Skyrim Special Edition

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Showda and Oaristys

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Oaristys

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About this mod

A compilation of 70+ patches for various mods, mainly resolving clipping issues.

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Permissions and credits
Changelogs

WHAT IS IT?

This is a compilation of 70+ patches for various mods we love, created over the years. Even if they are tiny, they proved useful in our load orders of 1,000+ plugins to avoid nasty clipping or floating issues, which are always such a shame in our precious games, or to forward modifications.

Here they are gathered into an automatized fomod installer for your convenience. Load it in your mod organizer and let the magic happen! They are all ESPFE (ESP flagged ESL) so they won't take a slot in your load order.

The compilation may grow in the future depending on what mods we're using. Note that there may be duplicates with other patches compilations: we may not have checked them all or others may have been released in the meantime.


3D Trees + Arcanum: Removes one bush.
3D Trees + Better City Entrances: Removes one tree.
3D Trees + Better Harvesting: Forwarding.
3D Trees + Drinking Fountains of Skyrim: Removes one plant in Riverwood.
3D Trees + Hyperborean Snow: Applies Hyperborean texture to snowy 3D trees (2 textures).
3D Trees + Ironback Hideout Player Home: Moves a few trees and replaces the pot with a maple with another pot with a more suited plant.
3D Trees + No Snow Under The Roof: Changes a few trees with 3D Trees snowy ones around Nightgate Inn.
Abandoned Fishing Shack + Immersive Fallen Trees: Moves a fallen tree away from the shack.
• A Cat's Life + COTN Falkreath: Moves some objects.
• A Cat's Life + Dawn of Skyrim (Director's Cut): Removes one object.
• A Cat's Life + JK's Dragonsreach: Moves one object.
• Akaviri Ruins of Savirien-Chorak - Encore + CG4 Trees and Bushes: Moves some trees.
• Akaviri Ruins of Savirien-Chorak - Encore + Nature of the Wild Lands: Moves/removes some trees.
• Akaviri Ruins of Savirien-Chorak - Encore + Skyrim 3D Trees and Plants: Moves some trees.
Ancient Land + CG4 Trees and Bushes + CACO: Moves a few trees and rubbles.
Ancient Land + CG4 Trees and Bushes: Moves a few trees and rubbles.
Ancient Land + Convenient Bridges: Removes some objects.
Ancient Land + GLENMORIL: Navmesh patch for the entrance of the Blessed Ravine (otherwise, Lalanoah is blocked in the first quest).
Ancient Land + Lanterns of Skyrim II: Moves a road lantern from a ruin.
Ancient Land + Oakwood (Arthmoor): Moves one wall.
Ancient Land + The Great City of Solitude: Moves a few rubbles.
Anga's Mill Reborn + Inns and Taverns: Moves a lot of objects and landscape so that the Wintersmith inn is fully compatible with the village of Anga's Mill.
Animal Bones - Deepening Elements of Skyrim + COTN Falkreath: Moves a skull in Gray Pine Goods.
Animal Bones - Deepening Elements of Skyrim + COTN Falkreath + Distinct Interiors: Moves a skull in Gray Pine Goods.
Animal Bones - Deepening Elements of Skyrim + Distinct Interiors: Moves a skull in Sleeping Giant's Inn.
Animal Bones - Deepening Elements of Skyrim + JK's Arnleif and Sons Trading Company: Moves the bones on the counter.
Animal Bones - Deepening Elements of Skyrim + JK's Dragonsreach: Moves a skull in Farengar's office.
Animal Bones - Deepening Elements of Skyrim + JK's Warmaiden's: Moves a skull from the counter.
Animal Bones - Deepening Elements of Skyrim + The Great Town of Ivarstead: Moves two floating skulls.
