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Author notes
The following files are released under CC BY-SA 4.0 (https://creativecommons.org/licenses/by-sa/4.0/): - roadchunks01.nif - roadchunks02.nif - roadchunks03.nif - roadchunks04.nif
File credits
Legacy of the Dragonborn SSE (https://www.nexusmods.com/skyrimspecialedition/mods/11802) - Full credits (https://www.nexusmods.com/skyrimspecialedition/articles/230) Open Cities Patch - Fuzzlesz
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Changelogs
Version 0.7
Improve road pieces
Version 0.6
Fixed small UV issue on the exterior floor
Version 0.5
Fix lotd bug where you can walk into a wall in solitude
Version 0.4.1
Remade Open Cities patch. No changes to main mod.
Version 0.4
Change plank direction
Fix upside down roofs
Fix plank frame
Version 0.3.2
fixed fomod
Version 0.3.1
Added optional Erikur's house patch
Version 0.3
Added LOTD open cities patch support
Version 0.2
Align stairs with wall
Fixed some misalignment on upper stairs that allowed you to see through the railing
Donations
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Description
Blends road edges
Blends stone path edges
Fixes Z-fighting at entrance
Fixes staircase tangents/normals
Fixes stretched UV maps/textures
Fixes grass glossiness
Fixes clipping issues
Align entrance cobbles better
Added 3 new variations to stone path instead of previous 1
Aligns stairs so it doesn't clip through the wall
Fixed walkway frames
Rotated walkway planks
Fixed upside roof tiles on guild house
Open cities patch support
Optional patch for Erikur's house if you use any mesh replacer for that building
Q: some texture mod I am using doesn't blend well! A: it probably doesn't blend well in the rest of solitude either, since I am using the same technique. Your texture mod's moss texture's alpha values are incorrectly set such that 100% vertex alpha doesn't bring it to 100% opaqueness