Skyrim Special Edition

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About this mod

Expands Windhelm in two directions, new buildings, shops, npcs and quests.

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"Windhelm is the oldest city in Skyrim and may be the oldest human city on the continent."

A city with much history, tradition and ethnic conflict carved into it's stones.  And lots of snow.

Wanna support me? My Ko-FI:  KoFi Link  //   My Patreon:  Patreon Link //  YoutubeSurjamte - YouTube
Will post some sneak peaks on these pages.

Whiterun Expansion? click  Capital Whiterun Expansion at Skyrim Special Edition Nexus - Mods and Community
Quest help? Capital Windhelm Expansion (Skyrim) - Quick Quest Guide - YouTube

Many new buildings, and multiple shops. Check out the video tab for some seriously good showcases.

- New, more open city layout
- A completely "new" model for the graveyard that I restored, (found in game files)
- The pit/arena is restored along with some voiced NPCs (just for show at the moment - compatible with Pit Fighter mod)
- A Shop selling winter goods
- A smith specialized on axes
- Two bakeries (one fancy, one for commoners)
- A meadery
- A dunmer alchemist/magic goods shop
- A small tavern/soup kitchen
- racism 
- A small Windhelm-focused museum
- A new playerhome, Graystone Lodge. A cheap place in the gray quarter.
- A thieves guild safehouse. 

- Over 40 new NPCs
- Too lazy to count the exact number. They're spread out around town to avoid performance going to shit,.
- Some NPCs with unique dialogue that was cut, has been restored (it's compatible with Cutting Room Floor)
- The new npcs all have AI packs set up, so they'll do stuff around town. Practicing fighting in the day, drinking mead in the evening and so on
- Most of the new NPCs will have some dialogue and/or greetings using vanilla voice acting
- A few of the new NPCs will have some custom-made outfits.
- A fence who will buy stolen goods, you don't have be a guild member to trade. You have to find him yourself though. 

- Various new decorations around town.
- DLC-integration. Which is a fancy way to say I added in some stuff from DLCs. Like Dark Elf decorations in the Gray Quarter (from Dragonborn DLC). Some shops will offer imported Solstheim goods. 
- New books and some readable inscriptions around town describing Windhelms long history

- Small Dark elf shanty town to the east
- A new dock district to the west/front, with a small tavern
- The frozen wheelhouse from the concept art.
- Ice floe shortcuts to cross the river without freezing to death

Three new merchants will sell their goods on the Bridge to the main gate:
- An imperial peddler
- A dark elf peddler
- A nord fisherman

Depending on what quests you finish there will be some small changes around town.

- Civil War - Imperial victory will lead to the biggest changes. Shrines to Talos will be removed, banners will be replaced, some npcs will change etc. 
- Rise in the East -  East Empire Company entrance will get some new decorations
- Blood on the Ice - Flowers and candles will be placed where a certain NPC was killed
- After you finish some quests added by this mod, certain npcs might like you more and there might be a small scene or two

Some are simple, some a bit more complex. It's all voice acted with recycled vanilla dialogue (and a little splicing/editing). 

1. Severed Cold - There's been a mysterious attack on the dunmer camp outside the walls. Noone seems to remember what happened. You investigate.
1b. Severed Cold - there's a secret unmarked mini quest related to the quest above. I'm not telling you exactly what it is though.
2. Unusual Imports - Signy got some unwanted guests in her last shipment from Solstheim
3. Collecting the Edda - Hoki is collecting poetic verses for his Windhelm Edda
4. The Talos Mistake - Hverung is on a one-man crusade against the Thalmor. Help him root out a spy. Or don't.
5. Kyne's Trial - Frida has heard rumors of a "bear the size of a mammoth"
6. Hunting Trip (repeatable quest) - Frida needs furs
7. The Mead Must Flow (repeatable quest) - Manheim needs someone to deliver his mead to various taverns
8. Delivery - Wilhelm needs to someone to deliver a purchase agreement to Higil


There has been significant changes to Windhelm. You might need to start a new game. Some things might not function as intended if you have already visited Windhelm. If you install this on an existing game, backup your save first.

1. I recommed saving your game somewhere that's not Windhelm. Before installing. 

2. Choose one version. The only difference between Cutting room floor edition and normal is an npc called Sulvar. Everything else is the same.

2. Install as usual, I recommend using a mod organizer, like mod organizer. Or vortex. It's up to you. 
- If you wanna do a manual install there's 3 files. "WindhelmSSE.esp" "WindhelmSSE.bsa" and "WindhelmSSE- Textures.bsa". Put them in your Skyrim/Data folder.

3. Quicksave and reload, and you're good to go. 

For LOD, run DyndoLod or SSELODGEN.
If you use DyndoLod, make sure it's the latest version.  Don't forget to run texgen & read the manual.
Lod generation It is not required, but the outside might look weird from a distance if you don't generate. 

