Please read the entirety of the mod Description Page first and foremost. After reviewing the description page, all users are asked to review the new Legacy of the Dragonborn Full Guide, it is updated frequently. All common questions and important bullet points are now on the FAQ section. It is REQUIRED to review both of these documents if you wish to receive any form of official support. This sticky will be updated periodically with any relevant news or important notices, otherwise all permanent information will be found in the Full Guide and connected articles within. Â Please note that we are not currently taking any requests, suggestions or otherwise for any patches or display support, features for the core mod, etc. If your issue is a possible conflict resolution situation, please post about it on the Patch Central Nexus page, Â Typos and Editing: If you find any typos, spelling mistakes, punctuation problems, etc that you want to report, please do so on TheNoobyDuelist's typo patch page: https://www.nexusmods.com/skyrimspecialedition/mods/34528 Â Â Current News:Â July 20th 2022 Â Â Download missing 7z extension This IS NOT an issue with the mod, stop asking. It's an issue with your browser and the Nexus server. Re-download on another browser or manually add the 7z extension to the file after downloading if it's missing. The package is working properly as intended. Â XBOX Port We now have a port of Legacy V5 for Xbox. This port is being curated and supported by Basspainter and NO questions will be answered here about it. Please take your questions to the Icecreamassassin mods discord where a channel has been set up for the port and Basspainter or others using the port will address the question there. Again, we offer ZERO support for the Xbox port here since none of the dev team uses it on xbox and cannot answer any xbox specific questions. Â Skyrim AE Legacy works on Skyrim v1.5x (SE) and Skyrim v1.6x (AE) just fine with no patches or updates needed. STOP ASKING IF IT WORKS ON AE! If you are using Creation Club, the only thing you have to make sure is to use the correct version of those patches found on the Legacy CC patches page.
Hello, I am having a issue with NPC's from this mod. I am having issues with dialogue. So side quests like recruiting for explores guild. I am vary sorry is that's not the proper guild name. and When the Dragonborn museum gets robbed quest. So the issue happens in the dialogue options with the npc's. So I can see the dialogue options I need to click to make it happen but it won't activate. I can talk to other NpC's outside of this mod normally. I specifically list these two side quest, because I never got any further as of it. The main elf guy that's at the dragonborn museum hall I have never had issues with his dialogue. So if I attempt to recruit for the explores guild I see the option in the NPC's dialogue, I click nothing happens. Same with the main NPC with the robbery quest. The Guard from the dragonborn hall. I found a kind of a work around. I can quick save, exit game come back and usually I can select the dialogue option to make it progress. I had no issues with the NPC from the haunted night quest at the museum. Thanks. Apologies if my term of knowledge is off for quest names and NPC's but I hope I got my point across. Thank you for your fantastic work. I absolutely love this mod and can't wait for the update and odyssey of the dragonborn. Â
The only explanation for this is another mod messing with NPC dialogue in an unintended way, no dialogue or NPCs have been changed for many versions and until recently no one has mentioned this. I suggest a recently released or updated mod as the culprit.
Yeah this is something you will need to bring to the discord server and post in the general modding support channels. Post your load order along with it (actual load order not just mod list). We can have a look and see what might be conflicting. If you don't have a specific mod that alters interface or NPC dialogue in some global fashion, then it's probably a weird memory bug due to your load order and something specific that just doesn't like being in the order it's in and just needs to be adjusted. Skyrim is glitchy AF honestly.
Thank you for the reply. No VR. Actually, my load order is kind of down for moment, because I am working on it. I am running Relationship Dialogue Overhaul. Maybe there's a patch for this I missed.
Think I figured it out. Definitely my fault. Alas another character lost to ages lol. Load order issue. I added some mods mid play through and used loot and updated master list. I also took some advice you gave about engine fixes on the curator's page and memory issues. I myself have found on larger modlist adding mods mid play through causes issues more so than on smaller load orders. Seems to cause larger ripples so to speak on larger list. I totally forgot I even did that. Usually, I don't like doing it because of that issue. So basically, I corrupted my own save. Thanks for your time.
