Consistent and complete rework of Skyrim interiors lighting. This mod takes advantage of the latest developments in enb, including enb light, and has for main objective to offer a gaming experience as realistic as it is dramatic.
Only if you want the altered imagespace values for apocrypha and soul cairn otherwise use https://www.nexusmods.com/skyrimspecialedition/mods/100861 instead of my file and whichever interior lighting mod you wish.
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
All rights reserved. All content of this mod is protected by copyright and other protective laws.
Without the explicit written permission of the author (myself) it is prohibited to integrate in whole, or in part, any of the protected contents into other programs or other web sites or to use them by any other means. This mod can contain elements that are protected by copyright and by other laws that are subject to the copyright or other rights of third parties and that are correspondingly protected for these third parties.
File credits
This author has not credited anyone else in this file
Replaced the vanilla optimized Whiterun pillar mesh with a non SMIM one
Reworked a few BYOH meshes and improved others
Improved BYOH houses lighting, reworked both Armoury and Trophy room, also added a few missing lights
Copied Windhelm short fireplace custom mesh I'm relying on in Lux main resources for people not installing optimized meshes
Double checked all High Hrothgar meshes so they're fully compatible with parallax now
(Small update) Fixed two meshes (High Hrothgar parallax one and BYOH missing collision one)
Version 6.5.5
Fixed missing emittance in Sunderstone Gorge, cell should now stop being overbright at night
Fixed some consistency issues with Bleakfalls Barrow sunlighting emittance that was relying on multiple weathers instead of a single one
Improve Dwemer Glass has been patched and I added the two Observatory meshes to the optional file section.
Version 6.5.4
Enabled vertex colours on some High Hrothgar meshes to allow parallax since vanilla meshes hadn't
Improved Fort Greenwall lighting in all vanilla cells
Version 6.5.3
Edited a few High Hrothgar meshes so that parallax isn't bugged anymore since vanilla meshes aren't supporting parallax by default and removing vertex colours on purpose
Fixed a few seams and gaps in Solitude stairs meshes (credits to LordMithro)
Improved Avanchnzel cells lighting and fixed a vanilla occlusion issue leading to potential crashes
Set all dwemer sconce desat lighting to no portal strict to prevent bad occlusion from messing with them
Switched the snow attached effect in Avanchnzel to fine dust so snow flakes stop falling when there's no actual snow
Added a new ressource, a round white plane with glow emittance
(ninja update) Quick reupload, I forgot to add the new white round plane resource ref, I also replaced it with a less crappy mesh (thanks Agent), Sorry about the inconvenience.
Version 6.5.2
Small fixes in Avanchznel cells occlusion.
Version 6.5.1
Small quick update - I cleaned a few meshes that were causing crashes while generating grass cache.
Version 6.5
Full patch note is on Lux patch hub page
Version 6.4.1
Fixed a few FOMOD issues
Added a fixed mesh for JK's College of Winterhold in the update section
Small update and fix for the main plugin in the update section
Added two updated patches in the update section for both TGC Winterhold V4.1 and TGCOTN version. Previous patches were outdated and not compatible anymore.
(update section) Updated Wuth Rein patch for the 2.01 version of the mod with an optimized mesh, some fixes and improvements
Version 6.4
Patch for Anna's Honeyside
Patch for Solitude Fortified Ramp
Patch for Calling the watchmaker
Patch for Frosted Hammer and TGC Winterhold V4 (full credits to SilentStorm64)
Patch for Hjertesten Hall
Patch for Haafinheim
Patch for Faldenthz (credits to AgentW)
Patch for Graymane Tomb (credits to AgentW)
Patch for Observatory (credits to AgentW)
Patch for Breezehome TNF Revisited
Patch for Harthstone Isles (credits to AgentW)
Patch for Memorable Bounties (credits to AgentW)
Patch for Sidekicks of Tamriel Varrick (credits to AgentW)
Patch for Sidekicks of Tamriel Disnel (credits to AgentW)
Patch for Sidekicks of Tamriel Knight of the Void (credits to AgentW)
Patch for COTN Dawnstar, JK's Skyrim and Arthmoor's Dawnstar (credits to Robert, do not need two way patches)
Patch for Stalkers Refuge vampire house mod
Patch for Additional Alternate Start (credits to AgentW)
Patch for Lost Heritage (credits to AgentW)
Updated the FOMOD and removed all installation rules from all non automated patches so all versions need to be manually selected as intended
EmbersXD custom flame is now optional only and won't be automatically installed when using Embers plugin since it's not compatible with any version not adding new flame atlas.
I brought SMIM farmhouse meshes back and replaced the vanilla ones so only SMIM meshes will be used for now instead. They needed some work so I improved some to prevent them from breaking.
farmhouse meshes I'm using for texture sets (JK's Sleeping Giant for example) are still vanilla though, I don't have the time or the energy to rework all texture sets for those new meshes.
Improved some Alternate perspective interiors lighting
Fixed conflicts in the Arthmoor and COTN Dawnstar patch
Small fixes and tweaks to both Arthmoor and COTN Dawnstar patches
Added new optimized meshes for the Riften Basement kit
Small tweaks to BYOH basement lighting
Fixed imbedded lighting templates through occlusion in LotD patch, also forwarded a few new cubemaps
Fixed some wrong collision material in a whiterun wall mesh, replaced the snow stairs MAT with actual wood
Fixed a disabled embers in Dushnikh Yal cellar, tweaked a bit Duskglow Crevice natural lighting and deleted a wild edit in Goldenglow Estate
Tweaked Ream of Lorkhan patch lighting and replaced some spotlights with more consistent ones, also replaced window frames with new custom ones
Fixed wrong nordic mesh shaders
Updated JK's riverfall Cottage patch for Lux with fixed texture sets and small adjustments
Updated Katana follower patch
Fixed a misplaced map in TGCOTN Winterhold V4 patch
Fixed remaining refs from my TGC Dawnstar patch in the TGC COTN combo patch
Updated Rift's Rest patch to the 7.0 version of the mod
Added a new half WH ladder resource and a custom split Solitude patio mesh for the Haafinheim patch, those new resources are being added to Lux main plugin
Optimized BYOH shack chimney mesh used in Breezehome TNF revisited mod
Updated to the latest versions all Dawnstar patches and combo patches, also resolved most conflicts in the final patch since the 2 way combo patches aren't supposed to be used along with it.
Added a rule in the FOMOD so the TGC and COTN Dawnstar patch isn't installed when using the 3 way combo version since it's not required.
Updated occlusion roombounds in all JK's Blue Palace patches so they stay consistent with the original mods
Removed the non ESL version of Books of Skyrim patch since it's no longer supported and updated the Redux version
Updated Identity Crisis patch with a missing script parent and some light tweaks as well as new Dawnguard needed optimized meshes for ligthing
Reworked all College Midden cells versions and double checked all conflicts between all relevant patches
Forwarded two ref edits in the JK OCW patch so that my changes from the OCW patch aren't conflicting with the combo version
Moved a bit a candle on a Candlehearth Hall table
Fixed wrong cells names in the TGCOTN Winterhold V4 patch
Tweaked and reworked the Midden 02 cell lighting
Fixed some flickering and improved a bit the cell lighting in the DLC Dimhollow cavern
Reworked the DLC glacial crevice cause shadowcasters are too crazy around ice
Fixed two Solitude jail meshes bugged vanilla emittance and fixed their intensity consistency issue
Fixed texture sets in JK's Sleeping Giant patch and forwarded them to the new farmhouse meshes I'm now using
Forwarded conflicting worldspace Southfringe Sanctum roombounds positions in the Neugrad patch
Fixed a misplaced lantern in Candlehearth Hall and changed a bit the bedroom and corridor lighting to prevent too dark places and leaking ENB lighting
Fixed a shadowcaster conflict in the gleamblossom hollow patch and tweaked a bit the lighting
Added the portal strict tag to all three North spotlights I'm relying on
Updated Unslaad patch to the new mod's version and reworked new dungeons lighting
Updated Glenmoril patch to the new mod's version and separated Tamriel lighting (now included into an Orbis patch)
Fixed lanterns in the Cidhna Expanded patch
Reworked both Hall of Attainement and Countenance occlusion to solve the shadow scene node crash, I also tweaked it so both JK and UCOW patches are compatible with the new changes
Added support for detailed rugs so conflicting meshes are optimized for lighting
Added a patch for COTN Morthal and Distinct Interiors as well (credits to Rob)
Version 6.3
Patch for Secret of Arc Cyrae (credits to AgentW)
Patch for Snow Throat
Patch for Nessa (credits to AgentW)
Patch for Blackreach Clockwork City (credits to AgentW)
Added support for North windows so that windows being hit with direct sunlighting have different emittance than the other ones. I reworked most farmhouses windows and a few Solitude houses accordingly and will change more with time
Removed the automatically installed option for the EmbersXD flames cause it wasn't working when using EmbersXD Inferno option. It's now a manual option only
Fixed lighting leak in Alvor's house
Fixed Alternate Perspective inn lighting and replaced all custom meshes with optimized ones
Improved farmhouse meshes tangents. I'm planning to replace them all with new reworked SMIM meshes at some point, probably in the next update cause supporting two different mesh variants is too much pain and work
Improved Fortune Tradehouse patch
Fixed misplaced clutter in JK's Temple of Talos and Candlehearth Hall cells
Simplified Karthspire worldspace occlusion edits, only adds image spaces to them now and rebuilt the whole thing in the CK directly
Removed a pelt edit in UCOW patch and small tweaks to OCW patch, I also replaced not lit Winterhold magical light spell lights with activators instead
Completely removed occlusion position and bound tweaks to the Midden cell and forwarded all overhauls edits to the relevant patches accordingly, also fixed bound issues with original occlusion
Improved Dudhnikh Yak Cellar lighting
Improved Blue Palace lighting and fixed some missing lights and wrong emittances. Forwarded those changes to all relevant patches
Removed two wild edits in Bryling's house
Probably did break stuff when fixing things
(important update) FOMOD wasn't installing both main plugins correctly, I fixed that. Sorry for the inconvenience.
(new update) Updated LotD patch in the update section with fixed lighting templates in some dungeons
Version 6.2
Included all previous updates from the update section
Patch for Frozen in time (credits to AgentW), the patch was missing and only available on my Discord
Patch for Neugrad (credits to AgentW)
Patch for Magical College
Patch for Whitepeak Tower
Patch for Curse of the hound amulet (credits to AgentW)
Patch for Mirele Bismath Reborn
Patch for Lyssia (credits to AgentW)
Patch for Kojak's Whiterun Outskirts Market
Patch for Arma Thalmoris
Patch for Morthal Barrow (credits to AgentW)
Patch for Thistle Lodge
Added the missing FOMOD entry for the Audio Overhaul and Cathedral Weathers patch
Added the missing FOMOD entry for the Audio Overhaul, Sounds of Skyrim and Cathedral Weathers patch
Added the missing FOMOD entry for the Thieves Night on the Town and JK's Skyrim patch
Added the missing FOMOD entry for the Thieves Night on the Town, Rodryk's Dragon Bridge and JK's Skyrim patch
Added the missing FOMOD entry for the Cynn's Hjerim patch
Added the missing FOMOD entry for the Anna's Hjerim patch
Added the missing FOMOD entry for the Rift's Rest patch
Added the missing FOMOD entry for the Fairheart patch
FOMOD has been entirely reworked and improved (thanks and full credits to Irwine for that, I'm just impervious to FOMOD logic !)
Added an EmbersXD flame as a replacer for the flame no smoke VFX Lux is relying on a lot. It's automatically installed for EmbersXD users so unselect it if you prefer the vanilla effect.
Added Parallax options for Peltapalooza and vanilla pelts
Fixed and reworked a bunch of fog beams for the ENB (no effect lighting) option
Added a few wet effects to the VFX beams and mists I reworked for Sirenroot patch
Tweaked Peltapalooza pelts meshes specularity and glossiness
Fixed a cubemap and added optional lower resolution ones in the optional section of the Nexus
Fixed an error in the Clockwork patch
A few tweaks and fixes to Ilanalta dungeon lighting
Tweaked Silver peak patch lighting
Southfringe Sanctum worldspace is now relying on its own climate and weather
Adjusted JK's Winking Skeever trigger boxes
Adjusted the Twilight Sepulcher floor
Optimized an additional mesh for the TGC Winterhold V4 patch
Fixed a missing light in Ragged Flaggon USSEP new room
Added a few more lights in the JK's Ragged Flaggon patch
Fixed a JK's Winking Skeever exterior beam texture set
Improved Bits and pieces vanilla cell lighting
Reworked and improved Sunderstone Gorge dungeon cell, also fixed a missing wall torch lighting.
Improved Chillwind Depths cell lighting
Fixed an occluded mesh in Karthspire Redoubt
Updated PCE no custom music patch (credits to Zira)
Fixed missing emittance on windows in Heartwood Mill
Updated texture sets in ClefJ's Fort Dawnguard patch
Added the Region tag to Lux main plugin
Updated patches for JK's College to the 1.1 version
Fixed and updated all stairs and window Winterhold College meshes, I'm also using a neutral emittance colour in case of people aren't using blue window textures.
