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Quest - Baba Yaga and the Labyrinth - Turkish Translation
Changelogs
Version 0.3.1
Fix store not having items for players without speech perks
Version 0.3
Improve race condition for walking sound in hut
Make it so you need to read the note to craft potion
Version 0.2.1
Fix a typo
Version 0.2
Move interior cells to worldspaces to avoid an engine bug with ESL plugins that causes problematic loading of saved games. Retroactive logic included to ensure safe upgrade from earlier versions.
Version 0.1.6
Edit some book formating so maybe people who report note not completely showing gets that fixed. No idea if this fixes anything, cannot reproduce issue on my end.
Version 0.1.5.1
loot doesn't know how to handle esm flags with other masters
Version 0.1.5
Make it so the witch doesn't teleport back when she's in combat. The original idea was you'd teleport her in and ask her to be a follower, but I guess people don't get that and just want to use her as a summon.
Version 0.1.4
Add some additional places in code where the house is moved to the spawn point. Maybe this will fix people complaining about it not appearing. Don't know if this changes anything since I can't reproduce the issue.
Version 0.1.3
Change some cell/worldspace editor ids
Version 0.1.2
Add slight delay to entering and exiting logic to deal with maybe some people having issues in their game. Don't know if this changes anything since I can't reproduce it.
Gfinity Esports: "A new Skyrim mod sends you on a magical quest involving a walking cottage and a hidden maze in the Soul Cairn in order to earn the ultimate witch outfit."
PCGamer: "Skyrim mod adds Doctor Who's weeping angels in case you feel like wetting yourself."
The Gamer: "Skyrim Mod Adds Walking Cabin With Quests And Weeping Angels. Bring the legend of Baba Yaga to your next Skyrim playthrough."
Gamer Rant: "Skyrim Mod Brings Doctor Who's Terrifying Weeping Angels to the Game."
GGRecon: "Skyrim Just Added Doctor Who’s Most Terrifying Enemies."
Disables the crafting recipes for Wild Witch outfits. You can buy these items from Hagnes.
No Cell edits or Worldspace edits. You don't need to make patches with location/water/landscape mods
ESL
Compatibility
Don't use outdated translations or patches. It will fuck up your game. Unless they state they are compatible with the latest version explicitly by version number, assume they are outdated.
Known Issues (Skyrim Engine Bug)
If you progress through the quest, then, without restarting the SkyrimSE.exe, reload to an earlier point in the quest or to before the quest started, the game may enter a bad state and prevent quest progress.
This is due to current game information (such as quest state or object position) not being completely reset and erroneously persisting into the save you are trying to load.
This can manifest as quests not starting, objects not appearing in their original positions, etc.
This is a known Skyrim engine bug that can be resolved by restarting SkyrimSE.exe.
If you encounter issues like this, you might be able to resolve it by restarting the SkyrimSE.exe and loading an earlier save from before the bad reload.
The hut and the maze are both pretty cramped. So probably don't bring your team of 10 followers in there. They will block paths and knock things over.