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mrBun

Uploaded by

mrBun

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About this mod

Jamaica Plain.
This build features plenty of beds, resources and defences.

Requirements
Permissions and credits
Donations
#looking for missing mods? 
Try this resource; 
Tracker doc




Version 1.4

What's new?
Major update, added Town Hall, replaced cladding on the building housing the pharmacy. Upgraded bathroom fixtures.

Loads into slot 37.

Method;
Town Hall; I deleted everything except the foundations, roof vents, chimneys, the computer and wall safe in the mayor’s office.
I kept the stairs and door to the basement but deleted all floors and puddles on the ground floor.

Building with the 2 protectrons; I kept the robots, robot pods and all posters, paintings, computers etc. I deleted all walls and floor fragments but kept the foundations and ground floor segments.

Other; The kitchen items were added in an update to CAS. My design had already been placed when this update occurred. If you wish to remove these items, you will need to “disable” and “markfordelete” them.
Or;
Remove my additions after placing the settlement and decorate these areas to taste.

In the existing buildings, I removed a few panels to allow passage into the new sections.
( If in doubt; save before deleting wall or section.)
If there are steps going into a blank wall, there is probably a passage to the next building.
Check the following screenshots for reference;
25, 26, 29.


Version 1.3
What's new?
Added furniture to  the new building. Moved objects around to accommodate the changes made by CASS a few months ago. Should drop into slot 37.



Version 1.2
What's new?
Nested .json.... should go to slot 37.
a few people have informed me that the blueprints are not being placed in the correct slot by Vortex, this is an attempt to see if I can remedy that by
creating nested folders.

Jamaica Plain. 
 This build features plenty of beds, resources and defences.
I build these settlements for my own amusement. I'm not big on clutter, I just want to get my settlement as full as possible and make sure there are enough amenities.....If I have to go and help the settlement fend off the three raiders that they can't deal with, the defences pretty much ensure they are shredded by the time I get there. There is plenty of space to personalise the settlement to one's own taste.

I don't and won't do requests...I have placed these files here for anyone who might deem them useful.

Method; I use transfer settlements to drop everything into place and either scrap everything that sticks up or enter "Disable" and "Markfordelete" anything that won't scrap using scrap everything.

n.b;  In the existing buildings, I removed a few panels to allow passage into the new sections.

All of this can be done after transfer as the “doubled walls sections will probably “flash” due to having faces in identical places.

 If in doubt; save before deleting wall or section.

If there are steps going into a blank wall, there is probably a passage to the next building.
Check the following screenshots for reference;

25, 26, 29.


My other settlement mods; 

Sanctuary Hills;
 
Red Rocket;

Starlight Drive-in;

Tenpines Bluff;

Abernathy Farm;

Sunshine Tidings Co-op;

Graygarden;

Oberland Station;

Hangman’s Alley;

Home Plate;

The Castle;

Spectacle Island;

Nordhagen Beach;

Warwick Homestead;

Croup Manor;

Outpost Zimonja;

Greentop Nursery;

The Slog;

Finch Farm;

County Crossing;

Coastal Cottage;

Kingsport Lighthouse;

Covenant;

Taffington Boathouse;

Bunker Hill;

Egret Tours Marina;

Somerville Place;

Murkwater Construction Site;
   
Jamaica Plain;  

Boston International Airport;
 
Old Longfellow’s Cabin;

Dalton Farm;

National Park Visitors Center
 
Echo Lake Lumber  Mill;

Red Rocket-Nuka World
  
SettlementPack1–5in1;Starter Pack
 
Settlement Pack 2- 5in1;To the Jewel
 
Settlement Pack 3-5in1;5 if by Sea
 
Settlement Pack 4– 5in1;Run-n-Gun
 
Settlement Pack 5-5in1;Nora the Explorer
 
Settlement Pack 6-5in1;Waifs n’ Strays
 
Settlement Pack 7- 5 in 1; DLC bundle