About this mod
This mod changes light records of candles and fires to give those lights more visible movement. I cannot stand anymore still unmoving light emitted by candles and fires, the light should always move and change the perceived intensity to be realistic and also immersive.
- Requirements
- Permissions and credits
- Changelogs
- Donations
The effect changes with different ENB presets as I notices after changing one ENB, most of the light changes I had done was not visible anymore or became disturbing (too much strobe effect) so this mod might will work less well with some enbs, I will add a list of all the ENB tested and working well.
This is because the perceived effect changes a lot with different ambient and point lights values, higher ambient light values require higher amplitude changes to be noticed, and lower ambient light values requires lower amplitude changes or they become annoying strobes.
Anyway I didn't put any enb preset in required mods because the mod might work well even with most ENB with not so different from average of ambient light and point light ratio.
This mod was born while I was using ELFX shadow and all it's requirements, plus I extended the modifications to an optional ELFX exterior file to download, since I'm using that mod for exterior for now. I will probably extend my mofications to LUX suite, Skryim is Luminous, Relight Skyrim, Window shadows RT, Lanterns of skyrim II once I re-install them (I like to change lighting mods very often).
Total open permission, or I should say, I even invite you to use this idea to make your own mods to adapt this to other ENB and/or lighting mods yourself and save me time to make them myself, I will be grateful.
ENB tested with ELFX
- AMON Reborn for Obsidian weather
- Amon Reborn NAT
- NAT.ENB III
- IIENB
- Soul Spectrum ENB for Cathedral Weathers (differently from author preference, I suggest to use ELFX enhancer for clearer dancing light effect or you can just lower the enb ambient light)
- Azurite Horizon ENB
With these following ENBs I used ELFX even if authors suggest only LUX
- Bjorn ENB-Reshare also the dark age reshade option
- Pandora ENB with Haze weather
- Mara and Dibella
LUX version
You can also use Community shaders, it works also with them (tested with ELFX version)
Installation
- Be sure the ESP (that is flagged as ESL) loads after LUX or ELFX shadow and other mods modifying lights (such as embers and NAT)
TO DO
- still I didn't identify why equipped torches are not affected by my modifications
- more testing. most tested locations are riverwoodtrader sleepinggiantinn whiterunorigin windhelmorigin riften rifteninn markarth solitude winkingskeever saarthal fortamol01
- test on other ENBs
Some description of what I did...
The most difficult part for me was to understand at which bulb I was in front of to check if finally it was looking good, since ingame you can't see their ID with console like you do with static objects and npcs, so I had to install the creation kit and learn its basis, it's quite terrible to move around in its render window and even finding the correct cell and location needs some effort to cross information from game and SSEedit. It was challenging and cool to do anyway, just very frustrating at times, for example to locate the brazier on the side of candleheartinn in windhelm, that has also light values edited in an extra XLIT parameter that is also quite used...
I started modifying the values of lights in fortamol01 trying to understand which values made better fires and which better candles. In general candles requires short periods, that is faster animation and less amplitude of intensity changes, where fires instead look better with longer period, that is slower animation and bigger amplitude changes. Lights that cast shadow need little movement also or the shadows are terrible to look at, and so on....
In creation kit you can't see the ambient light changes by ENB, so you need to make changes go in game and check every modifications, and anyway creation kit is quite heavy, I could not move around well especially in the worldspace open area or cities. it's much better in the cells, but still...maybe things go better with a beefy computer.
Special Thanks to:
too many modders to name them, so I have to thank all modders making Skyrim the best game possible, because it's a bit like LEGO, you can build it yourself and play
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