Fallout 4

File information

Last updated

Original upload

Created by

Ordoy

Uploaded by

Mezary

Virus scan

Safe to use

About this mod

Minutemen outpost

Requirements
Permissions and credits
Welcome

An Outpost Zimonja taken over by the minutemen, too eager to use the tower as a relay between the nothern border of the commonwealth and their HQ at the castle. From there they can watch and monitor everything that happens beyond the border, and proctect it when needed.

There were two objectives with this build:
1. Keep a similar visual aspect and thematic as the castle, to make it looks like it was build by the same personns with the same materials and technologies.
2. Keep the mod list as low as possible, and I think 5 mods is a good result.

So nothing fancy here, just a plain and regular minutemen build to survive one more day in the commonwealth!

There's a merchant chair (clinic) hidden under the garden chair in front of the house in the north wall. And mentioning that made me realised i forgot to add the bar marker in the kitchen, so i'll leave that to you (if you ever want it).



I will do what i can to provide support if you have any issue with my blueprints, but please be sure to have read and done everything adviced on the Transfert Settlement mod page before. Be also sure to have check your load order.
Here you can find Transfer Settlement mod page.

Check requirement tab for links.



IMPORTANT:
1/ I kept some of the vanilla assets, so i advice doing the import first before starting to scrap cliping stuff.
2/ Wire lines are (supposed to be) exported in the file.
3/ Marker based items are also (supposed to be) exported in the file.
4/ Settlers will likely be unable to find their way, as usual... 
5/ There can be a bug with SOE light spheres, where they become visible outside of workshop mod (big grey sphere). I dont know why and how it happens and the only way i found is to scrap them and rebuild them (if that happens).



Hope you'll like it!

Cheers


My others Blueprints:
Coastal Cottage House repaired
Sommerville Place BOS outpost
Croup Manor Implant center
Oberland Station Trade post
Taffington Boathouse Power plant
Murkwater Raider arena
The Slog City version
County Crossing Car junkyard
Greentop Nursery Techno-yurt
Abernathy Farm Enhanced version
The castle Minutemen HQ