Skyrim Special Edition

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DarkMaster06 Timiku Czasior Monops blitzicestorm Shekhinaga Neko14789 Teabag86 and Janquel

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Janquel

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About this mod

A collection of small patches/tweaks to help various mods play well with JK's Interiors series

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Jkrojmal recently started providing some small overhauls of various interiors, and they've found their way into my load order. Thankfully, the majority of my other mods don't need any patches beyond those which are already present on the page, but I did come across a few item placements/general clean-up which I thought I'd share :) All patches are ESP flagged as ESL, unless otherwise noted. Many of these are extremely minor and honestly not always necessary, but ESLs don't take up a plugin slot, so....why not? I do plan on continuing to keep up with any future JK's Interiors releases, but there'll obviously be a delay :)

Included Patch Descriptions


JK's Angeline's Aromatics

AI Overhaul SSE - Shifts one idle marker to fit new interior layout. Last checked against version 1.6.4

Enhanced Solitude - Shifts the barrel door to a new location. Last checked against version 1.3

Snazzy Furniture and Clutter Overhaul - shifts one painting, disables two others. Last checked against version 1.72

Unofficial Skyrim Special Edition Patch - Forwards emittance changes from USSEP, applies it to the newly added windows. Last checked against version 4.2.3


JK's Arcadia's Cauldron

AI Overhaul SSE - Conflict resolution patch, applying AI Overhaul's Ownership tag to a lean marker. Last checked against version 1.6.

Cheesemod for EVERYONE - Shifts a added cheeses to match the new interior. Last checked against version 1.0

EasierRider's Dungeon Pack - Shifts the location of one book which has a column sticking through it in the new layout. Last checked against version 1.5

Enhanced Lights and FX - Forwards a few candle type changes/removals. Shifts light sources to match shifted candles. Shifts/removes smoke for shifted and removed candles. Last checked against version 3.06

Unofficial Skyrim Special Edition Patch - USSEP lowers the height of the alchemist's stand, which causes the candles placed on it to float very slightly. This shifts them to the appropriate new height. Last checked against version 4.2.3

Quick note on Immersive Citizens - AI Overhaul: There is a slight conflict on navmesh and one idle marker that both shift in different ways. My recommendation from testing in isolation was to load JK after ICAIO, but at least one user was having some trouble with that and loading ICAIO after JKs resolved their issue, so that should be fine, as well.

Other mods I'm aware of: JKs Interiors - EEK's Whiterun


JK's The Bannered Mare

Immersive Citizens AI Overhaul - Designed for version 0.4. Forwards ICAIO's exterior navmesh to match one record ICAIO marks as persistent, which has been shifted slightly by the patch to not conflict with the new exterior, while remaining on the same navmesh triangle. Verified working. Forwards JK's Bannered Mare's interior navmesh, due to reworked interior with extended second floor/extra balcony exit. Should be load order agnostic now.

Other mods I'm aware of: JKs Interiors - EEK's Whiterun


JK's The Bee and Barb

Interesting NPCs - Forwards persistence flag on 3DNPC-touched references, shifts a few markers to not overlap furniture. Last checked against version 4.4

AI Overhaul SSE - Shifts a few markers to match new interior/exterior. Last checked against version 1.6.4

Enhanced Lights and FX - Conflict resolution/matching new interior. Thanks to Teabag86 for taking care of this one! Last checked against version 3.06

Helgen Reborn - Shifts one NPC spawn to be on navmesh. Last checked against version V106.SSE

Immersive Wenches - Shifts a few idle markers that overlapped furniture. Last checked against version 1.6.0SE

Palaces and Castles Enhanced - Just a CR patch where Bee and Barb moves something while PCE marks persistent. Last checked against version 2.3

Skyrim Underground - Combines and re-finalizes navmesh. Patch is for .esm version, last checked against version 4.6.1

Snazzy Furniture and Clutter Overhaul - Disables a couple conflicting references. Last checked against version 1.72

The Brotherhood of Old - I'm super out of date on this one, but it shouldn't have changed much, I don't think. Just finalizing navmesh for a shared navmesh. Last checked against version 1.0.4


JK's Belethor's General Goods

AI Overhaul SSE - Shifts one browse idle marker which was inaccessible due to added clutter. Last checked against version 1.6.