Help me, i tried everything to make this mod work. I don't know why, but everytime i go to Solitude ( Fast travel or just walk to ) my game does a CTD, i tried every patch, remove mods and nothing happens. How can i make this work? I need make a new game?
If you have not already read them, I'm going to suggest you carefully read the Best Practices for Modding and Playing Skyrim and Full Guide docs. If for no other reason than they might give you a good structure to start from. And if you have read these docs and are following those procedures fairly closely, I suggest coming the Discord linked above for potential further assistance.
most likely cause is conflicting Solitude overhauls that edit the NavMesh and break it. You need to be sure you have patches between those mods loaded.
yes you may get it once but it won't pop up again after. It's just a hiccup left over from an earlier update of the mod which for whatever reason fires erroneously on some games. Ignore it and move on.
Any idea why I'd be getting multiple versions of relics (i.e. 2 Thornblades)? Is there a conflicting mod that adds duplicates or a patch that I'm missing? I can still only display one, so I'm guessing that's the one that's connected to the LotD code. Thanks!
There are many mods that add duplicates, we cant account for them all for obvious reasons but we do have a sizeable patch collection over on the patch page aswell as the creation club patch page.
just depends on where that duplicate is from. If you drop it and console click on it with more informative console loaded, it will tell you what mod it's from.
Does anyone know the code for the Guardians of the Divine quest? The items don't register as obtained no mattle how many times I reload or put them back or anything.
If they arent registering then you dont have the correct items, that quest hasnt been touched in years. Make sure you arent picking up the creation club versions for example. The dev team dont give out console commands except under extreme circumstances.
I mean, they're the ones the mod put in the chests. I suppose I'll just go see if the correct ones are with the reforged set then. Update: They were. For some reason it seems the quest is looking for replicas? Because the ones you find there are all labeled replica. Update 2: It completed, but the quest and its uncompleted objectives are still there. Well, either way this is actually probably better brought up on the LOTD CC patch page based on what you said before.
I did not. I always do a new run whenever I change mods around at all. Even simple stuff that theoretically wouldn't cause issues. I've done a fresh reinstall of the whole mod and its patches since this post and have not yet come across the quest, so I can't tell you if its still an issue or not. I'll make sure to pop back here to let you know if I find it and the issue is still occuring though.
My explorers and Auryen are stuck in Trinimac Temple from Trials of Trinimac. I completed the quest, beat Turin Deathweaver with no bugs, and collected the Neb-Crescen and displayed it in the museum. I've waited the minimum 10 days and everyone's still missing. I tried to find Auryen with the Curators Book and it just says he is "away." They finished all their dialogue at the end (I sat and waited).
The quest log is still showing "collect Neb-Crescen" and "find the missing chime" as incomplete. I don't have a save from before that part of the quest. Should I use the console to set the quest stage to 350? Will that make them start traveling home?
Okay, yup that worked. Apparently, you're not supposed to fast travel out of the glacial crevice/forgotten vale. Because Auryen waits to talk to you outside at the camp site in Skyrim where you initially start digging. Moving to his Ref ID for the quest moved me to him outside and completed the quest. Incase anyone else has this issue
That's weird. He should just do his toast, talk to you and then the quest completes and the NPC wander about to clean up and eventually show back up at home. Glad you figured out a workaround but that's an oddball condition there. I'll have to keep that in mind when I'm refining the quest for v6
Hi! Thanks for this very wonderful mod! I seem to have an issue with NPC conversation, it keeps on repeating until I press the left click (PC) button or skip the dialog. Any ideas on how to fix this? Thanks!
So I'm not sure if there's a way to fix this, when I started a new game with a clean save and new modlist (LotD ran perfectly on my previous game and quickly became my favorite mod, so I wanted to base my newest playthrough completely around Legacy this time), but noticed some weird things with the sorting that wasn't being picked up anymore. Like misc stuff and clutter rarely goes to that chest, it just stays unsorted, some other things get sorted wrong but my "learning containers" don't learn new items. My flawless amethysts stay unsorted no matter what I do, same with firewood. I've tried to reset the lists but there's no option for the misc/clutter section, or clothes. There's no script error or anything being overwritten in xEdit. I honeslty am stumped on how to actually add these items back into getting sorted correctly. It just stopped sorting random stuff that CLEARLY has a category and got sorted fine before.
