fixed enable parent on shipment crates. (SirJesto)
- Fixed ludo narrative dissonance in the Live Another Life start note.
- Fixed the perks for the Amulet of Kings and Arctus Ring.
- Added Remastered music
- Fixed mesh for dragon status in the museum
- Fixed normal map on the 0-9 library sign.
-
Version 5.0.32
- Included new versions of scripts which were supposed to be in 5.0.31
- Fixed erroneous perk point on the Amulet of Kings
-
Version 5.0.31
- Fixed #1103 - Added an extra check to prevent the Goldbrand delivery quest from starting with other mods mess with Commander Maro.
- Fixed #1104 - Fixed a bug with the Thane Weapons handler that resulted in the Daggers of Riften not being awarded in some cases.
- Fixed replica recipes for Mehrunes Razor, Savior's Hide, White Phail, Dwemer Compass and Skull of Corruption (SirJesto)
- Added replica for Shalidor's Stone (SirJesto)
- Fixed some pots in HighHrothgar (Kri)
- Fixed vampire model for Qahnaarin's Grasp. (Kri)
- Fixed model for Stonehand's Gloves (SirJesto)
- Fixed female model for Ironhand gauntlets (SirJesto)
- Fixed Cyrus' Saber enchantment. (SirJesto)
- Ayleid Waystone replica now displays
- Fixed Collision on all versions of the museum atrium dome to prevent conflict CTD
- Fixed Ancient Tongues weapon recipies to properly remove old versions when converting
- Ancient tongues and Visage set now properly tracks number of the set for the scaled ability
- Fixed Qahnaarin's Grasp recipe so duplicates can't be crafted
- Added collision barrier to prevent accesss to the museum through the guildhouse prior to starting the haunted museum quest
- Fixed issues swapping items from the Visage set (Ice)
- Fixed collision problems with the glass domes (Ice)
- Added some jewellery replicas (Ice)
-
Version 5.0.30
- Fixed #1097 - Removed magic skill from "Call of the Dragonborn" ability.
- Fixed #1092 - Added replicas for light armor and robes to the alt list for the upper Hall of Heroes
- Fixed #1099 - Change Haunted Quest back to CLOC
- Changes some coin pickup sounds based on dap1984's patch - https://www.nexusmods.com/skyrimspecialedition/mods/32733
- Fixed typo in Haunted quest objectives
- Fixed issue with Wulfarth's boots magic effect.
- Fixed female mesh for Stonehand's gloves.
- Deleted sextant replica (duplicate?)
- Disabled some replica recipes when displays are enabled.
- Fixed map of tamriel enable parent (Xmas decorations)
- Fixed typo in MAASE quest objectives.
- Fixed Hrormir's Icestaff weight.
-
Version 5.0.29
- Fixed #1090 - Ancient Tongues weapons didn't modify shout value correctly (thanks Spheal)
- Fixed #1087 - You can no longer get a weird number of Riften daggers as a Thane reward.
- Fixed #1088 - Added Werewolf totems to the replica list.
- Fixed #1082 - Removed DDS copies of PNG files (thanks Doodlez)
- Added NoDisenchant keywords to a load of relics.
- Updated some replica crafting conditions.
- Fixed some typos and incorrect names.
- Fixed Dark Brotherhood MCM text issue.
- Fixed some weapons that hard armor keywords assigned.
- Fixed Akaviri Shockblade description
- Fixed enchantment to open one of the crusader chests
- Fixed the ladder activator not disabling after the haunted museum quest (thanks Arthmoor!)
- Fixed #1096 - Shattered Legacy will no longer start until the player has been given the Sword of Ancient Tongues.
- Fix for the museum dome mesh
-
Version 5.0.28
- Fixed an issue with the replica lists that was causing several replicas to become mismatched.
- Fixed an error in the ESM which would cause Auryen to "lose" your item when handing it in for Finders Keepers. Either roll back to before 5.0.27 or console the lost items back in.
- Fixed one spider not linked to the enable marker.
- Fixed a missing script on the clothing activator in the airship
- Fixed replica recipes for Ayleid Waystone and Aetherial Crown
- DA07 Display will now be initially disabled, it somehow ended up enabled by default in a previous update. (Dagon Display in the Daedric Hall)
- Fixed Hjalti sword display not accepting the correct item (replica)
- Fixed missing script on the safehouse receipts for enabling furniture
- Fixed replica list mismatching issues
- Fixed supply sorter shelf archaeology toggle
- Fixed Shattered Legacy accidental early start
- Gave Auryen an ebonny dagger to keep him away from the artifacts if you pick a fight in the gallery
-
Version 5.0.27
- Fixed #1044 - Only the replica vampire body parts will display
- Fixed #1045 - Fix for texture replacers messing with paintings in the museum.
- Removed debug messages left behind in the airship scripts
- Added a fix for grey faces on Morag Tong assassins
- Added a new chest to the Hall of Heroes where you can drop only your chosen items to auto-sort.
- Added missing voice file for Jelal.
- Lords mail replica can be crafted even after handing it in.
- Fixed CTD when selling a scripted weapon before starting the museum quest line. (There is still an underlying engine bug, I just sidestepped it)
- Fixed #1054 issue with MCM translations
- Removed Field station charter activators which were causing CTD when activated
- Added Knapsacks for various explorer relic sites and added fragments to all the named knapsacks
- Added Fragments to Deano's Pack random item find list
- Revised the safehouse furniture reciept script so that it builds lists of the room control object references so modders can make patches to repurpose the rooms and interchange them at will
- Added the name of the archeology artifacts to the form names for clarity and ease of access
- Changed MAASE key display replicas to be craftable when the quest display is enabled
- Updated Sword of Ancient Tongues conversion recipes to fix dummy delivery issue.
- Fixed Madras combat line referring to Eggleman before he is even found
- Fixed normal maps on gallery banner so other banner mods don't conflict with it
- Fixed Sands' torch replica recpie
- Updated hand of glory load screen graphic
- Added updated mesh for Airship from Deapri
- Fixed akaviri runeblade so it can't be disenchanted (just enchanted for visual effects)
- Fixed issue with Varicio's deck trade topics
- Fixed Shattered Legacy issue where if you got the lord's mail after Wulfharth's boots it would hang up the quest. If you are experiencing this, load an earlier save and console SETSTAGE DBM_SHATTEREDLEGACY 270
- Set Shattered Legacy to once again start only when way of the voice has been completed and you have been given the SOAT
- Removed some unused asset forms
- Fixed Dawnguard/Vampire quest display
- Add Kordir's Skooma to the game
- Adjusted snow elf weapon displays so hall of lost empires only displays the named versions and the armory will only take the generic
- Made sure Much Ado is Stop() called at the end to release quest status on items
- Fixed Latoria from taking books beyond increments of 20
- Fixed Malrus' codex Fish Bowl and Fairy Cage abilities
- Fixed Hircine ring plaque message activator
- Fixed Latoria taking too many ruined books
- Forwarded USSEP book text updates
- Fixed various floating objects in various places
- Fixed Miraak's robes not properly displaying
- Modified the painting display sizes and placements. If your paintings look off or are clipping, use console and select the painting and enter RECYCLEACTOR to refresh it
-
Version 5.0.26
- Fixed #1023 - DA07 Exhibit was enabled parent linked to the Dagon page display. Removed this link.
- Fixed #1028 - Paper supply activator on the printing press was pointing to the wrong container
- Fixed #1032 - Tool of Kagrenac replicas will now auto sort and display correctly.
- Fixed #1017 - Sextant and Find Relic Power will now properly find radiant items.
- Fixed #1030 - If you exit Latoria's dialogue while she's telling you about the ruined book recovery, she will not repeat that dialogue. Removed "Say Once" flag.
- Fixed clothing storage activator in the airship cabin.
- The donation box in the Hall of Heroes should no longer give you way more money than it was meant to.
- @Xahtax fixed weird shine on SirJesto's cloak.
- Fixed #1039 - Shattered Legacy will not start if you already have the Lord's Mail. On games in progress, if you have the Sword of Ancient Tongues but have not seen Byron after 2 days, use setstage dbm_shatteredlegacy 0 in the console.
- Ahzidal's armor set: if you have a game in progress and/or the armor doesn't display correctly, exit the cell and return again. If it has not reset properly, console select each piece of the set and type "Recycleactor" to reset the displays to their correct placements.
- Dawnfang replicas displayable and Duskfang replica option added
- Heist quest journal typo fixed
- Stonehands' gloves effects fixed and added to active effects menu
- Hircine ring plaque message fixed
- Fixed Stalhrim spoon puzzle so Auryen can't nab it.
- Added enabling of Ruunvald dungeon for both paths of DG quest line so staff can be obtained by both factions
- Fixed safehouse furniture that should disable when Xmas decorations are on
- Linked Macnarian statue pilinth to the statue
- Fixed Windhelm guard helm display
- Airship docking scripts updated
- Helm of Tiber Septim replica name fixed
- Shockblade replica recipe fix
- Minor clipping issues fixed
- Added misc chest access in curator's office
- Added script function on Relic Hunter dock trigger to disable itself if you enter the cell in any way other than right on top of it
- Fixed learning container reset activator script that was failing the final menu group
- Added missing Avram line
- Removed duplicate bench in curator's office
- Fixed #1043 - Orgnar's Kegbreaker added to protected list to prevent auto sorting.
- Fixed #1008 - Radiant tours can no longer start while Auryen is showing you the Guildhouse.
- Fixed #1040 - Finders Keepers should no longer be able to target the same relic during a re-roll.
- More floating fixes from Xahtax
- Added MCM toggle for the animated airship approach.
- Fixed #1026 - Latoria will now properly give you treasure maps other than 11 and the intro dialogue will not reappear between cycles.
-
Version 5.0.25
- Fixed the airship dock not enabling correctly after "It Belongs in a Museum" is completed (thanks Deapri). For games in progress, jump the gap and fly the ship away from and back to Solitude to correct it.
- Fixed collision on Orgum's coffer (thanks Deapri) - it can now be picked up in Valthume properly.
- Removed the jewellery sort script from the haunted museum instance as this would cause undesired issues with your display count.
- Fixed Nettlebane display - you can now place both the replica and the original item, by default the original item will not auto-sort.
- Fixed model assigned for Picky's Journal (thanks again Deapri) - you can now pick it up correctly, also fixed a missing texture for Journal of the Hunt.
- Fixed female model of Crusader Armor being invisible.
- Fixed the clouds floating above the Western Watchtower - these were bleeding through from Sancre Tor and Pass Pass which both had a worldspace parent of Tamriel.
- Added a replica for Ice's Stalhrim Spoon of Assassination. Requires 1 Malachite and 1 Sapphire to craft.
- Updated the "protected items" list to include the Dwemer Compass, most of the explorer's relics and the dragon claws.
- Added "ArmorHeavy" and "PerkFistsOrcish" to the Forgemaster's Fingers replica.
- Moved the radiant handler startup to stage 10 of the Relic Hunter start quest to prevent Auryen having no dialogue if you reach the museum in under 2 minutes. (Apparently, Sonic the freaking hedgehog plays this mod!)
- Fixed a problem with the vial holder armor mesh on female Elves
- Fixed #1002 - some of the displayable clutter in the safehouse was not spawning properly.
- Removed Bloodsbane from the protected items list. It will now auto sort.
- Swapped the Zephr bow for a static model in the Hall of Heroes to prevent the item's "take" box overriding the activator.
- Fixed a CTD when using the library benches with a controller.
- Lowered the music volume in the museum.
- Fixed a bug where the sort chest placed warhammers inside the 2H axe storage.
- Reduced the volume of the Dwemer pipes in the East Exhibit Halls
- Fixed position of Hrormir's staff in the Hall of Heroes
- Removed enable parent from Alvaro's tools as a version can no longer be found in Elsweyr (Moonpaths)
- Added a modgroups file for use in xEdit (may contain errors)
- Craftloot (Global) now supports Hearthfires Crafting Tables.
-
Version 5.0.24
- Fixed a bug where the sort chest would get stuck on an item without the proper keywords.
- Corrected spelling of Jewellery on the cabinet in the Hall of Heroes.
- Added temper recipes to the Explorer Armor set.
- Fixed #980 a bug with "The Lords Mail" where the quest would not progress by reading the "Writ of Execution". Re-read this note to continue the quest.
- Fixed #978 the floating tap piece in the Safehouse
- Updated the plugin description to include the version for better visibility in LOOT.
-
Version 5.0.23
- Fixed a crash to desktop caused by the museum's external dome mesh.
- Remove 30 "Identical to Master" records and 3 "Identical to Previous Override" records.
-
Version 5.0.22
- Legacy of the Dragonborn V5
- New features and changes
- Legacy V5 is a complete rebuild of the mod more or less from the ground up and such requires a brand new game in order to utilize (even from the beta version to final release). We have taken measures to ensure that this happens as well. With this warning and disclaimer out of the way, here is a list of what Legacy V5 has to offer:
- -Completely scratch built museum: brand new interior and exterior design constructed over over 150 new custom architectural meshes
- -Completely rebuilt and redesigned Safehouse: Space added to accommodate both followers and children, sitting area and garden as well. Garden area remodeled and incorporates a greenhouse now. -Expanded size but still maintaining a homey feel. Added additional storage features and display storage in kitchen and added an indoor bath to master bedroom.
- -Reduced number of load screen and increased accessibility: Hall of heroes and upper gallery have been merged as one cell, curator's office added to hall of heroes, hall of oddities, lost empires, daedric gallery and new (soon to be utilized on Odyssey) hall of legends combined into a single cell and safehouse and secret passageway combined into one.
- -Brand new original score by Trent Moriarty: A full selection of location themed museum music composed especially for this release.
- -Fully ESL patch supported: Built in support (self patching) functionality has been retired in favor of more easily updated ESL patches for almost every patch and plugin for Legacy and supported mods.
- -Some mod support retired: Bruma, Open Cities, Elemental Dragons, Solitude Skyway and Ravengate support have been dropped due to stability, immersion, and/or compatibility reasons.
- -Additional support patches added: Project AHO, Clockwork, Jaysus' swords among others have been added. Wyrmstooth and Konahrik’s Accoutrements, available on LE, have been officially ported and are now available for patched support as well.
- -Shared museum displays retired: due to instability, the system has been stripped and temporarily retired until such time we have the chance and means to overhauling it and making it work as intended.