Enhanced Lights and FX - This is probably the largest patch on this page. I found a good deal of flickering when using ELFX. I think I've ironed this out, but it took many revisions so I may have missed something. Let me know if you have any trouble. Last checked against version 3.06

Immersive Citizens AI Overhaul - Designed for version 0.4. Shifts a lean idle marker and a browse idle marker, both of which were embedded in new clutter added. Load order of ICAIO and JK's Belethor's General Goods should not matter.

Skyrims Unique Treasures - Not needed if using Legacy of the Dragonborn. For the two people out there who use SUT without LOTD, this shifts a jade dragon location so it's not sticking halfway through a shelf cover. LOTD already does this, in a different way, and there's no conflict, so the patch is not needed in that case. Last checked against version 4.4.

Other mods I'm aware of: JKs Interiors - EEK's Whiterun

JK's Bits and Pieces

AI Overhaul SSE - Shifts two added markers to match new interior/be accessible. Last checked against version 1.6.4

Cheesemod for EVERYONE - Shifts one block of cheese to match new interior. Last checked against version 1.01

Enhanced Lights and FX - Forwards ELFX to win conflicts so order is agnostic. Adjust emittance from added items to match ELFX changes. Adds FX beams to added window to match ELFX changes for other windows. Last checked against version 3.06

Legacy of the Dragonborn - Shifts 3 placed objects to match new interior. Last checked against version 5.4.4

Unofficial Skyrim Special Edition Patch - Shifts one placed idle marker, updates new emittance objects to match USSEP changes to emittance of windows, etc. Last checked against version 4.2.3

Other patches I'm aware of: Distinct Interiors - Bits and Pieces



JK's Blue Palace

Interesting NPCs - Forwards persistence flag on 3DNPC-touched references. Last checked against version 4.4

AI Overhaul SSE - Shifts three markers to match the new interior. Last checked against version 1.6.4

Amulets of Skyrim - Shifts two amulets to match the new interior. Last checked against 4.061

BadGremlin's Collectables - Shifts one placed fish object to not conflict. Last checked against version SE1

Cheesemod for EVERYONE - Shifts a few added cheeses to match the new interior, a little bit of CR. Last checked against version 1.01

DX Dark Knight Shield - Shifts a table the shield is placed on to not block the hallway. Two versions - one for the ESPFE of the shield standalone, one for the CBBE armor merge. Last checked against version 1.0

Enhanced Lights and FX - Tons of conflict resolution. Forwarding a lot of ELFX Fixes changes. Shifting some emittance to match ELFX values. Last checked against version 3.06

Enhanced Solitude - Built on top of blitzicestorm's version, intended to be replacer, with permission. Disables two benches to not block doors, ties navmesh together, removes duplicate gate declaration, a little CR. For the Solitude Skyway patch, also shifts a chair, table, and some other items. Last checked against version 1.3

JK's Skyrim - Just a small CR patch on some moss and the navmesh. Last checked against version 1.6

Lanterns of Skyrim II - Tamriel Master Lights - Shrinks the radius of a couple added lights so there's no flickering. Last checked against version 3.0

Legacy of the Dragonborn Collectors and Vendors - Shifts the vendor's container some so it doesn't clip through a downstairs wall. Last checked against version 0.1.

Legacy of the Dragonborn combo patches - Built on top of the patch included with version 5.5.1, there are combo patches for JK's Blue Palace and LOTD with JK's Skyrim, Enhanced Solitude, Solitude Skyway, JK's Skyrim + Skyway, and Enhanced Solitude + Skyway. You should only use ONE of the various permutations of patches, but they will assume you still have the LOTD+Blue Palace and LOTD+JKs/ES patches, respectively. Masters should be set to enforce this.

Mystic Condenser - Shifts placement of condenser to match new interior, CR on navmesh. Last checked against version 2.3

Palaces and Castles Enhanced - Rolls back everything from PCE back to vanilla, forwards JKs Blue Palace for all conflicts. Thanks to Monops for help on this one. Last checked against version 2.3. End users will be responsible for cleaning up any PCE patches which conflict.

