Skyrim Special Edition

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Showda and Oaristys

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Oaristys

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About this mod

A compilation of ~250 patches for various mods, mainly resolving clipping issues.

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Permissions and credits
Changelogs

WHAT IS IT?

This is a compilation of ~250 patches for various mods we love, created over the years. Even if they are tiny, they proved useful in our load orders to avoid nasty clipping or floating issues, which are always such a shame in our precious games, or to forward modifications.

Here they are gathered into an automatized fomod installer for your convenience. Load it in your mod organizer after activating all your mods and let the magic happen! They are all ESPFE (ESP flagged ESL) so they won't take a slot in your load order.

The compilation may grow in the future depending on what mods we're using. Note that there may be duplicates with other patches compilations: we may not have checked them all or others may have been released in the meantime.

• A Cat's Life
+ Dawn of Skyrim (Director's Cut): Removes one object.
+ JK's Dragonsreach: Moves one object.
+ JK's Skyrim + Immersive Laundry: Moves some objects.

• Akaviri Ruins of Savirien-Chorak - Encore
+ CG4 Trees and Bushes: Moves some trees.
+ Nature of the Wild Lands: Moves/removes some trees.
+ Skyrim 3D Trees and Plants: Moves some trees.

Ancient Land
+ CG4 Trees and Bushes + CACO: Moves a few trees and rubbles. Use only one.
+ CG4 Trees and Bushes: Moves a few trees and rubbles. Use only one.
+ Enhanced Landscapes: Removes one tree.
+ GLENMORIL: Navmesh patch for the entrance of the Blessed Ravine (otherwise, Lalanoah is blocked in the first quest).
+ Lanterns of Skyrim II: Moves a road lantern from a ruin.
+ Oakwood (Arthmoor): Moves one wall.
+ The Great City of Solitude: Moves a few rubbles.

Animated Armoury (DAR)
+ Blades Samurai Armour and Kimonos v1 : Adds keywords [KID].
+ Knight of the Holy Order: Adds keyword [KID].
+ Yol'Kreh Scythes: Adds keyword [KID].

Arma Thalmoris
+ Cutting Room Floor: Compatibility patch for the duplicated Thalmor banners.
+ Skyrim Project Optimization [Full Version.esm]: Adjusts/adds occlusion planes to match the new Thalmor Headquarters.

• At Your Own Pace (Thane)
+ Complete Alchemy & Cooking Overhaul
+ Cutting Room Floor

• At Your Own Pace (Thieves Guild)
+ Anga's Mill - Cities of the North Addon: Moves some items.
+ Cities of the North - Dawnstar: Moves some items.
+ Cities of the North - Falkreath: Moves some items.
+ Cities of the North - Winterhold: Moves some items.
+ Environs - Kolskeggr
+ JK's Bards College
+ JK's Blue Palace: Moves some items.
+ JK's Mistveil Keep: Moves some items.
+ Markarth Outskirts
+ The Great Town of Karthwasten
+ The Great Town of Shor's Stone: Moves some items.
+ The Great Village of Mixwater Mill: Moves some items.
+ Unique Windhelm Farms: Moves some items.

CG4 Trees and bushes
+ Cities of the North - Falkreath + : Moves some trees.
+ More Bandit Camps

Complete Alchemy & Cooking Overhaul
+ Better Blended Mushrooms
+ Immersive Weapons: Forwarding in leveled lists.
+ Mihail's Birds of Prey and Felsaad Terns
+ Mihail's Bone Hawk Replacer
+ Mihail's Felsaad Tern Replacer
+ Mihail's Hawk Replacer
+ Quaint Raven Rock: Removes some plants.
+ True Homecooked Meals

Convenient Bridges
+ Ancient Land
+ Enhanced Landscapes: Moves some rocks.
+ Oakwood (Arthmoor): Moves one wall.
+ The Great City of Solitude: Moves and deletes a few objects.

Cutie Foxies
+ Savage Skyrim: Replaces the 4 foxes with the cutie models (shell texturing).
+ SkyTEST - Realistic Animals and Predators: Replaces the 3 foxes with the cutie models (shell texturing).

Diverse Bird's Nests
+ Complete Alchemy & Cooking Overhaul
+ skyBirds
+ Complete Alchemy & Cooking Overhaul + skyBirds

Diverse Foods - Base Object Swapper
+ CACO: Basic patch applying food values and effects to the new items. No integration in recipes yet.
+ Gourmet: Basic patch applying food values and effects to the new items. No integration in recipes yet.