If it's not included here, I haven't tested it. So I don't know.  But in general it works like this:

Mods editing vanilla NPCs should be OK. You will need a patch if you use RS  Children or similiar mods though.
Mods editing texures should be OK (for example Noble Skyrim) .
Mods editing only interiors (the inside of buildings/shops/palaces etc) should be OK.
Mods like JKs, DoS and others that move things around outside or place new objects will likely need a patch.
If you have mods that adds a lot of NPCs you might need this: Actor Limit Fix at Skyrim Special Edition Nexus - Mods and Community

Bells of Skyrim - Gonna need a patch
Open Cities - Gonna neeed a patch
Snowy AF - Gonna need a patch

Quickest way to find out if it works, is to just test it. use the command "coc windhelmorigin" from the main menu for quick access to the city.

Check sticky post in the comments for more. Will update this list if/when patches are made.
I don't have time to work on my mods and patch everything at the same time. and making patches is boring as shit.

- JKs and Dawn of Skyrim - Patches in Optional Files also in the comments (check sticky post).
More Khajiit Speak Patches - (Capital Windhelm Expansion and More To Say) at Skyrim Special Edition Nexus - Mods and Community
Narrative Loot - Capital Windhelm Expansion Patch at Skyrim Special Edition Nexus - Mods and Community
Capital Windhelm Expansion Realistic RS Children Patch at Skyrim Special Edition Nexus - Mods and Community
Capital Expansions- Guards Armour Replacer Patches at Skyrim Special Edition Nexus - Mods and Community

If you want to change the outfits of NPCs try this:
Simple NPC Outfit Manager at Skyrim Special Edition Nexus - Mods and Community


1. Post bug report in bug report section
2. Make sure to test if you have the problem with only this mod installed
3. Are you playing on a new or existing save?
4. Check the bug reports to see if your issue has already been mentioned 
5. Use this: More Informative Console at Skyrim Special Edition Nexus - Mods and Community


More stuff generally means lower fps. Difficult to avoid. I tried to keep things somewhat optimized though. If you can already run Windhelm smoothly you should be OK. But everyone has different ENBs, computers, mods. So results will vary. 

Stuff you maybe want to know

- If you go to Iron Hall in the evening they might have a poetry night going on.
- There's over 573 new lines of voiced dialogue , not counting quests and scenes. 
- The new books is mainly stuff from the UESP wiki.
- The Windhelm expansion didn't end up looking as good as my Whiterun (Windhelm is Windhelm after all), so I put extra effort into NPCs and quests. 
- There's a shitload of unused Windhelm assets in the game files (some of them are unused for a reason though). I brought back some of the passable ones.

In fact the impression I got when making this mod is that Bethesda had a lot of cool concepts they were trying out for Windhelm, then one day someone was like "ah shit the deadline is tomorrow" and they  just threw together what they had. Whiterun feels much more polished, if that makes sense.


Concept art
Adam Adamowicz Skyrim Concepts | Flickr

Oaristys and CD PROJEKT RED
Modder's Resource Pack - The Witcher Extension at Skyrim Nexus - mods and community
I used a few models from here that suited Windhelm.

Extra Meshes at Skyrim Nexus - mods and community
Used a few models from here that I thought suited Windhelm.

The Great Cities Modders Resource Centre SE at Skyrim Special Edition Nexus - Mods and Community
Used one building

Phitt & Tamira
Phitt's Sheogorad Resource - Part Two at Skyrim Nexus - mods and community
Used some shacks for the Dunmer camp. (I retextured them with vanilla Windhelm-style textures)

Threeton - TD18 Lore-Friendly Hair
TD18 Lore-Friendly Hair at Skyrim Nexus - mods and community
Neat hair. Used some hair for some of the new npcs. 

Enhanced textures detail (UV-tweaks) at Skyrim Special Edition Nexus - Mods and Community
Used some of his anti-light flickering Windhelm models. 

Beards of Power at Skyrim Special Edition Nexus - Mods and Community
Used a powerful beard for a powerful character

Melt in the Mouth - Sweets Resources SE at Skyrim Special Edition Nexus - Mods and Community
Nord chocolate is lore friendly.

There's a whole bunch of models that I've edited myself. You're free to use them. Just give me credit, link to this page. No paywalls allowed (donations ok).

Not all of the stuff is made by me though, and the files are maybe a little bit unorganized. Message me if you're unsure of something. 

If you wanna make a patch or translation or whatever that's fine. You don't have to ask for permission.

If you're porting this to Xbox, oldrim, alexa etc make sure to mention that I can only provide support for the SSE PC version and that you're the one who made the port. I don't have an xbox.

I made a Ko-Fi page, if you want to buy me coffe.  There's some screenshots on stuff I am working on as well.