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File credits
Credits to the creators of these essential mods! - Sim Settlements 2 (+Wasteland Workshop and WRK) - Snappy Housekit
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Changelogs
Version 1.6
Added vault style cellar in parking lot "home" area, empty so it can be customized by the player
Did some more landscaping
Fixed usability of some scaffolding stairs within Covenant
Redistributed plots so there's at least one municipal plot per area, to be used for power - should fix issues powering plots
Version 1.5
Fixed missing floor at north gate, which was using assets from Vanilla Extensions (requirement was removed in a previous version)
Removed more clipped hedges and plants from dock area, as well as some rocks
Redesigned the "home" area at the south gate parking lot
Added more security to the east gate, now uses an extendable catwalk as a drawbridge
Version 1.4
Scrap more original covenant items and plants, add temporary small generator by main door
Version 1.3
Updated base "untouched" scrap profile used in the layout, should fix scrapping of some original Covenant items
Version 1.2
Removed requirement for Vanilla Extensions and Masterplan mods, by using assets from Snappy instead
Version 1.1
Filled some gaps, spaced a few plots better, fixed some clipped objects, moved plots around, added more decoration and detail.
Version 1.0
Complete wall, finished port, added all SS2 plots and plot placeholders, mostly done with landscaping and detailing, still some rough edges.
Version 0.1
Initial version, has wall around settlement and port, some locations have been designated for plots but many more are needed
A Layout for a walled Covenant citadel with a port by the water, should support at least 38 settlers based on Sim Settlements 2 plots + a few additional ones from the original Covenant beds. There should still be some designated spots for more plots and some free room to build and customize, just keep in mind this will already be a heavy build.
Settlement expansion all in one V6.1: for expanded settlement limits at Covenant, you could use other alternatives like All Settlements Expanded but those are untested
Snappy Housekit: for assets used in walls/gates, buildings and landscaping
How to use:
To avoid some glitches, you could scrap Covenant's original turrets and gardening table/tools. This is optional.
Go to Covenant's workshop, and select "Manage", then "Settlement Layout" -> "Build/Manage Layouts" (requires Workshop Framework)
Use the "Covenant Citadel V..." layout (pick the most recent version if there are many)
It's recommended to select the "Yes, build it" option, as this layout already uses some custom scrap profiles you shouldn't need to "fully scrap" the settlement before using the layout, although you could also do that if you so choose.
Wait for the build, takes about 6-12 minutes on my rig.
As at first the settlement has no power (relies on SS2 municipal plots for this), some objects might be unpowered, this is why auxiliary generators were added next to doors or turrets. Feel free to remove these generators when wiring and power output form plots are right.
Recommendations:
Since the build at covenant will be so big, I recommend you don't build at Taffington Boathouse or you could have some glitches
Not recommended on Xbox or on "not so new" PCs due to its sheer size
TODO:
Limit the mod requirements (Snappy will be kept)done ✔
Some minor improvementsdone ✔
A working City Plan for SS2won't do ❌ since it's a single level plan, we're sticking with a layout for now
Add an auxiliary generator so everything isn't unpowered upon building the layoutdone ✔ some basic generators added by doors or turrets.
Fix some clipping (plant at parking lot "home" area, shrubs in residential plot by the docks) ✔done
Add cellar at parking lot "home" area (right now the door to it is blocked, and has a "dead end" sign) ✔done
More landscaping ✔done
A version that doesn't require Settlement expansion all in one V6.1: basically with scrapped outer plots, probably replaced with some clutter so it doesn't look totally empty in those areas