Minimalistic crafting overhaul that declutters your forge, reduces crafting grind, and provides conveniences to fill your LOTD gallery. Also adds breakdown and upgrade recipies. Comes with MCM to toggle filters. Also tweaks museum replicas and contains some Open World Loot Patches.
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
I am not using any assets from the original mod authors and the the esp are just replacer files. If you build on this mod and require assets from original mod authors you will need to contact them and get permission.
File credits
IceCreamAssassin and the entire LOTD team hothtrooper44
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 3.2.5
Added patches for Mystic Condenser, Reliquary of Myth and Weapons Armor and Clothing Fixes
Version 3.2.4
Added Patches: Clockwork, Falskaar, The Forgotten City, The Gray Cowl of Nocturnal, Helgen Reborn, Konahrik's Accountrements, Moonpath to Elsweyr, Project AHO, Teldryn Serious, Undeath The Wheels of Lull, Wyrmstooth
Fixed Fearsome Fists entry in installer
Version 3.2.3
Added Clockwork Patch
Removed unnecessary dependencies from Open World Loot - Jaysus Swords Patch
Version 3.2.2
fixed corrupted upload
added Guards Armor Replacer Patch
Version 3.2
Added Patches for all Creation Club Content (massive thanks to Sheerie for most of the content)
Added tons of Patches for officially supported mods
Updated lots of patches and main mod (consistency changes)
temporarily removed Guards Armor Replacer patch
Version 3.1.2
Added Quest requirements to Dawnguard Armor
Added Dawnguard Arsenal Patch
Added Guards Armor Replacer Patch
Version 3.1.1
Added Immersive Weapons patch (for now without material consistency changes)
Version 3.1
Reuploaded with scripts attached. Sorry I forgot those last time!
Temporarily removed most patches as they are getting updated (will be readded in the next few days.
Consistency changes in the recipe components (using SSO as a baseline)
Added instructions for creating patches (I would be happy to collect and upload them here in one place)
Version 2.7
Restructured FOMOD Installer
Added Nordic Wanderer Equipment SSE CRAFT and OWL patches
Version 2.6
Added Lustmord Vampire Armor CRAFT patch
Added Scout Armor SE CRAFT and OWL patches
Added Volkihar Armor CRAFT patch
Version 2.5
Added Talos Housecarl Pack and Armor of Intrigue
Added Armor of Intrigue OWL Patch
Version 2.4
Removed WACCF requirement (again) and created a a separate patch for it
Added Fishing, Civil War Champions, Dead Man's Dread, Bittercup and Arcane Archer Patches
Version 2.3
Added support for aMidianBorn Content Addon, Armor and Clothing Extension, and Jaysus Swords
Version 2.2
Added Adamant, Heavy Armory, Saints and Seducers, Guard Armor Replacer and Reliquary of Myth Support
Made Mod dependent on WACCF (to avoid duplicate recipies), and all patches dependened on the main file.
Removed Quest requiremenets of basic Imperial/Stormcloak gear. Considering they are only steel and abundant during the civil war it should be quite easy to craft regardless of faction.
Consistency changes in recipies
Version 2.1
Removed breakdown recipes
Consistency changes
Added Immersive Weapons Patch
Version 2.0
Redid entire mod using Simple Smithing Overhaul as a baseline
Removed CCOR dependency and (temporarily) all patches, as they are no longer compatible
Version 1.5
Ancient Tongue Replicas now only require the quest completed, the weapon no longer needs to be reforged for each replica.
Silent Moon Replicas now available when Silent Moon's Camp has been cleared (mod compatibility)
Stormcloak / Imperial Gear can now be crafted after joining the faction in question or after the Battle of Whiterun (can craft opposing faction gear).
Version 1.4
Added MCM Menu to toggle on/off what recipies are supported
Made main mod and all patches MLU compatible (without requiring them)
Added lots more patches
Ditched replacers
Ditched alternative crafting costing system and based on CCOR now.
Added CCOR as a dependency (i am using it for my own playthrough so i didn't want to go over the trouble to create a separate version)
Version 1.3
Tweaked all crafting costs based on primary and secondary component.
Woodcutter's Axe and Pickaxe can now be crafted if not already in inventory
Improved many conditions in main file and on all patches
Melting Efficiency now increases with appropriate perks
Version 1.2.0
Immersive Weapons Patch added
IW: Gron-Tosh Fist can now be crafted (glass or ebony, after Walking Nightmare)
IW: Justice can now be crafted (advanced or orcish, after A Night to Remember)
IW: Shadowsting can now be crafted (glass or ebony perk, after Hail Sithis!)