Tweaked a bit riverwood trader lighting
Reworked Duskglow Crevice cell
Added a new optimized mesh for Windhelm and Markarth dwemer kit
Improved Markarth Wizard quarters lighting overall and fixed a few missing lights
Added the distant LOD flag to Blackreach new mountain, ridge and pillar refs
Changed a light template in Markarth treasury cell
Removed JK's Whiterun Outskirts occlusion in the inn.
Reworked and improved Thalmor Barracks vanilla cell
Removed farmhouse optional SMIM meshes cause vanilla seemed to be SMIM meshes actually, and were also a bit more optimized
Reworked the final cell of Shrouded Barrow vanilla dungeon cell
Tweaked an outdated light template colour used for farmhouse lanterns
(ninja update) Fixed the FOMOD structure so main files are actually being installed, old version was still installing 6.1.1 main plugins. Sorry for the inconvenience.
(ninja update) Lastest fixes and improvements: I added 3 wet mists to my optional VFX so they look dimmer ingame and also reworked a bit the Purewater run cell.
(ninja update 2) updated Lux master plugin in the update section - Blackreach mountains LODs datas were missing.
Version 6.1.1
Small tweak to JK's Dragonsreach patch, I removed all clutter edits but lightsources.
Fixed the FOMOD trying to detect Pets of Skyrim twice
Fixed two companion mods not sorted correctly in the FOMOD
Fixed a few rug meshes, collisions were bugged when using the vanilla version
Fixed a few french names in the master plugin
Forwarded all remaining large refs edits to the master plugin ESM. I had to create a new ref for the split mountains I'm replacing in Blackreach.
Reworked a bit the lighting at the end of Sightless Pit vanilla first cell
Small fix to my cubemaps, I also added as an optional version a lower resolution alternative.
(Ninja Update) Updated the Bittercup Tweaks & Enhancements patch to the latest version of the mod in the update section.
Version 6.1
Check the comment section sticky about that
Version 6.0.3
Updated dungeon lighting in the brighter templates
Updated Nightingale Hall cell (again, my previous changes didn't seem to be there anymore) and updated the Karlias as Follower, Nightingale Hall patch accordingly
Fixed a few water reflections in the Labyrinthian cells
Fixed FOMOD entries for Redoran's Retreat, Brittleshin, tarrengrav Barrow and Magelight Keep patches - they should be correctly installed now.
(reupload) Fixed rugs wrong material (wood to carpet)
(reupload) Fixed a nordic stairs mesh material as well (stairs wood to stone)
(Update section) Added updated plugins for Baba Yaga and Pinehelm
(Update Section) Updated Glenmoril patch and reworked missing cells.
Version 6.0.2
Updated Pinehelm patch for the latest version, previous was broken as hell
Improved a few things in LotD Hall of Heroes
Fixed a few worldspaces CK automated edits in Glenmoril patch
Fixed missing More Clutter in Skyrim missing patch in the FOMOD
Fixed FOMOD wrong White River Watch entry
Fixed FOMOD Dark Brotherhood Reborn install entry
Version 6.0.1
Fixed Patch for Winterhold Jail in the FOMOD
Fixed FOMOD entries (Rodryk JK not installing, missing Bards Reborn JK)
Disabled all unnecessary roombound and portal Lux edits from both JK's Dragonsreach and Blue Palace patches
Removed the portal strict flag from a bunch of spotlights templates
Fixed wong alpha on the vanilla window model, window frame lighting should be ok now.
(quick reupload) Updated a few plugins, including the cleaned TGCOTN Winterhold V4 patch.
(quick reupload) Uploaded a new JK's Blue Palace patch, I removed a shadowcaster to fix the occlusion crash issues. It seems to work on my side so feel free to tell me if it still doesn't work. I can't edit JK's BP occlusion so I really have few options.
Version 6.0
Complete patch for Legacy of the Dragonborn (previously only the Museum areas were reworked)
Various patches for LotD museum display areas (Wheels of Lull, Royal Armory, JaySuS Swords, Brhuce Hammar, Aethernautics etc.)
Patch for Glenmoril
Patch for On a Crimson Tail (credits to AgentW)
Patch for On a Crimson Tail and JK's Castle Dour (credits to AgentW)
Patch for Legends of Aetherium (credits to AgentW)
Patch for Red Rose Mill
Patch for Solitude Museum
Patch for Embershard
Patch for Warden of the Coast (credits to AgentW)
Patch for the Ruins of Mharzurk
Patch for JK's Winking Skeever, Skyrim Sewers and Undeath (credits to Gen)
Patch for Fists of Fury (credits to AgentW)
Patch for Kaidan
Patch for Flat Maps Framework without any dependency, added a manual optional install instead of autodetection. Should work with all FMFW plugins, I also removed the other outdated plugins.
Patch for White River Watch (credits to AgentW)
Patch for Graywinter (credits to AgentW)
Patch for Mammoth Manor
Patch for Honorhall Orphanage Expansion
Patch for Aki's Tower
Patch for Capitals and Towns
Patch for Baba Yaga Maze
Patch for Cynn's Proudspire and the armory addon
Patch for Balamath (credits to AgentW)
Patch for Kthonia Minions (credits to AgentW)
Patch for CC Farming Tweaks and Enhancements
Patch for Luftahraan Dungeon pack
Patch for Nightingale Hall
Patch for Books of Skyrim for the ESPFE version (manual install only cause the FOMOD will automatically installed the first version)
Removed 3DNPC translated plugin
Added new custom windows frames with some support for Mrf's Solitude design. It should also help a bit with performances in most demanding Solitude cells
Tweaked both temple of the Divines and Bards College lighting accordingly, adjusted some JK's drapery to prevent too much lighting occlusion. Replaced temple spotlights with no blue ones so Mrf windows don't look weird.
Reworked Eldergleam Sanctuary worldspace
Updated the no grass in caves patch
Improved Fort Snowhawk cell and removed a navmesh wild edit
Forwarded Agent's improved braziers from JK's Temple of Divine to vanilla cell in Lux main plugin
Fixed missing embers in ClefJ's Fort Dawnguard patch
Added a white glow map plane as a new resource to help with some patches
Reworked and optimized a Solitude wood floor mesh and added a new split Whiterun Jorrvaskr floor one
Improvements in Darkwater Pass cell
Updated Greymoor patch
Reworked and improved Twilight Sepulchre, forced a black lighting template so the puzzle room is quite dark no matters what. I also updated all missing puzzle lighting
Fixed misplaced planes in Ryn's Watchtower patch
Improved Rebels Cairn cell lighting
Fixed leaking light in TGV Shot Stone patch
Updated Song of the Green patch
Small edits to Temple of Mara bowls position and I also removed a candle on the pillar.
Improvements to Saarthal 02 cell
Added a few additional meshes, especially dwemer and nordic dungeons
Improvements to Shimmermist cavern, additional lighting and tweaks to the final boss room, replaced the camera attached annoying fog with a fine mist
Tweaked a bit the Ragged Flaggon water mist and the lighting
Updated Dungeons Revisited for the new version and patched the new dungeon
Updated the Midden Expanded lite patch and added the missing Storeroom cell
Updated Carved Brink patch, fixed some flickering, reworked a few cells and scripted a lot of locations
Fixed the misplaced black panels in a Alternate Perspective cell, Forgotten Vale and a misplaced dwemer pipe
Small improvements to Horgeir, Lumber and Penitus vanilla cells in Dragons Bridge, changed Rodryk's patches accordingly and fixed a few consistency issues in the process
Changed some Obscure templates in vanilla houses to actual directional ones when they have natural lighting
Fixed a Whiterun dungeon window mesh black emittance
Small tweaks to Helgen dungeon
Fixed and improved Honeyside in Simple Homes patch
Fixed the green cave mesh in Understone Keep that was messing with occlusion
Fixed missing meshes in Malandriel patch FOMOD
Replaced a hanging lantern in Enhanced Solitude Bookstore
Small lighting improvement in Irkngthand cell
Reworked Windpath lighting
Small tweaks to Vigilant library and replaced most braziers with more consistent counterparts and not vanilla ones to prevent embers placement issues
Fixed a few consistency issues in Thalmor Embassy main hall and tweaked a bit the lighting
A few fixes in Hallfdir's Cairn
Tweaked a bit Elysium Estate scripted lighting
Reworked Shriekwind Bastion cell
Fixed the texture set on JK's Winking Skeever exterior beams
Improved and scripted ShroudHearth Barrow first cell
Removed the persistent flag from two mists refs, fixed a wild edit on a roombound
Updated the Cause patch
Removed all edits from Dawnguard Canyon worldspace so only Orbis is editing that cell
Reworked and optimized both Candlehearth Hall building mesh and Solitude Blue Palace double stairs mesh to help with performance
Added a few DLC2 dwemer dungeon and snow elf temple split meshes
Reworked a missing cell in 3DNPC patch
Improved the lighting and fixed a compatibility issue out of the box in Fort Karlav captain quarters
Fixed a trigger box issue with JK's HH script
Fixed missing alpha in two split ice cave cliff meshes so they're compatible with Simplicity of Snow out of the box
Fixed a misplaced lantern in TNF Houses patch
Fixed a texture set in JK's Ragged Flagon
Improved Grifter's Den patch lighting
Removed portal strict flag from Dwemer natural lighting templates
Removed the huge amount of dwemer meshes in TGC Winterhold V4 with the original version (only the COTN combo was fixed)
Updated Better Courier patch to the latest version
Reworked missing worldspaces from Easierrider's Dungeon pack
Improved Nightingale Hall cell lighting
Removed unnecessary alpha shaders from split rugs meshes
Replaced some Solitude staircase meshes with highly more optimized ones
Improved and fixed a few things in Windpath patch
Reworked the Nightingale Hall main platform for lighting and improved how moss is growing on it
Updated Sounds of Skyrim patches with default water on all relevant cells reworked by JK's overhauls
(Quick reupload) FOMOD fixes only: SMIM and CC meshes are now optional and not forced, I also fixed the missing rule for Winterhold Jail patch so it's correctly installed.
Version 5.3.1
Patch for Solitude Catacombs Tweak
Patch for Spirit of Saturalia
Patch for JK's Skyrim and COTN Morthal
Patch for JK COTN TGC Dawnstar (not compatible with COTN+JK version, added a FOMOD rule so bother aren't installed)
Patch for TGC COTN Dawnstar
Fixed FOMOD Moddor Manor wrong rule
Fixed Myrwatch patch
Fixed a WR mesh that was causing some crashes
Reworked Morthal blacksmith missing cell in JK's Skyrim patch
Improved Sky Haven Temple and JK's version cell lighting, switched to a brighter template and improved the scripted lighting
Forwarded Sky Haven edits to Houses, Shops and Inns patch
(quick update) Added the ESL flag to Lunar Armory patch, file is in the update section.
Version 5.3
Patch for Sweet Roll Hut
Patch for Karthwasten Silver Anvil
Patch for Kolskeggr Miner's Hall
Patch for Pinegrove Lodge (including optimized meshes)
Patch for Daedric Shrines AiO
Patch for JK's Whiterun Outskirts
Patch for Saints and Seducers extended cut
Patch for Ryn's Mistwatch Folly
Patch for Isobel and the Adventurers Guild
Patch for Juniper's Dawnstar Sanctuary
Patch for Sanctuary Reborn
Patch for Cow's Simple Solitude (credits to AgentW and sorry about the delay)
Patch for Realm of Lorkhan (fixed FOMOD)
Patch for Shop House and Inns
Patch for I Used To Be A Dungeon Boss Like You
Patch for Vernim Wood (credits to AgentW)
Patch for Heart of the Reach (credits to AgentW)
Patch for NchuandZel Lower Levels (credits to AgentW)
Patch for Sable's Bits and Bobs Understone Keep Swept (credits to AgentW)
Patch for Whiterun Safehold (including optimized meshes)
Patch for Whiterun Priory merged version
Patch for Jurgholm
Patch for Riften Southwoods District
Patch for Greymoor
Patch for Moddor Manor
Patch for Penitus Occulatus II
Patch for Conan Hyborian Age
Patch for Enhanced Interiors Lite
Patch for Carved Brink (credits to AgentW)
Added a rule so that Eli's Breezehome patch insn't installed when Eli's Breezehome Opimizations and fixes Lux patch is already installed cause using both plugins is crashing the game. As a general rule, READ mods description pages
Changed slightly vanilla Winking Skeever cell lighting and removed two candles.
Improved JK's Winking Skeever patch
Cleaned Easierrider's dungeon pack patch
Added the ESL flag to DBM Ghosts of the Tribunal patch
Broken Helm Hollow lanterns placement fixed and campfire adjustment
Tweaked torch light templates
Shadow of Meresis patch ESL flag
Fixed a missing vanilla farmhouse side room hole
Injected the newly fixed meshes into JK's Sleeping Giant patch and rebuilt the texture sets
Helgen Reborn fix, some panels were floating in the inn
Partitioned a few additional Whiterun meshes including a shack interior column
Karthspire occlusion fixes and lighting adjustments
Fixed Realm of Lorkhan FOMOD missing entry
Dawnstar Sanctuary cell Improvements
Black Briar Lodge cell improvements
Fixed Bthalft occluded pillar and improved the lighting
Improved Embershard Mine lighting
Fixed a hole in some Whiterun mesh
Fixed and cleaned TNF Honeyside patch a bit
Updated Sounds of Skyrim patch
Added a few split green cave epic meshes
Added a missing emittance on a bulb in Rodryk's Dragon Bridge patch
Replaced some light bulbs in Markarth inn and player house with more consistent ones
Small tweaks to FrozenHearth cellar cell lighting
Replaced a few lantern models in Candlehearth Hall vanilla cell
Updated Myrwatch patch with fixed and improved for compatibility texture sets
Updated Vigilant patch to the new version
Fixed and improved Dragonsreach Jarl Quarters lighting, reworked most rooms and the basement, additional lightsources
Improved Nightgate Inn and its cellar lighting a bit
Fixed missing light, occlusion issues and improved lighting in Redbag's Morthal Highmoon Hall
Fixed Stonehills missing FOMOD entry
Removed a troll body from JK's mod to Whiterun vanilla Fletcher cell and fixed a missing light in JK's version.
