Skyrim Special Edition

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Nimee

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AndreeaA

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About this mod

Remodels and decorates Lakeview Manor. House intended for the familist /collector Dovahkiin.

Requirements
Permissions and credits
Translations
  • German
  • French
Changelogs
Part 1: Major architectural changes and decoration of Lakeview Manor’s interior,
features:

Entry area (former shack)
Main Hall with fireplace, bookshelves and dining area
Fully equipped open kitchen (relocated to the backroom) and storage room
Real main bedroom, no kids inside
Bard and steward room (the music room)
Housecarl room (the games room)
A little bathroom with functional toilet.
A unique looking attic room for 2 adopted children
Library with enchanting and staff crafting stations
Alchemy laboratory (tower)
Greenhouse (16 planters and critters)

- Windows – no more crypt like look for your manor.
- Realistic, dynamic lighting (candles switching off, windows lights switching on during daytime).
- Around 80 containers, some custom made, none respawning. I also made the effort to inventory every loose ingredient, book and food item that comes with the vanilla manor and store them in the appropriate containers.
- Custom displays for unique items: TG collectibles, masks (they keep their stats if improved), black books, elder scrolls, critters jars, paragon eggs, divine amulets, daedric artefacts, maps, etc.
- Display cases, wall plaques and weapon racks, all working.
- Shelves for ~500 books (space enough for all the books in Skyrim and its DLCs).
- Custom interactable furniture.
- Beds for up to 6 adults and 2 children.
- Appearance change mirror (modified limited showracemenu).
- Functional bathtub (no auto undressing).
- Dynamic food-on-tables spawning system.
- A real calendar (needs SKSE to work).
- Divines shrines.
- Static Clutter. 99.9% of the clutter is static or made to be, so no more of that place-that-cabbage-in-the-basket-every-time-you-enter-the-f.-house crap. However, please refrain from shouting while inside.
- Bard appearance changes made on the fly, just to make him look less annoying, nothing fancy, I’m not a face sculptor.



Part 2:

Remodeled basement
:


Interactive treasury - the room decorates itself as you store gold coins;
Two display areas, one with mannequins, display cases, wall plaques and weapon racks, the other rather unique, with custom displays for 6 weapons and armors “sets”;
Blacksmith area;
A small secret vampire room;
Collector’s displays for Dragon Claws, the rest of TG items, Aetherial items, more Daedric items, Katanas and Blades outfit, treasure maps and all kinds of oddities that I could think of and deemed fit for displaying. (Check the sticky post for details.)

Exterior:

Porch furniture and décor;
Alchemy tower exterior redecorated;
Nineteen more planting plots;
Garden and Animal Pen facelifts, harvestable apple trees, two more chicken nests;
Picnic site by the pond;
Trapdoor to basement.

Optional files:

  • LKVM LT02 and LT03 are simple .esps that may be useful to those using lighting mods and/or darker ENBs or those who like a more luminous interior. They change only Lakeview's interior lighting template and must be placed after any other mod affecting that cell. Choose only one of the two, use the .gif in the IMAGES tab as a guide.
  • LKVM Frostfall Patch  warms the beds and the water in the bathtub.
  • LKVM NoGrass removes the grass clipping through the house footprint, fences, stairs, stable, etc., creates a stone path surrounding the house and one leading to Pinewatch. Not compatible with mods changing the landscape in Lakeview area.
Requirements:

Skyrim Special Edition
Optional: SKSE64 (for the calendar to work).


Instructions:

Please read the instructions thoroughly and carefully and follow them to the letter. I will not respond to questions whose answers are already in the description. It may seem long and complicated, but it’s not, believe me.

The mod may be installed mid play without problems, but will not work properly if Lakeview Manor was constructed prior to installing it.
It will function if you chose to construct exactly the same wings as the ones used in the mod, but if you’ve already built things inside the house then you’ll need to do a lot of disable/mark for delete/ repositioning, and even then some bugs may occur, so it’s better to load a save from before touching the house. Also, DO NOT let your steward build anything!

Part I:
  1. Make a save game (a named one would be better and backing it up would be even better). *Optional: If you haven’t built a Hearthfire home before –and who will blame you? - now is a good time to familiarize yourself with the building system, which is not the most intuitive one. So go ahead and build the vanilla house with all its wings and interior stuff. Done? Revert to your previously made save and let’s continue.
  2. Download and install LKVM part I. NMM should know what to do or, if downloaded manually, extract the contents and copy them into your game data folder. Mod Organizer users, if installing both main files: when prompted, rename the files as LKVM Part I, respectively Part II, in order to prevent overwriting.

  3. Buy the plot of land if not done already.
  4. Travel to Lakeview.
  5. Activate the Drafting Table and build Small House Layout, then activate the Carpenter’s Workbench and build all its components (walls, floor, etc.).
  6. Do the same for: Main Hall, East Wing –Kitchen, North Wing – Alchemy Laboratory, West Wing – Bedroom.
  7. Back at the Drafting Table, remodel house into entryway.
  8. Enter the house. For every room inside there is a list of furniture needed. Do not build anything more or anything less. You don’t need to memorize these, there will be notes on every workbench telling you what to build.
  • Entryway: Wall Sconces (2) x3, Weapon Racks x 2.
  • Main Hall: Wall Shelves (2).
  • Kitchen (former back room): Weapon Plaque.
  • Pantry (alchemy tower): Chest x 2, Barrels x 2, Hanging Rack x 2, Wall Sconce, Wall Sconces (2) x3, Chandelier, Small, Wall Shelf, Wall Shelves (2).
  • Bedroom: Wall Sconces (2) x2, Child’s Bed & Chest x 2, Double Bed.
  • Dormitory (former kitchen): Wall Shelf, Wall Sconces (2), Chandelier, Small x 2.
  • Second floor: Chandelier, Small x2.
    9.Go outside and disable the workbenches.

