This is a settlement blueprint for a decent chunk of the original Resident Evil game recreated on Spectacle Island. It is based primarily on the original game with a few inspirations from REmake and adjustments for the sizing limitations of the settlement system. This is structures only with very few decorations added.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Console modding permissionThis mod won't work on consoles or would not be acceptable on Bethesda.net according to their rules
Author notes
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File credits
Thanks to the creators of Transfer Settlements and all the various settlement mods I had to use to get this as far as I did.
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Changelogs
Version 1.0
March 10, 2018
-Initial Release
This is a settlement blueprint for a decent chunk of the original Resident Evil game's levels recreated on Spectacle Island. It is based primarily on the original game with a few inspirations from REmake and adjustments for the sizing limitations of the settlement system. There are also a few (minor) changes made to make it more functional as an actual settlement area. I pretty much just got tired of working on it and I'm gonna drop the character I was making it with, so here you go.
-The blueprint includes the mansion, the residence/guard house, and the gardens, plus a very simplified helicopter pad. It is the structures only, with very few decorations and no furniture. All of the green grass that you see in the overhead shot should be covered in thick forest.
Notes It should work okay with any mods that flatten Spectacle Island, but is intended to be used with the vanilla landmass after the trees, buildings, barge, and inland boulders/rocks have been removed.