Made the Cold_clear lighting template brighter since it was way too dark, I'm also using it in the DLC1 glacial crevice now.
Reworked and improved the DLC1 Glacial Crevice cell, I also replaced the entrance grotto water type and removed the cell water environement cubemap.
Changed the plane mesh Lux is relying on to block most unwanted lighting to a unsplit version with a black texture to not have any performance cost. The new mesh is being installed like all other resources.
Probably forgot about replacing JK's Temple of Mara patch with the ESL flag, again.
- IMPORTANT - Reworked Wraithguard CC content patch with Jelidity cell bug fix, now a needed master. FOMOD rule has been changed accordingly
Probably things I missed - Merry Christmas everyone !
Version 5.2
Patch for JK's Blue Palace Terrace
Patch for Laintar Dale
Patch for Ryn's Western Tower
Patch for Ryn's Whiterun City Limits
Patch for Redbag's Morthal and JK's Skyrim
Patch for Fort Windpoint (credits to AgentW)
Patch for Minotaurs (credits to AgentW)
Patch for Stonehills (credits to AgentW)
Patch for Penistus Occulatus II (credits to AgentW)
Patch for Realm of Lorkhan
Patch for Stendarr's Beacon Enhanced
Patch for LuftShip K747
Patch for Save the Icerunner
Patch for Tissendel Dev Aveza Airship, untested and unsupported but totally optional and manually installed only.
Patch for Hidden Hideouts of Skyrim City Edition - Merged - Deep Immersion
Patch for Skyrim Project Optimization (credits to Hamstersensei12)
Patch to revert Vigilant weathers settings back to originals, manual install only Patch for FWMF Fantasy flat maps, I also removed my old and outdated own plugin (old
Patch for Skyrim Project Optimization (credits to hamstersensei12) manual install only
Patches for all Lele's interior overhauls
Patch for CC's Goblins (credits to AgentW)
Patch for Depths of the Reach (credits to AgentW)
Patch for New Armory Lunar Weapons (credits to AgentW)
Patch for Markarth Outskirts to forward the same lighting templates from Lux
Fixed the FOMOD, removed vanilla rugs and pelts and added them to their own section cause the FOMOD wasn't correctly installing the optional modded ones.
Fixed Understone Keep throne lighting bias
Cleaned the FOMOD and removed placeholders
Removed an unnecessary door edit in both TGC winterhold V4 patches
Fixed a missing emissive strength window mesh in Whiterun
Improved JK's Dragonsreach scripted lighting
Improved Dragonsreach lighting
Added some resources to replace JK's Temple of the Divines hanging braziers with custom ones
Fixed a flickering in TGCotN Castle cell and cleaned the area a bit
Improved TGC Old Hroldan inn lighting
Restored the disabled throne from TGC Dawnstar
Fixed some wrong parents in Fort Dunstad and impoved the lighting too
Cleaned Skyrim Unbound patch deleted refs
Cidhna Mine Expanded patch added to the FOMOD
Fixed some alpha used for moss on a nordic ruin bridge mesh
Cleaned TGCotN V4 patch of a few unecessary activators
Updated Enhanced Solitude patch to 2.8 version
Shadow of Meresis patch palace court emittance changes
Fixed a missing light in Embershard mine and replaced it with a lantern. Also switched from farm lantern model to the ruin one.
Improved Proudspire Manor lighting, fixed some vanilla oddities and scripted upstairs lighting to help with game's engine
Reworked WRCHintfloorwoodangleR mesh and fixed some Hendraheim patch texture sets
JK's Sinderion Lab fixes and Blackreach worldspace improvements, DLC2 Basalt cliff mesh has been partitioned as well.
Fixed a missing emittance in Belethor's shop
Easierrider's dungeon landing crash site fix
Partitioned a Whiterun Castle wood floor mesh to help with Dragonsreach lighting
Improved Angarvunde lighting
Removed Candlehorn meshes from the chandelier optional meshes folder.
Removed a Dol Khazun patch entry dupe.
Removed the lighting template edit from Skuldafn so skylighting works again
Forwarded a missing USSEP roombound link in dark brotherhood cell
Updated Water for ENB patch for the beta, forwarded all water cubemaps and renamed the plugin
Fixed the vanilla farmhouse side room mesh hole
Fixed Beams in Alvor and Riverwood trader
Improved slightly Dustman's Cairn lighting
Added brighter bound LTs tied to roombounds in Companion firt nordic ruin dungeon Dustman's Cairn
Added brighter bound LTs to some dungeon big rooms with natural lighting
Cleaned extra lights, fixed a few beams and lights in various dungeons
Improved Ragnvald cell and reworked a few still vanilla lights
Changed the dwemer brazier light template to a warmer colour
Reworked Sightless Pit cells
Improved volunruud dungeon lighting
Improved lighting and fixed missing lights in Volskygge dungeon cell
Tweaked brazier lighting colour for ice cave templates
Partitioned a big Nordic temple mesh to (1WaytoHallBg) to help with some nordic dungeon lighting
Ninja update: Updated Shadow of Meresis patch with compacted formIDs and ESL flag.
Version 5.1
Patch for brighter interior nights, optional plugin to make interior nights brighter, load right after Lux
Patch for Skyrim Unbound
Patch for Water for ENB Shades of Skyrim
Patch for TGC Winterhold V4
Patch for TGC V4 and COTN Winterhold
Patch for JK's Castle Dour
Patch for JK's and This is Jorrvaskr
Patch for Eli's Aldamar Druid Mushroom Home
Patch for Unslaad
Patch for Inconvenient Dungeons
Patch for Iggath (credits to AgentW)
Patch for Amol (credits to AgentW)
Patch for Eagle Nest
Patch for the Shadow of Meresis
Patch for Better Courier
Patch for DeserterX crimson blood Emporium version, manual install only, one needs to uninstall the automatically installed patch if using that version
Fixed some Vigilant cells names
Some fixes in JK's OCW College patch and meshes
Replaced and fixed some meshes
Cleaned some unnecessary persistent refs in JK's and OCW College patches
Fixed a flickering in apocrypha realm
Cleaned placeholders cells in some patches
Reworked and improved Apocrypha Book07 cell
Reworked Apocrypha worldspace, it's now using a custom weather
Fixed a missing chandelier and some light leaking in JK's Jorrvaskr patch
Cleaned testing cell
Updated and improved patch for Amber guard new version
Updated Sunthgat patches
Fixed Roombound issues in Bloatedman's Grotto and improved it a bit
Forwarded USSEP water height edits in Blind Cliff cave to USSEP patch and main Lux plugin since it's a fix to start with.
Fixed a disabled Jarl throne pedestal in TGC merge patch
Added a blackplane under Drunken Huntsman cell to prevent cosmic visions.
Reworked the missing The Cause worldspace and fixed texture sets
Fixed and improved TGC Falkreath catacombs
Reworked a missing guard tower in COTN Falkreath patch
Fixed vanilla leftovers in TGC Darkwater Crossing cell
Fixed Candlehearth Hall shadowcasters
Fixed conflicting farmhouse meshes in Rodryk's and Arthmoor Dragon Bridge patch
Fixed Baldor's Eli's Skaal Village missing cooking station
Tweaked a bit Warmaiden vanilla fireplace lighting
Slightly cleaned and edits roombounds LTs in Ancestor's Glade worldspace
Corrected a few dungeons LTs still using non dungeon LTs
Tweaked Saarthal lanterns and lighting
Tweaked and improved many dungeon shadowcasters and lighting
Tweaked Ansilvund dungeon
Updated some dungeons roombounds bound LTs
Updated Schlitzor's Oakwood and Amber Guard
Fixed vanilla Candlehearth sunlighting omni bias
Fixed two mine meshes with missing wooden beams
Fixed a flickering in COTN JK Dawnstar Jarl palace
Fixed/reduced Bards College beams
Moved a deer head in COTN Dawnstar inn to prevent conflicts with Distinct Interiors
Fixed missing BYOH persistent refs
Updated FR, cutting room floor, sounds of skyrim and Water for ENB patches
Updated some vanilla cell settings and forward to respective patches
(Ninja update) Mandatory day 1 fixes: Compacted formIDs for COTN Falkreath patch and fixed missing markers for TGC V4 patch. I also added newly reworked meshes for that patch.
Version 5.0
Lux vanilla and patches cells complete pass
Most colours and weathers have been improved and are now using more natural and consistent colours
Sunlight emittance colours have been changed to more natural tones.
Most quest related interior vanilla cells lighting has been greatly improved
Replaced all vanilla lanterns and most patches ones with better and more consistent models
Improved lots of vanilla cells lighting and most of them are now up-to-date with latest patches quality.
Shadowcasters have been improved in most locations
Fixed missing lights in vanilla cells
Fixed a lot of lights casting light on water in vanilla cells
Improved most worldspaces natural lighting
Cleaned Lux main plugin from all refs below than Z - 30k
Added fixed ice rock meshes for multi-layer parallax users
Reworked all web optional meshes
Added, improved and fixed a lot of architecture meshes
New optimized meshes for Snow Elf Ruins and Solitude pedestals as well as many modded contents
Abandoned prison and alternate start patch improvements
JK's Sinderion's Lab patch
Fallowstone cave roombounds back to vanilla
Kolbjorn Barrow improvements
Revisited Embershard flicker fix
COTN Morthal Apo fix and improvements
Morvath Lair improvements and fixes
Winterberry Chateau patch update
JK's Jorrvaskr lighting optimizations in the bath area
Glenmoril Coven roombound fix
Ancestor's Glade roombound fixes
Tweaked visuals fx in Nortwatch Keep
Hall of wonders texture sets fixed
Knifepoint Mine rework
Avanchnzel improvements
Whiteriver watch missing campfire lighting fix
Niranyes house tweaks
Vanilla White phial tweaks Vanilla Ustengrav tweaks
Kynesgrove shadow artefact fixed issue
Improved Nightcaller Temple cell
Added dynamo core to Understone Keep dwemer sentinel statues (red light)
Hearthfire Trophy room fixes and improvements.
TNF Proudspire Manor improvements and fixes
JK's College Arcanaeum performance improvement and shadowcaster removal
JK's Palace of King texture set fix Gloomreach Mine fix and improvements
DLC's Nchardak dungeon improvements
Sounds of Skyrim patch update
Ratway small improvements
Dushnikh Yal mine fix and improvements
Hag's end and the interior dungeon cell improvements
Hob's Fall improvements and fixes
Whiterun Hall of the Dead rework
Improved meshes (thanks to InstantKor) for JK's & OCW, OCW and UCOW College.
Bannered Mare fireplace lighting tweaks
Reworked Solitude Jails cell
JK's Temple of Mara trigger box placement fix
Lots of wild edits and missing changes have been forwarded to some patches
Complete rework of Goldenglow Estate
Fixes and trigger box adjustment to Leafrest patch
Riften and Solitude lighting bulb templates colours have been adjusted.
Many new lighting bulb templates have been created for more conveniency.
Added a patch for Solitude Dome paintings (not compatible with Solitude BP overhauls editing this meshes already)
Reworked People of Skyrim patch inns
AgentW's Moon and Stars patch update
Fixed TGC Riften house optimized meshes emissive strength.
Fixed Solitude BP stairs vanilla collision issue
Removed occlusion roombounds in JK's College patch
JK's College patch Arcaneum beams adjustment
AgentW's Helgen Reborn patches updated
Fixed a roombound issue in Dungeon Revisited Embershard mine
Winking Skeever JK's apartment fixes and adjustments
Fixed a misplaced candelabra in PCE Blue Palace
Reworked scripts in PCE Mistveil Keep
Reworked Fallowstone worldspace with roombound edits instead of weather edit, I replaced the LT with a brighter one.
Fixed a PCE Blue Palace flickering
Improved JK's Blue Palace lighting and fixed some flickering too
Brighter templates ambient redone
Fixed Temple of Mara flicker caused by a slightly misplaced trigger box
Adjusted Molag Bal shrine placements and lighting
Blind Cliff cave and worldspace improvements
Wuth Rein patch updated and improved
Fixed JK Jorrvaskr leak in the new basement
Fixed Avanchnzel second cell occlusion issue
Added some ivy to Riften Jail sewers vent
Improved JK's Temple of the Divines and fixed occlusion issues that were causing flickering
Updated the Abandoned Prison cell LT from Obscure to its dungeon/fort counterpart.
fixed and improved Reachcliff cave cell
fixed a missing weather in USSEP patch
fixed missing texture set in JK's Temple of Divines patch
fixed a mesh flickering in Capital Windhelm Bakery and improved downstairs lighting
Fixed a light leak in Candlehearth Hall, added some natural lighting, fixed wrong emittances and improved some lighting and scripts. Reworked Eli's Skaal Village patch and added some scripts, may need a new playthrough.
