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About this mod
An update and a number of compatibility patches for Hoodless Dragon Priest Masks.
- Requirements
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Nexus requirements
Mod name Notes Apophysis Dragon Priest Masks SE Required for compatibility patch. Artificer - An Artifact Overhaul Required for compatibility patch. Artificer - Artifacts of Skyrim Required for compatibility patch. Awesome Artifacts Required for compatibility patch. Curse of the Dragon Priests (CODP) - A Dragon Priest mask mechanic overhaul Required for compatibility patch. Dovah Sonaak - Dragon Priest Masks SE Required for compatibility patch. Dragon Priest Mask Quest with Markers Required for compatibility patch. Dragon Priests Retexture SE Required for compatibility patch. Gemstone Dragon Priest Masks Retexture Required for compatibility patch. Hoodless Dragon Priest Masks - REPLACER Required for all versions. Immersive Armors Required for compatibility patch. Improved Dragon Priest Masks SE Required for compatibility patch. Konahrik The Priest - A Quest Mod Required for compatibility patch. Konahrik's Accoutrements Required for compatibility patch. Legacy of the Dragonborn SSE Required for compatibility patch. Miraak Dragonborn Follower Modified Required for compatibility patch. MorrowLoot Ultimate Required for compatibility patch. Reliquary of Myth - Artifacts of Skyrim DPM addon required for compatibility patch. Unique Dragon Priest Masks - HD textures Required for compatibility patch. Vestige - An Artifact Overhaul Required for compatibility patch. - Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credit to edhelsereg as the creator of Kohnarik's Accoutrements. Permission to create patches and improve features on KA are open.
Credit to skyrimaguas as the creator of Unique Dragon Priest Masks. Assets used with permission.
Credit to Pondcypress as the creator of Apophisis and Carnage24K as the user who ported it to SE. Asset use permissions are open.
Credit to Lyreha as creator of Masks of the Dovah Sonaak. Permissions are open.
I created (from scratch/vanilla) my own versions of some mesh assets, most notably 'Improved Closedfaced Helmets' (slit version) and 'Dragon Priest Masks for Beasts'.Donation Points system
Please log in to find out whether this mod is receiving Donation Points
- Changelogs
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Version 19.1
- Fixed incorrect description on Volsung in Artificer patch.
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Version 19.0
- Fixed Miraak not being included in Improved Dragon Priest Masks Patch.
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Version 18.9
- Added support for "Unarmored Replacer" version of original mod.
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Version 18.7
- Added patch for Souls Do Things 2.
- Added patch for Unenchanted Unarmored Miraak Equipment.
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Version 18.5
- Added Zim's Immersive Artifacts support for Miraak.
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Version 18.0
- Added my own original native beast race mask support. Dragon Priest Masks for Beasts is no longer supported. If you were not using ICFH, these are the masks you were using anyway, I had to completely rework them.
- Added orc race mask support.
- Fixed numerous small bugs in patch files.
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Version 17.9
- Fixed install path in WACCF + LOTD patch.
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Version 17.8
- Added Legacy of the Dragonborn + Weapon Armor Clothing and Clutter Fixes patch.
- Added Improved Dragon Priest Masks + Dragon Priest Masks for Beasts + Morrowloot Ulitmate patch.
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Version 17.7
- Fixed missing meshes in ICFH.
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Version 17.6
- Added a patch for Gemstone Dragon Priest Masks.
- Added an ESP for Dragon Priest Mask Retex.
- Changed some NIF Properties to attempt to troubleshoot a bug.
- Changed an incorrect object effect in Improved Dragon Priest Masks.
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Version 17.5
- Added patch for Dragon Priests Retex
- Added patch for SimonMagus's "Artificer" mod.
- Added patch for 23BLUENINJA's "Artificer" mod.
- Added an option for no DLC masks with Vestige.
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Version 17.4
- Slightly improved clipping on human/elf dragonborn acolyte masks.
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Version 17.3
- Redid all acolyte masks except the collectable one (haldriin?) from KA. They should clip less with hoods.
- Added combined RoM - ICFH patch
- Added a patch for Vestige artifact/unique overhaul.
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Version 17.2
- Added correct masters to MLU and MLU Miraak patches so LOOT will sort them correctly.
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Version 17.1
- Added combined RoM_Beast patch.
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Version 17.0
- Re-organized FOMOD.
- Added Morrowloot Ultimate patch.
- Added Konahrik The Priest patch.
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Version 16.9
- Fixed some incorrect descriptions.
- Made a patch for those who use IDPM AND Beast Race Masks.
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Version 16.8
- Added Dragon Priest Mask Quest compatibility.
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Version 16.7
- Fixed an issue causing Hevnoraak to not appear when using the Improved Dragon Priest Masks patch.
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Version 16.6
- Added patch for Northborn Fur Hoods
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Version 16.5
- Fixed an incorrectly converted LOTD mask
- Fixed an incorrect LOTD mesh path. I hate alternate textures.
- Fixed an incorrect texture path on the LOTD Haldriin ground mesh.
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Version 16.4
- Added patch for Curse of the Dragon Priest.
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Version 16.3
- Fixed incorrect normal map texture for Unique Dragon Priest Masks.
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Version 16.2
- Fixed some incorrect descriptions in RoM patch.
- Fixed a bug where Volsung mask would appear hooded under some conditions.
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Version 16.1
- Fixed invalid reference in RoM Patch.
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Version 16.0
- Added 'Dragon Priest Masks for Beasts' compatibility patch.