Red Flame - Shifts a placed book to match new interior. Last checked against version 1.00

Royal Armory - Shifts sword and case location to match new interior. If using any SFCO patch from this collection, put this patch below the SFCO patch. Last checked against version 2.2.

Snazzy Furniture and Clutter Overhaul - Forwards base type changes for SFCO, disables/moves some paintings/other objects to prevent clipping. Last checked against version 1.72

Skyrim Sewers - Shifts trapdoor to match new interior, ties together navmesh. Last checked against version 4.15

Skyrims Unique Treasures - Shifts placed candlestick to match new interior. Last checked against version 4.4

Solitude Skyway - shifts the door so it doesn't overlap with the new Blue Palace doors. Last checked against version 1.3

Unofficial Skyrim Special Edition Patch - A few CR/forwarding changes, altering emittance to match USSEP settings. Last checked against version 4.2.3.


JK's Candlehearth Hall

Interesting NPCs - Shifts a few objects/markers to match the new interior, some CR. Last checked against version 4.4. Thanks to Czasior for the base revision of the patch.

AI Overhaul SSE - Shifts two added markers to match new interior/be accessible. Last checked against version 1.6.4

Enhanced Lights and FX - Conflict resolution patch, removes shadow casting from one bulb, adds a number of smoke references. Last checked against version 3.06. Thanks to Czasior for the base revision of the patch. Additional patch provided for ELFX Enhancer, thanks to Shekhinaga from their page, and the same changes for ELFX Hardcore, as well.

Helgen Reborn - Shifts one chair to not block the balcony door. Last checked against version V106.SSE

Skyrim Project Optimization - Removes the plane marker downstairs which caused some clipping. Thanks to Czasior for the patch. Last checked against version 1.4.

Snazzy Furniture and Clutter Overhaul - Disables some paintings/other objects to prevent clipping. Last checked against version 1.72

Other patches I'm aware of: Distinct Interiors - Candlehearth Hall



JK's Dragonsreach

AI Overhaul SSE - re-upload of DarkMaster06's patch, cleaned, with his blessing for consolidation purposes (give him a kudos!) Updated for version 1.6.

BadGremlin's Collectables - Shifts one placed fish object to not conflict. Last checked against version SE1

Cheesemod for EVERYONE - Shifts a few added cheeses to match the new interior. Last checked against version 1.0

Embers XD - Removed from FOMOD. Embers XD has a patch for JKs Dragonsreach on its page. Previous patch is good through 2.1.1, and will still be available on optional files page, but will not be updated.

Enhanced Lights and FX - Disables a few light sources which JKs Dragonsreach already has a new light source for (alchemy table, etc). Hooks all of the smoke/mist from the chandeliers into the toggle for the dragon skeleton. Last checked against version 3.06

Immersive Citizens AI Overhaul - Designed for version 0.4. Shifts a browse idle marker which was inside a placed table from JK's Dragonsreach. Due to navmesh conflict, recommendation is to load JK's Dragonsreach below ICAIO. There is additionally a conflict on the enchanting table, which Dragonsreach removes and places one of its own. Loading in this order should successfully resolve that as well, so it is not included in the patch.

Immersive Wenches - Shifts one idle marker so it's within the bounds of Dragonsreach. Last checked against version 1.6.0SE

Konahrik Accoutrements - Shifts the book on Farengar's desk just slightly because it was clipping through a placed object on his desk. Last checked against version 5.5.3.

Mystic Condenser - Forwards JK's Dragonsreach's navmesh, slightly fixed version of DarkMaster06's patch so the marker was moved in addition to the furniture. Last checked against version 2.3

Populated Cities and Towns - shifts the placement of a Jarl's marker so it's not in the middle of a fire. Last checked against version 4.1

Relationship Dialogue Overhaul - Forwards the relationship requirements for the enchantment test. Last checked against version Final.