Added more fixed meshes for ice rock meshes
Fixed and improved Bleakcoast Cave cell
Reworked again and improved a lot DLC1's Hunter valley cave cells
Fixed a Castle Volkihar bugged mesh that was messing with collision bounds
Improved vanilla Dragonsreach lighting and spotlights settings
Broken Tower Reboubt cell reworked and improved, also added some candle missing light.
Fixed DLC1's Ruunvald occlusion issue and improved the lighting
Improved Sanuarach Mine
Fixed and improved ClefJ Fort Dawnguard
Fixed and improved Valthume cells
Cleaned the Winking Skeever cell a bit and JK's patch as well
Fixed a broken emission value in Whiterun window wall mesh
Changed Azura's realm cell lighting
Small edits to TNF patch and some Solitude meshes to fix the Proudspire Manor crash
Fixed some broken emittance in TGC Shot Stone mesh
Fixed some shadows in TGC Shor Stone
Fixed some shadows in Fort Greenwall
Fixed PCE flicker in mistveil keep, stacking candelabara in Blue Palace.
Fixed Lava edits in Bthalft
Japhet's Folly ice towers edits added to ESM
Forwarded some Revisited dungeons roombounds
Reworked, fixed and improved Southfringe worldspace
Fixed and improved Winter Cove patch
Added optional fixed ice cave meshes with multi-layer parallax
Fixed a flickering and reworked Shimmermist grotto cell
Reworked and improved DLC01 Falmer Valley caves
Patch for Travellers's Inn
Patch for Tel Jerdein
Patch for Half Moon Cottage
Patch for Molag Bal Shrine
Patch for Sami Hut
Patch for Windhelm Unique farms
Patch for Grifter's Den
Patch for Rolegur player house
Patches for solitude, Riften, Falkreath and Winterhold Bathhouses
Patch for Pit fighter
Patch for Rodryk's DB JK's thieves patch
Patch for Winterhold Restored
Patch for Wyrmstooth (reworked)
Patch for Seidr's Rest house
Patch for Lakvan's Stronghold
Patch for Moonlight Cottage
Patch for Dol Khazun Stronghold
Patch for Temple of Kyne (AgentW)
Patch for Shrine of Namira
Patch for JKs OCW College
Patch for JK's Bards College
Patch for JK's Bards College and Bards Reborn
Patch for CC's Fishing
Patch for Winterhold Restored
Patch for Windstad Mine
Patch for Krovaxis
Patch for King of Worms, Queen of Dawn
Patch for Immersive Fort Dawnguard and optimized meshes
Patch for Vigilant and optimized meshes
Patch for JK's Winking Skeever and Undeath
Patch for map framework old flat map with forwarded cell values on most worldspaces
Patch for A Cat's Life
Patch for Undeath
Patch for Indentity Crisis
Patch for Tale of Tsatempura Xiros
Patch for Waking Nightmare
Patch for Misty Skye
Patch for Winter Cove Winterhold version
Patch Wraithguard CC content
Patch for Redbag's Morthal
AgentW's patch for Hestra's Nest
AgentW's patch for Haelga's bleed
AgentW's new patch for lunar armory
AgentW's most mods updated
My hand hurts
(Ninja Update) Critical updated plugins in the update section before the 5.1 official update
Version 4.2.1
Added Reich Corrigate missing meshes in the update section before the big update.
Version 4.2
Rodryk's Dragon Bridge and JK's Skyrim patch
Removed Embers edits from Breezehome cell
JK's College latest fixes and brighter library. Fixed texture sets in the Midden.
Fixed Bards Reborn patch occlusion
Milandriel player house patch
Trollpacka player house patch
Thalmor Embassy Solar cell reworked
Reachwater grotto fixes and improvements
LOTD Safehouse reworked and CC's Hall of Wonders patched. Safehouse may be polished in a near future.
Fort Dawnguard natural lighting buff
Fixed some nordic and imperial fort meshes
Fixed Sleeping Giant farmhouse mesh (credits to Healer)
Fixed wrong walls in JK's Hall of Attainment
Glenmoril Cave reworked
Bileguch Mine improvements
Geirmund Hall and Shrouded Barrow improvements and fixes
Dwemer mesh CTD smrm counter and dweplatbgstarisingle01 fix
Nordic meshes optimizations and fixes
Farmhouse meshes update
Nordic dungeons meshes update
Imperial Forts meshes update and addition
Beastess Lairs patch
New LTs for dungeon natural lights
Hearhfire basement missing lights fix
New templates for forge Embers and new colour for farm lanterns
Added missing tuned particle Wisp smoke FX
COTN JK Ivarstead patch
Morthal Wares V2 non COTN patch (AgentW)
JK's Skyrim improvements
TGC JK's Ivarstead patch
TGC Rift meshes optimization
COTN JK's Dawnstar improvements
Windhelm Palace of Kings kitchen improvements
CC patches for Pets of Skyrim, Staff of Hasedoki and Vigil Enforcer
Embers Lux patch fixes (missing forward and thirsk parent)
Breezehome navm and fireplace embers edit removal
Improved PCE patch
Compatibility patch for Expanded Dragon Bridge
Miswatch Fort improvements
Dragonsreach Embers removal to prevent conflicts with different versions
COTN Winterhold reworked and fixed
Fort Greymoor improvements
Shadowgreen cave improvements
Jorrvaskr JK's patch performance improvements
Whiteriver watch/steam halted camp revisited flicker fix and improvements
Understone Keep cleaning and improvements + lanterns and occlusion
Kolskeggr mine improvements
Nchuand Zel improvements
Skaal village wild edit removal and RR mine fix
AgentW's patch for Greater Skaal Village
College vanilla + OCW + UCOW rework and improvements
Patch and improved meshes for JK's College of Winterhold
Frostflow Lighthouse improvements
Fallowstone Cave weather and LTs edits
Riften Sewer Hideout patch
Vanilla and JK's Belethor and Arcadia improvements
Vanilla Markarth haunted house improved and reworked
Vanilla, DI and JK's Markarth Arnleif Merchant improvements, Fixed Arnleif flickering with Distinct interiors patch
TGC Kynesgrove improvements
Ancestor Glades improvements
Markarth Hag's curse and JK's patch reworked
Watchtowers of Skyrim patch
Castle of Volkihar and dungeons improvements
Broken Tower Redoubt improvements
Solitude Castle Dour improvements
Raldbthar improvements and flicker fix
AgentW's Alternate Perspective update for 2.7.2
Jorrvaskr Redone patch
AgentW's Penitus Oculatus patch
Lucien patch
SD chandeliers mesh optimizations
Fellglow Keep flicker fix and improvements
College OCW and UCOW Arcaneum performance improvements
Patch for Gray Quarters
Revisited Embershard Mines flicker fix and lighting improvements
Particle tweaks in vanilla Markarth inn ceiling
Darkshade grotto flicker fix and improvements
Midden Dark vanilla magical light script removal
Small compatibility patch for Riverwood Redone
Updated AgentW's Clockwork patch
COTN Winterhold additional floor panel to block lighting leaks
JK's Ryften Bee and Barb adjustments to prevent too much mesh saturation
Wynter Breezehome patch
(ninja update) Fixed missing FOMOD entries. Sorry for the inconvenience !
(Ninja Release Fixes) Added the missing COTN Anga's Mill patch to the FOMOD
(Ninja Release Fixes) Added the missing TGC Kolskeegr Mine patch to the FOMOD
(Ninja Release Fixes) Added the missing TGC Darkwater Crossing patch to the FOMOD
(Ninja Release Fixes) Added a patch for Half-Moon Mill COTN as a bonus.
(Ninja Release Fixes) Updated Embers and RWT patches lighting templates.
(Ninja Release Fixes) Small fixes to Blue Palace Terrace patch.
(Ninja Release Fixes) Added the missing Lucien patch to the FOMOD
(Ninja Release Fixes) Replaced most College meshes for vanilla and JK's, I hope it'll fix most issues.
Version 4.0.1
Includes the 4.0 ninja update (Water for ENB patches have been removed from both mod files and FOMOD since it's not longer required)
FOMOD has been fixed so now JK's Jorrvaskr, Sky Haven or Reich Corrigate should be correctly installed.
Blue Palace Terrace patch has been fixed, Solitude dome paintings is no longer a master.
A patch for Solitude Rectory player house JK's Temple has been added. I created new rules for the old version and the new ESPFE one as well.
(Ninja update) AgentW's hotfix for the Helgen Reborn patch
(Ninja Update) Helgen Reborn (again), blank weathers have been added as a workaround for the worldspace cave lighting.
Version 4.0
4.0 update includes all previous temporary fixes and patches including both JK's High Hrothgar and Sky Haven.
Now includes patches for all Schlitzohr's towns (credits to AgentW)
Now includes patches for Ryften - Consistency of windows, including crossover patches for JK's overhauls.
A lot of vanilla cells have been reworked or improved, including most Riften and Markarth cells.
Dungeons are now using distinct lighting templates, thus MechanicalsPanda templates may need an update. I added some brighter templates in the FOMOD to be sure people won't be stuck with too dark dungeons.
Now includes all ETaC patches, modular and complete version for the 0.7 update. Not compatible with 0.6 version.
Lux is now having Via lanterns resources as a requirement. Some patches are already using them and more lanterns may be replaced with better models later.
Lots of bugs and flickering have been fixed in many dungeons, some older nordic ruins lighting has been improved too.
Vanilla Proudspire Manor has been reworked and is now using Lux assets only. It shouldn't change TNF version though.
Vanilla Hjerim has been improved and both Anna's and Cynn's Hjerim overhaul patches are now included. Crash should be solved now.
Many meshes have been fixed and added. I tweaked many ENB compatible beam meshes too.
Water for ENB patch has been removed and shouldn't be needed anymore, water edit in Thieves Guild HQ has been removed too.
Lux isn't removing grass in caves by default anymore but a patch is included in the FOMOD for people who don't want grass in places where grass shouldn't grow.
Great Village of Shor Stone patch has been updated and improved a lot. I'll update more TGV patches for the next update.
Vanilla Skaal village has been updated and iimproved a lot.
Now includes a patch for Simple Player Homes Improvements
Now includes a patch for Sindora's Hidden Hearth player house
Now includes a patch for Leaf Rest player house
Now includes a patch for Stalker's Refuge Vampire player house.
Now includes a patch for Ideal Riverwood and the missing sauna cell has been reworked.
Lots and lots of changes and fixes. Something like 90 plugins have been added or updated, I'm pretty sure I'm missing a lot of changes.
(ninja update) Water for ENB patches were still in the FOMOD. I removed them this time and re-uploaded the mod.
Version 3.9
Added a compatibility patch for Czasior's merge of JK's Arcadia's Cauldron and EEK's Whiterun Interiors (ESPFE)
Added a compatibility patch for Czasior's merge of JK's Bannered Mare and EEK's Whiterun Interiors (ESPFE)
Added a compatibility patch for Czasior's merge of JK's Belethors General Goods and EEK's Whiterun Interiors (ESPFE)
Added a compatibility patch for Czasior's merge of JK's Warmaidens and EEK's Whiterun Interiors (ESPFE)
Improved all four JK's patches and vanilla version in the process.
Added a compatibility patch for Settlements Expanded (credits to agentW) (ESPFE)
Added a compatibility patch for Skyrim Sewers (credits to AgentW) (ESPFE)
Now includes ETaC Morthal patch into the FOMOD
Removed unused meshes from the main plugin.
All recent fixes (including Falkreath fixes, CC fixes, JK's Sleeping Giant and Winterberry Chateau fixes) have been forwarded to 3.9 plugin.
Fixed FOMOD not installing Water for ENB various patches. I tried to include an exception for Ineeds versions so tell me if something isn't working as intended.
EmbersXD and SoS patches have been updated
Minor improvements and changes I certainly forgot.
Happy new year !
(update) Improved vanilla Sleeping Giant inn along with an update for People of Skyrim version.
(update) JK's Sleeping Giant has been greatly improved and should be fixed now.
(Update) Added a patch for JK's Jorrvaskr in the optional files section.
(Update) Added a few meshes in the update section including a few fixed ones (Nordic ruins and Windhelm vertical beam that was causing crashes in TNF Hjerim)
(Upteenth update) Added a patch for JK's High Hrothgar.
Updated the additional and fixed mesh folder with one additional nordic ruin mesh.
Quick update - Added a patch for JK's Sky Haven.
Version 3.8
All optional variants now have their own mod page and won't be included into Lux main FOMOD, except from the first page I'll try to keep everything else totally automated.
Most Windhelm vanilla cells have been improved or updated.
All worldspaces have been checked and some improved, Blackreach now relies on a completely reworked weather.
Added a few additional fogs to the optimized effects.
Dawnstar Sanctuary has been greatly improved and some missing lights have been fixed
Falkreath vanilla longhouse has been improved and all patches updated.
