Fallout 4

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About this mod

Taffington Homestead is a sweet hideaway for 16 settlers. With a player apartment, Sole can get away from it all while checking in on the folks who prefer to support the war effort more quietly.

Permissions and credits

This plan has a player home and is survival playthrough friendly

The following plot types are included at level 3: 
4 Agri, 2 Comm, 1 Indust, 2 Martial, 3 Muni, 1 Rec, 6 Res

Important note: If you choose to replace the layout with a City Plan or other layout, the flowers will stay behind. Don't worry! Simply leave and come back. The flowers will then clean themselves up.

You will want to grab and let go of the jukebox and cigarette machine. This will fix them. *If the cigarette machine won't pick up, you'll need to console, 'disable' then 'markfordelete', and build a new one. 

DO NOT download this plan without reading the required mods list (under the graphic) below↓ 

Why this plan is level three: 

Lots of us play with several DLC-sized mods and I have found that by building some one-level plans, it can prevent some of the script lag. 

The potential downside is that at some locations a few (or more) of the plots just don’t build to designer’s choice, even with the plans unlocked (settlings/cheats). Please see troubleshooting. (I’ve survived a couple of playthroughs with a nice, 50/50 mix of leveled and one-level plans at 25 locations. But do note that every modlist has its own quirks.)

The Sole Behind the Guns ‘N Roses Build:

Sole is aware that war with the Gunners is inevitable. There are fortified outposts, homely townships and settler respites that are a little of both. After so much trauma and loss, a warped perspective on rebuilding the ‘Wealth anything like its former glory is a given; but war… never changes.

Series Mod List

Every series, I choose a modlist to adhere to. Occasionally, a new one gets added, or in testing plans I discover one needs to go. In the Summer or Fall, I’ll likely release all of my plans together with one big mod list of somewhere around 30 mods. 

I like to build with mods! Afterall, we’re on a mod site! 
I added one more and there are two items from Slocum’s Joe CC. The plan will warn you if you don’t have it, but no biggie if you don't. You'll just lose a light and a coffee maker in the pub kitchen.


Advanced Settlement Turret Set *No wire turrets! Accidentally included early. Will be replacing OCDecorator with this for future builds anyway. You can safely leave out either one and the settlement will just build without the items.
Alex’s Settlement Power Pylon **This mod is permanently back on the list 
Art Connoisseur System ... a ''Frame'' work Essential. This will provide you with more flexibility. 
Business Settlements 1.9 (Standalone) Essential. Much needed signage and stuff
Chuck Yufarley Collection Said I would add it when released, and so here it is!
Just some Curtains and Rods to keep the peepers away
Just some Rugs to round out the list
Looks Mirror Essential. Just need it. 
OCDecorator - Static Loot *Included for a few clutter items, but will be removing from future builds.
Renovated Furniture Essential. Just renovated *SMM patch available - see below
Renovated Furniture MYBEDs Standalone Version Patch by me. Essential. 
Sandbag Fortifications Essential. We are at war, you know. *SMM patch available - see below
Snappable Clutter and Display Newly added! *Requires SMM - has esl version! - See Below
Snappy Housekit Hard requirement. Oh so necessary 
SS2 Radiant Municipal Power Essential. Need the power. Removed. 
Stained Glass Workshop Mod - Essential. *Requires SMM - See Below
Wasteland Gardening Essential. Recommend: Bonus Happiness File as well (won’t use slot)
Woody's Wasteland Stuff Essential. Also use the new cabinets texture *Requires SMM 
Xnjguy Filled Mods All-in-One Essential. Filled shelves and stuff

Manual Install Requirements
CWSS Essential. Choose the file from Steve40s Nexus Page 
V’s Stylish Decor Essential. Author Download link at bottom of page. 

Bethesda.net Requirement
Creative Clutter Honestly tried to go without it. Decided I don’t want to.

*What You Should Be Using
Settlement Menu Manager You should absolutely be using this

These will not take up slots - so use them
SMM Patches by Vanguard (Declutter your workshop menus) Grab the files for Renovated Furniture and Sandbag Fortifications..
Business Settlements Categorized - highly recommended  

Not Required, but to get my look - will use no slots: 
Clean and Optimized Wood Texture Replacer for Shacks and Greenhouses Wood Replacer - Shacks and Greenhouses 2K (there is a 1k version)
Clean Warehouses - Windows and Holes Patched
EoW - Pre-War Books Retexture - Changes all book covers in game. Great way to improve the vanilla clutter assets.

For those who are comfy at Discord:
Elm Shrub Hider by FrogPrincess - Available only on Discord under my-misc-mods. This one is just handy. Removes these shrubs (that are often in the way or stick up through floors) from the world.  

To see what else I use in my load order, peek at my recommended list below. There’s some goodies in there.

You’ll want to have Designer’s Choice and Starting Plot Levels ON for these plans to build as designed. This list of Add-Ons are what I will use for the foreseeable future. Occasionally, a new one will be added. Those with bullets are used in this specific plan.

I want to thank Kinggath and the Sim Settlements 2 team for filling my secret gaming life with thousands of hours of fun and adventure! And a special thank you to that bunch of scrappy builders and kind moderators over at We Are Builders.

Note: Inevitably, in all city plans, minor issues arise some of the time with no clear consistency. There are just so many scripts. It just happens. So let’s do a quick checklist: 

  • Do you have settlers standing around in clumps doing nothing? Scripts + ‘too many settlers’ (turrets and spotlights count as ‘settlers’) is the likely reason. Consider using THIS awesome extra mod ‘More NPCs’ by Gorgulia. You do not need Realistic Convos. 
  • Power. It likes to break. 
  • Start by grabbing any plot displaying the unpowered icon and then let it go -  to snap back into place. This resets the plot and usually forces it to find the radiant power. In testing, this almost always works.

Sometimes plots don’t build as intended. Honestly, there is no rhyme or reason, but I’ve noticed some locations are worse than others. You might consider: 
  • Are the plots unlocked? 
  • If the plan got stuck, you won’t be able to build the correct plot, even if there are two and one didn’t build. I’m afraid the only way to get a plot you don’t yet have unlocked is to cheat and unlock them all. You can use the holotape or drop a desk and find it there under tools/cheats/etc.

Other, valuable mods I have installed:
Advanced Settlement Turret Set Wireless turrets with a tiny bit of OP, but no wires
Boston Natural Surroundings I just love the new beta. I’ll worry about Winter later.
Climbable Ladders for Settlements Make it possible to do so much more. And so cool.
Settlement Activity Markers These provide more things for settlers to do (in addition to some important assets) While the markers don’t export in City Plans, they can be used in game to liven up your settlements! 
Settlement Tidy Bot to rid yourself of those pesky bodies and skeletons! 
Videos of the Wasteland Fun to have and I leave spaces in all of my plans for the


Just want to switch out some of those ugly vanilla paintings? I download all of these and make one folder with the replacements that I prefer.
Bob Ross Happy Little Paintings
New Paintings for Player Home
More Paintings for the discerning homemaker

I also use Atom Bomb Pinups with Art Connoisseur in my playthroughs. NSFW.

Damanding/CrayonKit’s Settlement Building Mods Guides 
PC: https://damanding.xyz/settlement-building-mods-guide/ 
Best of PC: https://damanding.xyz/best-of-the-settlement-mods/ 
Displays & Collectibles: https://damanding.xyz/displays-collectibles/ 

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