- -3rd party patch system and guide: A full instruction guide and system is in place to allow authors and their approved team members to request display space from the Legacy team. We assign a location in the museum and the author can create a patch which establishes displays within the museum which utilize the MCM checklist and Prepstation as well as quest achievement displays without altering any -Legacy forms or content whatsoever. Upon review and approval the author will be given official 3rd party addon endorsement along with a graphic to display on their page indicating such. Likewise we will also list their mod and the display space on the Legacy page.
- -Archaeology and Dig site patches come to SE: The patches which added dig sites and airship stops to new lands mods have been integrated into the general patch for that mod, allowing the patch to not only provide display support but also give more dig sites and parking spots for the ship.
- -Overhauled prepstation system: The system works as always by default, though operates 10 times faster on average! Additionally options to filter by replica or quest item are also available
- -New Mannequin free armory and custom displays: The main armory as well as various supported mods now offer a special static armor armature which will display full suits of respective armors instead of relying on the often fussy and buggy vanilla mannequins. The armory continues to offer two additional side galleries full of Mannequins for player choice displays, but most designated displays utilize the new system instead, and offer increments to the display counts as a result.
- -New museum delivery system: Activated through the MCM or in the curator's office, three groups of shipment crates can be enabled across the world which allow the player to ship items back to the museum office with ease. Shipment crates can be enabled for inns, player homes, and/or carriage locations.
- -Universal Craftloot: Craft looting can now be executing from any default craft station in the world. This option can also be disabled along with the craftloot system in general.
- -Hot springs removed: With the vastly expanded footprint of the museum which now accurately reflects the building layout and space usage, the hot springs sadly had to go.
- -Hall of secrets revamped: With the loss of the hot springs, the hall of secrets has been redesigned and explained in game in a lore immersive way
- -Planetarium condensed: The overall size of the planetarium has been reigned in slightly and the nature of the build out so that it makes more sense to have been built within an existing space rather than it having been built completely from scratch
- -Reworked questlines: Shattered legacy has been re-written almost from scratch giving more player choice options along the way and radiant paths to completing several tasks. Story has been completely re-envisioned to be more canonically connected and lore friendly and connect better with future Odyssey story plans. Shadows of one's past has been revised slightly to offer some more choice options and illusions of choice within the dialog options and no longer locks you in during the end scene, allowing you to make a choice on how it plays out.
- -"Coward path" option for Haunted Quest: Ikard now has dialog options to allow you to have him complete the quest instead of doing the haunted quest yourself. After 2 days he'll complete the quest and turn over the journals and notes he found so you can know the whole story. Additionally, Auryen will reimburse you for the cost of the statue if you talk to him about it.
- -Excavation dig assistance: the player no longer has to wait 3 days between excavation stages and can instead stick around and help dig to advance the quest faster if they wish
- -Recast voice actors: Due to corrupted audio files which greatly reduced fidelity all explorer dialog has been rebuilt from scratch and/or recast entirely as well as several other characters. Kyre Oldenson, -Erianna, Latoria, Avram, and Jelal have all been recast
- -Expanded NPC audio: additional lines have been added for all explorer characters and Auryen for combat and follower based dialog and idles.
- -Rebuilt Airship interior: The interior now reflects an accurate interior hull for the ship with a much larger space fit for your growing crew of explorers. This change was mainly done to accommodate future plans in Odyssey, but also as a "fresh coat of paint" approach to give it a new feel.
- -Animated Airship approach: now when you travel to a new place with the airship, the ship will actually fly in a short distance to dock.
- -New Artifacts: New items like Shalidor's Stone are now available to be found and used/displayed
- -New Explorer Relics! Three new explorer relics will be introduced in honor of Highever Rains, Stonehands and Kriana who have been amazing Odyssey team members who jumped on board to help with various tasks in the V5 development, and their aid has earned them a permanent place amongst the other… unfortunate explorers lol.
- -Remastered item mechanics: Malrus' codex now offers an amazing new "default" ability even when not used with any supported mods; it will award a random skill level up for every 20 (default configurable) discovered locations when used! Dawnfang/Duskfang now properly evolves and tracks kills and the hand of glory with spiffy new models and textures has a proper curse which requires a small quest to be fulfilled in order to break it before the hand outright kills you. The Visage of the Dragonborn armor set has also been refined and revamped.
- -New item models: Almost every single remaining unique displayable item which lacked a unique model has had that rectified with new and in many cases, completely custom models. Adopted meshes and textures from Matty's Knight of the Nine and Insanity's Crusader weapons.
- -Thane weapons reborn is now integrated into Legacy!: TWR now is part of Legacy and no longer requires the stand alone mod.
- -New custom Explorer and Museum Guard armors! Obtainable through Eriana or in limited quantity initially elsewhere, these new sets give a spiffy custom feel to your museum staff and explorer crew!
- -Auryen's new sword: Auryen gets a proper unique signature weapon. Have a look in the office and ask him about it ;)
- -Updated Pale Pass world map and LOD
- -Updated Vahlok: Vahlok's mask now rests with Vahlok who is properly unique in appearance now.
- -Actual boss fights for Legacy: the plot thickens during shattered Legacy as clues foreshadow events and people to come during Odyssey. Additionally Wulfharth has been seriously overhauled to represent his ash king and storm of kyne personae.
- AND MUCH MORE!
-
Version 4.1.8
- Patch Updates
- - UPDATED "Project AHO" patch.
- - UPDATED "Tools of Kagrenac" patch.
- (Fixed errors introduced in the last update) *Standard Plugin only*
- - UPDATED "Morrowloot Ultimate" patch.
- (Corrected MLU version of a script that was overwriting Legacy's involving King Orgnum's Coffer)
- Scripts to clean: _mwl_orgnum (Optional - Only if using the Morrowloot Ultimate patch)
-
Version 4.1.7
- Patch Updates
- UPDATED "Moon and Star" patch.
(Corrected invalid script on Magebane. Exported facegen for edited actors)
- UPDATED "Open Cities" patch.
(Corrected Airship Ladder back to ship in Whiterun not appearing)
- Updated "Cutting Room Floor" patch.
(Corrected an error introduced in the latest CRF Update)
- UPDATED "Morrowloot Ultimate" patch. *(Light Plugin Version Only)*
(Added Missing .esl flag that was missed) *Cannot use this version on an existing save*
- UPDATED "Complete Alchemy & Cooking Overhaul" patch.
(Added edited scripts to double foolproof the Horker display ingredients)
- UPDATED "Tools of Kagrenac" patch.
(Included edited script from Legacy to prevent Papyrus spam. Exported facegen for edited actor)
- ADDED "Books Books Books" patch.
(Removes Duplicated Books from this mods Leveled Lists that conflict with Legacy)
- ADDED "Dignified Elders" patch.
(Ensures the Ritual Master has the correct outfit for Legacy to give the Wormskull)
- ADDED "Radiant and Unique Potions and Poisons" patch.
(Ensures the items have the correct distilling keyword needed by Legacy)
Scripts to clean:
dbm_equipscript(Optional - Only if using the Moon and Star patch)
dbm_equipscriptalias (Optional - Only if using the Moon and Star patch)
dbm_horkerdisplayscript (Optional - Only if using the CACO patch)
dbm__qf__0514d59b (Optional - Only if using the Tools of Kagrenac patch)
Edited the Patch Installer so you cannot select a patch for a mod you don't have in your load order.
Updated the Dawnguard and Clan Volkihar Epilogues/Legendary Skyrim Crossbows COMBO patch in the MISC file section.
- Patch Updates
-
Version 4.1.6
- - [BUGFIX] Fixed a gap in a wall of the Vigilant display room.
- - [BUGFIX] Fixed a gap in a wall of the Hall of Secrets.
- - [BUGFIX] Made a couple more edits to the Skullcrusher enchantment. (LAST TIME I'm messing with this.)
- - [BUGFIX] Fixed a couple Temper recipes.
- - [BUGFIX] Fixed invalid characters in 8 books.
- - [BUGFIX] Fixed Madras' Bandoliers not showing.
- - [BUGFIX] Edited some armor records that had invalid Biped entries or Race entries.
- - [BUGFIX] A container in Karagas' Tower was missing a persistent flag.
- - [BUGFIX] Fixed The Ancient Shrouded Cowl for Argonians and Khajiit.
- - [BUGFIX] Fixed incorrect enable state on a part of the Airship ladder in Falkreath.
- - [BUGFIX] Changed the casting sound level of the Ring of Khajiit
- - [BUGFIX] Added MASItemsSUB formlist to the Display Prepstation Script that was preventing the Book from M&S from Auto-sorting.
-
Version 4.1.5
- - [BUGFIX] Corrected the activator for two items from SUT in the Hall of Oddities.
- [BUGFIX] Adjusted the recipes for the Riften Special Brews.
- [BUGFIX] Fixed the damage of Cyrus' Saber replica.
- [BUGFIX] Added missing property to a couple of the Dragon Priest mask replicas.
- [BUGFIX] Fixed Picky's Beacon from sending you to Deepholme if you pressed cancel on the last page of the message pop-up.
- [BUGFIX] The replica recipes for the "Active Dwemer Keys" now become available after you have opened the doors associated with them.
- [BUGFIX] Removed unused activator records from the .ESM.
- [BUGFIX] Corrected a couple scripts for CACO compatibility.
- [BUGFIX] A few other minor, non-noteworthey fixes and changes.
- [NEW] Added Replica recipes for select useful Explorer's Relics.
- [NEW] Added about a dozen more Replica recipes for some more relics.
- [OPTIMIZE] Removed unused activator records from the .ESM.
- [OPTIMIZE] Used new feature of xEdit Experimental to cull Navmesh ITM's.
- [OPTIMIZE] Adjusted the position of the Airship in Whiterun to account for the building changes by JK's Skyrim. (Thanks to KorruptkSwades)
Scripts to clean:
dbm_pickybeaconcontrol2
dbm_horkerdisplayscript
DBM_QF_DBM_SMPatches_056257BF
Patch Updates
- UPDATED "YASH" patch.
(Updated for latest version)
- UPDATED "Sands of Time" patch.
(Updated for latest version)
- UPDATED "Morrowloot Ultimate" patch.
(Disabled duplicate artifacts that were previously missed)
- UPDATED "Tools of Kagrenac" patch.
(Changed a book to Legacy version. Included a missing script)
- UPDATED "Narrative Loot" Patch.
(Added Legacy meshes to correct inverted paintings)
- UPDATED "New Treasure Hunt" patch.
(Updated the book in that mod to reference the changed map names)
- UPDATED "Beyond Reach" patch.
(Removed a couple unnecessary edits that MAY have contributed to unwanted follower behaviour)
- UPDATED "Skyrim Immersive Creatures" patch.
(Reverted previous changes to the patch)
- ADDED "Ars Metallica" Patch.
- ADDED "OBIS" Patch.
- ADDED "SkyTEST - Realistic Animals and Predators" Patch.
- ADDED "Complete Alchemy & Cooking Overhaul (CACO)" Patch.
- ADDED "Keep It Clean" Patch.
- REMOVED "Nexus Skyrim Overhaul" patch.
(Mod is no longer on the Nexus)
- REMOVED "Nexus Skyrim Overhaul - Magic" patch.
(Mod is no longer on the Nexus)
Repaired an issue in the Wrye Installer wizard preventing the "Men of Winter" patch from being auto-detected correctly.
- - [BUGFIX] Corrected the activator for two items from SUT in the Hall of Oddities.
-
Version 4.1.4
- - [BUGFIX] Fixed the armor stand and case for an item from "Artifacts of Skyrim" that was erroneously disabled.
- [BUGFIX] Fixed 2 toggles in the MCM for display management that wouldn't remain activated when selected.
- [BUGFIX] Fixed the scavenger perk giving Falmer corpses Chaurus items that it shouldn't be.
- [BUGFIX] Added condition to allow Savior's Hide replica to be crafted if choosing Hircine's Ring.
- [BUGFIX] The prompt from the artificer perk will now only appear if you have a filled greater soul gem in your inventory.
- [BUGFIX] You can no longer access the Clutter Chest remotely. It has been replaced by the Building Supplies container.
- [BUGFIX] Corrected the enchantment effect from the Riften special drinks to use the proper one for food items (FoodRestoreStamina)
- [BUGFIX] Fixed some grammar and punctuation.
Scripts to clean:
- DBM_MCMConfigQuest
- dbm_excavationsuppliesscript
Patch Updates
- UPDATED "Audio Overhaul for Skyrim" patch.
(Added changes for some Legacy specific weapons)
- UPDATED "Cutting Room Floor" patch.
(Removed an unnecessary edit)
- UPDATED "Skyrim Underground" patch.
(Fixed position of the book when on display)
- UPDATED "Zim's Immersive Artifacts" patch.
(Removed two unnecessary records and corrected Light version of Spellbreaker's Bash Impact and Block Material edits.)
- UPDATED "Immersive Weapons" patch.
(Added replica recipes for the 4 unique weapons.)
- UPDATED "Immersive Sound Compendium" patch.
(Added ISC sounds to Legacy replica's where ISC added them to the originals.)
- UPDATED "Tamrielic Culture" patch.
(Removed a couple unnecessary edits and forwarded a USSEP fix.)
- UPDATED "Unique Loot" patch.
(Updated to the latest version of that mod.)
- UPDATED "Realistic Needs and Diseases" patch.
(Corrected the enchantment effect of some ingestibles)
- UPDATED "Skyrim Alchemy and Food Overhaul" patch.
(Corrected the enchantment effect of some ingestibles)
- ADDED "Artifacts of Skyrim" patch. * Conflict Resolution - Not display related *
- ADDED "Immersive Horses" patch.
- ADDED "Immersive Needs" patch.
- ADDED "Improved Daedric Artifacts" patch.
- ADDED "Legendary Artifacts" patch.
- ADDED "Narrative Loot" Patch.
- ADDED "New Treasure Hunt" Patch.
- ADDED "SkyToxin - Realistic Dangerous Poison" Patch.
Made some other un-noteworthy changes to others, so be sure to update ALL your patches!
Be sure to rebuild your bashed patches and/or merges if applicable.
Re-organized the Patcher in preparation for some patches to be converted to ESL flagged ESP's
- - [BUGFIX] Fixed the armor stand and case for an item from "Artifacts of Skyrim" that was erroneously disabled.
-
Version 4.1.3
- - [BUGFIX] Removed temper recipes for the Ancient Tongues Weapons that shouldn't have been there.
- [BUGFIX] Fixed a gap in the wall in Fort Pale Pass.
Posted as a HOTFIX in the UPDATES file section.