- Added 'Miraak Follower' compatibility patch.
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Version 15.9.1
- Fixed several keywords not forwarded to the RoM version of the wooden mask.
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Version 15.9
- Fixed the Dragonborn acolyte masks not showing up on NPCs.
- Fixed boned up texture path for the Konahriik's Accoutrements craftable moonstone mask. Guess what, it was an alternate texture. I hate alternate textures.
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Version 15.8
- Separated the mesh paths for player and NPC Miraak masks
- Added the option of hoodless NPC Miraak.
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Version 15.7
- Added LOTD patch.
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Version 15.6
- Fixed incorrectly packaged installer files for Konahriik's Accoutrements.
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Version 15.5
- Fixed some more KA unique meshes which were invisible/alternate textures incorrectly applied.
- Fixed a wrongly named mod in the installer- thanks to FGCool for pointing that out.
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Version 15.4
- Patch by request for KA and Apophysis run together- just select both in the installer, it should work.
- Fixed some KA meshes which didn't save properly in Outfit Studio. LET ME KNOW IF ANY OTHER KA UNIQUE OR ICFH BEAST RACE MESHES ARE INVISIBLE.
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Version 15.3
- Fixed bugged install directory for Magnus Robe.
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Version 15.2
- Added beast race meshes to Improved Closedfaced Helmets, narrow and and wide eyed versions.
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Version 15.1
- Konahriik's Accoutrements, take 2. Fingers crossed I didn't miss anything this time.
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Version 15.0
- Added two Kohnariik's Accoutrements craftable masks which I missed. Thanks errorpdf for pointing that out.
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Version 14.9
- Dragon Priest NPC Mask Fix 2: Electric Boogaloo
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Version 14.8
- Fixed Dragon Priest NPCs not being able to wear masks.
- Added mask for Rahgot NPC outfit which was missing in vanilla.
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Version 14.7
- Fixed some copying typos what cropped up in latest update.
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Version 14.6
- Changed magic effects on acolyte masks to match vanilla instead of IDPM.
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Version 14.5
- added Immersive Dragon Priest Masks support as optional ESP.
- Added Immersive Armors hood support as optional ESP.
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Version 14.0
- Adjusted position of non-ICFH Dragonborn DLC acolyte masks to reduce hair clipping.
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Version 13.5
- Adjusted position of ICFH meshes to center better on default eyeballs.
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Version 13.0
- Added patch for Magnus Robe.
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Version 12.5
- Did a fix for UDPM invisible masks. All other patched mask mods checked and functional.
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Version 12.0
- Added wooden mask which slipped through the cracks until now.
- Fixed texture bug in Dragonborn acolyte mask- f'd up inventory texture for one mask.
- Fixed texture bug which caused all Dragonborn acolyte masks to display same texture.
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Version 11.5
- Widened eye slits on ICFH masks.
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Version 11.0
- Fixed ICFH slit meshes. Other minor fixes.
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Version 10.0
- Added RoM patch.
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Version 9.0
- Added Masks of the Dovah Sonaak patch. Added Improved Closefaced Helmets (no beast races) patch.
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Version 8.3
- Fixed a ONE CHARACTER typo which caused Vortex to bork itself.
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Version 8.2
- Fixed ARMA record for the armored fur hood from IA which HOPEFULLY squashed the invisible mask bug.
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Version 8.1
- Added Awesome artifacts patch.
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Version 8.0
- Added Dovah Sonaak patch.
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Version 7.0
- Patched in several vanilla mage hoods and the Mythic Dawn robes.
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Version 6.0
- Added Apophisis patch. Optimized FOMOD code.
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Version 5.0
- Fixed a ONE LETTER TYPO in a variable name in FOMOD which resulted in a blank install for all options. *double facepalm*
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Version 4.0
- Incorporated Unique Dragon Priest Masks patch.
- Added hoodless Miraak Mask
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Version 3.0
- Incorporated Konahrik's Accoutrements patch.
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Version 2.0
- Added dunmer outfit from dragonborn. Packaged into FOMOD installer.
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Hoodless Dragon Priest Masks is required before anything else.
Check the 'Requirements' list for mods patched to work with HDPM. All patches available in the FOMOD installer.
Before you submit a bug report: Move all ESP files associated with this mod, in order, to to bottom of your load order. Additionally, move all relevant mods to the bottom of your install order. LIKE THIS.
FAQ
Q: I run four different artifact/unique mods at once and I want this option from one and that option from another...
A: NO. DO NOT RUN MORE THAN ONE ARTIFACT OVERHAUL OR THESE PATCHES WILL NOT WORK.
Q: There's clipping and it bothers me.
A: There's only so much I can do. ESPECIALLY with the Dragonborn acolyte masks. They are shit and they will clip with hood x or hair y no matter what. I can only minimize the problem.
Q: But the eye holes in ICFH...
A: I aligned the masks with the most vanilla player character face I could. The game does not base mask position on eye position and I cannot account for a whole Nexus full of face presets or even all the vanilla presets. Use 'showracemenu' in the console while wearing the offending mask to align your eyes to the mask.
Q: But muh hair/hood/dick...
A: Hair or hoods or whatever will always clip. If you move the mask to eliminate one clip, another will manifest.
Q: The heads are invisible.
A: An unpatched mod is overwriting my changes or I made a mistake. Report it as a bug. In the bug section. If you are using a bashed patch, the patcher may have overwritten my changes. They tend to do that and if you are good enough at modding to use a bashed patch, you are good enough to go into SSEedit and fix it.