If it matters, I had originally installed the Craftloot and FormLists for LotD mod, and then uninstalled it, because it placed things in categories I didn't like. I think somehow I might have deleted the formlists for legacy? Is there a way or a place I can manually add the items to the lists? I don't really understand FormLists and how they work, but I do have formlist manipulator (its a requirement for a lot of mods). I also tried reinstalling Legacy hoping if I had accidentally deleted any files due to uninstalling something that it would replace them, but that did nothing and everything looks accounted for.
So basically, how can I reset my formlists for stuff that's not listed in the safehouse options like misc/clutter, and get it to read these items since my learning containers aren't learning. Is there a script there I need to clean with Fallrim or a file I can edit?
you can't remove mods and continue playing. Use the planner in the safehouse to reset the learning containers and see if it work, if it doesn't you need to start a fresh game. If you add or remove anything from your load order, it really needs to have a new game after that. DON'T TOUCH your load order if you want a stable playthrough.
it resets them to original vanilla Legacy, so if that mod you added and then removed altered the formlist by adding forms at run time, the reset will clear those things as well and reset it to default. Then you can re-teach it whatever you want from scratch
Okay, I know it's been a while since I responded. But this issue still persists and I've tried/google'd everything I could think of. Even re-downloading the mod itself. So, torches never sort to misc, including any type of nordic embalming tool or pick. Flawless Amethysts are the only gem that don't get sorted. Firewood never gets sorted. Etc..
There's nothing conflicting in xEdit, but I did notice while going through this guide posted here under the Craft section, that I'm MISSING these scripts entirely when I load my save in Fallrim Tools Resaver (I was going to try and clean all the ones associated with craftloot/storage). How do I get those back? Re-installing didn't work. DBM_CraftLootScript DBM_RecordSuppliesScript DBM_SupplyRecordReset --- I do have these but I'm terrified of pressing "delete" on them.. that is what I'm supposed to do, right? Under "Script Instances"? Example picture DBM_SortConfigScript DBM_SupplySortScript2 DBM_RecordSuppliesScript DBM_SupplyRecordReset --- How do I fix the formlists or add things to it manually? I can not for the life of me figure it out so I can add these item IDs into it, there's no way on SSEEdit to edit an entry that doesn't have anything overwriting it from my limited understanding.
Wanted to know if there was a solution to whenever i have other mods on with this mod and i make a new game the loading screen models are like a lavender color and the game instantly crashes afterwards
Other than possible file corruption during download, your issue has nothing to do with this mod. Sounds like you need to have a close look at the rest of your setup.
I have had that problem, and like Stonehands said its not anything to do with this but a problem with skyrim itself. The lavender color is what the game puts in when it has missing mesh/texture. I had an infuriating time trying to find a fix for the cloths iron when a mod wiped it.
so I was wandering around the settings tab in this mod & saw an option to set the thieves guild to disbanded. can someone please explain to me how this works? how do I do this in the game? (outside menu) or is this something unintended?
it's a leftover alternative display from LE which had destroy/disband thieves guild mods. SE does finally have one again, so I was going to patch it at some point, but right now all the menu does is enable the display.
39326 comments
Full Guide | FAQ | Wiki | Skyrim Classic Version | Mod Blog | Patreon | Discord | Patches
Please read the entirety of the mod Description Page first and foremost. After reviewing the description page, all users are asked to review the new Legacy of the Dragonborn Full Guide, it is updated frequently. All common questions and important bullet points are now on the FAQ section. It is REQUIRED to review both of these documents if you wish to receive any form of official support. This sticky will be updated periodically with any relevant news or important notices, otherwise all permanent information will be found in the Full Guide and connected articles within.
