Skyrim Special Edition

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About this mod

This mod aims to bring better visual experience at buildable houses from Hearthfire dlc. It can be called remastered verson of Improved Hearthfire Lighting SE, but it's made from scratch with dozens of dozens adjustments and much more complex light model.

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Hearthfire Light


After some time of breaking with Skyrim i came back again but now instead of chasing bandits and hunting dragons i just living my peasent life, umm... sort of (you know sometimes you need to decapitate thing or two. Ahh... milk and butter! But no more digressions. So for what reason I suppose to use this mod instead of Improved Hearthfire Lightning SE... well i don't know maybe some videos and image section will answer for this question. So without further ado what have been done:

    - disabled all vanila ugly and misplaced, without source lights

    - added dozen of dozens new lights coming exactly from sources like: candles, horn candelabres and so on

    - adjusted occlusion

    - reshaped vanilla meshes, splitted them into tiny tiny little pieces to eliminate "flickering festival"

    - added 6 dynamic lights (1 in entrance, 2 in main hall, 1 in back building (whatever you choose) and 2 for cellar)

    - added new hanging candelabras and adjusted positions of some of them


This video presents lightning of 6 rooms: entrance, main hall, kitchen, alchemy laboratory, bedroom and cellar. All captured with personal enb and enb lights as well without enb.

In this one you can see details of 3 other rooms: library, greenhouse and storage room.

And at last: enchanter's tower, armory and trophy room.


I recommend to use mod manager for installation, dropping files like that can mess around sometimes (I know what i'm talking about xD). To ensure that your household not transform into "flickering christmas tree" you need to overwrite every files if something pop up and also load plugin as low as possible.

Recommended mods

ENB Light - highly recommended but can drastically lower frame rate near candles


I don't know. It should be compatible with everything which doesn't touch _byoh inside meshes as well as doesn't add particularly big objects of a half size of room or somthing like that. Btw. i wasn't able to check all of the combinations only 1:1:1 (tower, tiny room and room with terrace) for possible flicker issue, but any other combinations like 2:1:0 or 3:0:0 should be all good, at least from to cool boundries callculations from CK. This mod is tagged free for modification so if something shows up off bugged, in certain combination, then you can modify by yourself or ask me for fixing, but cannot guarantee that i will help.

Known issues

In this mod i pushed bounderies to limits of engine (and my abilities). All of added lights are strict to boundries of meshes and so on can't add more without "flickering festival" (at least at some particular places). If you will walk into back of main hall with torch or other source light then Christmas will come to you much earlier. Ask Santa for gift to me!


Bethesda for The Elder Scrolls V: Skyrim and Creation Kit

xEdit team for SSEEdit