IW: Malacath's Cleaver can now be crafted (daedric perk after The Cursed Tribe)
Dragon Staffs can be crafted at staff enchanter using arcane and dragon perks)
Version 1.1.2
Replicas are now only crafted at replica station (previously some could additionally be crafted at forge)
Replicas now disabled if replicas in inventory or display already filled
Explorer's guild (light) armor and backpacks disabled as quartermaster sells them
Dwemer Fragment Breakdown recipes only show up if appropriate scrap is in inventory
Only non meltable dwemer scraps (gears, gyros, cogs and levers) now yields archeological fragments and they must be in inventory for recipes to show up
Non-meltable dwemer scrap now auto sorts into archeological fragments storage
Ancient Tongues Weapon Replicas now enabled after quest and do not require the specific version of the weapon in inventory
Book and Black book replicas not modified (scribe desk)
Moved Unenchanted Staffs recipes to Staff enchanter table
Safehouse Window recipes do only show up if the player is carrying glass
Version 1.1.1
Regorganized into a single FOMOD
Added Jewelry Conditions
Added missing Shellbug helmet and Bone Hawk Amulet / Rings
As you level smithing hundreds of recipes are unlocked, of which most are likely to be never crafted. Other crafting mods like Complete Crafting Overhaul attempt to declutter the crafting menus by providing filter options. CRAFT declutters the forge by exploiting the fact that most armors and weapons can be displayed in the LOTD museum in addition to a few simple filters that can be toggled via MCM menu.
The following filters are provided via the MCM menu:
Hide Displayed Recipes for items that can be displayed in the museum and are already on display will be hidden (always on for replicas). This dynamically declutters the forge as you fill the museum.
Hide Undisplayable Recipes for items that do not have a display in the museum will be hidden. This drastically declutters the forge.
Hide if in Inventory Recipes for items that currently already are in your inventory will be hidden (always on for replicas). This helps accidentally crafting multiple versions of items for the purpose of filling the museum.
Hide Supplies Recipes for bolts, arrows, and lockpicks will be hidden (not affected by other filters). If you don't have a need to craft those, why show the recipies?
Hide Breakdown Recipes Hides item breakdown recipes at the smelter and tanning rack (not affected by other filters).
Hide Upgrade Recipes Hides artifact upgrade recipes (not affected by other filters). Vanilla items can be better if you do quests at a later character level. Upgrade recipies allow you to update those items when reaching the appropriate level.
Replica changes
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Museum replicas are designed to resemble the visual appearance of the original and should not be actual items you can effectively use in combat. Based on that idea i made the following changes to replicas (via a sseedit script):
Replicas don't do damage, stun, or have armor rating.
Replicas are worthless (only used in the museum) and can't be sold to any merchant
Replicas can't be enchanted, tempered and don't provide warmth
To compensate for those drawbacks, replicas do not cost anything to craft (thing of it as the museum sponsoring the materials).
Consistency changes
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This mod alters the vanilla distribution of crafting components closely oriented to from moose109's Simple Smithing Overhaul:
Faction gear requires additionally appropriate quest conditions. Here is a spreadsheet that lists primary and secondary component for each material type.
Breakdown Recipes
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The crafting recipies have been copied largely unedited from moose109's Simple Smithing Overhaul. Many thanks for open permissions!
Allows the majority of weapons and armour to be broken down into a small potion (about 1/3) of their main crafting ingredient.\
Jewelry (necklaces, rings, and circlets) cannot be broken down.
Leather-based items can be broken down into Leather Strips at the Tanning Rack.
Metal-based item can be broken down into their primary metal at the Forge (yield is primary ingots used minus 1).
Some item can be broken down at either the Tanning Rack or Forge.
50 Arrows can be broken down into one primary metal ingot.
Fur, Daedric, Dragonbone, Dragonscale, Bonemold, Chitin, and Wood can't be broken down.
Artifact Upgrade Recipes
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Allow the player to upgrade levelled unique items at the forge once the player reaches the required level. Upgrading item require 1 primary component, 1 special component (if applicable), and the Arcane Blacksmithing perk.
Is this mod for me?
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It may be if you:
like to have a simple crafting overhaul without feature bloat or script requirements.
enjoy Skyrim for its exploration, combat and gameplay and want to not be bothered scanning through each and every corpse's inventory and instead just craft the missing items.
want to avoid crafting grind (100x iron dagger,...) and instead find a meaningful purpose in smithing
aim to declutter the smiting menu with items you will never craft a second time again
strive for a faster and more organized way to fill the armory without cheating
want to see what is still missing in the armory in an immersive way without any additional tools (using the forge)
if you use Open World Loot. I designed this mod to be a companion to (in my opinion) the best loot overhaul.
Compatible with perk overhauls such as Ordinator, Vokrii, or Adamant without a patch.
Some few patches contain WACCF balance adjustments (indicated with a W in version name). I only added those if the original mod was totally out of balance or if there is not a fitting WACCF patch already.
I welcome all patches and would love to upload them here. Let me know if you have anything to share!
I uploaded a SSEdit script under Miscellaneous files that allows you to quickly patch weapon, armor, and misc replicas for craft consistency.
Make sure you are following the material changes outlined in this spreadsheet when putting together your crafting recipes.
OWL Patches Some OWL Patches for the supported mods already exist. I do always recommend using my OWL Patches over alternative patches, should they exist for that given mod. Why?
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My owl patches fix errors and inconsistencies and can be seen as an upgrade to 3rd party patches.
My owl patches distribute non material gear properly (for example Ancient Bones in LOTD will get Akaviri/Blade Swords from Jaysus)
My owl patches are tailored to the balance adjustments in the CRAFT patch, where I made such adjustments (example again Jaysus)
Credits Legacy of the Dragonborn (+ Patches) by icecreamassassin and the entire Legacy of the Dragonborn Team moose109 for allowing me to use his ideas for a crafting overhaul as a baseline. deletepch for Open World Loot. Sheerie for tons of Creation Club patches kuplion for allowing me to intergrate his work. mattrk for PRUFEI