Apatoiah + Skyrim 3D Landscapes: Moves two trees away from buildings.
Arma Thalmoris + Cutting Room Floor: Compatibility patch for the duplicated Thalmor banners.
Arma Thalmoris + Skyrim Project Optimization: Adjusts/adds occlusion planes to match the new Thalmor Headquarters. [Only for Skyrim Project Optimization - Full Version.esm]
• Bury Sinderion + JK's Sinderion's Field Laboratory: Moves some stuff.
CACO + Immersive Weapons: Forwarding in leveled lists.
CACO + Quaint Raven Rock: Removes some plants.
CD's True Forest of Darkwater Crossing + CG4 Trees and bushes + TREES ADDON + Ancient Land: Moves some trees to ensure compatibility with at least one of these mods.
CD's True Forest of Riverwood + CG4 Trees and bushes + TREES ADDON + Ancient Land: Moves some trees to ensure compatibility with at least one of these mods.
Crows - Mihail Monsters and Animals + COTN Dawnstar: Moves all the crows on the roofs of Dawnstar.
Crows - Mihail Monsters and Animals + COTN Morthal: Moves all the crows on the roofs of Morthal.
Crows - Mihail Monsters and Animals + JK's Skyrim: Moves a few crows in Windhelm.
Cutie Foxies + Savage Skyrim: Replaces the 4 foxes with the cutie models (shell texturing).
Cutie Foxies + SkyTEST - Realistic Animals and Predators: Replaces the 3 foxes with the cutie models (shell texturing).
• DK's Realistic Nord Ships + Fishing (CC): Moves some stuff.
Enhanced Atronachs + Audio Overhaul for Skyrim: Forwarding.
• Enhanced Landscapes + Half Moon Creek: Moves some trees.
• Enhanced Landscapes + Interesting Roads: Moves some stuff.
• Enhanced Landscapes + Skyrim Wayshrines - Immersive Fast Travel: Moves some trees. Updated.
• Enhanced Landscapes + The Fall of Granite Hill: Removes some trees.
Greater Saarthal + Frozen in Time: Moves two frozen bodies and adds some immersive decor around one.
Greater Saarthal + Nordic Ruins of Skyrim: Moves/deletes several objects.
Haladoon's Dogs + Cities of the North - Dawnstar: Moves the jarl's dog in the new longhouse.
Haladoon's Dogs + Cities of the North - Falkreath: Moves the jarl's dog in the new longhouse.
Haladoon's Dogs + Cities of the North - Morthal: Moves the jarl's dog in the new longhouse.
Haladoon's Dogs + Cities of the North - Winterhold: Moves the jarl's dog in the new palace.
Haladoon's Dogs + Palaces and Castles Enhanced: Moves the jarl's dogs in the palaces.
Half-Moon Cottage + Distinct Interiors: Moves the strongbox containing the key.
Hammet's Dungeon Pack + Forfeoranna Heim: Moves the entrance of Darkmire Crypt next to Forfeoranna Heim.
• Improved Companions - Questline Tweaks + Diverse Werewolves Collection: Forwarding.
• Interesting Roads + Cutting Room Floor: Moves some stuff.
JK's Skyrim + A Cat's Life + Immersive Laundry: Moves some objects.
• Lux Via + Simplicity of Snow: Removes some stuff.
• Lux Via + The Fall of Granite Hill: Removes some stuff.
Master The Summit + Snow Whale Bones: Moves a few objects.
More Bandit Camps + Snowhawk Expanded - City Ruins: Moves an entire bandit camp inside Fort Snowhawk.
More Critters + Butterflies Unchained: Forwarding.
More Critters + CACO + Butterflies Unchained: Forwarding.
More Critters + CACO: Forwarding
• Nature of the Wild Lands + Carriage and Ferry Travel Overhaul: Removes one tree.
• Nature of the Wild Lands + COTN Falkreath: Moves/disables some stuff.
• Nature of the Wild Lands + Daedric Shrines - Hircine: Removed one tree.
• Nature of the Wild Lands + Half Moon Creek: Moves/disables some stuff.
• Nature of the Wild Lands + Hunters Cabin of Riverwood: Moves/disables some stuff.
• Nature of the Wild Lands + Legacy of the Dragonborn: Moves some trees.