Skyrims Unique Treasures - Shifts the place golden ship to a non-conflicting location. Last checked against version 4.4

Other patches I'm aware of: Dark's Dragonsreach patches
Distinct Interiors


JK's The Drunken Huntsman

Immersive Citizens AI Overhaul - Designed for version 0.4. Resolves conflict resolution on an idle marker which ICAIO changes ownership, while JK's moves. Using JK's navmesh did not properly allow all idles from ICAIO to work properly, so navmesh is included, using ICAIO, but with an extra triangle to connect to the new balcony door. Patch updated by Timiku

Immersive Wenches - Thanks to Timiku for pointing out there's an Immersive Citizens/Immersive Wenches patch which touches the same reference as the other patches, giving ownership to the wench. This is a CR patch which gives ownership to the wench, so Elendur shares the counter with her. Last checked against version 1.6.0SE

Unofficial Skyrim Special Edition Patch - Conflict resolution patch which forwards an ownership change of a lean marker from USSEP to the new location. Last checked against version 4.2.3.

All three of the above patches are just ownership/movement CRs on the same reference. You should only need one of them, as whichever loads last will "win."

Other patches I'm aware of: Distinct Interiors - Drunken Huntsman


JK's Palace of the Kings

BadGremlin's Collectables - Shifts one placed fish object to not conflict. Last checked against version SE1

Cheesemod for EVERYONE - Conflict resolution patch, fixes a little bit of clipping/overlap. Last checked against version 1.01

Cloaks of Skyrim - shifts one cloak to not conflict with new placement. Last checked against version 1.2.1

EasierRider's Dungeon Pack - Shifts the location of one book which has a column sticking through it in the new layout. Last checked against version 1.5

Enhanced Lights and FX - Tons of conflict resolution. Forwards changes from ELFX Fixes. Last checked against version 3.06. Patches for Enhancer and Hardcore are also available.

Guards Armor Replacer - Adds a bunch of tables, rearranges things to include all added garments from GAR in the war room. Last checked against version 5.5a

Palaces and Castles Enhanced - Keeps majority of JK's changes, as PCE resizes every room in the main cell and the added second floor from JK wouldn't work with the new dimensions. Includes the items which left the largest personal impact (the bear statues and the giant throne and braziers) from PCE, as well as a few other bits of flair that I could fit in, all new NPCs/Housecarls/etc, the markers referenced by any package, and all doors to new cells added by PCE. In any other cell, PCE wins all conflicts. Additional patches for ELFX and Skyrim Sewers resolve navmesh/lighting conflicts. Last checked against version 2.3. See the PCE Patch Collection articles for details on how it may prove necessary to modify existing PCE patches to work with the combo.

Snazzy Furniture and Clutter Overhaul - Shifts and disables a few conflicting paintings. Last checked against version 1.72

Skyrim Sewers - ties in the door to the modified navmesh. Last checked against version 4.15

Skyrim Project Optimization - disables one occlusion plane which intersected with an added staircase. Last checked against version 1.4

Skyrims Unique Treasures - Shifts one placed object to match new interior. Last checked against version 4.4

Ursine Armor - Shifts one placed book to match new interior

Unofficial Skyrim Special Edition Patch - Alters a USSEP sleeping package for the steward to use a new bed added by JK's PotK which is intended for the steward to sleep in. Last checked against version
4.2.3. May require an update with a potential fix for PotK, we'll see.


JK's New Gnisis Cornerclub

Interesting NPCs - Shifts markers to match new interior. Last checked against version 4.4

Cheesemod for EVERYONE - Conflict resolution patch, fixes a little bit of clipping. Last checked against version 1.01

Enhanced Lights and FX - Fixes a conflict with a candlehorn stand, adjusts some light settings, adds one more I thought would look nice, and resolves a bit of flickering. Last checked against version 3.06.

Snazzy Furniture and Clutter Overhaul - Shifts one painting and disables another to prevent clipping. Last checked against version 1.72

Skyrim Underground - shifts trapdoor to match new interior, re-finalizes navmesh. Patch is for .esm version, last checked against version 4.6.1

Other patches I'm aware of: Distinct Interiors



JK's Sadri's Used Wares

Interesting NPCs - Shifts one barrel to match new interior. Last checked against version 4.4

Armor and Clothing Extension - shifts things around/resizes a few things to make all clothing fit on a shelf. Last checked against version 1.2

Cheesemod for EVERYONE - Conflict resolution patch, fixes a little bit of clipping. Last checked against version 1.01