Part II:
   10. Make another (named) save.
   11. Download and install LKVM part II.
   12. Build the cellar. Go inside and build Child Practice Dummy, Wall Sconces (2) x 4, Mead Barrels (2).
   13. Exit the cellar and disable its workbench.
   14. Build Animal Pen, Garden, Apiary, Stable if not done already.

    15. Done. Enjoy!

Uninstall: Empty the containers and take every NPC out. Go to another interior location and save your game. Uninstall from NMM or delete the files manually.




Compatibility:


LKVM Part I affects only the BYOHHouse1Falkreath cell (the interior of the manor), the AI packages for house1 steward, spouse and
housecarl (in order to make them sleep) and the NPC Llewellyn, the bard.
LKVM Part II edits BYOHHouse1FalkreathBasement, House1Exterior, House1Exterior02 and Wilderness -2, -19 cells.
Any mod changing the interior or cellar will likely be incompatible. The edits I've made to the exterior are minimal, so the mods changing the exterior cells should be compatible.


Compatible:

Lakeview Manor Avant Garden EX for Hearthfire


Partially Compatible:

  • If you use these mods, then load LKVM after them:

Unofficial Skyrim Special Edition Patch
Snazzy Furniture and Clutter Overhaul


  • If you use Alternate Start - Live Another Life /Property Owner, then do not choose Lakeview as the property you start with.
  • If you use Lakeview Extended, read carefully its description page; use only the files that don’t edit the house interior or cellar; place LKVM (both parts) after it in your load order; in the courtyard there will be a couple of items that need to be disabled or re-positioned (water trough, lamp post). Don't use the "No Grass" optional file.
  • If  you use Hearthfire Extended please avoid building extra furniture or hiring extra staff. LKVM basement is not compatible with the Hearthfire’s Extended one. You’ll find instructions on its description page about removing the basement part if you want to use both files.
  • Hearthfire Multiple Adoptions: you won't need it for Lakeview, the house has only two kids beds anyway. If you insist on
  • using it, load it before LKVM and even then, probably one of the kids won't sleep. If possible, I'll fix that in a future update.




Known issues:

  • Staves may not display properly on weapon plaques.
  • The bard might be quite passionate about his music. If you notice him singing in the middle of the night, tell him to take a break and he will go to bed.
  • The unique weapons and armors that can be displayed in the cellar will NOT keep their stats if improved. You'll need to upgrade
    them again at the blacksmith workbenches.


Bugs: None that I know of. The mod was thoroughly tested, but some things might have slipped. If you find bugs, let me know!


Note 1: Mods used in screenshots: Skyrim - Whiterun Textures by Katoxivar and walls plaster from Alternatives - Whiterun.

Note 2: The kids will chose their beds when arriving at the manor. If you're not happy with the result, just send them to another house and move them back.

Note 3: Not a native English speaker here, so my hope is that any mistake I may have made will be gracefully excused.

Credits:

Heartfelt thanks to all the modders who made their resources public and free.

Scripts and activators:
berticus0001, MrDanSG1, Supernaturals, Eldiabs, Jim Farris, NorthHare, M3rvin and Cipscis, Icecreamassassin.

Meshes and textures:
Oaristys
, for her great resource packs and for the trailer,
LorSakyamuni, for converting and sharing the Witcher awesomeness, also to CD Project Red for being what every gaming company should be,
Elianora, for the resource pack and especially for her useful tutorials,
Lolicept, the windows made my modding life much easier,
InsanitySorrow - curtains, pillows, chess, cards, tablecloths, soaps and towels, charts, rugs, window boxes,
Blary - alchemy stuff, books, food containers,
Tamira, Riley Marks, JBVW, Stroti, Phitt, Ilona, Sonia Ray - kitchen stuff, globes, instruments, fishing items, plants, craftsman tools, treasures,
BrettM - jars, displays, baking table,
Runspect - a lot of less usual items,
Artisanix
and DarkRider - paintings
,
Jokerine - nice groups,
Flintone - furniture, bunnies,
Tueffel - perfect modular table for the alchemy tower,
The_Funktasm - textures, pots and lanterns,
exray catt - who graciously let me use the booze resources,
Tobi D Luxe - textures,
stoverjm - open books,
RefurbMadness - enchanting table,
Lilith - food groups, bed
,
Almyty - floor textures,
GorstGoblin - kitchen sink,
Mindboggles - water meshes,
Jaspethegnome - little useful things,
Cyphe - satchel
,
ApepiofDuat - wall art,
Tlaffoon - tapestry,

Monk_ide and Icecreamassassin - useful cabinet door,
LykaiosSkollManagarmr - alchemy jars, forge items,
SpinaDeMul - architecture,
Nostromo79 - dwemer shelves,
Kelretu - ivy,
ChickenDownUnder - apple trees
,
zzjay, Nimezis, Noodles: clothes.

Special thanks to Bioshark for his help with testing, scripts, version control, ideas, more scripting, GIMP tutorial and general support.
Also to memlapse for testing, compatibility support and encouragements. And Irwine for French translation.
Oh, and Bethesda for having their releases planned in such a timely fashion, thus giving even late modders a chance :) . And for making long-lasting excellent games.

Tools used:

CK, SSE-CK
TES5Edit, SSEEdit
NifSkope 2.0
GIMP 2.8
DDS Viewer
Mercurial version control
BSA Browser and BSA Unpacker
SSE Nif Optimizer