• Nature of the Wild Lands + Oakwood (Arthmoor): Moves some stuff.
• Nature of the Wild Lands + Skyrim 3D Trees and Plants: Ensures that the trees of Nature of the Wild Lands ovwrite those from Skyrim 3D Trees and Plants.
• Nature of the Wild Lands + Unique Border Gates: Moves one tree.
• Nature of the Wild Lands + Willybach's Aeldsten: Moves some trees.
Northern EncountersSkyrim 3D Trees and Plants: Moves a tree near a dungeon entrance.
Northern Encounters + Inns and Taverns: Moves a ruined house so it doesn't clip with the Lighthouse Inn.
Northern Encounters + JK's Skyrim: Moves a small camp outside Morthal and a rowboat in Dawnstar.
Northern Encounters + Nordic Ruins of Skyrim: Moves two bodies in Saarthal.
Northern Encounters + The Great Town of Ivarstead: Moves a sack containing a clue in Klimmek's House.
Northern Encounters + Treasure Hunter: Moves a ruined house so it doesn't clip with the excavation site on an iceberg.
Oakwood (Arthmoor) + Convenient Bridges: Moves one wall.
Paragon of Mannimarco + CCOR: Restores the vanilla mesh path.
Skyrim Bridges + No Snow Under The Roof: Removes the snow under two bridges.
• Skyrim Wayshrines - Immersive Fast Travel + JK's Sky Haven Temple: Moves some stuff.
• SkyTEST - Realistic Animals and Predators + Real Rabbits HD: Forwarding.
• SkyTEST - Realistic Animals and Predators + Deer Expansion - Mihail Monsters and Animals: Adds IA.
• SkyTEST - Realistic Animals and Predators + Mountain Lions and Panthers- Mihail Monsters and Animals: Adds IA.
Stendarr's Hammer + Palaces and Castles Enhanced: Moves the letter in the Palace of the Kings.
• The Blackest Reaches + JK's Sinderion's Field Laboratory: Moves some stuff.
The Great City of Solitude + Convenient Bridges: Moves and deletes a few objects.
The Kids Are Alright Renewal + Legacy of the Dragonborn Collectors and Vendors: Improves the conchologist potato-boy with a nice TKAA look.
The Kids Are Alright Renewal + River Rock Village: Improves the two children with a nice TKAA look.
• The Marshlands: No inn patch.
The Marshlands + Additional Hunter Camps: Moves a big tree.
The Marshlands + Snowhawk Expanded - City Ruins: Moves/deletes a few trees.
The Marshlands + Skyrim Bridges: Removed some trees.
The Midden - Expanded + COTN Winterhold: Moves Nelacar's ledger and letter on the counter in the Frozen Hearth.
The Midden - Expanded + Pilgrim - A Religion Overhaul: Moves a trapdoor away from Mannimarco's shrine in the Midden Dark.
Vampire Lord Expansion + Better Vampire NPCs + Gargoyle Overhaul: Forwarding.
Vampire Lord Expansion + Better Vampire NPCs: Forwarding.
Vampire Lord Expansion + Gargoyle Overhaul: Forwarding.
• Windhelm Docks Pathways + Skyrim 3D Trees and Plants: Moves some trees.


Bonus (not in the main file)

Paragon of Mannimarco Standalone: Adds a standalone version (unenchanted) of the amulet near the exit of Fellglow Keep Ritual Chamber.
Haladoon's Dogs: Textures upscaled to 2K.
Horses Gone Wild: Textures upscaled to 2K.


PERMISSIONS

Permissions for these patches are completely open, but please still refer to the permissions stated by the original mods.
These patches are already available in French with their respective masters on the website La Confrérie des Traducteurs.

To modders: Thank you for your great mods and of course you can do whatever you want with these patches. We have checked permissions, but if we went ahead of us and made a patch without your approval, please kindly let us know so we can work it out or remove it. :)


CREDITS

The authors of these mods, of course.
pokecraft38 for Skyrim 3D Trees and Plants + Better Harvesting patch.