Fallout 4

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Goblin Goddess Gaming

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About this mod

My second settlement build from 2018, finally for download!
It was designed for 20 robots to guard and work at this farm. It is also a chem lab and a guesthouse with bar on top of the overpass. Lore friendly!
Requires a bunch of mods, I'm afraid.

Permissions and credits
GRAYGARDEN robot farm + The Dancing Molerat bar

This is my second settlement build from 2018, finally for download!

General note: My blueprints have a growing list of requirements. I am aware that this makes them unsuitable for most people. I didn't design my settlements with blueprints in mind. I'm only making them available now because I'm been asked a lot over the years. So now I provide the service for the few people who might actually go along with the requirements for whatever insane reason. ;)

This settlement is one of my biggest ones and causes MASSIVE lag!
The frame rate drops down to 19 at times on my rig (i7-4790k/GTX 1080Ti).
Took me 35min to export it and about 10-15min to import.

This is my robot only settlement, designed for 20 robots, most of them as guards, a few as farmers. Most crops are decorative, however, since the robots don't farm properly.

This robot farm comes with:
  • chem lab/greenhouse on top floor of the overpass
  • guesthouse on first floor of the overpass
  • bar/doctor/armor stand/weapon stand on first floor of the overpass
  • 2 elevators
  • 2 robot workbenches (one a bit hidden on the overpass, used to assign robots up there)
  • stationary guns
  • brahmin pen
Sole survivor quarters:
  • lounge in greenhouse
  • bathroom
  • barber
  • kitchen
  • workbenches
  • power armor workbench
  • rad shelter

There is:
  • 53 food (if a few extra farmers are assigned)
  • 38 water
  • 91 power
  • 316 defense ( if all guard posts are assigned)
  • 10 beds

  • There is a yellow truck blocking the access to the Sky Garden on the overpass that needs to be deleted. (It might fall off too.)
  • The stationary guns will go off and will need to be reset.
  • The logic gates are broken, the doors remain locked. There are 3 of them. Just delete the logic gates, replace and rewire them and you're good. Takes only a minute. In order to get to the ones inside the rad shelter, just grab the door, move inside and let go. Then replace it.

Required mods that have been deleted from Nexus and moved to Bethesda.net or elsewhere:
  • CWSS Redux v2 - Craftable Working Showers Sinks Baths Toilets
  • Do It Yourshelf
  • Modular Kitchen
  • CREAtive Clutter - All DLC
  • Gruffydd's Signs of the Times
  • Gruffydd's Signs and Posters
  • Better Cooking Stations

Note: Several of the smaller workshop mods I used in the beginning became redundant after installing Workshop
Rearranged and other big mods. However, I never went back and replaced
these to keep the required mod count down. I never intended to upload my
settlements! Apologies for the bloated requirements!

You should have F4SE, HUDFramework, and Transfer Settlements installed.
Drop the downloaded file into the Data folder. This blueprint uses slot 4. If you already have a blueprint there, back it up! Or put the Json file in a different slot of your choosing.

Companion Fall Damage Immunity
This mod is basically required if using robots as settlers here because otherwise they will keep falling to their death! They not only fall off the overpass, they also fall off the rocks. This mod keeps them alive. :)