Legacy of the Dragonborn - Shifts a few placed objects to match new interior. Last checked against version 5.4.4

Snazzy Furniture and Clutter Overhaul - Shifts a painting to prevent some clipping. Alternative patch provided by Neko14789 which cleans up the interior/some gaps in the wall/etc which makes SFCO patch unnecessary. Last checked against version 1.72

Skyrims Unique Treasures - Not needed if using Legacy of the Dragonborn. For the two people out there who use SUT without LOTD, moves placed object, shifts some stuff around it. Last checked against version 4.4

Other patches I'm aware of: Distinct Interiors - Sadri's Used Wares


JK's Sleeping Giant Inn

Interesting NPCs - forwards a persistency tag on an NPC reference

AI Overhaul SSE - moves a single browse idle marker which was now floating over a staircase. Last checked against version 1.6.

Cheesemod for EVERYONE - Conflict resolution patch for references touched by both mods. Last checked against version 1.0.

ELFX Fixes - CR patch which forwards ELFX Fixes' lighting settings to the cell. Last checked against version v5.3

Immersive Citizens AI Overhaul - Designed for version 0.4. Shifts Embry's sleep markers slightly so as not to clip into furniture, and shifts Delphine's marker which prevents her from following you into the bath if you choose to bathe. Load JK's Sleeping Giant Inn below ICAIO in order to get downstairs navmesh for reworked interior. Credit to Timiku for the patch

Populated Cities and Towns - lowers a merchant's chest so it's not embedded in the basement. Last checked against version 4.1

Skyrim Project Optimization - Removes the plane marker because it was partially clipping through a downstairs hallway that was added. Last checked against version 1.4.

Other patches I'm aware of: Distinct Interiors - Sleeping Giant Inn, Keep it Clean

JK's Radiant Raiment

Interesting NPCs - CR, disabling one added wall decoration to prevent conflict. Last checked against version 4.4

Cloaks - Shifts spinning wheel to match new interior. Last checked against 1.2.1

Snazzy Furniture and Clutter Overhaul - Disabling a few wall references, shifting some floating pictures to match interior. Last checked against version 1.72

Unofficial Skyrim Special Edition Patch - Some conflict resolution, but mostly taking any window/etc added by JK's Winking Skeever and making their Emittance match the same type that USSEP otherwise changes the interior to. Last checked against version 4.2.3.

Other patches I'm aware of: Distinct Interiors - Radiant Raiment


JK's Warmaiden's

Enhanced Lights and FX - Replacer for ELFX patch provided on main mod's page. Also moves the candle smoke to match the moved candle in the original patch. Last checked against version 3.06

Immersive Citizens AI Overhaul - Designed for version 0.4. Shifts a lean idle marker to match new counter layout. No other conflicts, order should not technically matter between JK's Warmaidens and ICAIO.

Other mods I'm aware of: JKs Interiors - EEK's Whiterun


JK's White Phial

Embers XD - CR on one reference, slightly lowers one other added ash to match interior. Last checked against version 2.2.3.

Skyrim Project Optimization - disables one occlusion plane added by SPO. Last checked against version 1.4

Snazzy Furniture and Clutter Overhaul - Shifts one painting to match new interior. Last checked against version 1.72. Thanks to Neko14789 for the patch.

Zim's Immersive Artifacts - disables one candle which is clipping through an added box on the alchemy station. Last checked against version 1.6.2


JK's The Winking Skeever

Interesting NPCs - Forwards some persistency settings, swaps in a persistent chair with a nely added one as needed, shifts one marker. Last checked against version 4.4. Additional patch combining these changes with SFCO changes available.

AI Overhaul SSE - Shifts two markers to match new interior, CR on one NPC record (note: if using any NPC appearance overhauls which touch Corpulus Vinius, further CR will be needed on your end). Last checked against version 1.6.4

Cheesemod for EVERYONE - CR between some direct conflicts, disables one plate JKs places. Last checked against version 1.01.

ELFX Fixes - Forwards cell settings, lets JK's (and JK's ELFX patch) win conflicts. Last checked against version v5.4.1

Enhanced Lights and FX - Thanks to Teabag86 for the updated version of the patch from the mod page. Use this one instead of that one.

