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Changelogs
Version 0.2.4
Riften Interesting NPCs (3DNPC) - Initial release
Riften JK + 3DNPC - Initial release
Version 0.2.3
Riften Main - Shift flora, makes compatible with LOTD without looking odd
Dawn of Skyrim is an awesome mod. However, it's getting a little long-in-the-tooth and makes the world a bit... broken. There are clipping issues and broken navmeshes galore.
This is a personal project of mine to bring DoS Director's Cut into the modern modded Skyrim scene, one worldspace at a time. I'm striving to repurpose existing worldspace items to ensure that, wherever possible, patches can remain ESL-flagged.
Patch types include:
Main Patches
Fixes clipping and alignment issues between Dawn of Skyrim and SSE/AE. Includes hand-crafted navmeshes.
Compatibility Patches
City Overhauls (Also includes hand-crafted navmeshes)
Capital Whiterun Expansion
Dark's Whiterun market
JK's Skyrim
Creative Club Content
Dynamic Things Alternative
Interesting NPCs
Legacy of the Dragonborn
Enable Thievery Patch
Just for fun, allows items in market stalls, shops, and homes added by DoS to be stolen.
Progress
Current Patches:
Whiterun
Main
Capital Whiterun Expansion (Unfortunately, the CWE navmesh can't be ESL-flagged)
Capital Whiterun Expansion NPC Sleep Fixes
CWE No Planks - Zero-effort esl to remove planks. Matches other mods better.
Dark's Whiterun market + CWE
Dark's Whiterun market + JK
JK's Skyrim
JK + CWE
Dynamic Things Alternative
Fishing CC (with or without JK's Skyrim)
Interesting NPCs
Legacy of the Dragonborn
Enable Thievery
Riften
Main
JK's Skyrim
Fishing CC
Interesting NPCs (+ JK patch)
Legacy of the Dragonborn (+ JK patch)
Enable Thievery
Installation Notes
You DO NOT NEED to install the following patches, as the fixes are either already included, or conflict with my changes:
JKs Skyrim PATCH (From the Capital Whiterun Expansion page)
Whiterun Market - JK skyrim patch (From the Dark's Whiterun market page)
You SHOULD install other patches provided by JK's, LoTD, etc.
Anniversary Edition is only required for the Fishing patches so far. I'm not entirely sure on changes to flora in update.esm between SE and AE though.
Mods that edit the outside of Riften are fully compatible, eg: Riften Docks Overhaul, Riften Extension - Southwoods District, Riften Eastern Road.
Future Plans
I'm kind of making it up as I go along!
Next up:
Windhelm
To do eventually:
Fortified Whiterun (In a state of flux currently, will start patching when it settles a bit)
Riften - Guild City of Thieves
Bugs?
Please let me know in the "Bugs" section if you find more things to fix, I'm only 1 set of eyes