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Changelogs
Version 4.0.4
Added both Room options for Remiel
Fixed Sinister Seven Patch
Version 4.0.3
Added choice for Auri patches (A3 or B2) as they use different formids
Version 4.0.2
Added Serana - Safehouse Patch
Added Aeronautics Patch
Tweaked installer to make all plugins optional by default and all useable plugins recommended.
Version 4.0.1
Fixed some wrong patchs in the FOMOD installer.
Version 4.0
Complete new version, please see mod page for changes.
Updated Replica Script for weight changes. Can now process WEAP, ARMO, BOOK and MISC records.
Version 3.2.5
Added patches for Mystic Condenser, Reliquary of Myth and Weapons Armor and Clothing Fixes
Version 3.2.4
Added Patches: Clockwork, Falskaar, The Forgotten City, The Gray Cowl of Nocturnal, Helgen Reborn, Konahrik's Accountrements, Moonpath to Elsweyr, Project AHO, Teldryn Serious, Undeath The Wheels of Lull, Wyrmstooth
Fixed Fearsome Fists entry in installer
Version 3.2.3
Added Clockwork Patch
Removed unnecessary dependencies from Open World Loot - Jaysus Swords Patch
Version 3.2.2
fixed corrupted upload
added Guards Armor Replacer Patch
Version 3.2
Added Patches for all Creation Club Content (massive thanks to Sheerie for most of the content)
Added tons of Patches for officially supported mods
Updated lots of patches and main mod (consistency changes)
temporarily removed Guards Armor Replacer patch
Version 3.1.2
Added Quest requirements to Dawnguard Armor
Added Dawnguard Arsenal Patch
Added Guards Armor Replacer Patch
Version 3.1.1
Added Immersive Weapons patch (for now without material consistency changes)
Version 3.1
Reuploaded with scripts attached. Sorry I forgot those last time!
Temporarily removed most patches as they are getting updated (will be readded in the next few days.
Consistency changes in the recipe components (using SSO as a baseline)
Added instructions for creating patches (I would be happy to collect and upload them here in one place)
Version 2.7
Restructured FOMOD Installer
Added Nordic Wanderer Equipment SSE CRAFT and OWL patches
Version 2.6
Added Lustmord Vampire Armor CRAFT patch
Added Scout Armor SE CRAFT and OWL patches
Added Volkihar Armor CRAFT patch
Version 2.5
Added Talos Housecarl Pack and Armor of Intrigue
Added Armor of Intrigue OWL Patch
Version 2.4
Removed WACCF requirement (again) and created a a separate patch for it
Added Fishing, Civil War Champions, Dead Man's Dread, Bittercup and Arcane Archer Patches
Version 2.3
Added support for aMidianBorn Content Addon, Armor and Clothing Extension, and Jaysus Swords
Version 2.2
Added Adamant, Heavy Armory, Saints and Seducers, Guard Armor Replacer and Reliquary of Myth Support
Made Mod dependent on WACCF (to avoid duplicate recipies), and all patches dependened on the main file.
Removed Quest requiremenets of basic Imperial/Stormcloak gear. Considering they are only steel and abundant during the civil war it should be quite easy to craft regardless of faction.
Consistency changes in recipies
Version 2.1
Removed breakdown recipes
Consistency changes
Added Immersive Weapons Patch
Version 2.0
Redid entire mod using Simple Smithing Overhaul as a baseline
Removed CCOR dependency and (temporarily) all patches, as they are no longer compatible
Version 1.5
Ancient Tongue Replicas now only require the quest completed, the weapon no longer needs to be reforged for each replica.
Silent Moon Replicas now available when Silent Moon's Camp has been cleared (mod compatibility)
Stormcloak / Imperial Gear can now be crafted after joining the faction in question or after the Battle of Whiterun (can craft opposing faction gear).
Version 1.4
Added MCM Menu to toggle on/off what recipies are supported
Made main mod and all patches MLU compatible (without requiring them)
Added lots more patches
Ditched replacers
Ditched alternative crafting costing system and based on CCOR now.