Solitude Stables has been improved (again)
Ra2phoenix has updated and greatly improved LotD patch.
JK's Winking Skeever and Eli's Breezehome navm have been fixed and checked.
All missing patches are now included (cross fingers - there are so many of them)
Lost prospect mine has been fixed and improved too.
Lots of scientifically optimized and gently split meshes have been added, mostly nordic dungeons'. Thanks a lot to InstantKor and Gutmaw for their incredible help and work on this meshes.
JK's Pawned Prawn ligh script has been fixed
Bleakfalls Barrow has been improved a lot along with the revisited dungeons version.
Many Great Village and Towns interiors have been adjusted and improved, some were a bit outdated so I've decided to look at them later for even more improvements.
Alternate Start lighting has been improved.
Now includes a patch for Creation Club's The Cause
Now includes a patch for Creation Club's Be a Farmer
Now includes a patch for Creation Club's Shadowfoot Sanctum
Now includes a patch for Creation Club's Nchuanthumz Dwarven Home
Now includes a patch for Creation Club's Necrohouse.
Now includes a patch for Creation Club's Tundra Homestead
Now includes a patch for Creation Club's Hendraheim
Now includes a patch for Creation Club's Bloodchill Manor.
Now includes a patch for Creation Club's Forgotten seasons
Now includes a patch for Creation Club's Elite Crossbow
Now includes a patch for Beyond Skyrim Wares of Tamriel
Now includes a patch for The People of Skyrim - Inns
Now includes a patch for BHTNFBP, TNF Breezehome with multiple adoptions
Now includes an updated patch for Forgotten City
Now includes an updated patch for Helgen Reborn
Now includes an patch for Project AHO, mostly lighting templates and Image spaces.
Now includes an patch for Alternate Perspective
Now includes an patch for Inigo
Now includes an patch for Artifacts - The Tournament of the Ten Bloods
Now includes an patch for Artifacts - The Ice Blade and the Monarch
Now includes an patch for Artifacts - The Breton Paladin
Now includes an patch for Water for ENB
Now includes an patch for Water for ENB (Shades of skyrim)
Now includes an patch for 3DNPC Alternate start patch
Now includes an patch for Winterberry Chateau (I didn't check the latest mod update so tell me if something needs my attention)
JK's New Gnisis has been slightly improved and a misplaced lantern has been fixed.
JK's Ragged Flaggon has been updated after JK's latest lighting changes.
That's all folks. Wait, is that not enough yet ?!
Ressource esm has been tagged ESL.
(NINJA Santa Claus update) Finally fixed chandeliers still casting shadows, now they don't ! (thanks Ra2phoenix !)
(NINJA Santa Claus update) Temple of Talos and JK's version lighting has been changed
(NINJA Santa Claus update) Vanilla Jorrvaskr lighting has been updated and improved.
(NINJA Santa Claus update) I removed two light bulbs in OCW Arcanaeum cause it was really saturated upstairs.
(NINJA Santa Claus update) Vanilla White Phial has been updated and improved.
(NINJA Santa Claus update) Dwemer Observatory mesh has been optimized so that Czasior's Silver blood inn version isn't flickering anymore.
(NINJA Santa Claus update) Updated and fixed EmbersXD patch (credits to Ra2phoenix)
(NINJA Santa Claus update) Added a compatibility patch for Settlements Expanded
(NINJA Santa Claus update) Added a compatibility patch for Immersive Citizens (credits to stiXzza and Czasior)
New updated Winterberry Chateau patch in the update section, fixed and up-to-date.
New updated Winterberry Chateau patch in the update section, fixed and up-to-date.
Added fixed patches for Great Cities and Great city of Falkreath in the update section, Jarl's longhouse should be fixed now.
Added an updated and fixed version of JK's Sleeping Giant Inn patsh with new meshes and updated plugin.
Updated main plugin with important fixes, wrong bias, a few tweaks and a teleport fixed wild edit in some dwemer dungeon.
Version 3.7
Optional Beams and Fogs have been separated into two categories and brand new optional beams and fogs have been added: They can't be tweaked with ENB's PARTICLE section but get the effect lighting shader back so that they can be affected by sourrounding lighting instead, I've also reduced their opacity to compensate. Beams often have emittance so it's up to you but no ENB fogs may look better.
Some still bugged webs have been fixed and I'm now using RCI better human web corpses.
Now includes both JK's Temple of Talos patch and JK's New Gnisis Cornerclub new version patch.
JK's Bee and Barb patch has been updated and greatly improved, it's now compatible with JK's latest changes (baths)
Solitude Docks patch has been improved, bigger cells such as the Inn, the temple of Mara or Fort Bulwark have been updated with scripted lighting and greatly improved visually.
Since USSEP is now messing with game's versions it's no longer used as a master and a patch has been created instead. USSEP is then no longer required, in fact nothing except from vanilla game is now required.
Now includes a patch for EmbersXD, forwarding Lux lighting templates to EmbersXD plugin changes. Load it right after Lux main plugin.
RWT patch has been updated (thanks Admiral30 and Techangel85 for the support)
Lux now uses a master plugin to help with LOD issues. No worries no slot has been harmed during the making of this patch.
Now includes a patch for Divine Elegance Store.
Now includes a patch for Plague and Poison - Toxin Doctor Laboratory. I patched the latest version combining both the lab and the outfit, not sure at all it'll be compatible with the standalone house.
Now includes a patch for Shurrashi's Den, if you're into grotto as player house.
Now includes a patch for Kel Fishing Shack, if you're into fishing and player house.
Now includes a patch for the Flying Knight Tavern and a patch for the Keep it Clean version. If you're following and using Lexy's guide, use the optional version instead cause she already took care of the Keep it Clean stuff.
Now includes a patch for Dibellan Baths, better stay clean after you've been accused of murder in Markarth.
Now includes a patch for Tools of Kagrenac, meshes have been greatly improved (full credits to InstantKor, as always), lighting has been reworked and I fixed a few things. One or two scripts may still be noticeable but at least most flickering should be gone now.
Now includes a patch for CC's Saints and Seducers. If you're into mad creatures in skimpy outfits and glowing mushrooms.
Now includes a patch for CC's Umbra (Credits to AgentW)
Now includes a patch for CC's Bittercup (Credits to AgentW)
Now includes a patch for CC's Dead Mans Dread (Credits to AgentW)
Now includes a patch for CC's Ghosts of the Tribunal (Credits to AgentW)
Now includes a patch for The Midden Expanded and MiddenExpanded Lite (Credits to AgentW)
Azura Shrine Extra patch has been improved.
JK's Pawned Prawn has been optimized.
Now includes a patch for JK's Skyrim and COTN Dawnstar since JK's new house is now using COTN model.
Many bugs, fixes and improvements here and there, Riften Jail has been improved a lot, some dungeons too etc. I can't remember everything, if you want to know just ask Zangdar he's the one who is spamming my discord with bug reports and things he's not pleased with !
Ninja log update: All Hearthfire BYOH houses have been improved a lot. I finally found the time (and patience) to work on them further.
Added patches for Thogra and Eli's Tiniest Shack in the update section, JK's Winking Skeever has been updated to, some templates have been fixed.
Version 3.6.1
Added a compatibility patch for Ravens Breezehome
Updated JK's winking Skeever to make it compatible with the brand new version
Added a small compatibility patch for people using JS Master collection, it was messing with Warmaiden interiors.
Some improvements to all Silver Blood Inn versions, a bit of cleaning in Distinct interiors missing stuff.
Some fixes and Katlas Farm vanilla has been improved.
Added new splitted meshes to help with Imperial Dungeons and BYOH meshes.
Added a compatibility patch for RedBag's Rorikstead (Full credits to AgentW)
Complete rework of Dark Brotherhood Sanctuary, probably needs some testing cause the area is really a tough one.
All plugins Wrye Bash tags have been updated and cleaned. It should help with Wrye Bash process.
Version 3.6
Added a compatibility patch for Capital Whiterun Expansion.
Added a patch for the new ESL version of Solitude Rectory.
Small fixes and improvements to Understone Keep overhaul and JK's versions.
Fixes and improvements to some dungeons and patches for Sounds of skyrim.
Vanilla, OCW College cells have been improved further.
JK's Blue Palace Elisif appartments have been slightly improved and the beams have been moved.
Version 3.5
Added a compatibility patch for Palaces and Castles Enhanced.
Added a compatibility patch for JK's Temple of the Divines.
Added a compatibility patch for Ebongrove player house.
Added a compatibility patch for Redoran Grove player house.
Added a compatibility patch for Windyridge player house.
Added a compatibility patch for AOS, Obsidian and Sounds of Skyrim (full credits to Cosmic Sloth)
Added a compatibility patch for MEZF (Full credits to Cosmic Sloth)
Added a compatibility patch for Wintersun.
Forwarded UCOW lightweight patch to standard patch and JK's Candlehearth Hall improvements to main plugin patches.
Removed water lighting to many light sources in some dungeons.
Lots of fixes and improvements, some vanilla lights in Dawnstar Sanctuary have been reworked.
Wyrmstooth and Moon & Star patches have been updated.
Version 3.4
Improved contact shadows thanks to some spots near clip increase.
Now includes an improved JK's Bannered Mare patch compatible with the latest version.
Improved a lot lighting quality of a few JK's patches in Solitude.
Added a brand new improved JK's Candlehearth Hall patch, with better lighting and better performance. Since I removed persistent room markers I'll leave this updated plugin as optional only.
Added a compatibility patch for Wymstooth.
Added a compatibility patch for Windhelm Entrance Overhaul with an improved bridge and even more snow.
Added a compatibility patch for Better Tel Mithryn.
Added a compatibility patch for Quaint Raven Rock.
Added a compatibility patch for The Stumbling Sabrecat.
Added a compatibility patch for Granite Hall (only works with 1.0 version cause the plugin has been compressed since then)
Added a compatibility patch for Realistic Water Two.
Added a compatibility patch for Enhanced Town and cities complete version (Full credits to TwizzOr)
Added a compatibility patch for Rayek's End Expanded version with improved mesh and better occlusion.
Added a compatibility patch for temple of Kynareth in the FOMOD.
Reworked UCOW Arcanaeum and improved vanilla big window.
Lots of fixes and cleaning, removed a few shadow stripping and ajusted some spots when higher near clip was causing light leaking.
Version 3.3
FOMOD now includes JK's Temple of Dibella patch.
Added a compatibility patch for ETaC - Dawnstar.
Added a compatibility patch for ETaC - Riverwood.
Added a compatibility patch for ETaC - Darkwater Crossing.
Added a compatibility patch for ETaC - Rorikstead.
Added a compatibility patch for ETaC - Kynesgrove.
Added a compatibility patch for COTN Falkreath, including splitted meshes (full credits to InstanKor).
Dragonsreach and Palace of King JK's versions now have less drawcalls - Palace of Kings lighting has been improved a lot and scripted, Dragonsreach RoomMarkers have been improved.
Many bugs have been fixed.
Some forts have been improved, lights have been adjusted to more recent ones and many emittances have been fixed.
Reverted Bards Reborn basement back to "vanilla".
Added a compatibility patch for Forgotten City (Credits to AgentW).
Added a compatibility patch for Books of skyrim (Credits to AgentW).
Added a compatibility patch for SWIFT (Credits to AgentW).
Added a compatibility patch for Fortune's Trade House (Credits to AgentW).
Main plugin has been cleaned a lot, Sounds of Skyrim patch has been updated.
A TNF House remodel patch template has been fixed.
Ninja update: small fixes, compacted again and ESLified Forgotten City and JK's Blue Palace patch, removed an unused entry from JK's Palace of Kings patch. Sorry for the inconvenience.
Version 3.2
Now includes JK's Understone Keep and Riverwood Trader patches along with optional patches for Lux's Understone Keep Feuer Frei overhaul.
Now includes a patch for Amber Guard.
Now includes a patch for Sutvaka's player house.
Now includes a patch for This is Jorrvaskr.
Now includes a patch for Elysium 4.3.5 version only.
Includes all recent bug fixes and the shadow scene node fix in dragonsreach (I reworked the DR roombounds again in Lux main plugin)
Shoal Farmhouse from Alternate Start has been reworked and added.
Abandoned Prison has been improved and a flickering has been fixed.
High Hrothgar has been reworked (again) and improved a lot.
Thalmor Embassy global lighting has been improved and main hall lights have been reworked.
Fellglow Keep and Kolskeggr mine flickerings have been fixed
Markarth's Temple of Dibella has been completely changed and reworked.
All remaining worldspaces have been reworked. Lux Orbis will take care of Tamriel, Solstheim, Soul Cairn and Falmer Valley from DLC1.
Lux Orbis is ready, if you're looking for a complete lighting rework, install both and don't forget to tune your ENB correctly !
My Rudy's Cathedral ENB testing profile is now available in the misc section - I'll share my rudimentary ENB series ini along with the ReShade ini I'm using. It's not perfect but if you're lazy you have no excuses anyway. ^ ^
I almost forgot, TNF Proudspire manor has been fixed and improved a lot too.
Ninja update: Added a compatibility patch for JK's Temple of Dibella (ESPFE) in the update section until I add it to the next update FOMOD.
Version 3.1
Did you think that 3.0 was huge, don't even read this patch notes then !