Â
Please note that we are not currently taking any requests, suggestions or otherwise for any patches or display support, features for the core mod, etc. If your issue is a possible conflict resolution situation, please post about it on the Patch Central Nexus page,
Â
Typos and Editing: If you find any typos, spelling mistakes, punctuation problems, etc that you want to report, please do so on TheNoobyDuelist's typo patch page: https://www.nexusmods.com/skyrimspecialedition/mods/34528
Â
Â
Current News:Â July 20th 2022
Â
Â
Download missing 7z extension
This IS NOT an issue with the mod, stop asking. It's an issue with your browser and the Nexus server. Re-download on another browser or manually add the 7z extension to the file after downloading if it's missing. The package is working properly as intended.
Â
XBOX Port
We now have a port of Legacy V5 for Xbox. This port is being curated and supported by Basspainter and NO questions will be answered here about it. Please take your questions to the Icecreamassassin mods discord where a channel has been set up for the port and Basspainter or others using the port will address the question there. Again, we offer ZERO support for the Xbox port here since none of the dev team uses it on xbox and cannot answer any xbox specific questions.
Â
Skyrim AE
Legacy works on Skyrim v1.5x (SE) and Skyrim v1.6x (AE) just fine with no patches or updates needed. STOP ASKING IF IT WORKS ON AE! If you are using Creation Club, the only thing you have to make sure is to use the correct version of those patches found on the Legacy CC patches page.
Come check out the world premiere trailer for Act 1 of Odyssey of the Dragonborn by Syn Gaming, premiering at 9:00am Pacific time on Monday Jan 31st!
Because Gopher is having exactly the same issue on his VR playthrough of LOTD and it's the only other time I've seen that problem.
Help me, i tried everything to make this mod work. I don't know why, but everytime i go to Solitude ( Fast travel or just walk to ) my game does a CTD, i tried every patch, remove mods and nothing happens. How can i make this work? I need make a new game?
Update: They were. For some reason it seems the quest is looking for replicas?
Because the ones you find there are all labeled replica.
Update 2: It completed, but the quest and its uncompleted objectives are still there. Well, either way this is actually probably better brought up on the LOTD CC patch page based on what you said before.
I've done a fresh reinstall of the whole mod and its patches since this post and have not yet come across the quest, so I can't tell you if its still an issue or not. I'll make sure to pop back here to let you know if I find it and the issue is still occuring though.
The quest log is still showing "collect Neb-Crescen" and "find the missing chime" as incomplete. I don't have a save from before that part of the quest. Should I use the console to set the quest stage to 350? Will that make them start traveling home?
I seem to have an issue with NPC conversation, it keeps on repeating until I press the left click (PC) button or skip the dialog. Any ideas on how to fix this?
Thanks!
If it matters, I had originally installed the Craftloot and FormLists for LotD mod, and then uninstalled it, because it placed things in categories I didn't like. I think somehow I might have deleted the formlists for legacy? Is there a way or a place I can manually add the items to the lists? I don't really understand FormLists and how they work, but I do have formlist manipulator (its a requirement for a lot of mods). I also tried reinstalling Legacy hoping if I had accidentally deleted any files due to uninstalling something that it would replace them, but that did nothing and everything looks accounted for.
So basically, how can I reset my formlists for stuff that's not listed in the safehouse options like misc/clutter, and get it to read these items since my learning containers aren't learning. Is there a script there I need to clean with Fallrim or a file I can edit?
There's nothing conflicting in xEdit, but I did notice while going through this guide posted here under the Craft section, that I'm MISSING these scripts entirely when I load my save in Fallrim Tools Resaver (I was going to try and clean all the ones associated with craftloot/storage). How do I get those back? Re-installing didn't work.
DBM_CraftLootScript
DBM_RecordSuppliesScript
DBM_SupplyRecordReset
---
I do have these but I'm terrified of pressing "delete" on them.. that is what I'm supposed to do, right? Under "Script Instances"? Example picture
DBM_SortConfigScript
DBM_SupplySortScript2
DBM_RecordSuppliesScript
DBM_SupplyRecordReset
---
How do I fix the formlists or add things to it manually? I can not for the life of me figure it out so I can add these item IDs into it, there's no way on SSEEdit to edit an entry that doesn't have anything overwriting it from my limited understanding.