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EEKs Whiterun Interiors SSE
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Version1.4
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File information
Last updated
Original upload
Created by
EEKUploaded by
EvilEyedKyoVirus scan
Tags for this mod
About this mod
This mod overhauls Warmaidens, Arcadia's Cauldron, the Bannered Mare and Belethor's in Whiterun using various mod resource packs found on the Nexus as well as assets from community favourite mods Bandoliers - Bags and Pouches, Winter is Coming SSE, HD Photorealistic Ivy &. The High Poly Project. Different patched versions available.
- Requirements
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Nexus requirements
Mod name Notes Unofficial Skyrim Special Edition Patch Required master Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
You can use anything in the EEK folders as long as credit is given. Assets in the other named files with EEK_ in front of them have been edited in someway by me and if you wish to use these just make sure the necessary credits are given to the original author.
Please make sure to contact Nivea (Winter is coming) and Dragten (Bandoliers, Bags & Pouches) for use of their assets.
Translations of the esp are allowed as long as you link back to here for the assets and the appropriate credits are given.
Patches are welcome but let me know you've done one so I can send people your way.File credits
Read main description.
Donation Points system
This mod is opted-in to receive Donation Points
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Translations
- Russian
- Mandarin
- Italian
- German
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Translations available on the Nexus
Language Name Mandarin Author: GasperC EEKs Whiterun Interiors SSE - Simplified and Traditional Chinese Translation Italian Author: nicola89b EEKs Whiterun Interiors SSE - Traduzione Italiana German Author: Hilli1 EEKs Whiterun Interiors by EvilEyedKyo - German Translation Russian Author: Froloff007 Russian translation for EEKs Whiterun Interiors SSE - Changelogs
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Version 1.4
- WM - Remade all the armor mannequins - reduces mesh size
- WM - Added harvestable meshes for some items
- WM - Replaced some of the roof meshes - done to sort a flickering lightbulb (hopefully)
- WM - Added occlusion panes between the floors and outside to help keep performance up - not that it was needed, more of a just in case
- WM - Added some more idle markers
- WM - Made new flower pillars for inside the glass on the jewelery counter
- WM - Added an aspen texture set to the firewoods to tie it in with my exterior mods
- WM - Changed flower pots to use EEKs Renthal Collection - textures included so there is no dependancy
- WM - Changed the stew texture in the cooking pot to vegetable soup so it matches the bowls on the table
- WM - Added trees and architecture outside so that it is visable from the roof slats - I hate looking into the void, matches my exterior mods
- BM - Swaps out a lot of statics for harvestable, switchable statics.
- BM - Adds my own lighting
- BM - Swapped out a lot of the staics for CK created statics or stealable lose items with havoc disabled.
- AC - Replaced wooden flooring and beams - fixes flickering beams
- AC - Swaps out a lot of the statics with harvestable levelled statics
- AC - Adds more idlemarkers for Aalia
- AC - Swaps Arcadia's counter standing idle to a chair - Arcadia no longer sinks into the floor when behind the counter
- AC - Replaces, deletes, moves some of the ivy to correspond with the exteriors from EKKs Beautiful Whiterun
- AC - Swaps out static potions for CK statics and loose potions - allows Rustic Animated Potions to work.
- AC - New lighting and effects.
- AC - Nav-mesh changes.
- AC - Clutter moved, deleted and replaced.
- AC - Firewood & twig bundles have had a Aspen bark textureset applied to them to tie in with EKKs Beautiful Whiterun.
- AC - Replaces the middle staircase with a new model from Ambershore.
- AC - Removed the flower vases and added jazbay cauldrons.
- AC - Added trade related clutter.
- BG - Replaced a lot of the static objects with harvestable static objects that change when stolen.
- BG - Swapped out the potion display for a mix of static and lootable so the Rustic Animated Potions works.
- BG - New lighting and effects package.
- Made combined versions to reduce esp slots required.
- All mesh and texture pathing has been changed to come out of the same folder to help reduce size and make it easier for me in any future overhauls.
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Version 1.3
- Added Warmaidens
- A new lighting pass with a new template, lightbulbs and effects. ELFX and RLO need to have these locations deleted from them.
- Reduced some of the duplicates created through merging and deleted some of the duplicate meshes.
- Deleted and replaced some things in Belethors
- Updated patches accordingly.
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Version 1.2
- Adds the Bannered Mare.