Patch Updates
- UPDATED "Audio Overhaul for Skyrim" patch.
(Removed Bound Weapon flag from Borvi'rs Dagger)
- UPDATED "Skyrim Immersive Creatures" patch.
(Falmer and Ancient Nord items will no longer be hijacked by SIC and you will find them easier for the Armory) (Thanks to Spheal)
- UPDATED "Immersive Jewelry" patch.
(Fixed a missing record from a leveled List)
- UPDATED "Zim's Immersive Artifacts" patch.
(Removed an incorrectly functioning script)
- ADDED "Weapons Armor Clothing Clutter Fixes" patch to the FOMOD.
(Simple conflict resolution patch)
Removed the Dawnguard and Clan Volkihar Epilogues and Legendary Skyrim Crossbows COMBO patch from the FOMOD.
This will fix the individual mods from not auto-selecting for NMM users.
It can now be found in the Miscellaneous file section.
If you use both those mods, you NEED to use the combo patch and NOT the individual patches to allow them to work correctly together.
Updated the High Resolution Texture Pack with fixed versions of some textures that could have caused CTD's
(Thanks to GiuseppeIII)
- - [BUGFIX] Removed temper recipes for the Ancient Tongues Weapons that shouldn't have been there.
-
Version 4.1.2
- - [BUGFIX] Removed displays for 3 items from "Artifacts of Skyrim" that don't actually appear in the game.
- [BUGFIX] Fixed Borvi'rs Dagger from disappearing when unequipped. (Incorrect flag "Bound Weapon" enabled).
- [BUGFIX] Added the "Essential" flag to Varicio the Collector to try and prevent him from randomly dying in certain rare conditions.
- [BUGFIX] You now have the choice to either steal or craft a replacement hammer for Ongar.
- [BUGFIX] Prevented the craftloot system from removing some ingestibles and potions that are quest items.
- [BUGFIX] Added missing replica recipes for Weatherward Circle, Muiri's Ring, and Denstagmer's Ring.
- [BUGFIX] Fixed Aetherial Crown Replica recipe not being available. You will now have the option to create all replicas regardless of choice.
- [BUGFIX] Fixed Dwemeri Cutting Sphere from the "Wheels of Lull" mod not displaying correctly.
Scripts to clean:
DBM_QF_DBM_ArtifactsofSkyrimS_0565838D
Patch Updates
- UPDATED " Daedric Realms - Volume I The Hunting Grounds " patch.
(Updated Bow of the Stag Prince and the replica to use the model from that mod.)
- UPDATED "Skyrim Immersive Creatures" patch.
(Clutterbane and Nullsproket will now auto-sort.)
- UPDATED "Royal Armory" patch.
(Addressed a couple typos.)
- UPDATED "Beyond Reach" patch.
(Removed some unnecessary edits.)
- UPDATED "Cutting Room Floor" patch.
(Cleaned ITM's from the patch.)
- ADDED "Enhanced Landscapes" patch to the FOMOD.
(Compatibility with Legacy added content.)
- ADDED "Tools of Kagrenac" patch to the FOMOD.
(Compatibility with Legacy added content.)
- - [BUGFIX] Removed displays for 3 items from "Artifacts of Skyrim" that don't actually appear in the game.
-
Version 4.1.0
- - [BUGFIX] Fixed braziers from ELFX - Exteriors appear floating outside the Museum when using Open Cities.
- [BUGFIX] Fixed getting incorrect items when choosing "Robes" during Shattered Legacy.
- [BUGFIX] Fixed Treads of Wulfharth's Magic Effect not showing up on the players active effects.
- [BUGFIX] Removed wall blocking the "Secret" entrance into the Hall of Secrets.
- [BUGFIX] Fixed missing Ancient Akaviri Shield Alternate Textures.
- [BUGFIX] Fixed Some races faces clipping when wearing the Ancient Shrouded Cowl.
- [BUGFIX] Fixed Daedric Lord Helms invisible neck issue (Meshes courtesy of opusGlass).
- [BUGFIX] Fixed enchantment cost for Skullcrusher to allow 50 hits instead of 1 (for real this time).
- [BUGFIX] Added missing replica recipes for Red Eagles Fury, Mhaznier and Blade of Sacrifice.
- [BUGFIX] Fixed Pale Blade replica recipe.
- [BUGFIX] Fixed detection of the newest version (4.0+) of Thane Weapons Reborn.
- [BUGFIX] Fixed TWR Axe of Morthal activator.
- [BUGFIX] Fixed Herebane Sorenshield's corpse from respawning items again (if not using Cutting Room Floor).
- [BUGFIX] Fixed bad desk mesh in the safehouse master bedroom.
- [BUGFIX] Fixed hole in the wall in the Library stairwell.
- [BUGFIX] Fixed one of the Book Display Script's SKSE detection that was looking for the Legacy .esp instead of the .esm.
- [BUGFIX] Fixed an error in the Cloaks display script only important if you use a ported version of Complete Crafting Overhaul Remade.
- [BUGFIX] Corrected an issue in the MCM that resulted in duplicate Jewelry items listed from the Oblivion Artifacts Pack mod.
- [BUGFIX] Fixed issue where the Printing Press was using the Clutter Chest instead of the Paper Supplies container from the library office.
- [BUGFIX] Chests at the museum front door in the Haunted and Heist Instances of the Hall of Heroes now link back to the "real" chest.
- [BUGFIX] Deano's Bottomless Pack and Merrian's Spyglass can no longer be disenchanted.
- [BUGFIX] The Spoils of Adventure Display script's SKSE detection was looking for the Legacy .esp instead of .esm.
- [BUGFIX] Fixed Black Ice and Frostwarden being displayed for each other by the autosorter.
- [BUGFIX] Fixed "Salvager" perk from not staying selected when using the MCM menu for Arc Perk selection.
- [BUGFIX] Fixed the script that controls adding and removing book sets from the library preventing a book from displaying manually.
- [OPTIMIZE] Corrected a couple of typos.
- [OPTIMIZE] Removed some unnecessary wild edits from the solstheim worldspace.
- [OPTIMIZE] Cleaned up some scripts from causing harmless papyrus spam.
- [NEW] Landscape Textures prevent Excavation camps at Windcaller Pass and Greenwall from being overgrown when using mods like Verdant.
Scripts to clean:
DBM_MCMCheckListScript
dbm_bookdisplayscript2
DBM_PrepStationAddonScript
dbm_setdisplayscript
dbm_booksortscript
DBM_PrepStationScript2
dbm_adventuredisplayscript
DBM_MCMConfigQuest
DBM_TWRDisplayScript (Optional - only if using Thane Weapons Reborn)
DBM__QF__056C1A7C (Optional - only if using Thane Weapons Reborn)
dbm_qf__054a3b25 (Optional - only if using ELFX and Open Cities)
dbm_cloakdisplayscript (Optional - only if using a ported version of CCOR)
qf_dbm_relicquest_05005919 (Do not clean if "Shattered Legacy" is an active quest)
Patch Updates
- Updated "Zim's Immersive Artifacts" patch.
(Alternate versions of artifacts added by this mod will now manually display. Also created replica recipes for these as well)
- Updated "Open Cities" patch.
(Fixed Navmesh issue where Followers couldn't enter through the city gate)
- Updated "Cutting Room Floor" patch.
(Removed Journal from Bannered Mare telling of incorrect location of the Ring of Khajiit. Edited thief's note regarding the ring.)
- Updated "Artifacts - The Ice Blade of the Monarch" patch.
(Edited the replica recipes for the dagger and swords to be easier to craft)
- Updated "Oblivion Artifacts Pack" patch.
(Added replica recipes for Brusef Amelion's items and The Honorblade and Escutcheon of Chorrol to the patch)
- Updated "Moon and Star" patch.
(Cleaned up some scripts causing harmless papyrus spam)
Fixed a patch description error in the fomod.
- - [BUGFIX] Fixed braziers from ELFX - Exteriors appear floating outside the Museum when using Open Cities.
-
Version 4.0.5
- 21/05/18
- [BUGFIX] Fixed many inconsistencies with Replicas primarily with missing or incorrect keywords.
- [BUGFIX] Removed enchantment from the Crusader's Shield Replica.
- [BUGFIX] Fixed Tanning Rack position at Field Station 1.
- [BUGFIX] Fixed enchantment cost for Skullcrusher to allow 50 hits instead of 1.
- [BUGFIX] Removed floating shrubs in Pale Pass.
- [BUGFIX] Fixed gap in floor by Library door during the "Night at the Museum" quest.
- [BUGFIX] Fixed a display error in the MCM regarding the Armory Add-ons.
- [BUGFIX] Fixed Wraithguard right glove partially missing.
- [BUGFIX] Added missing Replica recipe for Necromancer's Dagger.
- [BUGFIX] Corrected Fossil script checking for the .esp version of Legacy.
- [OPTIMIZE] Wheels of Lull Quest display in Dragonborn Hall now appears at the completion of the quest "Deep Down".
- [OPTIMIZE] Undeath Quest display in Dragonborn Hall becomes available once the quest "Scourg Barrow" is completed.
Scripts to clean:
- DBM_MCMCheckListScript
- dbm_fossildisplayscript (Optional - only if you use the Fossils mod)
- dbm_lullquestscript (Optional - only if you use the Wheels of Lull mod)
- dbm_undeathquestscript (Optional - only if you use the Undeath mod)
PATCH UPDATES
- Updated "Beyond Skyrim - Bruma" patch.
(Forwarded a Legacy navmesh.)
- Updated "Helgen Reborn" patch.
(Forwarded a Legacy navmesh.)
- Updated "Holds - The City Overhaul" patch.
(Forwarded Legacy's MuseumExterior Navmesh and Update.esm's missing WaterFlow records that the original mod didn't have.)
- Updated "Audio Overhaul for Skyrim" patch.
(Updated for newest version of that mod.)
- Updated "Cutting Room Floor" patch.
(Removed Legacy's location of the Ring of Khajiit. CRF's ring will now display. Gave CRF's ring Legacy's enchantments and description.)
- Updated "Undeath" patch.
(Black Book replica recipe becomes available once the quest "Scourg Barrow" is completed.)
- Updated "Notice Board" patch.
(Corrected a script looking for the old .esp version of Legacy.)
- Updated "Path of the Revenant" patch.
(Fixed incorrect keywords for the Bloodworm Helm Replica.)
- Updated "Immersive Weapons" patch.
(Removed references to the Dragonbone Staff as it didn't work. Corrected spelling of a couple weapons.)
- ADDED "Opulent Outfits - All in One" patch to the FOMOD.
(Container record compatibility)
- ADDED "Opulent Outfits - Replacer" patch to the FOMOD.
(Container record compatibility)
- ADDED "Dynamic Dungeon Loot" patch to the FOMOD.
(Container record compatibility)
Scripts to clean:
dbm_undeathquestscript (If you use Undeath)
abim_DBM_TNB_XMAScript (If you use Notice Board)
LOTD PATCHES MERGED file for Lexy's: Legacy of The Dragonborn Special Edition Guide Updated to v4.0.5
- 21/05/18
-
Version 4.0.4
- 07/05/18
- [BUGFIX] Fixed Spiced Wine and Ale kegs in the kitchen.
- [BUGFIX] Turn iNeed support back on for water fountain in kitchen.
- [BUGFIX] Forwarded more fixes from USSEP
- [BUGFIX] Fixed display activator for the Staff of Magnus so it can be removed.
- [BUGFIX] Fixed display activator for the Frog Fossil so it can be manually placed.
- [BUGFIX] Added Wall in Windhelm Hall of the Dead to ELFX self patcher.
- [BUGFIX] Fixed Thane Weapons Reborn not being detected as installed in the MCM.
- [BUGFIX] Removed the BGS Intro video from that pack, this was an error in packing v4.0
- [BUGFIX] Fixed airship ladder parts without enabled parents in Dawnstar and Castle Volkihar.
- [BUGFIX] Minor fix to the new Addon system to prevent a debug message from printing.
Scripts to clean:
- DBM_KegScript (Optional - only if you wish to fix them)
- DBM_WaterfountainScript (Optional - only if you need iNeed support)
- dbm_qf__054a3b25 (Optional - ELFX users only)
- DBM_SMReloadAlias (Optional - If TWR is not being detected correctly)
v4.0 Main file was re-uploaded to remove the Bethesda Video file that was in there in error. You do not need to re-download it.
v4.0.4 of the High Resolution Texture Pack just removed an unnecessary directory. You do not need to re-download it if you already have it.
v4.0.4 of the patches just updated the Elemental Dragons patch. If you don't use that mod, you don't need to update the patches.
- 07/05/18
-
Version 4.0.3
- 01/05/18
- [BUGFIX] Forwarded some fixes from USSEP
- [BUGFIX] Corrected issue with Hotspring door.
- [BUGFIX] Added missing enable state to an item from the Hotsprings upgrade.
- 01/05/18
-
Version 4.0.2
- 26/04/18
- [BUGFIX] Swap children's beds with wrong entry points in safehouse
- [BUGFIX] Corrected Immersive Weapons MCM and patches detection.
- [BUGFIX] Card of Mystics effect now matches description (previously offered 10% spell cost reduction instead of +10 to skill level).
- [BUGFIX] Linked fake door in Solitude world to main door to prevent broken entry issues.
- [BUGFIX] Renamed crusader relic display activators to match items.
- [BUGFIX] Adjusted teleport marker outside Guildhouse to prevent player getting stuck.
- [BUGFIX] Fixed TFC's displays not disabling properly.
- [BUGFIX] Fixed invisible inventory view for Auryen's Notes on the Dragonmail Cuirass, Auryen's Notes on the Bloodworm Helm and Rkund Journal.
Scripts to clean:
- DBM_ForgottenCityDisplayScript (only if you have a display that is currently stuck.)
- DBM_MCMCheckListScript
- DBM_QF_DBM_SMPatches_056257BF
- 26/04/18
-
Version 4.0.1
- 10/04/18
- [BUGFIX] Fixed issue with parts of the museum and Solitude becoming invisible at certain angles.
- [BUGFIX] Set a number of parts of the hot springs to Full LOD, making them visible even without using DyndoLOD or similar.
***TEXTURE PACKS HAVE BEEN REMOVED UNTIL CTD CAUSE CAN BE IDENTIFIED*** - [PATCHES]
- Updated "Immersive Weapons" patch. * Mod Has Not Been Released Yet! *
(Removed duplicate vanilla weapons from one of the forms)
- Updated "RS Children" patch.
