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- The Great City Of Winterhold SSE Edition
The Great City Of Winterhold SSE Edition
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Version4.2.3
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- Manual
File information
Last updated
Original upload
Created by
soldierofwarUploaded by
ArchinaticVirus scan
Safe to use
Current section
About this mod
Grand ruins of an ancient city
- Requirements
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Nexus requirements
Mod name Notes The Great Cities- Resources 4.1 an up Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Ukrainian
- Turkish
- Spanish
- Russian
- Portuguese
- Mandarin
- Italian
- German
- French
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Translations available on the Nexus
Language Name French Author:soldierofwar The Great City Of Winterhold SSE Edition - French Mandarin Author:Lynk0 The Great City Of Winterhold SSE Edition Chinese translation German Author:soldierofwar - Translation Dreifels The Great City Of Winterhold SSE 4.2.3 DV Italian Author:CcPicci The Great City Of Winterhold SSE Edition - TRADUZIONE ITALIANA - SKI Russian Author:1aerllik The Great City Of Winterhold RU Other Author:Archinatic - translated by Heimkehrendes Korps The Great City Of Winterhold SSE Edition Traditional Chinese Translation Mandarin Author:Citachi The Great City of Winterhold 4.1.1 CHS Portuguese Author:Ninu-Rakaels The Great City Of Winterhold SSE Edition - PTBR Turkish Author:Melkor Skyrim TR The Great City of Winterhold Turkce Cevirisi Spanish Author:eslizon The Great City Of Winterhold SSE Edition - Spanish Translation Mandarin Author:MotorwaySouth The Great City Of Winterhold SSE Edition - Simplified Chinese Translation Ukrainian Author:Redreckord The Great City Of Winterhold UA TPN - Changelogs
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Version 4.2.3
- Fixed some LOD issues
- Fixed some mesh mismatches
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Version 4.2.2
- Some mesh fixes
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Version 4.2
- An almost complete replacement of the building textures
- Changes to the Chayim ForceGreet
- Reworked rock stacks
- Many changes and improvements to the models mostly focused on improving the UV
- Fixed gold not being deducted after buying the player home
- An assortment of smaller fixes and improvements
- New wood chopping blocks for your wood cutting needs
- Fixed broken navmesh in Frida's house that bizarrely led to issues in an unrelated place (Chayim and Euthymia's House)
- House was available a bit earlier than intended. Will now become available after becoming thane.
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Version 4.1.1
- You can now buy the player home from the steward directly after becoming thane
- NPC dialogue that mentions the house for sale is now more easily triggered
- Fixed an open interior seam in the Jarls castle
- Fixed a missing wall piece in the ruins
- Fixed a hanging rope that wasn’t quite attached to the wall
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Version 4.1
- New additions and improvements to the architecture such as new towers and a revision of the jarls longhouse.
- New NPCs 3 of which are voiced and 2 others are vendors (blacksmith and spellbooks).
- A new playerhome
- Reduction of draw calls mainly by reducing road and icicle objects.
- New stone texture (as part of The Great Cities - Resources)
- New artistic additions such as new owl sculptures, an obelisk and a poem.
- Major improvements to dragon combat within the city.
- New interiors to accompany the new NPCs.
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Version 4.0.3
- Fixed a missing collision in the Frozen Hearth Inn
- Fixed Wylandriah's quest
- Some minor clipping and positioning fixes
- removed a few floating icicles
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Version 4.0.2
- Fixed the ugly lod meshes. You can now generate lod that actually looks good.
- Fixed a seam in the Frozen Hearth Cellar.
- Under optional files you can now download pre-generated LOD with vanilla textures.
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Version 4.0.1
- Fixed a certain mesh missing its collision
- Fixed some unsightly landscaping on the cliffside
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Version 4.0
- Complete overhaul with custom architecture
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Version 3.02
- Includes bugfixes
- Redid some of the ruins next to the college
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Version 3.01
- Numerous bugfixes.
- Did some landscaping to clean up the roads a bit.
