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Changelogs
Version 1.1
Added patches for Bruma - Unique Border Gates Patch
Version 1.0
Initial release
This mod is my attempt at addressing the many, many issues with the navmeshing in Beyond Skyrim - Bruma, causing NPC pathing issues, and judging from reports by others, possibly crashes too. While Beyond Skyrim - Bruma - Unofficial Patch addresses some of these, there were still quite a few problematic areas left to fix.
What has been done:
Fixed the total mess on the Skyrim side of the border, which made the pathing of NPCs completely non-functional in the area.
Fixed all overlapping navmeshes in Bruma interiors and exteriors.
Expanded the navmesh in playable areas where the navmesh was either lacking or completely missing, especially in the southern part of the province which had large stretches of landscape without any navmesh at all.
I did not comb through every inch of the landscape, so it's possible there are still areas that need fixing. If you come across NPC pathing issues (within the playable area) let me know and I can take a look at it.
Due to the large number of navmeshes modified it's possible this mod conflicts with other mods modifying the Bruma navmesh. Personally I don't have any in my LO, but I am aware of a few player houses that might. I could look into patching them later if there is demand for it.
Legacy of the Dragonborn adds a cave (Englemann's Rest) near the border that conflicts with Bruma. This wasn't caught before because the navmesh near the border was never properly finalized. A patch for LOTD is included in the installer.