About this mod

An ENB preset based on NAT 3.0, contrasting bright lights and deep shadows for a unique visual experience.

Requirements
Permissions and credits
Translations
  • German
Changelogs


Berserkyr ENB is a visual overhaul for Skyrim based off Rudy ENB for NAT. This is the result of months of tweaking and testing, to finally achieve the desired look while staying true to Skyrim's atmosphere. Do not be fooled by the name : Berserkyr is not a purely cold or grim preset. It is cold when it has to, but vivid and bright under midday's sun, warm around a tavern's fire, eerie at night, dark and unforgiving in ancient tombs.
Many games inspired Berserkyr's look. Among them : Assassin's Creed Valhalla and The Witcher 3 for specific weathers. Red Dead Redemption 2 as well, for its use of blur to enhance shell textures (aka "realistic fur") and its subtle vignette. But not only recent games influenced Berserkyr. Some of Skyrim Legendary Edition's best ENBs, like Natural Lighting Vivid Atmospherics and Suki's ENB, were precious sources of inspiration. All these references contributed to make Berserkyr ENB what it is.
This ENB features more than sixty different weather and location-dependent settings. Many of these were originally created by Rudy102 and GGUNIT and subsequently reworked. But Berserkyr ENB also comes with new exclusive settings : Ayleid Ruins (The Cause, Beyond Skyrim : Bruma), Deadlands (The Cause) and Wyrmstooth's weathers.


To achieve the results seen in the screnshots, you will need five additional mods. These are hard requirements, meaning that if you don't use them your game simply won't look good. These mods are required for the ENB to work as intended. Also, make sure that you follow the prescribed load order in the next section, as it can have significant influence on the final look of your game.

Hard requirements

|||||ENB Helper SE|||||
ENB Helper is used to have weather or location-dependent settings.


|||||ENB Helper Plus|||||
ENB Helper Plus is used to have lighting template-dependent settings.


|||||EVLaS|||||
Enhanced Volumetric Lighting and Shadows (EVLaS) synchronises the volumetric rays with sun and moon.


|||||NAT.ENB III|||||
Only install the ESP plugin found under "MAIN FILES":


You can disregard NAT.ENB's plugin specific instructions, as they concern its native ENB. This means you can safely use other particle and fire effects (Inferno, Embers XD, ...) with Berserkyr ENB.


|||||Lux|||||
During the installation, select the following options:



The other options are at your discretion and will depend on your load order.
Please note that Lux also requires that you download Lux Resource Pack (No ENB Light) if you are not already using the mod Lux Via.


1. Make sure you have installed all the requirements (previous section)

2. Go to ENBSeries website and download the latest version

3. In the downloaded archive, open the "Wrapper Version". Drag and drop both d3d11.dll and d3dcompiler_46e.dll in your "/Skyrim Special Edition" directory (where SkyrimSE.exe is located)

4. Manually download "Berserkyr ENB". Drag and drop the files contained in the archive in your "/Skyrim Special Edition" directory

5. Download "Berserkyr ENB - Plugin" and install with your mod manager.

6a. (optional) If you are using Beyond Skyrim: Bruma, download "Berserkyr ENB - Bruma" and install with your mod manager

6b. (optional) If you are using The Cause, download "Berserkyr ENB - Deadlands" and install with your mod manager

6c. (optional) If you are using Extended Cut: Saints & Seducers, download "Berserkyr ENB - Shivering Isles" and install with your mod manager

6d. (optional) For maximum quality, download "Berserkyr ENB - Ultra". Drag and drop the file contained in the archive in your "/Skyrim Special Edition" directory. Click "yes" when asked if you want to overwrite.

7. Using BethINI or the game's launcher disable SSAO and (optional) activate TAA. By default, Berserkyr ENB only relies on ENB SSAO and disables ENB Antialiasing


Load order


I strongly encourage you to use a mod manager, as it makes managing mods' priority infinitely easier. The following instructions are for Mod Organizer 2, but can certainly be applied to Vortex or any other well-made mod manager.

In the left pane, the load order doesn't matter between the required plugins. Make sure however that nothing overwrites Berserkyr ENB.esp. Next to that plugin, you should see either this icon
or nothing.

In the right pane, the load order should be as follows :




You can place other mods in between, but the relative order between these core plugins shouldn't change. For example, you can have SkyUI_SE.esp inbetween NAT-ENB.esp and Lux.esp, as long as Lux.esp is lower than NAT-ENB.esp.
However, try putting Lux.esp and Berserkyr ENB.esp as low as possible in your load order. If the edits made by these plugins are overwritten, then some interiors may not look as intended. This is because Berserkyr ENB relies on Lighting Templates to apply the appropriate settings to most interior cells.