- Added some more ruins down below next to the college.
- Generated max height data. No more dragons flying through buildings!
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Version 3.0
- Major update.
- Replaces farmhouses with Windhelm buildings.
- Interiors have been adjusted to fit the new exterior, but still have their original layout for maximum compatibility.
- Numerous other changes.
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Version 2.2
- Replaced textures of most of the non-windhelm assets with a windhelm stone wall texture to better blend the different assets together. This works with hd texture mods.
- A few minor adjustments in used assets.
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Version 2.0
- Major update.
- Redoes a lot of the ruined city.
- Adds a Blacksmith.
- Fixes navmesh.
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- Donations
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Straight donations accepted
The Great City of Winterhold
If you're here for sight-seeing, well then you've seen the sights. Might as well head somewhere warmer. - Winterhold Guard
The 4.1 update:
Showcase of version 4.2
Just a village
The first time you entered Winterhold you probably thought it was nothing more than a little village. However, it turns out that Winterhold once was an epic city but was destroyed by a massive event known as the Great Collapse. An endless storm battered the cliffs upon which Winterhold stood. That is, until the cliffs gave way and most of the city fell into the sea.

A bit of lore
Winterhold is an ancient place dating back to the first era. Legend claims Winterhold was created by Shalidor the Archmage with no more than the whisper of a single spell, the same man who created the infamous Labyrinthian. Winterhold continued as a wealthy and prosperous city rivalling Solitude in influence and power. It was even the capital of Skyrim during the reign of Borgas in the First Era. Winterhold has seen better days though. The Winterhold we see today is just a shadow of it's former glory. It all ended with the Great Collapse, most of the city fell and was swallowed by the sea. Now all that remains are a few stubborn Nords and the College although most Nords blame the College for the Great Collapse.

Where are the ruins?
Where are the walls that once protected the city? Where are the ruins? With this mod I hope to restore some of Winterhold's glory. The aim of this mod is to add immersion to every visit of Winterhold as well as adding a few nooks and crannies to explore. It features carefully crafted custom made architecture and a few custom textures designed to fit in seamlessly with the vanilla style. The architecture was designed to bridge the gap between the ancient Nordic architecture of Windhelm and the high medieval sophistication of Solitude.
This mod contains a few additional NPCs, three of which are voiced with new dialogue. These are meant to add to Winterhold's backstory and do not offer any quests. Two of the NPCs are vendors (blacksmith and spellbooks). There is a also a new player home that becomes available after achieving the position of thane.
The VA cast:
Alex Cain - Chayim
Alex Luthor - Frode Snow-Owl
Thea Solone - Magna Frost-Vein
Compatibility
First off: You have to start a new game if you want this mod to fully function. When I say a mod requires a new game someone might ask if there is a workaround and the answer is always the same. You have to start a new game if you want everything to function. You have to. There is no workaround. You have to start a new game.
First off: You have to start a new game if you want this mod to fully function. When I say a mod requires a new game someone might ask if there is a workaround and the answer is always the same. You have to start a new game if you want everything to function. You have to. There is no workaround. You have to start a new game.
This mod is not compatible with any mod that significantly alters the area surrounding Winterhold or it's interiors. Common problems are broken AI pathing, broken quests, missing NPCs, seemingly random floating items, light flickering and many more. Check if your incompatible mods have patches at:
The Patch Collection
This mod is not compatible with the All-In-One The Great Cities - Minor Cities and Towns SSE Edition unless you download the patch in the patch collection above!
Many thanks to RobertGK, Czasior, Jelidity and Janquel for helping me with important bug fixes and just generally being cool people!
My other city mods:
Find my other mods here!
The Patch Collection
This mod is not compatible with the All-In-One The Great Cities - Minor Cities and Towns SSE Edition unless you download the patch in the patch collection above!
Many thanks to RobertGK, Czasior, Jelidity and Janquel for helping me with important bug fixes and just generally being cool people!
My other city mods:
Find my other mods here!