- Changes version numbers on patches - to make it easier for me to keep track of what file is for what version.
- Reworked lighting patches
- Moved to an Open Cities esp version to eliminate a need for a patch and free up an esp slot.
- Deletes and replaces all the Ivy in Arcadia's using the new meshes from HD Photorealistic Ivy.
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This is a combined version of all my interior overhauls for Whiterun. It currently consists of EEKs Belethor's, EEKs Arcadia's Cauldron, EEKs Bannered Mare and EEKS Warmaidens but I'll be slowly updating this file and it's patches as and when I create the next overhaul.
This mod uses various mod resource packs found on the Nexus as well as assets from community favourite mods Bandoliers - Bags and Pouches, Winter is Coming SSE, HD Photorealistic Ivy, Heavy Armor - New Weapons, JS Armored Circlets and KD Circlets Redone and the High Poly Project.
There are also versions available for Immersive Citizens and Open Cities Skyrim.
The in store items are a mixture of CK created statics, havoc disabled stealable items and custom harvestable/switching statics that don't fully empty. I took this mixed approach as I hate it when the stores are empty for thirteen in game days when you loot everything. It also allows mods like Rustic Animated Potions & Poisons to work on the static displays.
The budding thief out there will find the stores a bit more profitable but nothing too unbalanced, you can't for example empty Warmaidens. The harvestable statics are also set up on their own set of levelled lists.
I thought Arcadia could now do with a hand so I've added a new npc named Aalia. She isn't anything special and is just there to add a bit more life to the place. She has a basic AI package that lets her sleep, eat, work and eat/socialise in the Bannered Mare. Arcadia has been given a similar package in an attempt to stop the bug where she closes the store. I noticed that when I introduced Immersive Citizens it stopped so ...


There are four versions available so make sure to pick the one that relates to your load order. The Immersive Citizens version moves idle markers to more relevant positions and the Open Cities Skyrim version forwards the teleport destinations, and the final one does both.
If you are using any of the other patches with these versions make sure you rename the main esp to EEKs Whiterun Interiors.esp as this is the required master.
If installing this mod mid playthrough you will probably experience floating objects (this includes The Bannered Mare bed). These are items that are baked into your save and I can't do anything about them. Deleting them through the console is recommended but don't delete any chests. To avoid this altogether it is recommended to start a new game.
NPC mods such as Populated Cities, Travellers of Skyrim, Immersive Wenches and Vilja all add what are essentially spawn markers inside some of the locations. Whilst their positions aren't ideal for the new layouts they don't cause any problems and I am reluctant to patch them in order to keep the ESP count down.
Given the nature of my overhauls any mod that adds to these interiors, such as Distinct Interiors & Snazzy Furniture, will be incompatible and will need to be removed from them using SSE Edit. If I were to patch for these I would delete everything anyway so you might as well and save yourself an esp slot.
This overhaul comes with its own lighting that covers imagespace, lighting template, bulbs and effects, very much in the style of RLO lighting & ELFX effects. Given the entirely new interiors of this mod all lighting mods that place or make changes to the lightbulbs will be very incompatible, causing potential performance issues and looking daft.
Mods that make changes to the imagespace and lighting template, ELE for example, will be compatible but results may vary. All lighting mods will need to have these interiors removed from them using SSE Edit. In the case of mods like ELE load this esp after it if you want my new settings or before if you want ELE's.
Locations are:
Warmaidens - Cell, Block 8, sub-block 7
Belethors - Cell, Block 1, Sub-Block 7
Arcadias - Cell, Block 4, sub-block 7
Bannered Mare - Cell, Block 6, Sub-Block 0

Uses Arcadia's and ELFX as an example
Lightbulbs are generally maxed out in each cell so introducing another light source may cause some flickering.
I use Noble Skyrim and have set up some meshes with these textures in mind, mainly the woodbeam01 texture. If your texture pack changes this to stone for example things may look a little off.
I wanted the harvestable flower & food baskets etc to represent the flowers & food from EKKs Renthal Flora Collection and the High Poly Project, which I use, so they have been made with these textures and meshes. They are included and only affect these interiors so there is no dependency on either.
Multiple Floors Sandboxing may help overcrowding problems when using population mods and/or Immersive Citizens. I recommend the ini setting instead of the esp.
If your'e using Skyrim Project Optimzation you will have a lot of missing walls and items. This is a result of the occlusion planes it adds inside of the vanilla walls and floors (these no longer exist) stopping anything behind them being loaded. Again delete these interiors from it and your good to go.
