MORROWIND
MGE XE by Hrnchamd
Morrowind » Utilities
Added: 23/11/2011 - 09:39PM
Updated: 16/05/2014 - 12:30AM

2,297 Endorsements

0.9.10 Latest version

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Uploaded by Hrnchamd

Description

Last updated at 0:30, 16 May 2014 Uploaded at 21:39, 23 Nov 2011

Morrowind Graphics Extender XE; allows Morrowind to render distant views, scenery shadows, high quality shaders, UI scaling and other features.


Requirements
You must have Morrowind GOTY or Bloodmoon fully patched.
Requires a good performance SM3.0 or better graphics card, integrated graphics like Intel HD series is unlikely to work.


Install Instructions
1. Update to DirectX 9.0c June 2010. (This is a required update for all Windows, and won't conflict with DX10+.)
2. If you've just installed Morrowind, run Morrowind to the title screen once, to generate Morrowind's first time settings.
3. Install MGE XE by extracting the archive to the Morrowind directory.
4. Run the new MGEXEgui. Read the instructions page.
5. If you use Steam, you should turn off the Steam overlay (in Steam, right click Morrowind > Properties). If you use Crossfire/SLI, turn off "Responsive menu caching" in the In-game tab, to avoid performance reductions, as this feature is SLI unfriendly.
6. There is an optional mod, 'XE Sky Variations', that will randomize the sky colour and sunrise/sunset every day. It requires high quality sky scattering enabled, and MWSE enabled.

You may also want to use Better Dialogue Font for sharper menu text.

MGE XE includes MWSE 0.9.4a. Note that Morrowind view distance in-game is set to maximum when you first load a game. It is required at the moment.


Upgrading
From a previous MGE XE:
Extract the archive to the Morrowind directory. Morrowind has a different resolution setting per user, which this version tries to be compatible with. If you're running Morrowind as an administrator, you need to set MGEXEgui to run as administrator. If you're running Morrowind normally, run MGEXEgui normally. After you've set that correctly, run MGEXEgui to configure new settings.

From MGE 3.8:
You should regenerate distant land with 150 minimum static size. If you were using HUD mods made for standard MGE, you should deselect them from your load order. MGE XE requires its own HUD mods to fix design problems with older mods.


Improvements over 0.9.9

New features
- Morrowind's UI can now be scaled/zoomed.
- You can now choose moveable or borderless windowed mode.
- Fixes 16x antialiasing mode to use CSAA where available.
- Screenshots now capture without the UI included, unless you are in menu mode.
- Screenshot names are now appended with the date and time instead of an incrementing number. The need for a space after the screenshot prefix name is no longer present.
- Improved shaders. Small optimizations. Smoother, rounder bloom. DoF shader adds distance blur in heavy fog.
- Added transparency AA to grass and distant statics for better anti-aliasing.
- XE Sky Variations mod. Changes the sky and sunrise/sunset colours every day.
- Added French and Russian localizations, thanks to the community.

Per-pixel lighting shader
- This feature is a new renderer that improves the lighting of Morrowind. You will see better warmth from torches, daytime will have more dynamic range, overlapping lights will actually provide more brightness, removal of inaccurate discolouration, and better point lighting from magic projectiles. This requires a good graphics card and reduces fps by approximately 10%.

Fixes
- Fixed initialization to start without errors when there are no distant land files and distant land set to off.
- Reduced gaps in water reflections caused by distant land projection bias.
- Fixed the rendering of moons when using high quality sky scattering.
- Reduce amount of logging to minimize stutter caused by disk I/O.
- Fog near the player in heavy weather (large fog offset like fog and ashstorms) is much closer to the density of the original fog. Fog and ashstorms look thicker, and fogged water reflections more accurately match the objects above ground.
- Corrected fog colour discrepancies at sunset and sunrise.
- Added separate LOD versions of the ghostfence and vivec water meshes, to avoid flickering caused by z-fighting. Mournhold steps and streetlamps included in distant land and reflections.
- Moving the third person camera in-game with macro functions displays the camera offset coordinates.
- Fixed some bugs with alt-tabbing.


New features over standard MGE
All objects in Morrowind view distance receive shadows.
High quality selection of default shaders included.
Screenshot enable now works normally. Just use PrintScreen, no macro required.
Object pop-in at the screen edge no longer occurs. Distant land and grass culling is not delayed by a frame any more.
Grass moves and parts when the player is nearby; grass is lit better.
Shaders no longer affect the crosshair, nor spill over the screen during cell loading, nor screw with cutscenes.
Windowed mode snaps to the screen edge to act like fullscreen, allowing fast Alt-Tab.
New underwater surface effects, with total internal reflection.
Water shows up in the local map again, previous MGE versions did not allow it to render in the map.
Support for UI display quality fix in Morrowind Code Patch.
Scattering fog/haze and better skies and sunsets, thanks to phal.


Problems?
MGE XE is still under development. Please look for the MGE XE thread at bethsoft forums for support.



HUD mods
Old HUD mods need to be updated to work with MGE XE. There is an optional download which includes updates of the following mods:
Companion Health Bars
Vampiric Hunger UI
Close Inspection
Ownership Indicator
Third Person Crosshair
Time Display