(Renamed facegen folder to match new ESM)
- 10/04/18
-
Version 4.0
- 08/04/18
- [NEW] Converted mod to ESM, will require a new game to prevent odd behavior.
- [NEW] All display sort systems will allow users to hook into them, documentation to follow.
- [BUGFIX] Replica Visage armor can now properly be used in place of the originals on display.
- [BUGFIX] Renamed Checklist MCM title to prevent it overflowing outside the MCM title area.
- [BUGFIX] MCM Toggle for Moon and Star display now works correctly.
- [BUGFIX] Reduced gold value and critical values of a number of replicas.
- [BUGFIX] Pelageus' Hipbone now has a replica.
- [BUGFIX] Added sublist for Moon and Star sorting.
- [BUGFIX] Fixed broken teleport door in Rkund.
- [BUGFIX] Typo fix in Auryen's final journal.
- [BUGFIX] Disabled unused crafting dialogue from Ognar's Kegbreaker quest.
- [BUGFIX] Various typos.
- [BUGFIX] Replica workbench in safehouse not working.
- [BUGFIX] Updated Hand of Glory quest to remove property making Roggvir persistant.
- [BUGFIX] Navmesh conflict with USSEP.
- [BUGFIX] Fixed a bad condition that should allow Museum Tours to occur in the gallery.
- [OPTIMISE] Removed a number of duplicated FormIDs.
***It is MANDATORY you start a new game, no support given if you attempt to upgrade.*** - v4.0 Patches
- Updated "Path of the Revenant" patch.
(Redone Formlists to use new sorting system)
- Updated "Moon and Star" patch.
(Corrected MAS MCM display toggle)
- Updated "Open Cities" patch.
(Fixed main museum door from not enabling/disabling correctly during museum quests)
- Updated "Morrowloot Ultimate" patch.
(Removed some relics added by MLU that are in Legacy that were missed)
- Updated "Holds - The City Overhaul" patch.
(Fixed some navmesh issues)
- Updated "Helgen Reborn" patch.
(Removed Unnecessary Navigation Map Info Record which was causing problems with Merges)
- Updated "Vigilant" patch.
(Replaced Butcher's Knife display with Blacksmith's Hammer Display. Ada Bal replica is now craftable)
- Updated "Heavy Armory" patch.
(Redone Formlists to use new sorting system)
- Updated "Immersive Armors" patch.
(Redone Formlists to use new sorting system)
- Updated "Artifacts of Boethiah" patch.
(New activators that actually work and support adding mod mid-game)
- ADDED "Sands of Time" patch to the FOMOD.
(Legacy compatibility for the Sands of Time overhaul)
- ADDED "Artifacts - The Ice Blade of the Monarch" patch to the FOMOD.
(Addresses duplicate relic and adds displays for 2 new relics)
- ADDED "Ruin's Edge" patch to the FOMOD.
(Adds a display for this relic in the Daedric Hall)
- ADDED "The Staff Of Sheogorath" patch to the FOMOD.
(Adds a display for this relic in the Daedric Hall)
- ADDED "Beyond Skyrim - Bruma" patch to the FOMOD. * Does Not Add Displays! *
(This replaces books in Bruma with Legacy counterparts that can be placed in the museum)
- ADDED "Project AHO" patch to the FOMOD. * Does Not Add Displays! *
(Patch to replace AHO books with Legacy versions that can be displayed in the museum)
- ADDED "Immersive Weapons" patch to the FOMOD. * Mod Has Not Been Released Yet! *
(Redone Formlists to use new sorting system)
- 08/04/18
-
Version 3.4.7.2
- 08/04/18
- [BUGFIX] Fixed broken door link in Rkund.
- 08/04/18
-
Version 3.4.7
- 17/03/18
- [BUGFIX] Fixed quest stall during Ognar's Kegbreaker hand in, works on game in progress.
- [BUGFIX] Pickaxe of the Impatient activator is now tied to Helgen Reborns display enable state.
- [BUGFIX] Added an additional check to stages 10 and 15 of Shattered Legacy to set the "Read Byron's bloody letter" objective complete if the player read it before taking it. (Will not fix for players past that stage already).
- [BUGFIX] Corrected book bounds and a few minor typos.
- [BUGFIX] Cleaned ITM records. - - [BUGFIX] Dragons should no longer fly through the museum, guildhouse or hotsprings area.
- 17/03/18
-
Version 3.4.6
- 05/03/18
NOTE: Do not update while 'Shattered Legacy' is running!
- [NEW] A special anvil has been added to the Dragonsoul Forge to allow you to swap the armor from Shattered Legacy to it's other forms.
- [BUGFIX] Updated the Tonal Staff meshes to make the inserted gem properly visible. Also added better descriptions of the perks provided (Magic Effects tab).
- [BUGFIX] During the museum heist Avram will not turn hostile if he's hit by the player in combat.
- [BUGFIX] Included missing models from Unique Booze Bottles.
- [BUGFIX] Fixed texture assignment on "Auryen's Notes on the Dragonmail Curiass" & "Auryen's Notes on the Bloodworm Helm"
- [BUGFIX] Fixed an odd sorting bug with Amulets of Skyrim's cabinet.
- [OPTIMISE] Altered the Visage Armor displays to use one activator per piece instead of three.
- [OPTIMISE] Deleted Spear of Bitter Mercy from game files as this was unused and had no mesh.
Scripts to clean:
DBM_ArmorDisplay
qf_dbm_relicquest_05005919
- 05/03/18
-
Version 3.4.5
- 04/03/18
NOTE: Do not update while 'Shattered Legacy' is running!
- [NEW] MCM Menu now supports Artifacts of Boethia.
- [BUGFIX] Found an innovate solution to the jewelry cabinet issue when running patched mods that add rings/amulets.
- [BUGFIX] Fixed repeating scene at the end of EX03.
- [BUGFIX] Reduced intensity of light over Staff Enchanter in safehouse to avoid possible ENB conflicts.
- [BUGFIX] Shield of Reman Cyrodiil now counts properly towards Visage set bonus.
- [BUGFIX] Added MagicDisallowEnchanting keyword to a number of unique relics.
- [BUGFIX] Delete Visage perks damaging enchantments.
- [OPTIMISE] Updated book bound on several vanilla books.
- [OPTIMISE] Added replica crafting options for Visage robes set.
- [OPTIMISE] Removed unused spells, perks and other forms for Visage set.
- [OPTIMISE] Conditioned a few perks to only fire with relevant item equipped.
Scripts to clean:
DBM_RemanBonusesScript
qf_dbm_relicquest_05005919
DBM__QF_DBM_VisageReload_05740A03
- 04/03/18
-
Version 3.4.4
- 22/02/18
- [BUGFIX] Added an activator to the Cooking Pot in Dawnstar Dark Brotherhood Sanctuary for if the player turns in Hand of Glory to Griegor there. Will have a marker on a new game only. Existing players will find it in the main communal area with no quest marker.
- [BUGFIX] Fixed Wraithguard's model assignments AGAIN!
- [BUGFIX] Removed hotspots bugfix that was causing infinite loading. If you encounter a fake door to Solitude, there's nothing we can do about it, go back the way you came.
- [BUGFIX] Fixed Latoria wandering off in Excavation 03 stage 31.
- [BUGFIX] Removed some erroneous dialogue conditions from Marassi's dialogue during the Excavation of Windcaller Pass to try and prevent the quest stalling.
- [OPTIMISE] Increased size of a couple of triggers to make Excavation 01 flow better.
Scripts to clean:
DBM_PrepStationScript2
- 22/02/18
-
Version 3.4.3
- 14/02/18
- [NEW] Artifacts of Boethiah Support Enabled. Patch Required.
- [USSEP] Forwarded edits to books and cell regions from USSEP
- [BUGFIX] Corrected Explorer relics loadscreen map texture.
- [BUGFIX] Fixed a bug where the Oblivion Artifacts mod was being ignored by the Prepstation in certain situations.
- [BUGFIX] Navmesh in the hotsprings repaired. This was bugging out 'Room with a View' and anything involving the Guildhouse.
- [BUGFIX] Fixed the cooking pot in the Safehouse not working with craftloot.
- [BUGFIX] Fixed poison sorting issue with supply stash.
- [OPTIMISE] The treasury in the Safehouse and Deepholme are have been optimised.
Scripts to clean:
DBM_PrepStationScript2
DBM_QF_DBM_SMPatches_056257BF
dbm_qf__054c74b4
DBM_AddItemsFromArrayofLists
dbm_supplysortscript2
dbm_treasuryscript
DBM_QF_DBM_SMPatches_056257BF
- 14/02/18
-
Version 3.4.2
- 09/02/18
v3.4.2
- [BUGFIX] Corrected a number of small issues since previous Craftloot update.
- [BUGFIX] Packed missing script for Dawnfang/Duskfang.
Scripts to clean: (This is to completely rule out any further problems with craftloot or BadGremlin's support.)
***TO CLARIFY, BADGREMLIN SUPPORT REQUIRES LOTD 3.4.1+ AND THE REPLACER ESP.***
DBM_QF_DBM_BGModsSMHandler_055FCAD5
DBM_JARFormDisplayScript
DBM_HeadTrophyDisplayScript
DBM_FishBowlDisplayScript
DBM_FairyCageDisplayScript
DBM_ExcavationSuppliesScript
DBM_CraftLootScript
dbm__qf__052469ab
dbm_supplysortscript2
DBM_CraftLootBenchScript
pdbm_dfapplyingscript - Reuploaded Update as mesh for cheat chest wasn't packed correctly.
- 09/02/18
-
Version 3.4.1a
- 08/02/18 - BadGremlin Replacer ESPs - Resaved in CK64
-
Version 3.4.1
- 06/02/18
- [NEW] Activated support for BadGremlins Collectables. Merged or replacer ESP only at this time. Requires Textures/Meshes from original mod page in order to work. Replacer ESP in Optional Downloads.
- [NEW] Improved DBMUtility2 (Cheat Room) to make it easier to find things.
- [BUGFIX] Safehouse anvil will now use craftloot correctly.
- [BUGFIX] Fixed a number of minor scripting errors.
Scripts to clean:
DBM_AddItemsFromArrayofLists
DBM_QF_DBM_BGModsSMHandler_055FCAD5
DBM_MCMCheckListScript
DBM_AddSpellOrPerkOnEquip
DBM_AddSpellOrPerkOnItemAdded
dbm_ghosthelmscript
dbm_moonandstarscript
DBM_PrepStationScript2
- 06/02/18
-
Version 3.4
- 05/02/18
***COMPLETE ONGAR'S KEGBREAKER BEFORE UPDATING IF IT IS ALREADY STARTED!***
- [NEW] Added armory displays for a number of Misc armors (Courtesy of Hermaeus)
- [NEW] Archaeology Stations now use craftloot.
- [NEW] Ognar's Kegbreaker quest can now be completed by killing/pickpocketing him.
- [SKSE64] MCM Checklist - fixed a bug with mod not installed text.
- [BUGFIX] Kegbreaker ability optimised.
- [BUGFIX] Soulgems now stash properly.
- [BUGFIX] Fixed possible stack dumps while using Craftloot or the supply storage.
- [BUGFIX] Removed Moon And Star from Auto-sorter, only replica will automatically sort into the Upper Gallery (Jewelry Cabinet unchanged).
- [BUGFIX] Altered 'It Belongs in a Museum' so it now sends you to Elsweyr regardless of if Moonpath is already started or not.
- [BUGFIX] Avram is now correctly flagged as a unique actor.
- [BUGFIX] Avram will now eat and sleep at certain times of day.
- [BUGFIX] Added a fallback to the Malrus Codex sealed door to unlock it if Stage 10 is completed when you enter the cell.
- [BUGFIX] Added a new fix marker to the back door of the safhouse incase the player somehow ends up in the wrong worldspace when exiting the safehouse to the hotsprings.
- [BUGFIX] Miraak Reborn Heavy version now displays in Deepholme.
- [BUGFIX] Adjusted alignment of Armor of Tiber Septim in Deepholme.
- [OPTIMISE] Added craftloot scripts directly to activators, so less script cleaning if the system is every altered again.
- [OPTIMISE] Cleaned out a few static records that are not being used and were duplicates of vanilla records.
Scripts to clean:
DBM_QF_DBM_MoonpathsSMHandler_0568EDEA
dbm_qf_dbm_museumindarysquest_05371c28 (Only if 'It Belongs in a Museum' is not yet started.)
DBM_SupplyRecordScript
DBM_SupplySortScript2
DBM__QF__052469AB
DBM_MCMCheckListScript
DBM_ArcheologyStationScript
DBM_CraftLootScript
QF_DBM_OngarKegbreaker_0702EA2D
PDBM_DFApplyingScript
DBM_KegbreakerMonitorScript
DBM_KegbreakerWatchScript
QF_DBM_Kegbreakerhandler_07033CA2
QF_DBM_KegbreakerSwitchHandl_07038E0A
DBM_PrepStationScript2
DBM_ArmoryDisplayScript
- 05/02/18
-
Version 3.3.1
- 23/01/18
- [NEW] Vigilant Displays are now able to be toggled by the MCM menu. (Requires Patch Collection v3.3)
- [BUGFIX] Implimented a fix for Main Armory racks which were causing a long papyrus spam due to their enable state.
- [BUGFIX] Fixed Freir not giving you the Skaal case key.
- [BUGFIX] Packed missing Mannequin toggle script.
- [BUGFIX] Locked down the topic about the haunted museum so only Auryen can say it.
- [BUGFIX] Set two of the male mannequins to properly be initially disabled. If you encountered this bug mid-game, toggle the mannequin genders via MCM or activator in the library to reset them properly.
- [BUGFIX] Optimised a few NIFs that were still in LE format.
Script to clean:
- DBM_MannequinToggleScript
- DBM_MCMConfigQuest - Vigilant Patch Updated - Support for MCM enabled display management.
- 23/01/18
-
Version 3.3
- 22/01/18
- [NEW] The Visage Armor set is no longer enchanted but will still allow unique abilities.
- [NEW] Auryen now comments on the Haunted Museum quest after is it completed.
- [NEW] Auryen explains a little more about the Moon and Star Ring during Shattered Legacy.
- [NEW] Soul Extractor and Soul Gem Font have new custom models.
- [NEW] Added additional lock to Rkund Hall of Puzzles to make the Player go into the Sepulchur and see the scene there.
