About this mod
Levels down many mobs from LotD to match enemy equivalents from vanilla Skyrim.
- Requirements
- Permissions and credits
- Changelogs
This mod aims to change that by providing a more vanilla feel to the enemies by providing a level cap and lowering the level scaling for most mob-type enemies close to what is found in regular Skyrim. Below is a more comprehensive list of changes and design choices.
- Alik'r -Warriors have been introduced a level cap of 44 and level scaling reduced to 1.0 (from 1.2) [Vanilla uses levelled variants with 44 being the highest]
-Jelal's level has been lowered to 60 (from 85) [Jelal should be strong but 85 seems a bit high from the Brigand Leader maximum of 50]
- Syndra (Hagraven in the Shadows of One's Past) -Removed scaling for a static level of 20 [Engelmann's rest can be visited before the quest and features two other unique hagravens that have the vanilla level of 20]
- Giant Spiders in Mzulft storeroom -Broodlings have been introduced a level cap of 5 [Why should shin-length spiders grow to potentially level 33+?]
- Ezra -Introduced a level cap of 100 [Same as Argus]
- Frost Monarch -Introduced a static level of 32 [Twice the level of the Ancient Frost Atronach from Dawnguard]
- Pale Pass -Soldiers have been given a level cap of 10 and level scaling has been reduced to 0.3 [Slightly stronger than vanilla, prominent warzone]
-Jailor has been introduced a level cap of 30 [same as Ahtar]
- Morag Tong -Mobs have been introduced a level cap of 25 [Highest levelled variant in vanilla]
-Camorac Drelis (boss of Raven's Rest) has been introduced a level cap of 70 and level scaling reduced to 1.0 (from 1.25) [Values from Ildari Sarothril]
- Sancre Tor -Ancient Bones in Sealed Halls have a reduced level cap of 40 (from 100) [Draugr max level]
- Ruins of Rkund - Karagas's Maze -Skeletons have been lowered to the level of 1 (from scaled) [Unimmersive when my skeletons in my skyrim dont die in a single hit]
- Other bosses have been left untouched due to their solo encounter nature
- Other mobs have been left untouched due to similar enough scaling to vanilla enemies of the same nature.
- Friendly NPCs have been left untouched. This mod is easy mode in a practical sense, why would I nerf allies?
Requirements:
- Legacy of the Dragonborn -Do leave a comment if you find a way to use this mod without this
Installation:
- Throw into your competent mod manager of choice
- Install
- Load after masters
- Profit
Credits:
- Icecreamassassin and the Legacy of the Dragonborn team for Legacy of the Dragonborn
- Unsung members of the Icecreamassassin Discord server complaining about the difficulty of certain fights
Permissions:
Yeah feel free to use this a starting point for your own enemy nerfs