Added CCOR as a dependency (i am using it for my own playthrough so i didn't want to go over the trouble to create a separate version)
Version 1.3
Tweaked all crafting costs based on primary and secondary component.
Woodcutter's Axe and Pickaxe can now be crafted if not already in inventory
Improved many conditions in main file and on all patches
Melting Efficiency now increases with appropriate perks
Version 1.2.0
Immersive Weapons Patch added
IW: Gron-Tosh Fist can now be crafted (glass or ebony, after Walking Nightmare)
IW: Justice can now be crafted (advanced or orcish, after A Night to Remember)
IW: Shadowsting can now be crafted (glass or ebony perk, after Hail Sithis!)
IW: Malacath's Cleaver can now be crafted (daedric perk after The Cursed Tribe)
Dragon Staffs can be crafted at staff enchanter using arcane and dragon perks)
Version 1.1.2
Replicas are now only crafted at replica station (previously some could additionally be crafted at forge)
Replicas now disabled if replicas in inventory or display already filled
Explorer's guild (light) armor and backpacks disabled as quartermaster sells them
Dwemer Fragment Breakdown recipes only show up if appropriate scrap is in inventory
Only non meltable dwemer scraps (gears, gyros, cogs and levers) now yields archeological fragments and they must be in inventory for recipes to show up
Non-meltable dwemer scrap now auto sorts into archeological fragments storage
Ancient Tongues Weapon Replicas now enabled after quest and do not require the specific version of the weapon in inventory
Book and Black book replicas not modified (scribe desk)
Moved Unenchanted Staffs recipes to Staff enchanter table
Safehouse Window recipes do only show up if the player is carrying glass
Version 1.1.1
Regorganized into a single FOMOD
Added Jewelry Conditions
Added missing Shellbug helmet and Bone Hawk Amulet / Rings
Version 1.1
Added Main File
Version 1.0
Immersive Armors Completed
This mod is obsolete with Legacy v6 and should no longer be used (see sticky post).
Motivation With the release of Constructible Object Custom Keyword System (C.O.C.K.S) there is really not much need to maintain the old (3.x) CRAFT - smarter LOTD Forge version of this mod. Instead it is now a lightweight quality of life mod to make Legacy of the Dragonborn replicas more attractive to use.
Description
Replica Changes
Makes Museum replicas
worthless and unsellable
unable to do damage, stagger, or provide armor rating
unable to be enchanted or tempered
unable to provide you experience
weightless
Replica Recipe Changes Makes Museum replica and writing / archeology station recipes
disappear when the replica is in your inventory (so you don't accidently craft same replica twice)
disappear when the item or replica is already on display (where this feature has not already been implemented)
cost nothing (think of the museum handling the costs for providing replicas)
Other changes disables Safehouse glass window recipes unless you have Glass in your inventory
disables duplicate replica recipes
visage armor set replicas can be crafted when completing the relevant quest without the tedium of having to return to a specific forge
ingredients needed for replicas (such as rare curios) can be in the ingredient container or the players inventory for recipes to show up
Fossil Mining Patch: Dragon fossil components auto sort into the archaeology container and the recipe to craft the dragon fossil moved from the forge to the archaeology container
Compatible with all mods that don't edit LOTD replicas or replica recipes. Appropriate bashed patches have been used to allow such mods to work without a compatibility patch.
Please ignore the LOOT message that CCOR or SSO are not compatible with this mod. This is no longer the case.
Supported Mods
All official LOTD (official) Patch Hub mods that contain replicas
All official Creation Club Patch Hub mods that contain replicas
Most inofficial mods that contain replicas
If you want to have any other patches added to the installer just send me the esps and I'll add them. Credits Legacy of the Dragonborn (+ Patches) by icecreamassassin and the entire Legacy of the Dragonborn Team Sheerie who helped create patches for this mod in the past