- [BUGFIX] Soul Extractor now works correctly, SKSE functions had not been properly re-enabled.
- [BUGFIX] Packed missing texture and mesh for Akayn's tool bag.
- [BUGFIX] Arkayn's tool bag is now properly linked to Tools of the Trade.
- [BUGFIX] Added Akaviri Blade textures back into the BSA.
- [BUGFIX] Research Station can no longer target relics already on display or in Deepholme.
- [BUGFIX] Fixed unfinished sentence in Qahnaarin armor prompt.
- [BUGFIX] Applied one final "brute force" fix to the Explorers getting stuck in the Hot Springs.
- [BUGFIX] Explorer Followers are now automatically dismissed at the start of Expedition Quests and cannot be re-recruited until after.
- [BUGFIX] Madras can no longer be a follower during the planetarium quest.
- [OPTIMISE] Rework the KA Mannequin handler.. maybe some day it'll be used D:
- [OPTIMISE] Added new SFX to the Azura section of Shattered Legacy.
- [OPTMIISE] Rewrote the display swapping script for the Red Eagle blade and Goldbrand.
- [OPTIMISE] Simplified and removed havok from some of the safehouse crafting displays to improve load times (forwarded from LE).
- [OPTIMISE] Removed enable state for mannequins in Armory and Dragonborn Hall to prevent possible CTDs. Built new handler to swap/toggle them.
- [OPTIMISE] Removed more leftovers from model swapping system.
- [OPTIMISE] Removed some unused references in SolitudeWorld
Scripts to clean:
DBM_Eltonbrandscript
DBM_DBHReequipScript
DBM_SoulExtractorCONTscript
dbm_qf_dbm_explorerguildhouse_053431c3
dbm__qf_dbm_excavation03a_052702ee
qf_dbm_relicquest_05005919
pky_qf__0600aa10
dbm_qf_dbm_excavation02_0558b96a
dbm_qf_dbm_excavation01_054d1811
dbm_qf_dbm_explorerguildhouse_053431c3
DBM_MCMConfigQuest
DBM_MCMCheckListScript
DBM__QF__057BFED0 - 22/01/18
- 2K Texture Pack Update to include new texture for Arkayn's Tool Bag and missing Akaviri Sword textures
- 512 Texture Pack Update to include new texture for Arkayn's Tool Bag and missing Akaviri Sword textures
- 22/01/18
-
Version 3.2.1
- Corrected environment maps for High Resolution Pack which caused CTDs in Hall of Heroes and Temple of the Venerable Ones.
-
Version 3.2
- Updated 2K Texture Pack with latest changes - 7zip archive to reduced download size.
- Updated 512 Texture Pack with latest changes - 7zip archive to reduced download size.
- 10/01/18
- [SKSE64] MCM Menus fully localised. Can now be easily translated into your native language (packed with English as default).
- [SKSE64] The Forgotten City toggle in the MCM now works properly (was toggling the Explorer's Guild Banner).
- [SKSE64] Ravengate MCM toggle now works correctly.
- [NEW] New Explorer Relic - Arkayn's Tool Bag. Can store relics that give buffs while protecting them from being Auto-sorter. Use it on Fate Cards decks, Ice's Stalhrim Spoon and others.
- [NEW] Research desk in the library - Use knowledge gained from books in the world to locate a missing volume or relic from the museum!
- [BUGFIX] Corrected a problem with SunBlessed's health regen ability.
- [BUGFIX] Skullcrusher now actually has it's drain stamina enchant.
- [BUGFIX] Packed missing Solitude textures (forwarded from LE)
- [BUGFIX] Forwarded Change from USSEP: Erikur's House had its ownership incorrectly set to SolitudeEvetteSansHouseFaction. Its lock list was also incorrectly set to SolitudeEvetteSansHouseLockList.
- [BUGFIX] Updated a condition error for Madras in the Excavation 2 Maze scene (forwared from LE)
- [BUGFIX] Added missing prompt to Mardras' follower lines. (forwarded from LE)
- [BUGFIX] Corrected an odd issue where the player can walk through the Windcaller Pass gates, bypassing Fanfir's rescue scene.
- [BUGFIX] Fixed Old Man's Lucky Coin perk doing nothing.
- [BUGFIX] Archeaology Perk Benefactor now correctly reduces merchant prices by 10% instead of increasing them.
- [BUGFIX] Archeaology Perks for Specialisation now correctly increase critical chance by 15%
- [BUGFIX] Corrected Daedric Crescent perk to allow the 15% armor ignore to work correctly.
- [BUGFIX] Wanderlust ring now correctly adds +10 armor.
- [BUGFIX] Ice's Stalhirm Spoon of Assassination now properly adds +5 enchanting.
- [BUGFIX] Added Fafnir's voice back into the mod.
- [BUGFIX] Dragonmail Curiass now provides a full 100% fire resist.
- [BUGFIX] Fixed a bug with Ghost Helm Ability.
- [BUGFIX] Added Critical chance increase to Cyrus' Saber
- [BUGFIX] Added missing temper recipe for Grimsever
- [BUGFIX] Added Rising Dawn's missing ability to deal more damage during the day.
- [BUGFIX] Umbra's base damage rating is now 14 instead of 24.
- [BUGFIX] Removed underscore from Windcaller Pass Worldspace.
- [BUGFIX] Fixed an oversight in the Ancient Tongues weapons handler.
- [OPTIMISE] The Sextant relic find ability will now automatically fail if you leave the cell without collecting the relic. It is also now tied to the story manager to increase reliability.
- [OPTIMISE] Boots of Blinding Speed effect reduced to 150 from 200 to prevent issues caused by the player moving too fast.
- [OPTIMISE] Fate cards will now tell you which cards are missing from the deck if you select them without all the cards in your inventory.
- [OPTIMISE] Deck of Spiders ability is now chance of poison and paralyse as weapon speed buff would break under certain conditions.
- [OPTIMISE] Explorer Relics without descriptions will show a message when you acquire them.
- [OPTIMISE] Added description to Luca's Pickaxe (forward from LE)
- [OPTIMISE] Moonpaths handler now will not break quest markers for Moonpaths start quest (new games only).
- [OPTIMISE] Simplified 'It Belongs in a Museum' startup to try and prevent wrong version of the quest from firing.
- [OPTIMISE] Updated Iceblade of the Monarch Textures to 2.2
- [OPTIMISE] Removed vanilla blades weapon and armor textures that were packed by mistake.
- [OPTIMISE] Trimmed out some unused script files from main package.
- [OPTIMISE] Removed scripted effect of Necromancer's Dagger, now handled by the enchant.
Scripts to clean:
- DBM_Excavation01TrapScript
- DBM_QF_DBM_MoonpathsSMHandler_0568EDEA
- dbm_qf_dbm_museumindarysquest_05371c28 (Only if 'It Belongs in a Museum' has not yet started)
- DBM_MCMConfigQuest
- DBM_SextantScript
- DBM_AlvaroScript
- pDBM_cardscript* (all scripts with this prefix).
- pDBM_Deck* (all scripts with this prefix)
- DBM_DragonmailScript
- DBM_GhostHelmScript
- TWR_DisplayScript2
- DBM_ReadingChairScript
- DBM_BookListScript
- DBM_AddAbilityOnItemAdded
- DBM_AddPerkScript
- DBM_AddAbilityOnItemAdded
- DBM_SextantAliasScript
- DBM_SextantScript
- DBM_EquipScript
- DBM_SOTAStaffScript
- DBM_NecroDaggerScript
- DBM_ExplorerRelicFinder
- DBM_AncientTongueScript
- dbm__qf_dbm_soatreequiphandle_0543a62e - 13/01/18
Legacy of the Dragonborn Patches SE updated to v3.2
- Added "iNeed - Extended" patch to the FOMOD.
(Compatibility for some ingestibles)
- Updated "Solitude Skyway" patch.
(Fixed Navmesh errors)
- Updated "Open Cities" patch.
(Removed duplicate door to Erikur's house)
- Updated "Skyrim Alchemy and Food Overhaul (SAFO)" patch.
(Updated for version 2.2 of that mod)
- Updated "Path of the Revenant" patch.
(Added the Ghost Helm to DisplayItems FormList)
- Updated "Unique Loot" patch.
(Updated to new version of that mod)
- Updated "Royal Armory" patch.
(Made changes to hopefully fix the CTD after season Unending)
Script to clean:
PI__QF_PI_WeaponSetupHandler_040DA3F6
-
Version 3.1.1
- !!!REUPLOAD AS NEXUS SEVERS CORRUPTED V3.1!!!
- [SKSE64] Fixed Jewelry MCM checklist.
- [SKSE64] New Shared Museum feature (requires PapyrusUtils) - BETA!
- [SKSE64] MCM Config Menu now has option to prevent 'Night at the Museum' from starting.
- [SKSE64] MCM Menu has list of current shared displays and toggle for the system.
- [SKSE64] Sharing functionality has been added to displays and the Prepstation. (supported mod displays coming soon)
- [SKSE64] Fixed book sorting script.
- [SKSE64] Fixed Outfit Swapping Script
- [NEW] Full support for Fossil Mod SE
- [NEW] Added Rakis' missing lines.
- [NEW] Added new version of FrankFamily's Ice Blade of the Monarch to replace current version. 1k Textures packed. Higher resolutions at main mod page - https://www.nexusmods.com/skyrimspecialedition/mods/13972/?
- [BUGFIX] Repacked BSA to include Rakis' missing lines (again!)
- [BUGFIX] Fixed a problem where Rakis couldn't say his new line if you saved him.
- [BUGFIX] Fixed Amulets of Skyrim sorting issue.
- [BUGFIX] Fixed flicking lights issue with Library Walkway mesh.
- [BUGFIX] Fixed maps in Library disappearing from certain angles.
- [BUGFIX] Corrected Ravengate Moon Dagger display issue (activator was linked to the grave and not the display.)
- [BUGFIX] Disabled displays for Artifacts of Skyrim content that cannot be acquired.
- [BUGFIX] Yet another check on the 'It Belongs in a Museum' dialogue to try and prevent the quest being given without moonpaths installed.
- [BUGFIX] Fixed issues with SecretStairs.nif and DragonTomb.nif which made it hard to go down the stairs in the Natural Science Gallery, Armory and Dragonborn Hall. (Ice)
- [BUGFIX] Fixed some z-Fighting in the Artifacts of Skyrim display room.
- [BUGFIX] Relinked doors in Hot Springs and Guildhouse to navmesh.
- [OPTIMISE] Optimised Navmesh in Natural Science Gallery, including fossil room.
Scripts to clean:
- DBM_MCMConfigQuest
- DBM_MCMCheckListScript
- DBM_SKSESupportReloadAlias
- DBM_PrepStationScript2
- DBM__QF_DBM_CrateMoverHandler_052E564D
- DBMV_DataManger
- DBM_Utils
- DBM_PersistenceControlScript
- DBM_ArmorDisplay
- DBMWeaponDisplay
- DBM_MiscDisplay
- DBM_AdventureDisplayScript
- DBM_AetheriumDisplayScript
- DBM_ArmoryDisplayScript
- DBM_ASBthurmacDisplay
- DBM_ASFormDisplayScript
- DBM_BookDisplayScpt
- DBM_BookDisplayScript2
- DBM_CloakDisplayScript
- DBM_FalskaarDisplayScript
- DBM_ForgottenCityDisplayScript
- DBM_ForgottenCityQuestDisplay
- DBM_FossilDisplayScript
- DBM_JewelryCabinetScript
- DBM_JewelryDisplayScript
- DBM_MajorSkillDisplayScript
- DBM_SetDisplayScript
- DBM_SoulGemDisplay
- DBM_SkillDisplayScript
- DBM_TonalMuseumDisplay
- DBM_questexhibit
- DBM_Questexhibit2
- dbm__qf__07029295
- DBM_ExcavateScript
- DBM_BookSortScript
- DBM_OutfitSaveScript
- DBM_OutfitSwitchScript
- !!!REUPLOAD AS NEXUS SEVERS CORRUPTED V3.1!!!
-
Version 3.1
- UPLOAD WAS CORRUPTED!
-
Version 3.0.1
- 09/12/17
- Fixed issue with Auryen continuously force-greeting player about It Belongs in a Museum.
- 09/12/17
-
Version 3.0
- ??/12/17
***It is recommended that you take all items out of the Jewelry cabinet before updating.***
- [SKSE64] SKSE is now utilised as a supported mod and SKSE-dependant features will automatically toggle on or off based on if SKSE is working or not.
- [SKSE64] MCM Checklist updated for SSE with new layout
- [SKSE64] MCM Configuration updated for SSE with new layout.
- [SKSE64] Prepstation will ignore favorited items with SKSE loaded.
- [SKSE64] Weapon and Armor displays will ignore favorited items with SKSE loaded.
- [SKSE64] Dwemer Compass can now report location names with SKSE loaded.
- [SKSE64] Kargas Forge will now switch between SKSE and non-SKSE feature based on SKSE load status.
- [SKSE64] Store outfit activator in safehouse will now allow you to record your current armor into the cloest system.
- [SKSE64] Closet system will now work as it did in LE version, if SKSE is loaded.
- [SKSE64] Reading chairs in Library can now open inventory (unless using xbox controller) with SKSE loaded.
- [SKSE64] Book sorting works for Alphabetical sorting with SKSE loaded.
- [BUGFIX] Edited the Archeology reset system so it no longer allows you to take perks without their prereqs after a reset.
- [BUGFIX] Set Excavation 03 Marassi as Initially Disabled to avoid earlier quests pointing to him.
- [BUGFIX] Set enable parent on Riften TWR display so it only appears when mod is installed.
- [BUGFIX] Removed Siligonder armor for Dragonborn Hall sorting list (now part of Moonpaths Supported Mod handler).
- [BUGFIX] Added a weapon description to the Staff of Indarys to prevent the enchantment text bug.
- [BUGFIX] Added missing magicka resist buffs to Chrysamere.
- [BUGFIX] Correctly replaced the Disenchantment Font with a dummy.
- [BUGFIX] Corrected a bug with duplicated 1H Sword container in the Safehouse.
- [BUGFIX] Added a Global to the 'It Belongs in a Museum' startup to try and stop the wrong quest parts from being activated.
- [BUGFIX] Added pause to Rakis' airship scene if a combat happens as the scene is playing out.
- [BUGFIX] Added a new path to 'It Belongs in a Museum' which acknowledges that Rakis was saved by the player.