• Enhanced Landscapes
+ Bluecreek Estate: Re/moves some trees.
+ Cozy Lakeside Cabin
+ Dungeons - Revisited: Moves some things.
+ EVG Animated Traversal (Mielbarr quest): Moves some rocks.
+ Gavrostead
+ Half Moon Creek: Moves some trees.
+ Interesting Roads: Moves some stuff.
+ Master The Summit: Moves some rocks.
+ More Bandit Camps
+ Northern Encounters: Moves some rocks.
+ Riverside Lodge REDUX
+ Skybound Underhang Camp
+ Skyrim Wayshrines - Immersive Fast Travel: Moves some trees.
+ The Fall of Granite Hill: Removes some trees.

• Enhanced Solitude Docks
+ Enhanced Landscapes
+ Enhanced Landscapes - Dead Marsh

• Fabled Forests
+ Ancient Land
+ Half Moon Creek
+ Ryn's Standing Stones

Greater Saarthal
+ Frozen in Time: Moves two frozen bodies and adds some immersive decor around one.
+ Nordic Ruins of Skyrim: Moves/deletes several objects.

Haladoon's Dogs [Jarls version]
+ Cities of the North - Dawnstar: Moves the jarl's dog in the new longhouse.
+ Cities of the North - Falkreath: Moves the jarl's dog in the new longhouse.
+ Cities of the North - Morthal: Moves the jarl's dog in the new longhouse.
+ Cities of the North - Winterhold: Moves the jarl's dog in the new palace.
+ Palaces and Castles Enhanced: Moves the jarl's dogs in the palaces.

• Lost Caves and Ruins
+ Enhanced Landscapes: Moves some items.
+ JK's Skyrim: Moves some items.

• Lux
+ More Bandit Camp
+ WiZkiD Lund's Hut

• Lux Via
+ Gavrostead
+ Simplicity of Snow: Removes some stuff.
+ The Fall of Granite Hill: Removes some stuff.

• Magician's Judge
+ Immersive College of Winterhold
+ JK's College of Winterhold.
+ Obscure's College of Winterhold

Mihail's Animal Bones
+ Cities of the North - Falkreath: Moves a skull in Gray Pine Goods.
+ Cities of the North - Falkreath + Distinct Interiors: Moves a skull in Gray Pine Goods.
+ Distinct Interiors: Moves a skull in Sleeping Giant's Inn.
+ JK's Arnleif and Sons Trading Company: Moves the bones on the counter.
+ JK's Dragonsreach: Moves a skull in Farengar's office.
+ JK's Warmaiden's: Moves a skull from the counter.
+ The Great Town of Ivarstead: Moves two floating skulls.

Mihail's Crows
+ COTN Dawnstar: Moves all the crows on the roofs of Dawnstar.
+ COTN Morthal: Moves all the crows on the roofs of Morthal.
+ JK's Skyrim: Moves a few crows in Windhelm.

Mihail's Vampire Lord Expansion
+ Better Vampire NPCs: Forwarding.
+ Gargoyle Overhaul: Forwarding.
+ Better Vampire NPCs + Gargoyle Overhaul: Forwarding.

More Critters
+ Butterflies Unchained: Forwarding.
+ CACO + Butterflies Unchained: Forwarding.
+ CACO: Forwarding.

• Nature of the Wild Lands
+ Bluecreek Estate: Re/moves some trees.
+ Carriage and Ferry Travel Overhaul: Removes one tree.
+ Cities of the North - Falkreath
+ Cities of the North - Morthal
+ Cozy Lakeside Cabin
+ Daedric Shrines - Hircine: Removes one tree.
+ Daedric Shrines - AIO: Removes one tree.
+ Eli's Riverwood Shack: Moves some trees.
+ Faerdham: Re/moves some trees.
+ Goblins and Durzogs: Moves some items.
+ Half Moon Creek: Moves/disables some stuff.
+ Half-Moon Cottage: Re/moves some trees.
+ Hidden Hideouts [MERGED]: Moves some items.
+ Hunter's Cabin of Riverwood: Moves/disables some stuff.
+ JK's Bards College: Modifies some trees.
+ JK's Riverfall Cottage
+ Legacy of the Dragonborn: Moves some trees.
+ Mammoth Manor: Re/moves some trees.
+ More Bandit Camps
+ Oakwood: Moves some stuff.
+ Riverside Lodge REDUX
+ Silvermoon Mansion
+ SkyFix SE - Riverwood Redeveloped: Re/moves some trees.
+ Skyrim 3D Trees and Plants: Ensures that the trees of Nature of the Wild Lands overwrite those from Skyrim 3D Trees and Plants.
+ The Marshlands
+ Unique Border Gates: Moves one tree.
+ Willybach's Aeldsten: Moves some trees.

