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File credits
Massive thanks also to Dunc, Mr Never Lost and ElSopa for helping me along the way.
If I have missed anyone from the credits please let me know and I will correct it immediately.
The area it covers is massive. Enhanced Solitude Docks combines Solitude Expansion, Solitude Docks District and Solitude Docks. The mod itself stretches all the way from near Meridias tower right up to behind Solitude Arch near The Pirate Ship The Dainty Sload. There is a new port watchtower plus a new camp in the Marsh, and a ton of other new things for you to enjoy. Hundreds of new NPC's, homes, and shops transform a large area, something which would have taken a single modder years to complete. Their combined output brought together into one plugin is only possible through our joint efforts. Modders, sharing your work with others is much appreciated and very helpful.
FEATURES:
Many new homes, shops, buildings and interiors for you to explore New NPC's with routines and jobs New Inns, a new bakery, smithy and apothecary. Free to use player home Optimized to improve FPS New Navmesh patch New Terrain patch Updated Travel packages Updated Lock Lists and Location records
COMPATIBILITY:
Compatible Enhanced Solitude Kainalten Keep Lanterns of Skyrim II v4 >
Incompatible Haafinheim Serenity Priory of the cape Solitude Docks Solitude Docks District The Great City of Solitude
For other compatibility patch notes and updates check the sticky
I owe special credit to these guys for creating these mods in the first place. Without their work, this mod wouldn't exist. Their combined efforts under one roof is only possible thanks to the other major "mod" and that is the Remaster. Without it, I would never have tackled this, because LE cannot handle this setup without a serious FPS hit, so serious nobody would play it. Hence no LE version. However, on SSE, this mod sits at 40-50 FPS, which is astounding considering the amount of polys.
Massive thanks also to Dunc, Mr Never Lost and ElSopa for helping me along the way.
Special thanks to Rob who went the extra mile and helped me get this mod working.
If I have missed anyone from the credits please let me know and I will correct it immediately.