- [BUGFIX] Fixed mis-directed reference to Fang of Haynekhtnamet in Morrowloot SM Handler.
- [BUGFIX] Fixed the mesh for DBM_Spatiorails2 so it no longer disappears when looking upwards.
- [BUGFIX] Removed edits to the Gold and Ruby Circlet [000166fd] and Copper and Onyx Circlet [000166ff] which were causing problems with circlet models.
- [BUGFIX] Spiced Wine keg in kitchen now gives correct drink instead of Ale.
- [BUGFIX] Updated Spell Tome Meshes from Load Screen to forward changes from Book Covers Skyrim.
- [BUGFIX] Altered description of the Circlet of Omnipotence to match the actual ability.
- [BUGFIX] Fixed broken enable link on Hall of Lost Empires Centurion Display.
- [OPTIMISE] Rakis will now start his journey back to Eslweyr if you save him from the Thalmor.
- [OPTIMISE] Deleted assets related to the old model swapping system from LE
- [OPTIMISE] Added new scripts for debug containers to ensure they refill with all the supported mod items each time you enter the cheat room.
- [OPTIMISE] Removed redudant scripts from MCM handlers.
- [OPTIMISE] Renamed Kegbreaker's FX to make it more immersive.
- [OPTIMISE] Auto-sorter will now also see items in sublists.
- [OPTIMISE] Added original 'Map of Dragon Burials' to auto-sorter in place of the replica.
- [OPTIMISE] Improved jewlery sorting and reduced number of statics in Library as a result.
Scripts to clean:
dbm_perkresetscript
dbm_qf_dbm_mcmmenu_0513873c
dbm__qf__052bcd1f
DBM_PrepStationScript2
dbm_jewelrydisplayscript
DBM_QF_DBM_AetheriumFormHandl_07125D65
DBM_QF_DBM_MoonpathsSMHandler_0568EDEA
dbm_qf__05415130 ;HR
dbm_qf__05475eaf ;TGCON
dbm_qf__058c4e8f ;Lull
dbm_qf__054fa909 ;Falskaar
dbm__qf__05392e1f ;TFC
dbm_qf__054c74b4 ;Wyrmstooth
DBM__QF__056C1A7C ;TWR
DBM_QF_DBM_ArtifactsofSkyrimS_0565838D
DBM_QF_DBM_RavenGateSMHandler_0506EBB9
dbm__qf_dbm_mwlhandler_05085399
DBM_KegScript
DBM_PF__055AA4D8
dbm_qf_dbm_airshipquest_0537bf20
DBM_ExplorationEnableScript
DBM_ArmorDisplay
DBMWeaponDisplay
DBM_TonalMuseumDisplay
DBM_CompassScript
DBM_TransmuteScript
DBM_TransmuteScript2
_DC_ClosetDressScript
_DC_ClosetSortScript
_LC_outfit
_LC_outfitS
DBM_ReadingChairScript
DBM_BookSortScript
- ??/12/17
-
Version 2.84
- 24/11/17
- Corrected Typos in Hand of Glory quest
- Fixed inventory art for 36 Lessons of Vivec Volumes.
- Rebuilt the secret stairs mesh to have proper collision and footsteps sounds (Ice)
- Corrected an issue during Trial of Trinimac where Latoria can say one of Kyre's lines. - 28/11/17
[Solitude Skyway Patch]
- Updated navmesh.
- 24/11/17
-
Version 2.83
- 17/11/17
- Enabled support for Thane Weapons Reborn SE 3.0.1
- Fixed some bugs with the Hand of Glory quest that halted progression.
- Added missing craftloot scripts to the Distillery in the Wine Cellar and Oven in the Safehouse.
- Altered the font size in the Curators Guide to fix the display issue.
- Fixed roombound issues in Alftand and Irkngthand.
- Removed some erroneous vanilla scripts from the archive.
- Corrected spelling of Aetherial in Hall of Lost Empires.
- Corrected typo on dragon display plaque in Gallery of Natural Science.
- Fixed Vampire quest plaque in Hall of Heroes.
Scripts to clean:
- DBM_SetQuestObjectiveAlias
- dbm_qf_dbm_handofgloryquest_0542e8d4
- DBM_HOGCRaftScript
- DBM_GriegorDeathScript
- DBM__QF__056C1A7C
- DBM_TWRDisplayScript - 24/11/17 - PATCHES
[Open Cities Skyrim]
- Reworked all doors and navmesh connections
- Added map marker to OCS Museum Exterior
- Altered AI Packages of NPCs to reflect new locations
- Enable linked the Windhelm Plaque used in Shattered Legacy with the OCS counterpart
- Changed alias for statue in Night at the Museum to be the OCS version
- Modified Dev Aveza flight system to use OCS versions of the airships.
- 17/11/17
-
Version 2.82
- 13/11/17
- Re-linked a part of the Dawnstar airship ladder to the ship.
- Re-added missing mesh folders from v2.81.
- Fixed an minor issue where Library shelving would disappear just before it left the player's field of view at certain angles.
- Attempted to fix Hand of Glory loadscreen issue by updating mesh.
- Fixed a minor alias issue on the Guidebook handler quest.
- 13/11/17
-
Version 2.81
- 10/11/17
- Added Ravengate display to the Supported Mod reloader, can now be installed mid-game.
- Navmesh added to Aetherium display room.
- Fixed a problem with Aetherium Displays sorting incorrectly.
Scripts to clean:
- DBM_SMReloadAlias
- DBM_QF_DBM_AetheriumFormHandl_07125D65
- 10/11/17
-
Version 2.8
- 08/11/17 - 1000 ENDORSEMENTS UPDATE!
V2.8
- NEW SUPPORTED MOD - Ravengate! Displays in the Hall of Secrets.
- Added replica recipe for Aylied Waystone.
- Added some display plaques to the major quest displays in the Hall of Heroes.
- Optimised armory sorting operation to be approx 10% faster. Cabinet is now inaccessible while the displays sort.
- Optimised Jewellery sorting section of Prep Station script.
- Updated jewellery sorter to look for Replica Ayleid Waystone before the original.
- Improved the delivery of the safehouse key (normal start) by using a Change Location event instead of registering for an update.
- Optimised the delivery of the airship if Moonpaths is installed.
- Extended Live Another Life start timer to 3 game days, but added a sense check that no other museum quests have been started - it also writes the outcome to the log depending on what happens when it is triggered.
- Added missing ability to default Tonal Staff.
- Corrected a condition issue with a line of dialogue during Shattered Legacy.
- Corrected some papyrus log errors.
- Fixed Wraithguard issue again! (For good this time)
- Corrected typo on Aetherial Crown display.
- Fixed a mismatch in the Aetherial Bolt Launcher displays.
- Added additional condition to Planetarium crafting recipes to stop them showing up at Field Stations.
- Removed the video file from the BSA as it cannot be played while compressed.
Scripts to clean:
- dbm_akatoshscenetriggerscript
- dbm_questexhibit
- DBM_PrepStationScript2
- dbm__qf__060d19f9 (If you do not have the safehouse key yet, do STOPQUEST DBM_SafehousekeyDelivery and RESETQUEST DBM_SafehousekeyDelivery).
- dbm_qf_dbm_airshipquest_0537bf20
- DBM_LALStartScript
- DBM_ArmoryDisplayScript
- DBM_TonalStaffEquipScript
- DBM_MajorSkillDisplayScript
- DBM_QF_DBM_AetheriumFormHandl_07125D65
- DBM_PrepStationScript2
- 08/11/17 - 1000 ENDORSEMENTS UPDATE!
-
Version 2.7
- 30/10/17
- Fixed missing mesh for Amulet of Kings 1st Edition.
- Fixed an issue with the glass panels in the library disappearing when viewed at certain angles.
- Cleaned up the ITMs and UDRs caused by fixing the navmesh in 2.6
- Updated Navmesh in the Airship cabin.
- Fixed an issue with Safehouse bedroom flooring going dark at certain viewing angles.
- Fixed an issue with Wraithguard mesh being invisible. (Thanks blueraga!)
- Fixed issue where followers would get stuck in the Museum Storeroom due to exit not being linked to navmesh.
- Re-built the Museum Exterior Navmesh and preferred pathing again by hand.
- Added an extra AI package to the Herald of Akatosh to prevent him wandering off while the player takes fire damage in Shattered Legacy.
- Fixed Wheels of Lull display appearing at the end of 'Sky Spy' when it should appear at the start.
- Removed redundant direct activation of Armory displays and replaced the plaque function with an information message about the armor/weapons.
Scripts to clean:
- DBM_LullQuestScript
- DBM_ArmoryRackScript2
- DBM_ArmoryRackScript2b - Updated 2k texture pack to fix Ayleid Pocket Realm CTD
- Updated 512 texture pack to fix Ayleid Pocket Realm CTD
- 31/10/17
Legacy of the Dragonborn Patches SE updated.
- Updated "Open Cities" patch.
- Updated "Solitude Skyway" patch.
- 30/10/17
-
Version 2.6
- 23/10/17
- Altered Cloaks of Skyrim auto-sort function to ignore cloaks that are equipped, on the exclusion list or already in the safehouse storage.
- Prevented Dragonstone replica from showing up at the forge too early.
- Fixed a problem with Ancient Falmer Arrows being invisible when drawn from the quiver.
- Reverted changes to the cubemaps in the Ayleid Pocket Realm as this was causing a crash.
- Fixed a bug where using the exit portals from the Ayleid Pocket Realm doesn't reset the Waystone and removing it outside the Pocket Realm would still teleport the player back to where they first put it on.
- Added navmesh to Culture and Art Gallery (no idea how this has never come up before).
- Fixed Deepholme Daedric Displays - removed SKSE dependancy
- Fixed Deepholme Dragon Priest Displays not being compatible with certain version of Miraak's mask.
- Re-added Activator for the Mace of Aevar Stone-Singer that was accidently deleted.
- Fixed a hole in the navmesh outside the museum that prevented followers from being able to reach the museum or the secret entrance.
- Updated Bards College display handler to point to correct display count global.
- Added Bards College display toggle to debug room.
- Optimised the Skill display scripts in the Hall of Heroes.
- Updated a few scripts using an outdated display count Global.
- Loading The Gray Cowl as a supported mod will now disable that mod's instance of Umbra.
Scripts to clean:
DBM_PrepStationScript2
DBM_PortalScript
dbm_dhdaedricdisplays
DBM_DHArmorDisplayScript
DBM_BardQuests
DBM_SmithingDisplayScript
DBM_AlchemyDisplayScript
DBM_ENCHDisplayScript
DBM_WarriorSkillScript
DBM_WizardSkillScript
DBM_SkillSetStealthScript
DBM_CivilWarQuest
dbm_qf__05475eaf
- 23/10/17
-
Version 2.5
- 16/10/17
- Added collison planes to the displays in the Culture and Art Gallery to stop naughty relic hunters from falling into the void.
- Renamed non Museum Cells to have DBM Prefix and removed underscores.
- Removed extra navmesh in the Solitude worldspace to prevent Madras getting lost in the LOD and players intermittently being teleported to the wrong instance of the hot springs. (Thanks to Ice for the fix!)
- Changed Deepholme quest markers to not point to a disabled version of Auryen.
- Fixed Deepholme stalling at the 7 day wait due to an update mismatch in the script.
- Deepholme's lava will now actually damage the player. Replaced custom trap with same trigger from Aetherium Forge lava. (Script for custom trap requires SKSE)
- Removed enable parent from Deepholme collision planes so they will persist even after the prison is refit.
- Reworked script for Rkund magma silo to allow lava damage without using SKSE.
- Fixed an issue with ClothesCirclet03 that made it invisible on non-beast races.
- Resaved cubemaps so shiny things should actually look shiny now :D
- Fixed a mesh issue causing Dragonbane to stay in the scabbard when being drawn.
- Fixed collision, inventory rotation and coif texture on Helm of Winterhold.
- Fixed an issue where Malrus' Codex SUT Chest Finding ability wouldn't work in interiors and stopped it from being availible if you haven't found the chest yet.
- Fixed a bug with Malrus' Codex Aetherium Loot Lists where you would not be able to find Ingots during the 24hr period.
Scripts to clean:
DBM_QF_DBM_DHQuest_060247EA (not offsets)
DBM_LavaScript - Reuploaded the texture packs to include revised cubemap textures.
- 16/10/17
-
Version 2.4
- 11/10/17
- Fixed missing craftloot script on Replica Bench in Safehouse
- Corrected an error with a line of Auryen's dialogue.
- Reworked Merrian's Spyglass to no longer be SKSE dependant.
- Added condition to 'An Interesting Prospect' dialogue to stop it from firing during 'Dragonborn Gallery'.
- Corrected an order error in the Hall of Lost Empires auto-sorter that caused the Snow Elf weapons and Planetary cubes to sort incorrectly.
- Moon and Star Ring auto-sorter list updated.
- Fixed Moon and Star Ring script not killing the player properly.
- Cleaned unused properties from Herald of Akatosh trigger script.
- Stopped auto-sorter from taking Blue and Green keys during Much Ado About Snow Elves.
- Fixed Open Cities patch stalling Shattered Legacy at stage 88 due to missing script.
- Renamed 'Winterstorm' activator to Winter Storm for consistency.
- Glacial Spire (Snow Elf Greatsword) now auto sorts instead of its unenchanted counterpart.
Scripts to clean: [[[PLEASE USE THE FALLOUT 4 VERSION OF FALLRIM TOOLS AS THIS SUPPORTS THE NEWEST SAVE FORMAT!]]]
KWTeleScopeEffectScriptBasic
dbm__qf_dbm_spyglasshandler_053ac3d6
DBM_MerrianSpyglassScript
DBM_MoonAndStarScript
DBM_AkatoshSceneTriggerScript
- 11/10/17
-
Version 2.3
- 01/10/17
- Updated sort chest to check craftloot lists before keywords.
- Fixed missing property on sort chest script for Material storage.
- Updated Hunterborn handler to compensate for incorrect keywords on some raw meat items.
- Fixed an issue if Moonpaths is loaded after Legacy's Staff of Indarys quest is completed it's questline never starts.
- Fixed the female texture issue for Glided Wristgards (Replica) as per USSEP.
- Cleaned up sorter system to remove redudant code.
- Optimised SM Handlers which were using outdated sort code.
- Re-ordered the sorting functions to be a little more immersive.