Enhanced Solitude - Forwards ES settings for a single shrub outside. Last checked against version 1.3

Snazzy Furniture and Clutter Overhaul - CR, swapping chair types, shifts a few of the paintings. Additional patch combining these changes with 3DNPC changes available. Last checked against version 1.72

Skyrim Project Optimization - Patch by Czasior, disables occlusion planes added by SPO. Last checked against version 1.4

Skyrim Sewers - Slight tweak to interior navmesh to still reach, tie into the trapdoor. Last checked against version 4.15

Thieves Guild Requirements - Shifts a Shadowmark to be near Gulum-Ei's new location. Last checked against version 4.0

Unofficial Skyrim Special Edition Patch - Some conflict resolution, but mostly taking any window/etc added by JK's Winking Skeever and making their Emittance match the same type that USSEP otherwise changes the interior to. Last checked against version 4.2.3.

Other patches I'm aware of: Distinct Interiors - Winking Skeever


Other patches are already available for various mods on the mods' respective pages, Legacy of the Dragonborn and Snazzy Furniture and Clutter Overhaul both have patches for a lot of them on their respective pages, A Lot More Idle Markers adds a number to a few interiors, and hopefully no others that I overlooked :) Open Cities patches can be found over here. Lux and Window Shadows have been releasing lighting patches for every interior as they come out, give 'em a look!

Installation
Use a mod manager/organizer to install, or drop the loose files into you Skyrim data folder. Patches should have their appropriate masters set, and should be loaded after any mods which they are patching. Some of the fixes in question are on persistent objects, and may require a new save.

Compatibility
I don't believe this should introduce any incompatibilities beyond anything which may be present between base mods. All moved objects should have been moved to locations which are non-overlapping. Let me know if you hit anything.

Credits
Bethesda for Skyrim Special Edition and the Creation Kit
ElminsterAU for SSEEdit
JKrojmal and Teabag86 for all of the above JK's mods and for having been generally helpful in the process of making these and when I was learning with earlier patches :)
DarkMaster06 for the Mystic Condenser and AI Overhaul patches for Dragonsreach
Monops for helping out with the Blue Palace - PCE patch
blitzicestorm for the first revision of the Blue Palace - Enhanced Solitude patch
mnikjom and SpiderAkiraC for AI Overhaul
UNI00SL for Amulets of Skyrim
kryptoptyr for Armor and Clothing Extension
BadGremlin for BadGremlin's Collection
aviform, EpicCrab, DoubtSuspended, PhysicsFish, and Daniel Hodge for Cheesemod for EVERYONE
Nazenn for Cloaks of Skyrim
Deserter X and docteure for DX Dark Knight Shield
EasierRider for EasierRider's Dungeon Pack
mindflux for Embers XD
anamorfus for Enhanced Lights and FX
WiZKiD for ELFX Fixes and Lanterns of Skyrim II - Tamriel Master Lights
kojak747 for Enhanced Solitude
Mike Hancho for Helgen Reborn
Shurah for Immersive Citizens - AI Overhaul
lordkoz for Immersive Wenches
Kris Takahashi for Interesting NPCs and KaptainCnucklz for keeping track of it on Nexus
edhelsereg for Konahrik's Accoutrements
icecreamassassin and the LOTD team for Legacy of the Dragonborn
wankingSkeever for Legacy of the Dragonborn Collectors and Vendors
Dave0523 for Mystic Condenser
SetteLisette for Palaces and Castles Enhanced
the Sands of Time team for Populated Cities and Towns
Adolon for Red Flame
cloudedtruth for Relationship Dialogue Overhaul
PrivateEye for Royal Armory
prister5 for Skyrim Project Optimization
clintmich and icecreamassassin for Skyrims Unique Treasures
gutmaw for Snazzy Furniture and Clutter Overhaul
viltuska for Skyrim Sewers
Urtho for Solitude Skyway
Tom Tesoro for The Brotherhood of Old
kryptoptyr for Thieves Guild Requirements
Arthmoor and the Unofficial Patch Team for Unofficial Skyrim Special Edition Project
Zim for Zim's Immersive Artifacts