Includes JK's Hag's Cure patch, all ninja fixes and recent bug fixes, new fixed meshes, fixed FOMOD and scripts/cubemap are now installed as intended.
Now includes all remaining Arthmoor mods patches, Live Another Life has been patched too. All Arthmoor mods are now patched.
Now includes patches for Eli's Breezehome, Skaal Village overhaul and Skaal you need player house.
Now includes a patch for Capital Windhelm Expansion.
Now includes a patch for Solitude Docks (credits to AgentW)
Now includes a patch for M'rissi's Tails of Troubles (credits to Ra2Phoenix)
Now includes a patch for Moon and Star (credtis to AgentW)
Now includes the second round of player house patches:
- Elysium Estate
- WindPath
- Solitude Rectory
- Winter Cove
- Antennaria
More beams in new places and less beams in a few places.
Lupus Breezehome and TNF Honeyside have been fixed and scripted.
Fixes to some dungeons, Whitewatch River revisited, Ragnvald and Folgunthur.
Southfringe Sanctum has been reworked.
Northwatch Keep has been improved a lot. Thalmor approved this message.
OCW and UCOW patches have been improved a lot, they're not using scripted lighting.
Improvement to Riverwood, Falkreath, Whiterun and most Northern cities.
New emittance for fireplaces and warmer daylight lighting.
Many water edits have been fixed.
Now includes optional tweaked spider webs, most are now relying on ENB's PARTICLE settings.
Most BRT beams can receive external lighting (mostly from dwemer lantern lighting) but these can't be tweaked through ENB's PARTICLE settings no more. I made them dimmer to compensate.
Castle Dour Jails have been improved.
JK's Candlehearth, JK's Winking Skeever and JK's Dragonsreach have been slightly optimized and also improved a lot.
Lots of cleaning in the split meshes folders, useless ones have been removed and some have been fixed and added.
Some Solitude windows have been fixed and glow maps added.
UPDATE: Added a tweaked, fixed and greatly improved Bards Reborn patch. Floors occlusion issues have been fixed, patch is up-to-date with latest changes and lighting has been highly improved.
Version 3.0
3.0 is here, my last massive update ! Expect a lot of content to celebrate Lux 3.0. No worries I'll still patch and fix but I'll focus on my exterior plugin now.
Lux now includes most ELFX meshes, fixed and many other optimized meshes as well (Full credits to Anamorfus for ELFX meshes, InstantKor for fixing and adding a lot of missing meshes)
Now includes the House pack volume II:
- Compatibility patch for Bal Rhun
- Compatibility patch for Whiterun Well Home
- Compatibility patch for Alchemist Laboratory
- Compatibility patch for JK's Riverfall Cottage
- Compatibility patch for Zulfardin
- Compatibility patch for MyrHeimr
- Compatibility patch for Wuth Rein
- Compatibility patch for Dol Khazun
- Compatibility patch for Eli Ruska
- Compatibility patch for Eli Routa
- Compatibility patch for Eli Halla
- Compatibility patch for Eli Mage Tower
- Compatibility patch for Tirashan
- Compatibility patch for Sicarius Refuge
Now includes a compatibility patch for ClefJ Winterhold (Credits to InstantKor)
Now includes a compatibility patch for ClefJ Morthal (Credits to InstantKor)
Now includes a compatibility patch for Interesting NPCs (3DNPC) and a language patch (FR).
Now includes a compatibility patch for Easierrider's Dungeons.
Now includes a compatibility patch for Hidden hideouts.
Now includes a compatibility patch for Unique Vampire Dens.
Now includes a compatibility patch for Markarth Bookstore (Credits to AgentW)
Now includes JK's Arnleif and Sons Trading Company patch with the Distinct Interior patch (optional files section - Markarth)
UCOW patch is now included and fully functional
Legacy of the Dragonborn patch has been fixed and updated (Full credits to Ra2Phoenix) - no more outdated stuff !
Ancestor Glade cell lighting has been improved.
JK's Pawned Prawn patch has been optimized. It'll be less sexy now but at least not as saturated !
Fallglow worldspace has been slightly changed.
ClefJ Fort Dawnguard has been improved with scripted lighting, new rooms are way better now.
Vanilla Undertone Keep has been slightly improved with newer bulb templates.
DLC1's Arkngthamz has been reworked, for some reasons this dungeon was missing.
Vanilla Morthal farmhouses have been improved.
Beam revolution ! Only in Whiterun so far but expect way more beams everywhere.
Some cleaning, master cleaning and many improved mesh options with modded options. Perhaps some bugs, who knows.
NINJA UPDATE. Latest ninja update changes along with 3DNPC language fix and Bal Rhun improvements.
Version 2.9
Now includes a compatibility patch for Sandman53's TNF House Remodel (GoatK houses merge pack). Not compatible with other versions.
Now includes a compatibility patch for Eli's Riverwood beginner shack.
Now includes a compatibility patch for Okii's Riverwood Hunters Cabin (travlaney's port).
Now includes a compatibility patch for JK's Markarth Blood Inn and compatibity patches with Lux Silver Blood Inn overhaul and Distinct Interiors.
Now includes a compatibility patch for Mnikjom's Azura Shrine Temple overhaul.
Occlusion planes have been removed from UCOW patch, it should solve latest flickering issues.
Now includes long tables, high fireplaces and long rugs optimized meshes so that this clutters aren't saturated anymore. (Check the improved meshes upon install)
Moss Mother Cavern has been improved and fixed. I also added some lighting templates to be sure it doesn't use vanilla templates.
Ivarstead Vilemyr's Inn has been improved.
Bleakfalls Barrow revisited patch has been ESLified, it shouldn't have bad formIDs anymore.
Rodryk's Arthmoor patch has been updated.
SkyHaven Temple has been improved and reworked.
I forgot to solve Hall of the Dead light leaking, maybe next time !
Version 2.8
Includes all latest ninja update changes.
Most beam and fog meshes have been checked and should use vanilla textures. Tell me if anything is still broken !
Now includes optimized meshes in the FOMOD install. I don't have much time to rework the whole game but here's where I'll dump the ones I badly need. Really recommended.
Now includes a compatibility patch for Arthmoor / Rodryk's Dragon Bridge crossover patch, works as a standalone so you won't need other Lux patches. Credits to InstantKor.
Now includes a compatibility patch for ClefJ Fort Dawnguard.
Now includes a compatibility patch for Dungeons Revisited (AiO pack). I didn't test all of it yet so report anything missing or broken.
Lupus Breezehome patch has been improved.
Swindler's Den has been improved too, and fixed.
Markarth Silver Blood Inn issues have been solved.
Lots of cleaning and polish has also been done.
Version 2.7n
Ninja update: New meshes are totally optional. If you're having any issue (even with Particle patch for ENB and SMIM), don't install them.
Version 2.7
All vanilla cells have been checked and lots of fixes, adjustments and improvements have been done. Lighting templates are now way more consistent and up-to-date.
Sound and Language packs are now up-to-date.
Now includes Arthmoor's Ivarstead, Rorikstead, Dragon Bridge, Falkreath and Fall of Granite Hall compatibility patches.
Now includes an optional mesh pack with reworked beams and fogs, still experimental but beams should be dimmer now, with less brightness discrepancy.
Also includes a slightly modified firepit mesh (#03 only) so that it stops casting more annoying than realistic shadows.
Includes Exalderan's giant campfires mesh, still need to tweak some lighting though. Full credits and Kudos to him !
UCOW and Bard Reborn patches have been patched since latest master updates. It has not been tested though, so tell me if it works fine.
Ilinalta dungeon has been improved, a flickering has been fixed in the second level.
Heartwood Mill has been improved.
Frostflow lighthouse and abysses have been improved, beams have been changed and some tweaks/fixes have been done.
JK's Palace of King has been slightly changed so that upstair rugs aren't bugged anymore.
Rorik's manor has been improved and optimized.
Version 2.6
Added a compatibility patch for Arthmoor's Dawnstar.
Added a compatibility patch for Arthmoor's Shor's Stone.
Changed North lighting templates and tested new interior design for Dawnstar patch.
Added a compatibility patch for JK's Temple of Mara and Lux - Valentine Temple of Mara as well. Both should be compatible, you just need to install the patch.
Improved Fort lighting templates and reworked Fort Greenwall / Fort Snowhawk, fixed a few bugs.
Forwarded the Ustengrav ninja update as a reminder - removed occlusion planes, doesn't solve vanilla crash but doesn't break anything either.
Improved and fixed Tolvald grotto, better statics, added some missing light, improved the whole lighting overall and replaced older dwemer lights with Dwemer ruins's. Looks way better now
Fixed JK's Mistveil missing windows emittance. May be redundant if JK's mod is being updated at some point. Reduced natural light intensity and added a missing light in Jarl apartments.
Removed occlusion planes from UCOW hall of attainment, it worked with OCW so I guess it'll work with UCOW too. Occlusion really sucks. -_-
Improved Shor's house and a few Great city of Shor Stone cells too. Improved the mine with more consistent lantern lighting.
Optimized and balanced JK's Winking Skeever patch.
Version 2.5
Added a compatibility patch for JK's Mistveil Keep.
Added a compatibility patch for Arthmoor's Oakwood.
Added a compatibility patch for Arthmoor's Keld-Nar.
Reworked Riften and Fort lighting colours and flckering.
Reworked Dust Beam meshes to prevent overbright beams (you can tweak them inyour enb's PARTICLE section)
Reworked Geirmund grotto entrance.
Improved Pilgrim needs and Vilemyr inn from Great City of Ivarstead patch.
Improvements and fixes to Shroud Hearth Barrow.
Reworked Bloated man grotto worldspace cell.
Improved and fixed Swindler's Den
Improved Redoran Refuge
Small fix to Jorrvaskr
Improved and fixed Dustman's Cairn
Improved Silverdrift Lair
Reworked the Nightcaller Temple to make it more in line with recent lighting design. Expect some darker ruins !
Small fix to Riverwood Giant inn, shadow bias in the basement.
Improved the Bannered Mare, I forwarded JK's patch modifications to Lux main plugin so tell me if anything seems wrong with vanilla location.
Version 2.4
Added a compatibility patch for JK's Pawned Prawn.
Added a compatibility patch for JK's Ragged Flagon.
Added a compatibility patch for Stendarr Rising.
Added a compatibility patch for Outlaw Refuges.
Added a compatibility patch for Bards Reborn - Student of Song Solitude's guild overhaul.
Added a compatibility patch for UCOW - Ultimate College of Winterhold.
Fixed a flicker and did some improvements in Dimhollow Crypt.
Fixed a flicker and did some improvements in Cidhna Mine.
Improved and fixed some stuff in Winterhold Collge, including OCW patch.
Fixed some misplaced doors here and there.
Fixed a few blocked doors and misplaces lighting screens (including Thalmor Embassy and Bee & Barb).
Removed a light bulb upstairs at Arcadia's.
Fixed a floor and a flicker in Kilkreath ruins. Slightly improved the lighting too.
Fixed and cleaned the JK's Elgrim's Elixirs patch.
Did some changes to Blue Palace (vanilla).
Removed JK's Skyrim Dragon Bridge french entry. (even if it sounds better *sic* ^ ^)
Cleaned Lupus's Breezehome patch.
improved and fixed a few stuff in JK's and vanilla Dragons Reach.
Improved vanilla Bee & Barb lighting and changed a few things in the Distinct interiors patch. Fixed a few stuff too (floating item and bed lighting)
Fixed Pawned Prawn's floor and slightly improved vanilla version.
Slightly improved and fixed Black Briar Meadery.
Did some tweaks to Mzinchaleft's fog, removed some opacity.
Fixed a flicker and also improved Treva's Watch.
Improved the Dawnstar's Quicksilver mine. Did not solve the minecliff ELFX mesh issue though, one will have to revert to vanilla mesh back.
Reduced the Dwemer lanterns flickering speed.
Fixed some weather issues in Solitude Bards Guild.
Did some improvements to JK's Winking Skeever. The rented bedroom window is back.
Did make some changes to Fort lighting overall.
Greymoor Fort has been reworked.
Fixed a flicker in Britleshin Pass.
Fixed a candle placement in Winking Skeever Distinct interiors patch.
Forsaken Cave ice passage has been reworked.
Guldun Rock grotto has been improved.
Windhelm's inn spot fade value has been reduced.
Did some changes to Candlehearth inn lighting.
Winterhold College spot fade value has been reduced.
Improved Steepfall Burrow and reworked the ice dead ends.
Reworked Gallows rock fogs and slightly improved fireplaces.
Did some minor tweaks to BYOH Lakeview manor, most certainly will need a second pass at some point.
Added Ra2Phoenix's Ragged Flagon optimized meshes (overwrite ELFX), full credits and thanks to him !
Thanks InstantKor too for having reworked Outlaw Refuges !
Version 2.3
Now includes a JK's Elgrims Elixirs compatibility patch
Rodryk's Dargon Bridge patch has been cleaned
Some fixes to JK's Palace of the Kings patch (chandelier's chains), Shriekwind Bastion, JK's Bee and Barb (UFO candlehorns), Alftand & Windhelm misplaced doors, Kilkreath ruins missing floor, Arcadi's Cauldron extra light.