Scripts to clean:
DBM_PrepStationScript2
dbm_stuffsortscript
dbm_booklistscript
DBM_QF_DBM_MoonpathsSMHandler_0568EDEA
dbm_qf_dbm_aetheriumformhandl_07125d65
DBM__QF__056C1A7C
dbm_qf__05433b72
dbm_qf__058c4e8f
dbm_qf__05147d83
- 01/10/17
-
Version 2.2a
- 28/09/17
***IMPORTANT*** - Version 2.2 was packed with an old version of the ESP. Please re-clean the scripts if you have played with 2.2 before continuing with 2.2a
- Changed Museum Heist and Haunted Museum to not start while the player is inside the Gallery.
- Fixed Supported Mod displays not enabling mid-game.
- Fixed issue with tempered items being reverted in the closet system.
- Fixed an issue with Yekrem display plaque in Hall of Natural Science.
- Updated Natural Science Plaques to say 'Read Plaque' instead of 'Activate'.
- Added Ghost Helm to Auto-Sorter Lists.
- Fixed some missing properties on Gregor's Death Script.
- Greigor now flees the Falkreath Sanctuary during the attack and will turn up at the Dawnstar one.
- Reworked the Fists of Randagulf Dialogue with Falk to allow proper Persuade and Bribe option.
- Added objective marker to Falk during Fists of Randagulf.
- Filled a couple of missing properties that were stalling quests.
- Fixed some typos in the Fists of Randagulf quest
- Added Thane Banner Toggles to debug room.
- Added a workaround to Shattered Legacy if you have already defeated Miraak when being sent to retrieve his Soul Gem.
- Changed hand-in conditions for the Brass Token hand-in on DBM_MuseumJoinQST to allow it if the player has more than one of the tokens.
- Added check to Craftloot that won't auto-activate the relevent crafting station if Ordinator's Advanced Workshop, Advanced Lab or Gem Dust perks are in use.
- Move the Museum Fast Travel marker to try and stop followers falling through the floor.
Scripts to clean:
DBM_FormListContainerScript
_DC_ClosetDressScript
DBM__TIF__0514D5B2
dbm__tif__0514d5b0
DBM_RandagulfACQUIREScript
DBM_MiraakMaskWatchScript
qf_dbm_relicquest_05005919
dbm_craftlootscript
- 28/09/17
-
Version 2.1
- 21/09/17
- Updated objective markers for 'Eternal Ice' to only point to the enabled instance of Auryen.
- Updated a handful of Book Bounds
- Optmised An Interesting Propect (DBM_MuseumJoinQST) and Dragonborn Gallery (DBM_RelicHunterQST) to hopefully put an end to the early game stalls.
- Relics from these quests are now quest items (cleared when handed in)
- Removed Reserved Alias flag from DBM_MuseumJoinQST relics.
- Changed Denstagmer's Ring stages to require the actual ring being acquired instead of activating the strongbox.
- Removed Moonpaths to Elsweyr Music from BSA file.
Scripts to clean:
DBM_MiscDisplay
dbm__qf_dbm_museumjoinqst_05453ba8 (Only if not yet started Legacy questline)
dbm_qf_dbm_relichunterqst_063f14fc (Only if not yet started Legacy questline)
dbm_qf_dbm_hrormirstaffquest_054f0624 (Only if you are yet to start Eternal Ice)
DBM_SetStageOnActivateONCEAlias
- 21/09/17
-
Version 2.0
- 15/09/17
- Added missing lines for Auryen.
- Added debug room for troubleshooting
- MAASE starting note is now a quest item and can only be dropped after speaking to Calcelmo to begin the quest.
Scripts to clean:
DBM_KeyDisplayScript
DBM_ExplorationEnableScript
dbm__qf__0522706e
dbm_keydisplayscript
PKY_QF_DBM_MuchAdoAboutSnowEl_08005906 (only if not yet started Much Ado)
- 15/09/17
-
Version 1.9BETA
- - Fixed papyrus log issue with Radiant Relic Script
- Optimised Quest Display scripts
- Changed Thieves Guild Display to enable after TG09 (returning the Skeleton Key) rather than after becoming the Head of the Thieves Guild.
- Linked Haunted/Heist version of displays to main gallery display to reduce script load.
- Added a handler to Craftloot that doesn't auto-activate the mod if Ordinator's Advanced Workshop perk is active.
- Modified the way Craftloot works to support delayed bench activation.
- Corrected incorrect log message for craftloot toggle.
- Fixed Rakis greeting for Moonpaths ending of the airship delivery quest.
- Added missing glass cubemap that was causing issue with some bottles.
- Fixed Jerrin's AI package so he no longer stands in Solitude like a lemon.
- Updated Supported Mod display scripts to ignore equipped items (to be consistent with other displays).
- Restored plugin description (was replaced by Bash tags)
- Madras is now Cautious rather than Cowardly.
- Updated Horker Display Script.
Scripts to clean:
DBM_RadiantRelicFilter
DBM_QuestExhibit
DBM_QuestExhibit2
DBM_QF_DBM_SMPatches_056257BF
DBM_CraftLootScript
DBM_CraftlootToggleScript
DBM_MoonpathsDisplayScript
DBM_KADisplayScript
DBM_TGCONDisplayScript
DBM_LullDisplayScript
DBM_WyrmstoothDisplayScript
DBM_HelgenDisplayScript
DBM_FalskaarDisplayScript
DBM_ForgottenCityDisplayScript
DBM_ASFormDisplayScript
DBM_SUTFormDisplayScript
DBM_AetheriumDisplayScript
DBM_PlayerREFSellwatch
DBM_HorkerDisplayScript
DBM_HorkerDisplayScript2
- - Fixed papyrus log issue with Radiant Relic Script
-
Version 1.8BETA
- - Fixed some book texture issues.
- More book fixes (Damn you BCS!)
- Corrected some script errors in v1.7
- Overhauled Varicio's trading system to not allow him to 'give away cards' anymore.
- Changed conditions so Haunted Museum can start after Heist quest.
- Optimised lighting in Dragonborn Hall (reduced 6 lights to 1)
<<<Utility Room>>>
Scripts to Clean:
- dbm_card_tif__065b39b4
- dbm_card_tif__065b39b6
- dbm_card_tif__065b39b8
- dbm_card_tif__065b39ba
- dbm_card_tif__065b39bc
- dbm_card_tif__065b39be
- dbm_card_tif__065b39c0
- dbm_card_tif__065b39c2
- dbm_card_tif__065b39c4
- dbm_card_tif__065b39c6
- dbm_card_tif__065b8ad3
- dbm_card_tif__065b8ad7
- dbm_card_tif__065b8ad9
- dbm_card_tif__065b8adb
- dbm_card_tif__065b8add
- dbm_card_tif__065b8adf
- dbm_card_tif__065b8ae1
- dbm_card_tif__065b8ae3
- dbm_card_tif__065b8ae5
- dbm_card_tif__065b8ae7
- dbm_card_tif__065b8ae9
- dbm_card_tif__065b8aeb
- dbm_card_tif__065b8aed
- dbm_dhfontgatescript
- DBM_QF_DBM_VaricioQuest_05166591
- dbm_tif_variciotraderesetscript
- dbm__tif__tradeend
- varicioarmsdeckscript
- variciobuildersdeckscript
- variciodemonsdeckscript
- variciodraconiansdeckscript
- variciofortunedeckscript
- variciomysticsdeckscript
- varicioshadowsdeckscript
- variciospidersdeckscript
- variciotravelersdeckscript
- variciowallsdeckscript
- - Fixed some book texture issues.
-
Version 1.7BETA
- - Fixed Cloaks of Skyrim and treasury updates from previous version.
- Re-applied fixes from 1.6 that seem to have been lost in latest ESP.
- Re-packed textures BSA for the BCS changes (should fix missing textures)
- Moved exit marker for Guild House forward slightly.
- Deleted some redudant collison planes in Solitude worldspace that may contribute to the above.
- Adjusted the weapon rack activators in the Armory to fix the bug where items can't be taken from the display.
- Fixed Printing Press.
- Reworked Closet System to not use SKSE (can not automatically store worn outfit)
- Added a toggle for the Closet System power to Safehouse bedroom.
- Added a toggle for the Stash Spell to the Safehouse crafting room.
- Added a check to Frea's dialogue to prevent multiple keys being given. Also allowed marker to move to Vahlok's mask once you have the key.
Scripts to Clean:
- dbm_cloakdisplayscript
- dbm_qf_dbm_relichunterqst_063f14fc
- dbm_containerblockscript
- dbm_printingpressscript
- _DC_ClosetDressScript
- DBM_FormListContainerScript
- qf_dbm_relicquest_05005919
- - Fixed Cloaks of Skyrim and treasury updates from previous version.
-
Version 1.6BETA
- - Added teleport link to Fake hotsprings door to attempt to fix the issue of a broken door appearing in tamriel worldspace.
- Cloak of Skyrim support enabled. Will auto setup first time you enter the safehouse (not on game load). Cloak also auto-sort now.
- Updated Treasury script to work more efficiently.
- Forwarded a failsafe to the initial LAL quest from Classic Skyrim to not stall if you kill the Dragur boss in Bleak Falls Barrow before reading Auryens Initial Notes.
- Added a check to Urag's dialogue in MAASE so he can't be spoken to early.
Scripts to Clean:
- dbm_cloakdisplayscript
- dbm_cloaksupportscript
- dbm_qf_dbm_relichunterqst_063f14fc
- DBM_QF_DBM_SMPatches_056257BF
- dbm_treasuryscript
- - Added teleport link to Fake hotsprings door to attempt to fix the issue of a broken door appearing in tamriel worldspace.
-
Version 1.5BETA
- - Fixed safehouse floor gap.
- Removed missed references to ICW/Mad Masker support.
- Forwarded update from Book Covers Skyrim v4.1 (credit to DanielCoffey)
- Forwarded update from Book Cover Skyrim Lost Library (credit to DanielCoffey)
- Attempted to fix the issue both notes, any still having the issue should be reported.
- - Fixed safehouse floor gap.
-
Version 1.4BETA
- - Updated SUT Handler to disable duplicates if Legacy is loaded into a save where SUT is already setup.
- Updated Malrus' Codex.
- TWR Supported dropped until SKSE64
- Elemental Dragons SSE support added
- Stripped Mad Masker assets and support from file.
- Stripped ICW assets and support from file.
- Fixed bug with Morrowloot's Wraithguard mesh (SirJesto).
- Updated Solitude Overhaul handlers to re-check on load.
- Added support for Aritfacts of Skyrim.
Scripts to Clean:
- QF_DBM_SellChestHandler_06324FEC
- dbm_qf__0512e34c
- DBM_SupportReloadScript,
- DBM_QF_DBM_SupportModReload_05433B99
- dbm__qf__057281a3
- DBM__QF__056C1A7C
- DBM__QF__0600AA0C
- dbm__qf__07029295
- dbm__qf_dbm_completesolitudeh_050bdcf2
- DBM__QF_DBM_MalrusCodexHandle_0600AA0E
- DBM__QF_DBM_MalrusCodexQST_0600FB64
- dbm__qf_dbm_museumjoinqst_05453ba8
- dbm__qf_dbm_solituderebornhan_050b38f6
- DBM_MalrusCodexScript
- DBM_MalrusMenuEFFScript
- DBM_PrepStationScript2
- dbm_qf__054bd1e2
- DBM_QF_DBM_SMPatches_
- - Updated SUT Handler to disable duplicates if Legacy is loaded into a save where SUT is already setup.
-
Version 1.4.1BETA
- Reuploaded archive as previous version was corrupted.
-
Version 1.3BETA
- - Added new handler to check for patched mods (DBM_QF_DBM_SMPatches_056257BF)
- Updated Undeath Quest script
- Fixed Tomb of the Dragonborn mesh.
- Fixed Airship Loadscreen NIF.
- Fixed Normal map on Dev Aveza.
- Small refinement to ICW Display Handler.
- Added missing mesh for Carved Gaunlets display.
- Rebuilt leveling system for Weapons of Ancient Tongues - all weapons now start at level 20 and will upgrade themselves at Level 40,60 and 80.
- Fixed Sell Cart not actually selling your items.
- More mesh fixes by SirJesto
Scripts to Clean:
-DBM_UndeathQuestScript
-dbm__qf__057281a3
-dbm_soatreloadscript
-DBM_ApplyInvFilterOnLoad
-dbm__qf_dbm_soatreequiphandle_0543a62e
-DBM_AncientTongueScript
- - Added new handler to check for patched mods (DBM_QF_DBM_SMPatches_056257BF)
-
Version 1.2BETA
- - Cleaned ITMs and undeleted navmesh at Guildhouse.
- Cubemaps and additional meshes optimised by SirJesto
- Build provisional SM Handler for BadGremlins Collection.
- Fixed an issue with the Moonpaths Handler that teleported Rakis to the airship and not the communal area.
- Added a Sandbox package to Rakis when he is in Topal Base.
- Rakis should now properly give you the Staff of Indarys with Moonpaths installed.
- Ramdomised Thalmor assassin's dialogue.
- Added coffin in Solitude Hall of the Dead for Rakis.
- Fixed a problem with Auryen not giving 'It Belongs in a Museum' if Moonpaths isn't installed.
- Hunterborn and several other support handlers enabled.
- Fixed Alftand and Haunted Museum Crashes! (Thanks JCBQ + Aronax!) - MAASE Keys and AARS Books causing the issue.
- Destory/Disband thieves guild support removed - author will not port to SSE.
Scripts to Clean:
- dbm__qf__057281a3
- dbm__qf_dbm_completesolitudeh_050bdcf2
- dbm__qf_dbm_solituderebornhan_050b38f6
- dbm_fairycagedisplayscript
- dbm_fishbowldisplayscript
- dbm_headtrophydisplayscript
- dbm_jarformdisplayscript
- DBM_PrepStationScript2
- dbm_qf__054bd1e2
- dbm_qf__054c74b4
- dbm_qf__05147d83
- dbm_qf__05433b72
- dbm_qf__051521a2
- DBM_QF_DBM_MoonpathsSMHandler_0568EDEA
- dbm_qf_dbm_museumindarysquest_05371c28
- DBM_TIF__056A8361
- DBM_TIF__056B25CA
- dbm_wyrmstoothdispscript
- dbm_wyrmstoothdispscript2
- - Cleaned ITMs and undeleted navmesh at Guildhouse.
