Skyrim Special Edition

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Sierain

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Sierain

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About this mod

Jurgholm is a content mod for Skyrim Special Edition, adding a late game multi-cell dungeon with a questline.

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JURGHOLM 1.3.4 SE


ABOUT THE MOD

Jurgholm is a content mod, adding a late game multi-cell dungeon with a questline. The aim of the mod is to add gameplay hours without conflicting with any other mods while being loyal to the base game.

This version is for the Special Edition, the original can be found here.

Characteristics:

Designed for players starting a new game and/or expanding the game by installing other content mods. Installing the mod does not force or guide the player towards the questline or other content of the mod, as it is meant to be a natural part of the game. It's even possible to access most of the content without any clue of the quest, though it might be hard without knowing the details.

Parts of the mod are darker than average, since Skyrim offers very little use for light spells and abilities. 

The mod is meant for late game (level 50+ is recommended and level 25 is REQUIRED to start the quest). It is also more challenging than base Skyrim and includes elements that might "break the rules" of the usual level design, save often!

Some features:
- A fully voiced new questline
- About a dozen new detailed cells
- New spells
- New items
- Scripted battles

Where to start the quest (for boring players):

Spoiler:  
Show
Northwest of Markarth, southwest of Ragnvald, by the mountains., Here's a map as well.


DEPENDENCIES AND INSTALLATION:

Skyrim Special Edition.

The mod uses the following master files:
- Skyrim.esm
- Update.esm

No mod dependencies.

Install by extracting the archive and placing the three files (Jurgholm.esp and Jurgholm.bsa) into the folder: Skyrim Special Edition/Data

NOTE THAT ANY MODS MAY LEAVE TRACES OF THEMSELVES IN YOUR GAME SAVES, EVEN IF THE MOD ITSELF IS DELETED. CREATE A NEW, CLEAN SAVE BEFORE INSTALLING MODS TO BE ABLE TO BACKTRACK IN CASE OF PROBLEMS.

The mod has been cleaned properly and editing of original content has been avoided as much as possible. Vanilla items, spells, characters, dialogue and scripts remain untouched. Jurgholm is designed to be as compatible with other mods as possible.


VERSION HISTORY

1.3.4
27.11.2016
- Mod gear can now be upgraded via smithing
- Quest marker fixes
- Roombound fixes
- Navmesh fixes
- AI behavior fixes

1.3.3
22.11.2016
- Updated and re-archived the mod for Skyrim Special Edition
- Quest markers are now more accurate
- Added a quest stage
- Fixed minor script errors
- Adjusted roombounds and portals
- Blocked holes leading to the void in some areas
- Minor miscellaneous fixes and tweaks

ABOUT THE AUTHOR

I started working on this mod in March 2012. The idea was to make a simple small dungeon to see a bit how the Creation Kit works. I was planning on using a month to make the mod at most. Things got out of hand pretty fast, as the first cell's initial design got way too big. The mod got larger and larger and finally took somewhere around 700 hours and over a year to make. I was planning on going without a voice actor or a quest giver since the beginning, but eventually thought the mod had enough content to make it worth the trouble.

This is my first time modding any TES game or using TES Construction Set or the Creation Kit.

Mod by Sierain Donate
Voice acting by Natenator77