A few recommended mods will be listed in this section. These are not absolute necessities but it's good to have them, as Berserkyr ENB was designed with these plugins in mind. You could for example build the rest of your modlist upon these mods, or simply use this list as is for a lightweight graphical overhaul.

||Particle Patch for ENB||
Comes with a few meshes not found in NAT. Load with a low priority on the left pane of Mod organizer 2.

||Water for ENB||
I personally use the "Shades of Skyrim" version

||Inferno||
Version 1.2 has been designed with Inferno flames for fire intensity and curve settings. During the installation, it is recommended to choose normal brightness with "freesia" color option. Ultimate HD Fire Effects is another good option, but Embers XD (see below) doesn't offer a compatibility option for this one resulting in some fires looking dull.

||Embers XD||
You can combine Embers XD with Inferno by choosing the specific option in Embers XD's FOMOD. Also make sur that Embers XD overwrites Inferno in the left pane of Mod Organizer 2.

||Majestic Mountains - Northside||

||ENB Light||
Also, feel free to go crazy with particle lights mods. For example all of Rudy102's "More Lights for ENB". A search on the Nexus with the keywords "enb light" will also give you many interesting options to choose from.
Make sure that Natural and Atmospheric Tamriel III overwrites ENB Light in the left pane of Mod Organizer 2.

||Skyland||
This is what I've been using recently as a base layer and it looks great. Noble Skyrim is another solid choice.

||aMidianBorn Book of Silence||

||Folkvangr||

||Mods that make use of shell texturing||
Fluffworks, Bears of the North, Wolves Reshaped, Wolves of the Wild

||Mods for refracting ice||
Transparent and Refracting Icicle and Frost Atronach, Refracting Stalhrim Armors and Weapons, Refracting Ice Form Debris

||Trees||
I use a custom mashup of many trees but pretty much any good tree overhaul will do the trick.

Here is how the game looks like with just these mods installed (with Happy Little Trees) :








Click to show more :
Spoiler:  
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Locations or weathers added by mods need to be registered in _locationweather.ini and/or _weatherlist.ini for the correct settings to apply to them. This has been done for a few mods already and I will continue to expand the list as I stumble upon unregistered locations during my playthroughs. Feel free to mention in the comments locations (either vanilla or mod-added) that I missed or even mods with which you would like Berserkyr ENB to be compatible.
Good news is: most of these compatibility tweaks don't require additional installation other than Lux's compatibility patches. This means that, when you download the ENB, your game will by default be compatible with most of these mods, whether you use them or not. If you then decide to install one of these mods, the effects will be dynamically applied to the new locations and weathers.
For the moment, the only exceptions are Beyond Skyrim: Bruma and The Cause, which use a plugin to modify lighting templates and imagespaces.

Out of the box, Berserkyr ENB is compatible with:


Obscure's College of Winterhold
("Hall of Acumen" and "Hall of Diligence")

Wyrmstooth

Beyond Skyrim: Bruma
(Ayleid Ruins, Caves, Mines, Forts, Cathedral and Houses)
The are still some imperfections in a few interiors due to the light settings used in the mod, which are quite different from Lux's. But with version 1.2 most of Bruma's interiors are on par with the Skyrim ones.

Creation Club - The Cause
(Ayleid Ruins, Deadlands)


Skyrim Extended Cut: Saints & Seducers
(Shivering Isles)



It has been reported that water reflection doesn't work well if you are using Realistic Water Two with Berserkyr ENB.


Berserkyr ENB is also compatible with Skyrim VR. You will find a patch in the optional files. Drag and drop the files contained in the archive in your "/Skyrim Special Edition" directory and overwrite when asked to.
VR is not yet compatible with version 1.2. I don't own this version of the game myself, so we will have to wait for someone to patch Berserkyr ENB to work with VR.



Bethesda for The Elder Scrolls V: Skyrim
Boris Vorontsov for ENBSeries
aers for ENB Helper SE
Rudy102 who kindly allowed me to use his ENB as a base
LonelyKitsune who generously allowed me to use his shaders and without whom there would be no weather lenses nor imagespace effects for this ENB, as well as for EVLaS.
Marty McFly for his DoF shader
Adyss for his Shader Addon
l00ping for NAT.ENB III
GGUNIT who shared with me his premade interior templates and of course for Lux
mindflux for his Particle Patch, Embers XD and his many other great mods
Doodlezoid for ENB Helper Plus
Credit also goes to all the people mentioned on Rudy ENB's page : JawZ, Tapioks, MaxG3D, Kingeric1992, Jjensson, THE SANDVICH MAKER, Phinix, Pamposzek

Last but not least : thank you to my patrons, your support is highly appreciated ! Your feedback also allowed me to make valuable changes before the initial release and before the massive 1.2 update.