-
Version 1.1BETA
- - Turned Supported mod handlers back on for Wheels of Lull, Falskaar, Helgen Reborn, The Gray Cowl of Noctural, Aetherial Weapons and Armor, The Forgotten City & Skyrim Unique Treasures
- Added SUT Items to Finders Keepers
- Added missing LOD meshes (carry over from LOTD Classic v19.1)
- Added missing voice files for Rakis and Thalmor Assassin (from the talented voice of 'Complete the Circut')
- ELFX Support Enabled
- Removed SKSE from DB Hall Mannequin re-equip script. (Caused intermittent CTDs)
- Morrowloot and MorrowLoot Ultimate Support Enabled.
- Removed underscore from EditorIDs of Legacy cells to prevent saving bug.
- Placed Alvaros tools in the world for when Moonpaths is not installed. Also added function to moonpaths handler to move the Tools to Elsweyr.
- A number of mesh errors have been corrected by SirJesto.
Scripts to clean:
dbm__qf__05392e1f
dbm__qf_dbm_mwlhandler_05085399
dbm_dbhreequipscript
dbm_forgottencityquestdisplay
dbm_graycowlquestdisplayscript
dbm_helgenquestdispscript
dbm_lullquestscript
dbm_prepstationscript
DBM_PrepStationScript2
dbm_qf__054a3b25
dbm_qf__054fa909
dbm_qf__058c4e8f
dbm_qf__0512e34c
dbm_qf__05475eaf
dbm_qf__05415130dbm_qf_dbm_aetheriumformhandl_07125d65
DBM_QF_DBM_MoonpathsSMHandler_0568EDEA
dbm_radiantaddons
dbm_radiantfunctions
falskaarquestdispscript
- - Turned Supported mod handlers back on for Wheels of Lull, Falskaar, Helgen Reborn, The Gray Cowl of Noctural, Aetherial Weapons and Armor, The Forgotten City & Skyrim Unique Treasures
-
Version 1.0BETA
- - Restarted conversion for V19
- Run assets through SSE NIF Optimiser and removed records
- Deleted Moonpaths assets and forms
- Shut down all supported mod handlers on load.
- Converted Curator's Guide to work without SKSE (no loss)
- Coverted Weapon/Armor/Book/Misc/Painting display script to work without SKSE (lose favorite checks and persistent museum)
- Craftloot store supplies - OK
- Converted Craftloot to non-SKSE
- Installed Debug logger (should force-enable trace)
- Shut down supported mod handlers completely.
- Shut down supported mods from Shrine and Stone Handler.
- Added error to persistent museum activator.
- Auto-sorter and Jewlery displays updated to Non-SKSE
- Library chair reading script updated
- Booksorter created for non-SKSE (untested)
- Forwarded WorldSpace/Waterflow edits
- Forwarded Jewlery fixes from v19.0.5
- Added Colovanian Brady display.
- Library booksorter now works without SKSE - bookcases are now 'learning' cases.
- Added filter to the Utility Cell bookcase to stop it starting ALL the quests.
- MCM Menu quests stopped.
- Sell Cart converted (does not give extra gold for enchanted items)
- Sort Chest works OK
- Craftloot Toggle scripts optimised.
- Soul Extractor replaced with a dummy... not possible without SKSE
- Food displays and misc clutter displays in kitchen working.
- CCOR/Cloaks of Skyrim handler now SSE compatible.
- Treasury is now SSE compatible.
- Fixed a number of activators in Gallery of Natural Science.
- Armory Cabinet now works without SKSE
- Printing Press should now work without SKSE
- DBM_MuseumQuest fully compatible.
- DBM_MuseumJoinQST - updated SellWatch handler now compatible.
- DBM_RelicHunterQST - compatible (subject to checking AS:LAL)
- DBM_MuseumCollect compatible
- Auryen's Journal quest compatible
- Cleaned up a bunch of papyrus errors.
- Airship system updated.
- Forwarded v19.0.7 changes
- Fixed broken textures and meshes - Forzane/SirJesto/RonnieMagnum
- Explorer Relics, Room with a View and Digging Up Explorers compatible.
- Fowarded USLEEP + 19.0.8
- Built an alternate path to get the Staff of Indarys, Plaguesword and Airship.
- Added SM Handler for Moonpaths.
- Dwemer Compass Compatible - no longer supports location names.
- Kargas Forge now clones items in exchange for a Black Soul Gem.
- Hand of Glory Compatible
- Airship quest and start conditions adjusted for non-moonpaths route.
- Removed SOAT Levelling, will impliment non-SKSE system similar to TWR.
- Initially packed BSAs
- - Restarted conversion for V19
-
- Donations
-
Straight donations accepted
Full Guide | FAQ | Wiki | Skyrim Classic Version | Mod Blog | Patreon | Discord | Patches
Legacy of the Dragonborn V6
Long have the jaws of Oblivion been bound closed, yet there are those who would seek to pry open the maw of destruction once more to meet their nefarious ends. The long shattered heart of an empire has come to the lands of Skyrim’s strife, and waits for one who is bound to it to once again make it whole.
Legacy of the Dragonborn is one of the most acclaimed expansion sized mods for Skyrim which offers without equal; the most versatile, most expansive and most extensive display space for artifacts the Elder Scrolls series has ever seen! On top of offering a Museum for display of nearly 4600 potential unique items and sets (including supported mods), this mod offers an entirely new guild faction you start from the ground up, “The Explorer’s Society”. It offers dozens of new quest, a handful of major quest arcs and numerous useful and unique mechanics all centered around your home at the Dragonborn Gallery in Solitude.
Legacy is designed as a foundational mod to build your load order and entire playthrough around. It is recommended that you START your game with this mod and all chosen supported mods and patches already installed and ready to go. Legacy will change the way you look at Skyrim, change the way you play the game and give you cause and reason for doing everything you do as the Dragonborn. The museum not only offers display space for your loot, but also tracks various accomplishments with detailed displays, shows what you have achieved and where you have been.
As the story of the mod is designed around the canonical aspect of the player being the Dragonborn, it will potentially break some immersion to otherwise play as a non-Dragonborn. The main quest of Legacy centers around it and depends upon certain vanilla quests establishing you as such.
Download today and see why so many people are saying “I don’t play Skyrim anymore, I play Legacy of the Dragonborn”.
Dragonborn Gallery - A massive museum graces the capital of Solitude (right next to the blue palace), which houses space for over 4500 possible artifacts, quest displays and more from vanilla, Legacy and supported mods.
The Safehouse - A fully equipped player home with all the amenities you could ever want with every crafting station available plus custom disenchanting station, soul gem transmorgraphier, soul extractor, archeology station, replica workbench and more. Space for a family and an entourage is available for purchase at Bits and Pieces, as well as options for a greenhouse and luxury patio. Top it off with display storage that makes a home feel lived in and a hidden treasury and more, the safehouse becomes a display piece all its own.
Craftloot - An intelligent crafting system that stores all your crafting resources locally and puts them all into your inventory on activating one of the crafting stations. A spell is also available to access your crafting storage at will from anywhere. Craftloot can be enabled to function anywhere in the world!
Hundreds of New Relics - Legacy adds a massive array of relics and collections to the game as well as provides unique meshes and textures to virtually every unique item in the game.
A Complex Questline - The true destiny of the Dragonborn comes to light in an extensive main questline that seeks to bring together relics from those tied to the two aspects of the Chim-El Adabal; Lorkhan and Akatosh. This completely rewritten quest allows those who played in the past to play anew with new foes, new paths and new outcomes.
The Explorers Guild - Bored of the same guilds in Skyrim? We've got you covered. With a brand new Guild you establish yourself known as the Explorer Society. Recruit members, setup expeditions and take advantage of the Guild member's unique skills. All culminating in 3 massive expedition quests with tricky boss battles and breath-taking set pieces.
Maximum Compatibility - Legacy provides a FOMOD patch installer, available at Legacy Patch Central which will detect all mods you have activated in your load order and recommend which patches are needed.
Automatic Display Sorting - If you'd rather not wander through the Gallery looking for the display spot for your new treasures, the curator's office features an auto-sorter which will scan your inventory and display any items you've collected. This updated system works faster than ever before, only looking for groups of items you have in your inventory rather than running the full list.
Replica Crafting - Want to use that powerful relic you found? Well don't deprive the museum of a display, make a replica of it today!
A New Skill (Archaeology) - as you discover more of the hundreds of dig sites dotted around Skyrim you will advance levels in Archaeology allowing you to turn your fragments into new and interesting relics. Some with special abilities and others just for show. Archaeology also has 3 new perk trees, which are independent of the Skyrim perk system for maximum compatibility!
Fossil Excavating -Find fossils in mining nodes and at specialize fossil beds in the hot springs tundra to create new amazing natural science displays.
Museum shipment crates - Too much loot? Setup delivery crates from the curator's office. This station will let you enable crates next to the carriage drivers, at vanilla and BYOH player homes as well as outside of Inns. Enable in any combination you like or none at all. Placing items inside of them will ship the items back to the museum in a few days.
And much more to discover...
Additionally it is worth noting and understanding that Legacy is NOT a mod designed for you to play the content entirely through from start to end with it as your only focus. It is designed to run as a foundation along side your entire game. Quests are designed to bread crumb you into discovering additional vanilla and modded content within your game and as you progress through your playthrough and expand your displays, special events and more involved quest arcs with fully encompassed stories with beginning, middle and end will become available. Expect to be sent to discover new items and find additional content along the way. Pace yourself and enjoy the journey.
Legacy offers patches for a large variety of mods to resolve conflicts between them or to offer display and/or quest display support. All patches are provided in ESL format and are contained within a FOMOD installer hosted on the Legacy Patch Central mod page, curated by our patch master SirJesto.
For a full, downloadable list including links to the mods and additional information on what the patch provides, one is available on our Google Drive by clicking the "Patch List" button above.
Legacy no longer offers any built in, self patching support beyond a handful of integrated features for other mods such as drinking water for needs mods, etc. and handles all compatibility with ESL flagged ESP patches.
Officially Endorsed Content
Development Team
Icecreamassassin - Mod Author
Pickysaurus - Co-author
SirJesto - Patchmaster
Kriana - Support Writer, Playtester Coordinator, Patch coordinator
JCBQ - Community Manager, patch assistant
HigheverRains - Assistant 3D/interior design
Arkayn - Implementation assistant
Stonehands - Writer, Community Support
Jelidity - Creation Club Patch page curator
Rhaella - Xbox version coordinator and support
TheNoobyDuelist - Typo/Spelling patch curator
Will Handford - Auryen Morellus, Madras, Griegor
Musetrigger - Patero Marassi
Caitlin Buckley - Latoria
Grungehog - Kyre Oldenson
SoveriegnElise - Eriana
Ragnallson - Avram
Kyler45 - Brother Ikard, Mordekai
CassandraWladyslava - Ezra
VloCro - Argus Fenneric, Hagar
CompleteTheCircuit - Rakis / Thalmor Assassin
Clay Thompson - Jelal
Wilson Skomal - Asterion
Gawdclan - Byron
Daniel Hodge - The Herald of Akatosh, Sheogorrath
MeekVoice - Hjorunn, Falk Firebeard, MArcus Flynn, Vigilant Astrian, Khajiit Guard, Nord Guard
Jay Parker - Cedric Aldrus
Matt Reichardt - Tulvan Ironbear, Nord guard
Kyle Walls - Radcliff the Troubadour
Nicolle Pucci - Asterlle, Gordrak
Hannah Hebblethwaite - Verna Aldrus
Thea Solone - Lolette, Vigilant Tylende, Nord guard, Wood elf guard
Sharon Grünwald - Millie
JakeTheSilent - Vigilant Morgi, Orc guard, Vigilant Burondis, Argonian guard
Maxogorath - Dark elf guard
Elizabeth Plant - Altmer guard
Pentaclipse - Imperial guard, Vigilant Cindra
DiamondKoopa - Henry (my son)
Icecreamassassin - Wulfharth, Tulrin Deathweaver, Malakai, Penitus Oculatus Messenger, Variccio the collector
Kailarah
Bacongeek
ZoicZeph
Czasior
Gutmaw
Ra2Phoenix
DYPA
My_Summertime
BubbaSWalter
Claire
...and several others
Acererak-The-Eternally-Horny
Aidoniovits
Alexis Garoufalis
Alyssa Evans
Alyssa-lilly Tremblay
Andrew L Butula
Anonomys
Archaeologist
Asbin Gurung
aussiefan1991
Aya
Becca
Belgaraf
Ben Charas
Brandon Shavers
C Wood
cccow
Charlie Barto
Chef
Chris Holt
Cindy Johanson
Claire W.
Cpt. Wedge
Cutup
Dagny Osk
Daniel Cox
David Miles
DeathFire
Donald Bass
Dragot
Elderpooter
Eric Seegers
Fermin Ayucar
Firevulture
Glihxe
godescalcus
Greymane
Hakkira
Henry
Hospitable-Loom
Hunteractual
Ian M. Walker
Icehawk
IfIHadATail
Infinity Break
Jackson Blake
Jacob Mohr
Jake Charity
James Van Anda
Jayden Foley
Jenna Matthews
Jeramy Quintanar
Jeremy Fecteau
Joshua Barron
Justin Denton
Kallun Sheppard
Kathleen J. Nelson
Kerry Kim
kryptopyr
Lancars
Lao Shee
laura lorincz
Legomir172
Linda Barming
LizzyTinker
Lochrey
Logan Wagner
Lord Oozik
Luther Lumen_Sage
Macpherb
Mark Zimmerman
Marta Bertrand
Matt Bendickson
Matthew MacSween
MBGreenleaf
Megacrunch
Megan Large
Megatron
Michael Hodge
Mike Watling
Morgan
Nessa B
Old Gamer Broad
Omar Luciano Lopez
orian34
Patrick Reed
Peter Murtha
Philip Langetoft Hellesen
Phoenix713
Pyro
Rachael
Raculot
rash
Raven Fire
Rayhne Sinclair
Rebecca Bruyere
Reed Dickerson
Regi Valkyr
Robert Broome
Rose In MyHand
Samuel Riley
Scarten
Silentterror
Silja Birgisdottir
Sleepless
Stoneface
Tank1110
temari1992
themayor897
TheMusingMoose
Thomas Waldrop
Tiffany Ware
tr34d
TullusHostilus
TURCOTTEisBORAT
William McBee
Winona Albers
Woody Alan Fortunato
worshipme
Yogotronik
YummyTiger Gaming
Zach
Zaric Zhakaron
Zasay
Zero Period
All original creative content is Copyright 2014 by Travis Brown (aka Icecreamassassin). All rights reserved without written permission.