Some flickering lights have been fixed in Cidhna mine and Dimhollow Crypt (removed a remaining vanilla bulb)
Some datas have been forwarded to Distinct interior patch (Candlehearth inn), Shriekwind Bastion and JK's Blue Palace patch.
Small changes to Embershard mine forge and pit lighting.
Small changes to Anise's cabin, reworked lanterns lighting and improved others.
Changes to OCW Hall of Acumen, meshes are still saturated so upstairs natural lighting may be removed on a later update if the place is still bugged.
JK's Blue Palace entrance beam has been resized and moved.
Revisited Bleakfall Barrow small changes, one no fade tag removal - still investigating the first hall campfire flickering. Tell me if it's fixed (or not).
Version 2.2
Now includes a Rodryk's Dragon Bridge compatibility patch.
Bloodlet Throne has been improved, a small compatibility patch for DeserterX's Crimson Blood armor has been made.
Vanilla Whiterun's Dragonsreach entrance has been slightly improved.
Fellglow Keep has been improved and some flickering has been fixed. I can't test it though so report any remaining flickering.
JK's Winking Skeever and Palace of the Kings conflicts and changes have been forwarded. Rug issue and player faction tags mostly.
Dwemer fx has been removed from Heimskr house.
Shriekwind Bastion room markers have been restored back to vanilla.
Ninja Edit: Added JK's Bee and Barb compatibility patch.
Ninja Update 2: Added a screenshot to the FOMOD (removed since it was breaking the FOMOD xml) and changed Shriekwind Bastion markers as intended.
Version 2.1
Now includes JK's Palace of the Kings compatibility patch.
LotD patch has been improved, Safehouse is now reworked, library has been changed and a few things have been fixed
LotD patch now has open permissions if anyone wants to improve or fix stuff. I won't support this patch anymore.
Small fixes and improvements to Revisited Bleak Falls Barrow, JK's White Phial and Windhelm's Brunwulf house.
Dawnguard HQ and Radiant Raiment no longer have occlusion room markers.
Goldenglow Estate jar lighting has been removed.
Version 2.0
Now includes some brighter lighting templates and Arthmoor's Sounds of Skyrim patch in optional files. Credits to Mechanicalpanda !
Now includes a Markarth's Understone Keep variant, celebrate 2.0 update with fire ! (totally optional and in FOMOD's overhaul section)
Now includes all delayed JK's compatibility patches: Blue Palace, White Phial, Sadris Used Wares and New Gnisis Cornerclub ! (I removed lanterns from the latest so that lighting is more "cozy", at least in a dunmer way.
Drengin's Blue Palace Terrace patch has been updated. Credits to Drengin !
JK's latest patches locations have been reworked and improved, so no worries if you're using vanilla stuff.
Lots of fixes and improvements in Windhelm's Candlehearth, LotD patch, COTN patches,.
Fixes and improvements in many dungeons such as Ustengrav or Bleakfall (including Revisited patches), Faldar's tooth, Shriekwind Bastion, Nchuand Zel, Inaltas and maybe some I can't remember of.
Blackreach templates have been reworked, I hope I didn't break anything so tell me if things are going well.
The huge but totally experimental Solitude's compatibility patch is now tagged as a ESPFE to save a slot.
Most certainly things I can't remember or even things I forgot to fix since things have been delayed by some health issues, but I'm not worried and I'm pretty sure that the bug section will be full again in no time. ^ ^
Oh I almost forgot. Two Apocrypha lighting templates now have consistent lighting.
Ninja Update: Fixed JK's Blue Palace bathroom and reworked some missing lights. Fixed some beams and language issues.
Version 1.9.9
Massive Solitude optional and totally experimental compatibility patch - JK's Skyrim / RedBag's Solitude / Great City of solitude
Now includes a RedBag's Solitude compatibility patch
Now includes a Great city of Solitude compatibility patch
Now includes a Blue Palace Terrace compatibility patch (thanks Drengin for being that helpful !)
Markarth's Understone Keep bridge has been reworked (thanks GTXFan for making me realize how ugly it was!)
Fort Greymoor has been reworked
Changes and fixes to JK's Candlehearth, Solitude's Jails and Orotheim.
Some Cutting Room Floor changes have been forwarded to CRF patch for better consistentcy.
Some things have been fixed in Riften's inn (lights and day/night cycle and a table sconce that was messing with Distinct interiors)
Added the never fades tag in most Ragged flaggon location (thanks Janquel for the idea!)
Version 1.9.8
Dawnstar LTs have been changed and Whiterun ones have been forwarded to patches. Hearthfire DLCs are now included in the language pack.
Changes and fixes to Mostveil Keep, Jarl's chamber has been reworked.
Changes and fixes to Windpeak inn.
Changes and fixes to Solitude's Radiant Raiment.
Small changes and fix to Riverwood's Giant inn.
Jorrvaskr and Silver Blood inn overhaul have been slightly tuned.
Shriekwind Bastion got some improvements, including some awesome natural lighting in the main huge hall.
Small fix to Bannered mare.
Dragonsreach upper level now has more light.
Small changes and fix to Ancestor Glade.
Honningbrew Meadery has been improved and slightly reworked.
Goldenglow Estate first level has been improved and reworked.
Markarth's abandoned house has been tuned and all underground lights have been changed, the final cage should be more dramatic now.
Small fixes to Folgunthur, Avanchanzel, Hob's fall cave.
Version 1.9.7
Changes and fixes to Bleak Falls Barrow revisisted compatibility patch. Some flickering and occlusion issues have been solved, including some coming from the original mod.
FOMOD now installs properly all revisited dungeons (one was missing)
Vanilla Angeline's Aromatics has been optimized, JK's patch should benefit from a few changes too.
Markarth's inn overhaul now has visible dwemer lamps. Lighting issue in the main hall can be solved with load order - load Distinct interiors patch as high as possible and especially higher than the Distinct Silver blood inn patch.
Embershards mine lost a shadow casting light, it should solve some flickering. I didn't test the revisited version though.
Small changes to Blackreach template so that fog is not as opaque as it was.
Version 1.9.6n
Ninja update: Small fixes and optimisations in Jorrvaskr and Distinct Silver blood inn (hope it'll fix the shadow issue)
Ninja update: Moss mother cavern and Inalta's refuge have been improved/reworked
Ninja update: Small change to Forts desat lights so that they look warmer and less white.
Version 1.9.6
Hearthfire DLC is now reworked. Vanilla game interiors rework is now complete !
Now includes a Distinct Interiors compatibility patch. Make your interiors even more awesome with the complete version of Lux !
Now includes patches for COOLEOJ's revisited dungeons. All 6 yeah, with a complete version of Lux, nothing less !
Also includes a compatibility patch for Distinct Interiors and Lux (complete version) Silver Blood inn overhaul, no more excuses to not use it !
Haelgas Bunkhouse and Ratway have been improved and optimized to celebrate Lux complete version.
Whiterun and Riverwood got a complete pass, many complete improvements and complete changes to oldest locations I've worked on until Lux complete version.
I reduced smoke volume in Lux complete version Silver Blood inn overhaul. No more suffocation.
Inverted weather I'm using for the day/night cycle contrast has been changed to more neutral tones (greys) so that lights will stop glowing red at night.
Oh I almost forgot, LUX is complete now ! No more excuse to not use it then except if you're only looking for boobs - I haven't implemented such thing yet.
Version 1.9.5n
NINJA update - Added COTN - Winterhold so now all Cities of the North are reworked.
Nothing else, sorry. Don't bother downloading if you aren't using COTN then.
Version 1.9.5
Now includes Cities of the North Dawnstar & Morthal compatibility patches. Don't expect a miracle for the Morthal Jarl's building, the mesh is highly problematic.
OCW patch fixes and adjustments. Original occlusion planes have been removed, pillars restored and some lights changed.
Bard College occlusion room has been adjusted, tell me if weird stuff is still happening.
Cidhna mine lights have been adjusted and balanced.
Riften Ratway wasn't much finished and quite old, I reworked it.
Some changes to Alvar house in Morthal. There are also more different LTs for houses now (support for natural light from East/North/West/south - bright and dark levels).
Author name has been added to all plugins, MY PRECIOUS !
Version 1.9.4
Now includes the Great Towns of Karthwasten and Ivarstead compatibility patches.
Now includes the Great Cities of Rorikstead, Falkreath and Dragon Bridge compatibility patches.
Also includes a compatibility patch for the merge Great Cities - minor cities and towns mod.
Small fix to Silver Blood inn overhaul architecture.
Version 1.9.3
All Dragonborn dungeons have been reworked. Kagrumez main hall will be reworked later, when I'll understand a thing about how this room works !
Now includes Valentine day's Temple of Mara optional lighting overhaul.
Now includes The Great Cities of Dawnstar, Morthal and Winterhold.
Markarth's Silver Blood inn has been improved and a patch for AI Overhaul has been included for the optional overhaul.
Some dungeons have been improved: Bthardamz, Harmugsthal, Silverdrift Lair, Forsaken Cave, Uttering Hills cave and Gallows Rock,
Many changes to Markarth's locations lighting templates and Dwemer dungeons lanterns lighting colour.
Markarth's Understone Keep has been improved and optimized, Arnleif's shop got some changes too.
Whiterun's Hall of the Dead has been optimized.
Small changes and fixes to Solitude's Blue Palace and Bard's College.
Small changes to Geirmund's hall and Reachwater braziers.
Windhelm's inn spotlight intensity has been lowered.
Vanilla Morthal's Highmoon Hall has been improved and optimized while working on the Great Cities patch.
Version 1.9.2
Now includes some patches for the Great Villages of Kynesgrove, Mixwater Mill, Shor's Stone and Old Hroldan.
Kilkreath dungeon has been reworked.
Karthspire exterior worldspace has been reworked too.
Some changes have been done to Castle dour, Thalmor cave and grotto.
Saarthal missing rooms bound datas have been fixed, i also did a bit of cleaning in room markers.
JK's Arcadia's Cauldron patch has been manually cleaned.
Small room marker fixes to LotD patch
Version 1.9.1
Now includes Dawnguard dungeons. time to kill some vampires !
Some Dawnguard exterior worldspaces have been reworked too.
Markarth's Dwemer Museum has been reworked. I'll work on Kilkreath ruins next, I saw they were missing too.
JK's Arcadia's Cauldron has been cleaned with xEdit.
Redoran's Retreat and Whitetower dungeons have been slightly changed.
Ragged Flagon has also been changed (mostly additional sellers alcoves)
Some misplaced floor rubbles meshes have been fixed in some dungeons.
Includes a JK's Candlehearth Inn compatibility patch.
Version 1.9
Now includes Dawnguard and Dragonborn DLCs houses - Fort and Castle, Tel Mithryn, Raven Rock and Skaal Village.
Also includes Dim Hollow crypt, first Dawnguard quest location.
Frostmere exterior cells has been reworked.
Water changes have been removed, they shouldn't have been there in the first place !
Portable lightsources have been restored to vanilla except from range and light colour/intensity.
Katariah exterior cell now has a relevant Lighting Template.
Dawnguard Fort now has room markers and portals. May conflict with overhauls that didn't care about that.
Cleaned some old JK's patches with xEdit.
Version 1.8.1
Added two dozens remaining vanilla interior cells. Except from one or two exterior cells, vanilla game is now fully reworked.
Added the "never fades" tag to Sunderstone Gorge lights
Changes to Septimus Signus Outpost
Many SoS and FR patches fix
Blue Palace dome light bias fix.
Version 1.8
Now includes all Dwemer ruins, including Blackreach and Bthalft from DLC1
Added a JK's Radiant Raiment compatibility patch. Vanilla cell has been optimized in the process.
Most lights have been set to portal strict so i may have missed some locations where lights may now be misplaced. Tell me if lights (natural light spots mostly) are missing so I'll adapt rooms and portals.
Vanilla light sources have been tuned down, vanilla spell and torch lights were way too bright so i tuned them down, in line with Lux parameters.
Window 3D models texture has been changed to something more neutral. More windows have been added to farmhouses.
Many improvements have been done to older locations and coldest places have a more dramatic day/night cycle. So far Dawnstar, maybe Winterhold, Windhelm and Morthal in a near future.
JK's Winking skeever patch has been optimized, shadow Bias has been lowered and I removed the bar shadow casting light. The loft has been greatly improved, no more missing floor but the stair door is still pitch black. Skyrim stairs can't stand so many light sources.
Honeyside TNF patch has also been improved and optimized.
I noticed some issues with OCW patch so i reworked most College ciruclar cells.
Many lights have been tagged as "never fading" in large areas, including Riften Mistveil Keep and Windhelm Keep.
Folgunthur has been slightly reworked and improved too.
Version 1.7.6
Added JK's Bits and Pieces compatibility patch.
Small fix to Dragonsreach window model placement and luminosity adjustment.
Version 1.7.5
Added a JK's Angelines Aromatics compatibility patch
Added a Legacy of the Dragonborn compatibility patch (includes Airship cabin and Halls except from Planetarium/Safehouse - IS & LT only).
Added a GoatK's Honeyside TNF compatibility patch.
More changes to Volskygge ruins.
Removed some lights from Alvor's house.
Added all Mills and remaining farms - mostly from Eastmarch/
Added Froki's hunters shack.
Added two additional exterior cells - Moss Mother and Fallowstone caves.
Added Mehrunes Dagon shrine.