Northern Encounters
+ Inns and Taverns: Moves a ruined house so it doesn't clip with the Lighthouse Inn. [no changes in navmeshes yet!]
+ JK's Skyrim: Moves a small camp outside Morthal and a rowboat in Dawnstar.
+ Nordic Ruins of Skyrim: Moves two bodies in Saarthal.
+ Skyrim 3D Trees: Moves a tree near a dungeon entrance.
+ The Great Town of Ivarstead: Moves a sack containing a clue in Klimmek's House.
+ Treasure Hunter: Moves a ruined house so it doesn't clip with the excavation site on an iceberg. [no changes in navmeshes yet!]

Ore Vein Texture Fix
+ CCOR - Complete Crafting Overhaul Remastered
+ SIC - Skyrim Immersive Creatures
+ CCOR + SIC

• Ryn's Alchemist's Shack
+ Arcanum - A New Age of Magic: Moves some objects.
+ CACO: Removes one mushroom.

• Ryn's Anise's Cabin
+ CG4 Trees and Bushes: Moves one tree.
+ Nature of the Wild Lands: Moves some trees.
+ Skyrim Unique Treasures: Moves the meteor in the cabin.
+ Tundra Berries: Moves some berries.

• Ryn's Bleakwind Basin
+ Mihail's Animal Bones: Moves some bones.
+ Tundra berries: Moves some berries.

Ryn's Crabber's Shanty
+ Immersive Laundry: Moves some objects.
+ SkyTEST: Fixes the invisible mudcrab.

• Ryn's Farms
+ CACO: Moves some items.
+ Enhanced Landscapes: Moves some items.
+ Routa - Stormcloak and Warrior cabin: Forces landscape modifications from Ryn's plugin.
+ Well In Towns: Moves some items.

• Ryn's Halted Stream Camp
+ Enhanced Landscapes: Moves some items.
+ TREES ADDON: Moves some trees.

Ryn's Karthspire
+ Skyrim 3D Trees and Plants: Moves one tree.

Ryn's Snazzy Last Vigil + Enhanced Landscapes: Removes rocks.

• Ryn's Lund's Hut
+ Nature of the Wild Lands: Moves some trees.
+ WiZkiD Lund's Hut: Moves some things and replaces 2 meshes with WiZkiD's textures.

• Ryn's Robber's Gorge
+ TREES ADDON: Moves some trees.

• Ryn's Snazzy Last Vigil
+ Enhanced Landscapes

• Ryn's Standing Stones
+ Convenient Bridges: Moves a bridge.
+ Nature of the Wild Lands: Removes some trees.
+ Skyrim 3D Landscapes: Removes some trees.
+ The Marshlands: Removes some trees.
+ TREES ADDON: Removes some trees.

Ryn's Ustengrav
+ Nature of the Wild Lands

Ryn's Valtheim Towers
+ TREES ADDON: Moves one tree. 

• Ryn's White River Watch
+ Dungeons Revisited: Moves some stuff.
+ Nature of the Wild Lands: Moves some trees.
+ TREES ADDON: Moves some trees.

• Ryn's Whiterun City Limits
+ Ancient Lands: Moves some items.
+ CG4 Trees and Bushes: Moves some trees.
+ Enhanced Landscapes: Removes one rock.
+ Nature of the Wild Lands: Removes one tree.
+ TREES ADDON: Moves some trees.
+ Tundra berries: Removes one plant.

• Sensible Auto Lockpicking
+ Adamant
+ Vokrii

Skyrim 3D Landscapes
+ Apatoiah: Moves two trees away from buildings.
+ Cozy Lakeside Cabin
+ Silvermoon Mansion

Skyrim 3D Trees and Plants
+ Arcanum: Removes one bush.
+ Better City Entrances: Removes one tree.
+ Drinking Fountains of Skyrim: Removes one plant in Riverwood.
+ Hunter's Cabin in Riverwood
+ Hyperborean Snow: Applies Hyperborean texture to snowy 3D trees (2 textures).
+ Ironback Hideout Player Home: Moves a few trees and replaces the pot with a maple with another pot with a more suited plant.
+ No Snow Under The Roof: Changes a few trees with 3D Trees snowy ones around Nightgate Inn.
+ Windhelm Docks Pathways: Moves some trees.

