FALLOUT 4
Snappy HouseKit by robboten
Fallout 4 » Player Settlement
Added: 03/04/2016 - 09:46PM
Updated: 14/04/2017 - 08:10AM

1,724 Endorsements

5.0 Latest version

16,166 Unique D/Ls

46,732 Total D/Ls

147,098 Total Views

Uploaded by robboten

Description

Last updated at 8:10, 14 Apr 2017 Uploaded at 21:46, 3 Apr 2016


Easy, Cozy, Snazzy, Snappy houses!


 
Full frames to snap it all together in a jiffy. Or do it all by yourself with pieces of the house. Bethesda's own kits pieced together with snap points for your comfort and for your settlers. Numerous vanilla/custom pieces with snap points, some fixed (like whole roofs) and some original/vanilla. All navmeshed! From big and smaller house frames to walls, windows, roofs and floors. 


Introducing another update - 5.0
More and more and more... lol... Soon all kits from the game are at ur command! Added some really nice big ones this time. Make huge buildings easy! Make churches, SuperDuperMarts, Factories or Temples. See change log below for full content! No installer this time. All in one zip and in BA2 files for easier manual install or install by NMM. 

If u find any problems let me know!

Thanks to popay55 for extensive testing and feedback!




Please post pictures of your builds! I am curious to se what you do with the mod!

Snappy HouseKit v5.0 - Change log
General
  • Improvements in snapping in several pieces. I hope it will work much better now even for non-place.dll users.
  • Corner snaps on all straight walls added for building corners and inner walls easier.
  • Added texture on backside of wallpapers to make them easier to see from behind.
  • New kit - DecoKit!


Added

  • DecoLobbyA to DecoKit - A kit with thick black marble walls with bronze details. One of my favs!
  • ChurchKit - Name says it doesn't it? A lot of nice new roofs included!
  • BunkerHill - Only a few but nice parts. Build a mausoleum or whatever! 
  • CIT/Capitol - High walls to build really impressive looking stone buildings.
  • MetalKit - Prewar or postwar? Not sure. Could be either. Stands out from the rest of the kits so far though. Has some very nice addons to make an own SuperDuper Mart for example. Also contains some nice stairs and railings.
  • Base - Added footpaths and some new walls.
  • Some more pieces for the old kits including half/quarter floors, half width walls, angled walls, more trims, some more ceiling lights, single window shutters...
  • Like 50 or so more variations of wallpapers and carpets. Also some new types like peaks and single window wallpapers.
  • 3 more themes for DecoMainA - Painted Brick, Steam Brick, White Brick (if u have they don't appear in the menu - go to Snappy Holotape in the pip-boy and chose Reboot SnappyOS (reinit)


Fixed
  • Doorways should now work much better. 
  • Fixed so the lamps don't turn off after fast travel.
  • Adjusted a lot of snaps and glitches. 
  • Removed a lot of overrides and made new ones instead. That should fix the problem with things turning yellow after building. Unfortunately that also leads to some parts being only scrappable for those who don't use the scrapping mods. Sorry for this.
  • Sorted the menu a bit. U can now find by type or by kit.

[b]Merge of Base/Shell into HouseK

I merged Base and Shell esps into HouseK esp. I did this to keep the mod list down a bit and since they didn't have that many parts it seems unnecessary to have them with it's own esps. This will cause some problems for those with buildings with those parts. Have made two patch files for u. Dl them from optional files and load before Snappy_HouseK.esp if u have disappearing parts on old builds.


I hope you will enjoy this release. And please ask questions or make suggestions on the forum. 


Tips, Tricks & Fixes
If u are missing themes or so from Snappy Menu go to the SnappyOS (terminal or pipboy) and chose ReInit.

You need to uninstall versions 3 and above of the mod ingame BEFORE removing via NMM or MMO, by unistalling from pip-boy (SnappyOS), terminal or by crafting a uninstall chem (at chem workstation) and use it (not needed if you upgrade). If you don't you will probably lose buildings menu. When upgrading/installing no menus will disappear. If they do, something else is wrong. 



Didn't read the above? There is still hope
Download and run this mod, it will restore all your categories, some you might not even know where missing from the DLC! 
Universal missing menus fixer

How to run UMMF successfully:

Spoiler





Tip: Watch the Intro How-to on the the video tab to see a demo of a semi-complex build

If you are having trouble placing objects (or moving them after placing) Use Place Everywhere by 
TheLich




New additions as standalone add-ons for the main one (as to not clutter too much for you). 

  • Scrap recipes for some settlements that uses HouseK/Deco-parts (Croup, Taffington and some more) so u can rebuild/repair those without any other mod involved. Tell me if I missed anything.








Being actively developed...

  • Some gaps in some meshes (prefabs)
  • Stackable HouseK stairs
  • DLC contents (soon done with those)




[color=#e69138]Thank you to my friends