Tested some inverted light for Eastmarch farms fireplace so that there's more natural light during daytime, for a colder lighting. Cycle day/night should have more contrast now.
CRF and JK's Skyrim patches are now tagged as ESL.
Version 1.7.4
Now includes all nordic ruins.
Added the missing shrouded grove rework.
Added Blind Cliff and Labyrinthian exterior cells so that this dungeons feel a bit more consistent. 4ill definitely look at some exterior cells, especially huge caves, when i'll have enough time.
Spring cleaning. Removed deleted refs and all remaining ITMs for this public version.
Slight changes and rework some lights i completely missed in Volskygge ruins.
Removed the backlight shader from a few more ice cave meshes.
Version 1.7.3
now includes the Nordic ruins Part 1 - Half of nordic dungeons, including all ruins without a power word.
Small fixes and changes to the two worldspace cells.
Removed the backlight shader from ice rock vanilla meshes so that stone behaves like it should instead of ice.
Version 1.7.2
Now includes all vanilla cave dungeons. That's a lot of additional cells !
Added Nightgate Inn & cellar
Changes and fixes to Markarth's hall of the dead
Now includes an optional language pack (FR with CRF and SoS support). De rien !
Various fixes (typos, wrong or missing skies, wrong SoS entries, removed unused Worldspace cells)
Time to rest.
Version 1.7.1
Now includes a compatibility patch for JK's Winking Skeever. Not perfect but it'll do the job until further improvements.
Version 1.7
Now includes all mines and miners houses.
Added a few Whiterun's dungeons (Halted stream & Silent Moon) and Old Hroldan inn
Added window shadows and improved Blue palace wing, somes changes to Fort Fellhammer and Redoran's retreat
Tuned some lights flickering parameter down.
Version 1.6.9
Now includes all Eastmarch interior caves
Slight changes to Dragonsreach. (replaced some vanilla beams, added light to braziers, tuned many lights down)
Added some flickering to most fireplaces and braziers.
Version 1.6.8
Added all Falkreath's caves (except from exterior cells for obvious reasons)
Updated the FOMOD version, we learn every day !
Edit:FOMOD now is autodetecting your load order, Big Brother is watching you ! (Thanks @Hilli1)
Version 1.6.7
Added OCW (Obscure College of winterhold) compatibility patch. It was incredibly difficult to work on so don't expect something perfect !
Added all Whiterun caves. Working on Falkreath right now.
Rework (again) and fix a few things in Fellglow keep. College main questline is becoming better and better !
EDIT: Fixed and tweaked many Solitude lights.
Version 1.6.6
Now includes all Solitude shadow casting windows - a few changes have been made to this cells too.
Added a few other windows in Riften and slightly change Winterhold's inn lighting.
A bit of cleaning has been made.
Until i finish OCW compatibility patch (a herculean challenge so far), i reworked Saarthal ! Tell me if you like it so i could use it as a model for the other nordic ruins (later).
Version 1.6.5
ORC ORC ORC !
Added Orc Stongholds, including full of holes longhouses, messy caves and mines.
Added a Sounds of Skyrim compatibility patch (don't forget to load last)
Edit - Small fix to Drushnik longhouse lighting.
Edit: Solitude's Winking Skeever bug fix and specified SoS patch version to FOMOD.
Version 1.6.4
All imperial forts done.
Version 1.6.3a
Fix english typo
Added Fort Greymoor
Small fixes (wrong light sources) and made forts slightly brighter.
Fixed Belethor issue.
Version 1.6.3
Added Fort Greymoor
Small fixes (wrong light sources) and made forts slightly brighter.
Version 1.6.2
Added Stonehills and Shorstone. Villages are now all reworked.
Added more forts, Amol, Snowhawk, Cracked tuskeep, Dunstad, Sungard, Hraagstad and Kastav. Still a dozen are remaining.
Version 1.6.1
Added Karthwasten miners hamlet.
Added some new dungeons now that most cities and houses are reworked. I'm starting with forts, Fort Fellhammer, Broken Redoubt Tower and Fort Amol. Bring a torch !
More windows, more fixes and small changes in Winterhold's inn and some Windhelm places. The usual stuff.
Version 1.6
Now includes Dragonbridge and Rorikstead villages.
Small changes to Dragonsreach, Breezehome and Highrothgar.
Added more 3D window models and improved Whiterun's. Now includes Riften and Windhelm models, Solitude's are next.
Also includes Falkreath's Hearthfire DLC player house. Not tested yet so tell me if there's something wrong or really ugly. This cells are a nightmare to tweak !
Version 1.5
Added Winterhold College, so now all major cities are reworked.
Added a FOMOD to make installation and patching easier.
Fixed some non english names.
I wasn't pleased with some locations so i decided to rework High Rothgar, Breezhome and some places in Danwstar and Winterhold.
Small patches now are all tagged esl as it was planned to be. JK's and CRF won't have the els tag and will need to be merged cause they are too big for that or need way too many changes.
Lux now includes homemade 3D window models to help with better shadow casting, Winterhold College and most Whiterun locations now cast more refined shadows. Compatible with all window overhauls, mine won't appear ingame.
Most dungeons image spaces have been fixed so that markers don't mess up with my work anymore.
Cutting Room Floor and JK's Skyrim are now fully supported.
Version 1.4.1
Added a JK's Skyrim compatibility patch for the new cells.
Version 1.4
Added Winterhold, i'll work on College next !
Added missing JK's Belethor compatibility patch.
Version 1.3
Added Windhelm, finally !
Fixed Breezehome lights and wall issues, tell me if something isn't working.
Version 1.2
Added Dawnstar and Dark Brotherhood Sanctuary cells
IMPORTANT: Lux Via resources (if you're not using the mod, just download the resource pack) and Lux patch hub are now hard requirements. First includes all needed resources I'm relying on (lanterns and braziers), Second includes all Lux official patches. I separated both pages upon request cause the mod is now way too massive for me to update or even manage it. I'll also help users who just need to update their patches or resources without installing everything from scratch.
Lux main goal is to improve interior spaces lighting consistency, especially for ENB users. I've reworked vanilla features and assets from scratch, rebuilt lights and carefully placed them by hand. Lux is not about fancy features or placement tweaks but a complete rework of vanilla game and mods lighting. Consistency has always been a priority, I've always found consistency more important than actual realism, thus I prefer to focus on a cinematic lighting approach more than a purely realistic one especially since Skyrim engine is limiting a lot what can be done through lighting only. As a general rule, if there's a light source, then there's light. Expect darker environments where there's no light.
If you like my mods and want to support me, feel free to visit my Patreon. Even if you're not donating you can still download my next project beta for free and try it out before it's even released. Supporting existing mods and working on new ones as well is really time consuming so any kind of support is highly appreciated. You can also join my discord to get all recent updates before they hit the Nexus or even talk about modding.
- Lighting and visual FX rework of interior cells, including some exterior worldspace cells that made sense, mostly dungeons.
- Rework light bulbs from scratch, new lighting templates, new placements, new image spaces and lighting templates as neutral as possible Most fake lights have been removed so only light bulbs create light, not fake lighting. As a result stealth may be easier in completely dark environments. Breaking news, it's easier to hide in complete darkness.
- Shadow casting lights are limited so i've tried to make them as useful as possible. I've focused on natural light sources from pits, windows, occuli or chimneys. I'm also relying on lightswitch scripts on many patches to bypass the 4 shadowcasting lights limit, you can thank Bethesda for the 10 years old script and Drengin who told me about it since he was already using it in his awesome Blue Terrace Palace.
- Many vanilla lighting bugs or consistency issues have been fixed or even improved. Wrong references, dwemer lights off while still casting light, wrong quest or event parents etc.
- Main objective was to bring as much consistency as possible, while trying to avoid overbright spaces (quite painful for ENB users) and way too dark spaces (personal choice here, seeing NPCs living or working in completely dark environments wasn't even an option). I've also tried to make light not leaking through walls and floors as much as possible (and Creation Engine never helped with that).
- Limited use of visual fx. I've removed most unnecessary vanilla fake glows cause they were looking really bad to start with and let bloom handle all kind of hue and halo. Ambient beams and fogs have been edited to be way dimmer, interiors won't be as smokey as before, just slightly dusty.
- Some clutters may have been changed to improve some locations atmosphere, to help making lightning more dramatic or consistent. Dwemer content now has new kind of lighting, some places are even completely different than its vanilla counterpart.
- Natural light can change depending on climate or atmosphere. Night/Day cycle was definitely a priority too. Most natural light sources come from one side (South when possible). Bounce lighting was also a priority when possible and most bulb placements are simulating light travel more than bulbs juxtaposed individual lighting.
All vanilla game, including DLCs and most Creation Club contents have been reworked and improved.
I'm also including hundreds of patches in my FOMOD that are basically reworking from scratch Nexus mods lighting as well. If you're looking for improved modded content, you're at the right place cause I did my best to improve a lot of really awesome mods that were really deserving it. Of course the whole Nexus isn't "patched" cause I'm only human, and Skyrim Nexus is really huge but I tried to rework the highest quality mods available, and the most popular ones too.
FOMOD is including improved and optimized meshes to help with lighting, fixed ice rock meshes (for vanilla ice and multi-layer parallax ice), improved FX and a no grass in cave personal patch you should use over the Nexus one cause mine is fully compatible with Lux to start with.
I'm also adding optional brighter lighting templates for non ENB users if one is looking for more fake lights, brighter unlit environments.
List of patches (thanks to AgentW for making it), expect more patches cause the list is a bit outdated but still informative:
Easy peasy, especially if you're using MO2. Just run the FOMOD, choose to right meshes and optional files, everything else is automatically detected.
Think about checking the update section of the mod though cause updated and fixed plugins or meshes are usually dropped there. You don't want to miss them.
Not compatible at all with the Minimap mod, for obscure reasons using both will cause crashes in some interior cells. Not compatible with any lighting mod or mods that add lights in vanilla cells. Lux already includes ENB changes such as sky and weathers cells parameters. Sounds and music mods should need a compatibility patch. Skyrim Project Optimization will conflict and most certainly cause crashes in a few cells where I'm adding occlusion already (mostly JK's patches since many small vanilla cells don't have any occlusion to start with). This conflicts can be solved easily though, one just needs to delete all cell edits from SPO in this specific locations (Winking Skeever, Bee and Barb, Haelga's bunkhouse, Winterhold College dwelling halls and Candlehearth inn).
Here's a list of all cells adding new occlusion roombounds and potentially conflicting (credits to YuFeng)
AgentW - Nipples Bethesda, obviously. AutoDesk Boris Vorontsov for his mandatory ENBseries. ra2phoenix, InstantKor for their incredible help with patches and mesh improvements. Anamorfus for his incredible work on ELFX Lupus78, for his cozy Breezehome by Lupus, a nice place to live in. Jkrojmal for his awesome cities and merchants/inns overhaul i'm definitely playing with. Arthmoor for helping Bethesda to finalize Skyrim with the quite mandatory Cutting room floor Elianora for her incredible talent with creating cozy and imaginative interior spaces. Rudy for his unbeatable ENB when it comes to interior spaces. All screenshots have been made with it. SomethingObscure for his excellent Obscure College of Winterhold. Tonycubed2 for his Sounds of Skyrim mod, a massive audio overhaul. GoatK (and FashionSoulsReModded for the port) for his so cozy Honeyside TNF and his TNF remodel houses. Icecreamassassin and his whole team for his massive Legacy of the Dragonborn. Soldierofwar for his massive city and minor holds overhauls, The Great Cities, minor cities and towns, and Great Villages. JPSteel2 for his three Cities of the North overhauls (Dawnstar/Morthal/Winterhold) Sokkvabekk for Distinct Interiors, making many interiors more distinct and recognizable. COOLEOJ for his impressive revisited dungeons overhauls. RedBag for his excellent Solitude and Morthal overhauls. Drengin for his awesome Blue Palace Terrace overhaul and his precious help. Soldierofwar (again) for the Great city of Solitude, this city is massive now. AlistairRodryk for Rodryk's Dragon Bridge overhaul mod. DeserterX for his incredible outfits. gochargers2156 for Skyrim Remastered - Caves meshesGamwich for RUGNAROK and PELTAPALOOZA Brumbek for SMIM raiserfx for Ruins Clutter Improved SDlutz for SD's Horn Candles Kelretu for the awesome Alchemist's Laboratory SlimeSire for the creepy Zulfardin Harshymarsh and 1fromvault22 for the cozy Myrheimr Leptonaz for the nordic jewel Wuth Rein ak0d for the so orcish Dol Khazun MellowTraumatic for the great Bal Ruhn gonkish for the so gothic Unique Vampire Dens Lesi123 for the adventurer lifesaving Hidden Hideouts Okiir and Travlaney for the woodman Hunters Cabin SiweX92 for his so valuable Hearthfire improved assets from Hearthfire Light - Reshaped. Stepmodifications for Better dynamic snow Gutmaw for his incredible help with mesh optimization Mandragorasprouts for her awesome statues I'm adding in some relevant patches. Peryite statue in the Gif above is one of those, added in one of SlimSire's awesome mods. Nexus is definitely full of talented people. Raiserfx for Detailed Rugs Exalderan for the Giant Campfires Cast Shadows idea so lighting looks better in them.