This mod also comes with some extra meshes that you should be aware of especially if you are an ELFX user:
Wrdragondoor01 - Using the USSEP mesh as a base I have added a window inside of each door and the esp adds emittance to it for time of day changes. It only affects Noble Skyrim users as that texture is required to see the windows. Emittance has also been added to every relevant door in Whiterun. Users of my EEKs Noble Door mod should uninstall that as it is now redundant.
WRintroofcorr01a - makes changes to the shader properties to fix some blurry roof/window slats.
WRhousebanneredmare01 - adds six windows to the outside to reflect the ones added to the inside.
WRhouseblacksmith01 - adds a window to the outside to reflect the one added to the inside.
ELFX also adds new building meshes that add a glow mesh to the windows. It's really up to you on which ones you want to use. Bare in mind that if you use JK's Whiterun or JK's Skyrim and my EEKS Beautiful Whiterun the windows are hidden by extra roofing and ivy, in which case I would go for the ELFX meshes.
Fog has been disabled in all the cells so if the glass is appearing all cloudy it is because something else in you loadorder turns it back on. Alternate Start does this so make sure to load this after it, or just disable Alternate Start after you start a new game.
Shiva182 has kindly created a patch for his Shiva's Hair Replacer mod so please pop over there to get it. Thanks Shiva.
I recommend checking out their individual pages (links at the top & bottom of the page) for more infomation as there's too much to write here.
Belethor, Arcadia, The Bannered Mare and Warmaiden's have some official bugs so please check the links for info and work arounds. Hopefully Arcadia's new AI helps the store closing one.

Install normally but just make sure that your using the right version of this mod for your mod list and this mods esp and patches are loaded after any mod that makes changes to the navmesh. Ideally as low as possible but Loot should take care of it.
- USSEP
- SMIM
- Noble Skyrim
- Skyrim Flora Overhaul - trees only
- Bent Pines
- Realistic Aspen Trees
- HQ Tree Bark
- Optional HD Textures by Vurt (of SFO fame)
- Enhanced Landscapes Standalone Oaks and Marsh Pines
- Reach Tree Replacer
- Unbelievable Grass SSE
- Hybrids HD Plants and Herbs Retexture
- Green Hanging Spanish Moss HD
- Better Nirnroot - Hi-Res 2K Textures
- HD Photorealistic Ivy
- Everything Gamwich
- High Poly Project
- Rustic Animated Potions
- Bandoliers - Bags and Pouches
- Winter is Coming SSE
- Heavy Armor - New Weapons
- JS Armored Circlets
- KD Circlets Redone
- Embers HD
- EEKs Renthal Flora Collection
- JK's Whiterun & JK's Outskirts / JK's Skyrim or
- Open Cities Skyrim
- Immersive Citizens - makes navmesh changes
- Immersive Citizens OCS patch
- Multiple Floors Sandboxing
- Guard Torch Remover
- EEKs Beautiful Whiterun SSE - makes navmesh changes
- Alternate Start - turns fog back on in cells
- EEKs Whiterun Interiors SSE - makes navmesh changes
- EEKs Whiterun Interiors SSE patches

Without these folk's hard work and talent a lot of mods would never happen so a big thanks to them for not only the use of their assets but their very helpful advice and tutorials as well.
AMBERSHORE
ARION
ARTHMOOR
ARTISANIX
BLARY
BRETTM
BRUMBEK
DARKFOX127
DRAGTEN
ELIANORA
ESTROYA
ELINEN
ELINEN & ZTREE
FLINTONE
GREENBACK12
INSANITYSORROW
JASPER
JET4571
JOHNSKYRIM
JOKERINE
KELRETU
LANGLEY
LAZYSKEEVER
LOLIKYONYU
LORSAKYAMUNI
LUCIDAPs
MADAM JAYE
MIRROU4KA
MRPDEAN
NIFSCOPE
NIVEA
NOSTROMO79
ORISTYS
OUSNIUS
PRIVATEYE
RENTHAL311
RLO
RUNSPECT
SCARLA
SPINADEMUL
STOVERJM
STROTI
TAMIRA
THE_FUNKTASM
TLAFFOON
TUEFFEL
ZZJAY and HAROKYANG
Whilst I think this is everybody I still may have missed someone or got names jumbled. If that is the case please let me know and I will make the necessary ammendments.