• SkyTEST - Realistic Animals and Predators
+ High Level Enemies Redux: Fixes the invisible mudcrabs.
+ Mihail's Deer Expansion: Adds AI.
+ Mihail's Mammoth Expansion: Adds AI.
+ Mihail's Mountain Lions and Panthers: Adds AI.
+ Mihail's Wolves of Cyrodiil: Adds AI.
+ Real Rabbits HD: Forwarding.
+ SkyTEST - Chicks + Chickens and Rabbits can Attack

Snowhawk Expanded - City Ruins
+ Cities of the North - Morthal: Removes some roads.
+ Enhanced Landscapes: Moves some objects.
+ More Bandit Camps: Moves a bandit camp inside Fort Snowhawk. No navmesh changes.
+ Nature of the Wild Lands: Moves some trees.
+ The Marshlands

The Kids Are Alright Renewal
+ AI Overhaul: Simple forwarding, updated.
+ Legacy of the Dragonborn Collectors and Vendors: Improves the conchologist potato-boy with a nice TKAA look.
+ River Rock Village: Improves the two children with a nice TKAA look.

• The Marshlands
+ Additional Hunter Camps: Moves a big tree.
+ Faerdham
+ No inn: Removes the inn with bad navmesh near the entrance of Morthal.
+ Skyrim Bridges: Removes some trees.

• Traverse the Ulvenwald
+ Half Moon Creek
+ JK's Riverfall Cottage
+ Riversid Lodge REDUX
+ Tel Jerdein

MISCELLANEOUS

Abandoned Fishing Shack + Immersive Fallen Trees
Anga's Mill Reborn + Inns and Taverns
Better City Entrances + JK's Riften Outskirts
Bury Sinderion + JK's Sinderion's Field Laboratory
CD's True Forest of Darkwater Crossing + CG4 Trees and bushes + TREES ADDON + Ancient Land
CD's True Forest of Riverwood + CG4 Trees and bushes + TREES ADDON + Ancient Land
Chilly Chillrend + Artificer
DK's Realistic Nord Ships + Fishing (CC)
Dwueth'Var + Obscure's College of Winterhold
Forget Spell + Apocalypse - Magic of Skyrim
Halfmoon Cottage + Distinct Interiors
Hammet's Dungeons I + Forfeoranna Heim
Improved Companions - Questline Tweaks + Diverse Werewolves Collection
Interesting Roads + Cutting Room Floor
JK's High Hrothgar + High Hrothgar Overhaul
Markarth Outskirts + Better City Entrances
Markarth Outskirts + Maleficus' Traversal (EVGAT)
Master The Summit + Snow Whale Bones
Palaces and Castles Enhanced + Stendarr's Hammer
SB - Fixed Windhelm Entrance + Windhelm Docks Pathway
Segregation in Windhelm + Inns Can Be Closed
Skybound Underhang Camp + Master The Summit
Skyrim Bridges + No Snow Under The Roof
Skyrim Skill Uncapper + Reflection - Level Up Messages
Skyrim Wayshrines + JK's Sky Haven Temple
Stormcloak Explorer Armor + JK's Skyrim
Sweet as Honeyside + Riften Docks Pathway
The Blackest Reaches [ESL] + JK's Sinderion's Field Laboratory
The Midden Expanded [ESP] + Pilgrim - A Religion Overhaul
Various Immersive Smelters + Ars Metallica
Various Immersive Tanning Racks + Ars Metallica
Vigilant Arsenal + Dawn of Skyrim
Winterhold Beacon + COTN Winterhold


Bonus (not in the main file)

Paragon of Mannimarco Standalone: Adds a standalone version (unenchanted) of the amulet made by klamactu near the exit of Fellglow Keep Ritual Chamber.
Haladoon's Dogs: Textures upscaled to 2K.
Horses Gone Wild: Textures upscaled to 2K.


PERMISSIONS

Permissions for these patches are completely open, but please still refer to the permissions stated by the original mods.
These patches are already available in French with their respective masters on the website La Confrérie des Traducteurs.
(Do what you want except translating them into French on Nexus because they're already in French on La Confrérie des Traducteurs, out of common
sense and respect for their birthplace.)


To modders: Thank you for your great mods and of course you can do whatever you want with these patches. We have checked permissions, but if we went ahead of us and made a patch without your approval, please kindly let us know so we can work it out or remove it. :)


CREDITS

The authors of these mods, of course.
Janquel for helping out with navmeshing :)